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1.1 root 1: /*
2: SDL - Simple DirectMedia Layer
3: Copyright (C) 1997-2004 Sam Lantinga
4:
5: This library is free software; you can redistribute it and/or
6: modify it under the terms of the GNU Library General Public
7: License as published by the Free Software Foundation; either
8: version 2 of the License, or (at your option) any later version.
9:
10: This library is distributed in the hope that it will be useful,
11: but WITHOUT ANY WARRANTY; without even the implied warranty of
12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13: Library General Public License for more details.
14:
15: You should have received a copy of the GNU Library General Public
16: License along with this library; if not, write to the Free
17: Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18:
19: Sam Lantinga
20: [email protected]
21: */
22:
23: #ifdef SAVE_RCSID
24: static char rcsid =
25: "@(#) $Id: SDL_events.h,v 1.1.1.1 2005/11/18 23:23:29 rswindell Exp $";
26: #endif
27:
28: /* Include file for SDL event handling */
29:
30: #ifndef _SDL_events_h
31: #define _SDL_events_h
32:
33: #include "SDL_types.h"
34: #include "SDL_active.h"
35: #include "SDL_keyboard.h"
36: #include "SDL_mouse.h"
37: #include "SDL_joystick.h"
38: #include "SDL_quit.h"
39:
40: #include "begin_code.h"
41: /* Set up for C function definitions, even when using C++ */
42: #ifdef __cplusplus
43: extern "C" {
44: #endif
45:
46: /* Event enumerations */
47: enum { SDL_NOEVENT = 0, /* Unused (do not remove) */
48: SDL_ACTIVEEVENT, /* Application loses/gains visibility */
49: SDL_KEYDOWN, /* Keys pressed */
50: SDL_KEYUP, /* Keys released */
51: SDL_MOUSEMOTION, /* Mouse moved */
52: SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
53: SDL_MOUSEBUTTONUP, /* Mouse button released */
54: SDL_JOYAXISMOTION, /* Joystick axis motion */
55: SDL_JOYBALLMOTION, /* Joystick trackball motion */
56: SDL_JOYHATMOTION, /* Joystick hat position change */
57: SDL_JOYBUTTONDOWN, /* Joystick button pressed */
58: SDL_JOYBUTTONUP, /* Joystick button released */
59: SDL_QUIT, /* User-requested quit */
60: SDL_SYSWMEVENT, /* System specific event */
61: SDL_EVENT_RESERVEDA, /* Reserved for future use.. */
62: SDL_EVENT_RESERVEDB, /* Reserved for future use.. */
63: SDL_VIDEORESIZE, /* User resized video mode */
64: SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */
65: SDL_EVENT_RESERVED2, /* Reserved for future use.. */
66: SDL_EVENT_RESERVED3, /* Reserved for future use.. */
67: SDL_EVENT_RESERVED4, /* Reserved for future use.. */
68: SDL_EVENT_RESERVED5, /* Reserved for future use.. */
69: SDL_EVENT_RESERVED6, /* Reserved for future use.. */
70: SDL_EVENT_RESERVED7, /* Reserved for future use.. */
71: /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
72: SDL_USEREVENT = 24,
73: /* This last event is only for bounding internal arrays
74: It is the number of bits in the event mask datatype -- Uint32
75: */
76: SDL_NUMEVENTS = 32
77: };
78:
79: /* Predefined event masks */
80: #define SDL_EVENTMASK(X) (1<<(X))
81: enum {
82: SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
83: SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
84: SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
85: SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
86: SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
87: SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
88: SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
89: SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
90: SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
91: SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
92: SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
93: SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
94: SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
95: SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
96: SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
97: SDL_EVENTMASK(SDL_JOYBALLMOTION)|
98: SDL_EVENTMASK(SDL_JOYHATMOTION)|
99: SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
100: SDL_EVENTMASK(SDL_JOYBUTTONUP),
101: SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
102: SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
103: SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
104: SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
105: };
106: #define SDL_ALLEVENTS 0xFFFFFFFF
107:
108: /* Application visibility event structure */
109: typedef struct SDL_ActiveEvent {
110: Uint8 type; /* SDL_ACTIVEEVENT */
