|
|
1.1 ! root 1: /* ! 2: SDL - Simple DirectMedia Layer ! 3: Copyright (C) 1997-2004 Sam Lantinga ! 4: ! 5: This library is free software; you can redistribute it and/or ! 6: modify it under the terms of the GNU Library General Public ! 7: License as published by the Free Software Foundation; either ! 8: version 2 of the License, or (at your option) any later version. ! 9: ! 10: This library is distributed in the hope that it will be useful, ! 11: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ! 13: Library General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU Library General Public ! 16: License along with this library; if not, write to the Free ! 17: Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ! 18: ! 19: Sam Lantinga ! 20: [email protected] ! 21: */ ! 22: ! 23: #ifdef SAVE_RCSID ! 24: static char rcsid = ! 25: "@(#) $Id: SDL_audio.h,v 1.1.1.1 2005/11/18 23:23:29 rswindell Exp $"; ! 26: #endif ! 27: ! 28: /* Access to the raw audio mixing buffer for the SDL library */ ! 29: ! 30: #ifndef _SDL_audio_h ! 31: #define _SDL_audio_h ! 32: ! 33: #include <stdio.h> ! 34: ! 35: #include "SDL_main.h" ! 36: #include "SDL_types.h" ! 37: #include "SDL_error.h" ! 38: #include "SDL_rwops.h" ! 39: #include "SDL_byteorder.h" ! 40: ! 41: #include "begin_code.h" ! 42: /* Set up for C function definitions, even when using C++ */ ! 43: #ifdef __cplusplus ! 44: extern "C" { ! 45: #endif ! 46: ! 47: /* The calculated values in this structure are calculated by SDL_OpenAudio() */ ! 48: typedef struct SDL_AudioSpec { ! 49: int freq; /* DSP frequency -- samples per second */ ! 50: Uint16 format; /* Audio data format */ ! 51: Uint8 channels; /* Number of channels: 1 mono, 2 stereo */ ! 52: Uint8 silence; /* Audio buffer silence value (calculated) */ ! 53: Uint16 samples; /* Audio buffer size in samples (power of 2) */ ! 54: Uint16 padding; /* Necessary for some compile environments */ ! 55: Uint32 size; /* Audio buffer size in bytes (calculated) */ ! 56: /* This function is called when the audio device needs more data. ! 57: 'stream' is a pointer to the audio data buffer ! 58: 'len' is the length of that buffer in bytes. ! 59: Once the callback returns, the buffer will no longer be valid. ! 60: Stereo samples are stored in a LRLRLR ordering. ! 61: */ ! 62: void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len); ! 63: void *userdata; ! 64: } SDL_AudioSpec; ! 65: ! 66: /* Audio format flags (defaults to LSB byte order) */ ! 67: #define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */ ! 68: #define AUDIO_S8 0x8008 /* Signed 8-bit samples */ ! 69: #define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */ ! 70: #define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */ ! 71: #define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */ ! 72: #define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */ ! 73: #define AUDIO_U16 AUDIO_U16LSB ! 74: #define AUDIO_S16 AUDIO_S16LSB ! 75: ! 76: /* Native audio byte ordering */ ! 77: #if SDL_BYTEORDER == SDL_LIL_ENDIAN ! 78: #define AUDIO_U16SYS AUDIO_U16LSB ! 79: #define AUDIO_S16SYS AUDIO_S16LSB ! 80: #else ! 81: #define AUDIO_U16SYS AUDIO_U16MSB ! 82: #define AUDIO_S16SYS AUDIO_S16MSB ! 83: #endif ! 84: ! 85: ! 86: /* A structure to hold a set of audio conversion filters and buffers */ ! 87: typedef struct SDL_AudioCVT { ! 88: int needed; /* Set to 1 if conversion possible */ ! 89: Uint16 src_format; /* Source audio format */ ! 90: Uint16 dst_format; /* Target audio format */ ! 91: double rate_incr; /* Rate conversion increment */ ! 92: Uint8 *buf; /* Buffer to hold entire audio data */ ! 93: int len; /* Length of original audio buffer */ ! 94: int len_cvt; /* Length of converted audio buffer */ ! 95: int len_mult; /* buffer must be len*len_mult big */ ! 96: double len_ratio; /* Given len, final size is len*len_ratio */ ! 97: void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); ! 98: int filter_index; /* Current audio conversion function */ ! 99: } SDL_AudioCVT; ! 100: ! 101: ! 102: /* Function prototypes */ ! 103: ! 104: /* These functions are used internally, and should not be used unless you ! 105: * have a specific need to specify the audio driver you want to use. ! 106: * You should normally use SDL_Init() or SDL_InitSubSystem(). ! 107: */ ! 108: extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); ! 109: extern DECLSPEC void SDLCALL SDL_AudioQuit(void); ! 110: ! 111: /* This function fills the given character buffer with the name of the ! 112: * current audio driver, and returns a pointer to it if the audio driver has ! 113: * been initialized. It returns NULL if no driver has been initialized. ! 114: */ ! 115: extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); ! 116: ! 117: /* ! 118: * This function opens the audio device with the desired parameters, and ! 119: * returns 0 if successful, placing the actual hardware parameters in the ! 120: * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio ! 121: * data passed to the callback function will be guaranteed to be in the ! 122: * requested format, and will be automatically converted to the hardware ! 123: * audio format if necessary. This function returns -1 if it failed ! 124: * to open the audio device, or couldn't set up the audio thread. ! 125: * ! 126: * When filling in the desired audio spec structure, ! 127: * 'desired->freq' should be the desired audio frequency in samples-per-second. ! 128: * 'desired->format' should be the desired audio format. ! 129: * 'desired->samples' is the desired size of the audio buffer, in samples. ! 130: * This number should be a power of two, and may be adjusted by the audio ! 131: * driver to a value more suitable for the hardware. Good values seem to ! 132: * range between 512 and 8096 inclusive, depending on the application and ! 133: * CPU speed. Smaller values yield faster response time, but can lead ! 134: * to underflow if the application is doing heavy processing and cannot ! 