|
|
1.1 root 1: /*
2: SDL - Simple DirectMedia Layer
1.1.1.2 ! root 3: Copyright (C) 1997-2006 Sam Lantinga
1.1 root 4:
5: This library is free software; you can redistribute it and/or
1.1.1.2 ! root 6: modify it under the terms of the GNU Lesser General Public
1.1 root 7: License as published by the Free Software Foundation; either
1.1.1.2 ! root 8: version 2.1 of the License, or (at your option) any later version.
1.1 root 9:
10: This library is distributed in the hope that it will be useful,
11: but WITHOUT ANY WARRANTY; without even the implied warranty of
12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
1.1.1.2 ! root 13: Lesser General Public License for more details.
1.1 root 14:
1.1.1.2 ! root 15: You should have received a copy of the GNU Lesser General Public
! 16: License along with this library; if not, write to the Free Software
! 17: Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
1.1 root 18:
19: Sam Lantinga
20: [email protected]
21: */
22:
23: /* Main include header for the SDL library */
24:
25: #ifndef _SDL_H
26: #define _SDL_H
27:
28: #include "SDL_main.h"
1.1.1.2 ! root 29: #include "SDL_stdinc.h"
1.1 root 30: #include "SDL_audio.h"
31: #include "SDL_cdrom.h"
1.1.1.2 ! root 32: #include "SDL_cpuinfo.h"
! 33: #include "SDL_endian.h"
! 34: #include "SDL_error.h"
1.1 root 35: #include "SDL_events.h"
1.1.1.2 ! root 36: #include "SDL_loadso.h"
! 37: #include "SDL_mutex.h"
! 38: #include "SDL_rwops.h"
! 39: #include "SDL_thread.h"
! 40: #include "SDL_timer.h"
1.1 root 41: #include "SDL_video.h"
42: #include "SDL_version.h"
43:
44: #include "begin_code.h"
45: /* Set up for C function definitions, even when using C++ */
46: #ifdef __cplusplus
47: extern "C" {
48: #endif
49:
50: /* As of version 0.5, SDL is loaded dynamically into the application */
51:
52: /* These are the flags which may be passed to SDL_Init() -- you should
53: specify the subsystems which you will be using in your application.
54: */
55: #define SDL_INIT_TIMER 0x00000001
56: #define SDL_INIT_AUDIO 0x00000010
57: #define SDL_INIT_VIDEO 0x00000020
58: #define SDL_INIT_CDROM 0x00000100
59: #define SDL_INIT_JOYSTICK 0x00000200
60: #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
61: #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
62: #define SDL_INIT_EVERYTHING 0x0000FFFF
63:
64: /* This function loads the SDL dynamically linked library and initializes
65: * the subsystems specified by 'flags' (and those satisfying dependencies)
66: * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
67: * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
68: */
69: extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
70:
71: /* This function initializes specific SDL subsystems */
72: extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
73:
74: /* This function cleans up specific SDL subsystems */
75: extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
76:
77: /* This function returns mask of the specified subsystems which have
78: been initialized.
79: If 'flags' is 0, it returns a mask of all initialized subsystems.
80: */
81: extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
82:
83: /* This function cleans up all initialized subsystems and unloads the
84: * dynamically linked library. You should call it upon all exit conditions.
85: */
86: extern DECLSPEC void SDLCALL SDL_Quit(void);
87:
88: /* Ends C function definitions when using C++ */
89: #ifdef __cplusplus
90: }
91: #endif
92: #include "close_code.h"
93:
94: #endif /* _SDL_H */
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.