111: Uint8 gain; /* Whether given states were gained or lost (1/0) */
112: Uint8 state; /* A mask of the focus states */
113: } SDL_ActiveEvent;
114:
115: /* Keyboard event structure */
116: typedef struct SDL_KeyboardEvent {
117: Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
118: Uint8 which; /* The keyboard device index */
119: Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
120: SDL_keysym keysym;
121: } SDL_KeyboardEvent;
122:
123: /* Mouse motion event structure */
124: typedef struct SDL_MouseMotionEvent {
125: Uint8 type; /* SDL_MOUSEMOTION */
126: Uint8 which; /* The mouse device index */
127: Uint8 state; /* The current button state */
128: Uint16 x, y; /* The X/Y coordinates of the mouse */
129: Sint16 xrel; /* The relative motion in the X direction */
130: Sint16 yrel; /* The relative motion in the Y direction */
131: } SDL_MouseMotionEvent;
132:
133: /* Mouse button event structure */
134: typedef struct SDL_MouseButtonEvent {
135: Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
136: Uint8 which; /* The mouse device index */
137: Uint8 button; /* The mouse button index */
138: Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
139: Uint16 x, y; /* The X/Y coordinates of the mouse at press time */
140: } SDL_MouseButtonEvent;
141:
142: /* Joystick axis motion event structure */
143: typedef struct SDL_JoyAxisEvent {
144: Uint8 type; /* SDL_JOYAXISMOTION */
145: Uint8 which; /* The joystick device index */
146: Uint8 axis; /* The joystick axis index */
147: Sint16 value; /* The axis value (range: -32768 to 32767) */
148: } SDL_JoyAxisEvent;
149:
150: /* Joystick trackball motion event structure */
151: typedef struct SDL_JoyBallEvent {
152: Uint8 type; /* SDL_JOYBALLMOTION */
153: Uint8 which; /* The joystick device index */
154: Uint8 ball; /* The joystick trackball index */
155: Sint16 xrel; /* The relative motion in the X direction */
156: Sint16 yrel; /* The relative motion in the Y direction */
157: } SDL_JoyBallEvent;
158:
159: /* Joystick hat position change event structure */
160: typedef struct SDL_JoyHatEvent {
161: Uint8 type; /* SDL_JOYHATMOTION */
162: Uint8 which; /* The joystick device index */
163: Uint8 hat; /* The joystick hat index */
164: Uint8 value; /* The hat position value:
165: SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
166: SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
167: SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
168: Note that zero means the POV is centered.
169: */
170: } SDL_JoyHatEvent;
171:
172: /* Joystick button event structure */
173: typedef struct SDL_JoyButtonEvent {
174: Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
175: Uint8 which; /* The joystick device index */
176: Uint8 button; /* The joystick button index */
177: Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
178: } SDL_JoyButtonEvent;
179:
180: /* The "window resized" event
181: When you get this event, you are responsible for setting a new video
182: mode with the new width and height.
183: */
184: typedef struct SDL_ResizeEvent {
185: Uint8 type; /* SDL_VIDEORESIZE */
186: int w; /* New width */
187: int h; /* New height */
188: } SDL_ResizeEvent;
189:
190: /* The "screen redraw" event */
191: typedef struct SDL_ExposeEvent {
192: Uint8 type; /* SDL_VIDEOEXPOSE */
193: } SDL_ExposeEvent;
194:
195: /* The "quit requested" event */
196: typedef struct SDL_QuitEvent {
197: Uint8 type; /* SDL_QUIT */
198: } SDL_QuitEvent;
199:
200: /* A user-defined event type */
201: typedef struct SDL_UserEvent {
202: Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
203: int code; /* User defined event code */
204: void *data1; /* User defined data pointer */
205: void *data2; /* User defined data pointer */
206: } SDL_UserEvent;
207:
208: /* If you want to use this event, you should include SDL_syswm.h */
209: struct SDL_SysWMmsg;
210: typedef struct SDL_SysWMmsg SDL_SysWMmsg;
211: typedef struct SDL_SysWMEvent {
212: Uint8 type;
213: SDL_SysWMmsg *msg;
214: } SDL_SysWMEvent;
215:
216: /* General event structure */
217: typedef union {
218: Uint8 type;
219: SDL_ActiveEvent active;
220: SDL_KeyboardEvent key;
221: SDL_MouseMotionEvent motion;
222: SDL_MouseButtonEvent button;
223: SDL_JoyAxisEvent jaxis;
224: SDL_JoyBallEvent jball;
225: SDL_JoyHatEvent jhat;
226: SDL_JoyButtonEvent jbutton;
227: SDL_ResizeEvent resize;
228: SDL_ExposeEvent expose;
229: SDL_QuitEvent quit;
230: SDL_UserEvent user;
231: SDL_SysWMEvent syswm;
232: } SDL_Event;
233:
234:
235: /* Function prototypes */
236:
237: /* Pumps the event loop, gathering events from the input devices.