135: * fill the audio buffer in time. A stereo sample consists of both right ! 136: * and left channels in LR ordering. ! 137: * Note that the number of samples is directly related to time by the ! 138: * following formula: ms = (samples*1000)/freq ! 139: * 'desired->size' is the size in bytes of the audio buffer, and is ! 140: * calculated by SDL_OpenAudio(). ! 141: * 'desired->silence' is the value used to set the buffer to silence, ! 142: * and is calculated by SDL_OpenAudio(). ! 143: * 'desired->callback' should be set to a function that will be called ! 144: * when the audio device is ready for more data. It is passed a pointer ! 145: * to the audio buffer, and the length in bytes of the audio buffer. ! 146: * This function usually runs in a separate thread, and so you should ! 147: * protect data structures that it accesses by calling SDL_LockAudio() ! 148: * and SDL_UnlockAudio() in your code. ! 149: * 'desired->userdata' is passed as the first parameter to your callback ! 150: * function. ! 151: * ! 152: * The audio device starts out playing silence when it's opened, and should ! 153: * be enabled for playing by calling SDL_PauseAudio(0) when you are ready ! 154: * for your audio callback function to be called. Since the audio driver ! 155: * may modify the requested size of the audio buffer, you should allocate ! 156: * any local mixing buffers after you open the audio device. ! 157: */ ! 158: extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); ! 159: ! 160: /* ! 161: * Get the current audio state: ! 162: */ ! 163: typedef enum { ! 164: SDL_AUDIO_STOPPED = 0, ! 165: SDL_AUDIO_PLAYING, ! 166: SDL_AUDIO_PAUSED ! 167: } SDL_audiostatus; ! 168: extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void); ! 169: ! 170: /* ! 171: * This function pauses and unpauses the audio callback processing. ! 172: * It should be called with a parameter of 0 after opening the audio ! 173: * device to start playing sound. This is so you can safely initialize ! 174: * data for your callback function after opening the audio device. ! 175: * Silence will be written to the audio device during the pause. ! 176: */ ! 177: extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); ! 178: ! 179: /* ! 180: * This function loads a WAVE from the data source, automatically freeing ! 181: * that source if 'freesrc' is non-zero. For example, to load a WAVE file, ! 182: * you could do: ! 183: * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); ! 184: * ! 185: * If this function succeeds, it returns the given SDL_AudioSpec, ! 186: * filled with the audio data format of the wave data, and sets ! 187: * 'audio_buf' to a malloc()'d buffer containing the audio data, ! 188: * and sets 'audio_len' to the length of that audio buffer, in bytes. ! 189: * You need to free the audio buffer with SDL_FreeWAV() when you are ! 190: * done with it. ! 191: * ! 192: * This function returns NULL and sets the SDL error message if the ! 193: * wave file cannot be opened, uses an unknown data format, or is ! 194: * corrupt. Currently raw and MS-ADPCM WAVE files are supported. ! 195: */ ! 196: extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); ! 197: ! 198: /* Compatibility convenience function -- loads a WAV from a file */ ! 199: #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ ! 200: SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) ! 201: ! 202: /* ! 203: * This function frees data previously allocated with SDL_LoadWAV_RW() ! 204: */ ! 205: extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf); ! 206: ! 207: /* ! 208: * This function takes a source format and rate and a destination format ! 209: * and rate, and initializes the 'cvt' structure with information needed ! 210: * by SDL_ConvertAudio() to convert a buffer of audio data from one format ! 211: * to the other. ! 212: * This function returns 0, or -1 if there was an error. ! 213: */ ! 214: extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt, ! 215: Uint16 src_format, Uint8 src_channels, int src_rate, ! 216: Uint16 dst_format, Uint8 dst_channels, int dst_rate); ! 217: ! 218: /* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), ! 219: * created an audio buffer cvt->buf, and filled it with cvt->len bytes of ! 220: * audio data in the source format, this function will convert it in-place ! 221: * to the desired format. ! 222: * The data conversion may expand the size of the audio data, so the buffer ! 223: * cvt->buf should be allocated after the cvt structure is initialized by ! 224: * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. ! 225: */ ! 226: extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); ! 227: ! 228: /* ! 229: * This takes two audio buffers of the playing audio format and mixes ! 230: * them, performing addition, volume adjustment, and overflow clipping. ! 231: * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME ! 232: * for full audio volume. Note this does not change hardware volume. ! 233: * This is provided for convenience -- you can mix your own audio data. ! 234: */ ! 235: #define SDL_MIX_MAXVOLUME 128 ! 236: extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); ! 237: ! 238: /* ! 239: * The lock manipulated by these functions protects the callback function. ! 240: * During a LockAudio/UnlockAudio pair, you can be guaranteed that the ! 241: * callback function is not running. Do not call these from the callback ! 242: * function or you will cause deadlock. ! 243: */ ! 244: extern DECLSPEC void SDLCALL SDL_LockAudio(void); ! 245: extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); ! 246: ! 247: /* ! 248: * This function shuts down audio processing and closes the audio device. ! 249: */ ! 250: extern DECLSPEC void SDLCALL SDL_CloseAudio(void); ! 251: ! 252: ! 253: /* Ends C function definitions when using C++ */ ! 254: #ifdef __cplusplus ! 255: } ! 256: #endif ! 257: #include "close_code.h" ! 258: ! 259: #endif /* _SDL_audio_h */
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.