Annotation of sbbs/include/sdl/sdl_keyboard.h, revision 1.1

1.1     ! root        1: /*
        !             2:     SDL - Simple DirectMedia Layer
        !             3:     Copyright (C) 1997-2004 Sam Lantinga
        !             4: 
        !             5:     This library is free software; you can redistribute it and/or
        !             6:     modify it under the terms of the GNU Library General Public
        !             7:     License as published by the Free Software Foundation; either
        !             8:     version 2 of the License, or (at your option) any later version.
        !             9: 
        !            10:     This library is distributed in the hope that it will be useful,
        !            11:     but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            12:     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        !            13:     Library General Public License for more details.
        !            14: 
        !            15:     You should have received a copy of the GNU Library General Public
        !            16:     License along with this library; if not, write to the Free
        !            17:     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
        !            18: 
        !            19:     Sam Lantinga
        !            20:     [email protected]
        !            21: */
        !            22: 
        !            23: #ifdef SAVE_RCSID
        !            24: static char rcsid =
        !            25:  "@(#) $Id: SDL_keyboard.h,v 1.1.1.1 2005/11/18 23:23:29 rswindell Exp $";
        !            26: #endif
        !            27: 
        !            28: /* Include file for SDL keyboard event handling */
        !            29: 
        !            30: #ifndef _SDL_keyboard_h
        !            31: #define _SDL_keyboard_h
        !            32: 
        !            33: #include "SDL_types.h"
        !            34: #include "SDL_keysym.h"
        !            35: 
        !            36: #include "begin_code.h"
        !            37: /* Set up for C function definitions, even when using C++ */
        !            38: #ifdef __cplusplus
        !            39: extern "C" {
        !            40: #endif
        !            41: 
        !            42: /* Keysym structure
        !            43:    - The scancode is hardware dependent, and should not be used by general
        !            44:      applications.  If no hardware scancode is available, it will be 0.
        !            45: 
        !            46:    - The 'unicode' translated character is only available when character
        !            47:      translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
        !            48:      this is a UNICODE character corresponding to the keypress.  If the
        !            49:      high 9 bits of the character are 0, then this maps to the equivalent
        !            50:      ASCII character:
        !            51:        char ch;
        !            52:        if ( (keysym.unicode & 0xFF80) == 0 ) {
        !            53:                ch = keysym.unicode & 0x7F;
        !            54:        } else {
        !            55:                An international character..
        !            56:        }
        !            57:  */
        !            58: typedef struct SDL_keysym {
        !            59:        Uint8 scancode;                 /* hardware specific scancode */
        !            60:        SDLKey sym;                     /* SDL virtual keysym */
        !            61:        SDLMod mod;                     /* current key modifiers */
        !            62:        Uint16 unicode;                 /* translated character */
        !            63: } SDL_keysym;
        !            64: 
        !            65: /* This is the mask which refers to all hotkey bindings */
        !            66: #define SDL_ALL_HOTKEYS                0xFFFFFFFF
        !            67: 
        !            68: /* Function prototypes */
        !            69: /*
        !            70:  * Enable/Disable UNICODE translation of keyboard input.
        !            71:  * This translation has some overhead, so translation defaults off.
        !            72:  * If 'enable' is 1, translation is enabled.
        !            73:  * If 'enable' is 0, translation is disabled.
        !            74:  * If 'enable' is -1, the translation state is not changed.
        !            75:  * It returns the previous state of keyboard translation.
        !            76:  */
        !            77: extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
        !            78: 
        !            79: /*
        !            80:  * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
        !            81:  * 'delay' is the initial delay in ms between the time when a key is
        !            82:  * pressed, and keyboard repeat begins.
        !            83:  * 'interval' is the time in ms between keyboard repeat events.
        !            84:  */
        !            85: #define SDL_DEFAULT_REPEAT_DELAY       500
        !            86: #define SDL_DEFAULT_REPEAT_INTERVAL    30
        !            87: /*
        !            88:  * If 'delay' is set to 0, keyboard repeat is disabled.
        !            89:  */
        !            90: extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
        !            91: 
        !            92: /*
        !            93:  * Get a snapshot of the current state of the keyboard.
        !            94:  * Returns an array of keystates, indexed by the SDLK_* syms.
        !            95:  * Used:
        !            96:  *     Uint8 *keystate = SDL_GetKeyState(NULL);
        !            97:  *     if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
        !            98:  */
        !            99: extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
        !           100: 
        !           101: /*
        !           102:  * Get the current key modifier state
        !           103:  */
        !           104: extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
        !           105: 
        !           106: /*
        !           107:  * Set the current key modifier state
        !           108:  * This does not change the keyboard state, only the key modifier flags.
        !           109:  */
        !           110: extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
        !           111: 
        !           112: /*
        !           113:  * Get the name of an SDL virtual keysym
        !           114:  */
        !           115: extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
        !           116: 
        !           117: 
        !           118: /* Ends C function definitions when using C++ */
        !           119: #ifdef __cplusplus
        !           120: }
        !           121: #endif
        !           122: #include "close_code.h"
        !           123: 
        !           124: #endif /* _SDL_keyboard_h */

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