238: This function updates the event queue and internal input device state.
239: This should only be run in the thread that sets the video mode.
240: */
241: extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
242:
243: /* Checks the event queue for messages and optionally returns them.
244: If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
245: the back of the event queue.
246: If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
247: of the event queue, matching 'mask', will be returned and will not
248: be removed from the queue.
249: If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
250: of the event queue, matching 'mask', will be returned and will be
251: removed from the queue.
252: This function returns the number of events actually stored, or -1
253: if there was an error. This function is thread-safe.
254: */
255: typedef enum {
256: SDL_ADDEVENT,
257: SDL_PEEKEVENT,
258: SDL_GETEVENT
259: } SDL_eventaction;
260: /* */
261: extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
262: SDL_eventaction action, Uint32 mask);
263:
264: /* Polls for currently pending events, and returns 1 if there are any pending
265: events, or 0 if there are none available. If 'event' is not NULL, the next
266: event is removed from the queue and stored in that area.
267: */
268: extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
269:
270: /* Waits indefinitely for the next available event, returning 1, or 0 if there
271: was an error while waiting for events. If 'event' is not NULL, the next
272: event is removed from the queue and stored in that area.
273: */
274: extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
275:
276: /* Add an event to the event queue.
277: This function returns 0 on success, or -1 if the event queue was full
278: or there was some other error.
279: */
280: extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
281:
282: /*
283: This function sets up a filter to process all events before they
284: change internal state and are posted to the internal event queue.
285:
286: The filter is protypted as:
287: */
288: typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
289: /*
290: If the filter returns 1, then the event will be added to the internal queue.
291: If it returns 0, then the event will be dropped from the queue, but the
292: internal state will still be updated. This allows selective filtering of
293: dynamically arriving events.
294:
295: WARNING: Be very careful of what you do in the event filter function, as
296: it may run in a different thread!
297:
298: There is one caveat when dealing with the SDL_QUITEVENT event type. The
299: event filter is only called when the window manager desires to close the
300: application window. If the event filter returns 1, then the window will
301: be closed, otherwise the window will remain open if possible.
302: If the quit event is generated by an interrupt signal, it will bypass the
303: internal queue and be delivered to the application at the next event poll.
304: */
305: extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
306:
307: /*
308: Return the current event filter - can be used to "chain" filters.
309: If there is no event filter set, this function returns NULL.
310: */
311: extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
312:
313: /*
314: This function allows you to set the state of processing certain events.
315: If 'state' is set to SDL_IGNORE, that event will be automatically dropped
316: from the event queue and will not event be filtered.
317: If 'state' is set to SDL_ENABLE, that event will be processed normally.
318: If 'state' is set to SDL_QUERY, SDL_EventState() will return the
319: current processing state of the specified event.
320: */
321: #define SDL_QUERY -1
322: #define SDL_IGNORE 0
323: #define SDL_DISABLE 0
324: #define SDL_ENABLE 1
325: extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
326:
327:
328: /* Ends C function definitions when using C++ */
329: #ifdef __cplusplus
330: }
331: #endif
332: #include "close_code.h"
333:
334: #endif /* _SDL_events_h */
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