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1.1 root 1: /*
2: SDL - Simple DirectMedia Layer
3: Copyright (C) 1997-2004 Sam Lantinga
4:
5: This library is free software; you can redistribute it and/or
6: modify it under the terms of the GNU Library General Public
7: License as published by the Free Software Foundation; either
8: version 2 of the License, or (at your option) any later version.
9:
10: This library is distributed in the hope that it will be useful,
11: but WITHOUT ANY WARRANTY; without even the implied warranty of
12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13: Library General Public License for more details.
14:
15: You should have received a copy of the GNU Library General Public
16: License along with this library; if not, write to the Free
17: Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18:
19: Sam Lantinga
20: [email protected]
21: */
22:
23: #ifdef SAVE_RCSID
24: static char rcsid =
25: "@(#) $Id: SDL_keyboard.h,v 1.1.1.1 2005/11/18 23:23:29 rswindell Exp $";
26: #endif
27:
28: /* Include file for SDL keyboard event handling */
29:
30: #ifndef _SDL_keyboard_h
31: #define _SDL_keyboard_h
32:
33: #include "SDL_types.h"
34: #include "SDL_keysym.h"
35:
36: #include "begin_code.h"
37: /* Set up for C function definitions, even when using C++ */
38: #ifdef __cplusplus
39: extern "C" {
40: #endif
41:
42: /* Keysym structure
43: - The scancode is hardware dependent, and should not be used by general
44: applications. If no hardware scancode is available, it will be 0.
45:
46: - The 'unicode' translated character is only available when character
47: translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
48: this is a UNICODE character corresponding to the keypress. If the
49: high 9 bits of the character are 0, then this maps to the equivalent
50: ASCII character:
51: char ch;
52: if ( (keysym.unicode & 0xFF80) == 0 ) {
53: ch = keysym.unicode & 0x7F;
54: } else {
55: An international character..
56: }
57: */
58: typedef struct SDL_keysym {
59: Uint8 scancode; /* hardware specific scancode */
60: SDLKey sym; /* SDL virtual keysym */
61: SDLMod mod; /* current key modifiers */
62: Uint16 unicode; /* translated character */
63: } SDL_keysym;
64:
65: /* This is the mask which refers to all hotkey bindings */
66: #define SDL_ALL_HOTKEYS 0xFFFFFFFF
67:
68: /* Function prototypes */
69: /*
70: * Enable/Disable UNICODE translation of keyboard input.
71: * This translation has some overhead, so translation defaults off.
72: * If 'enable' is 1, translation is enabled.
73: * If 'enable' is 0, translation is disabled.
74: * If 'enable' is -1, the translation state is not changed.
75: * It returns the previous state of keyboard translation.
76: */
77: extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
78:
79: /*
80: * Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
81: * 'delay' is the initial delay in ms between the time when a key is
82: * pressed, and keyboard repeat begins.
83: * 'interval' is the time in ms between keyboard repeat events.
84: */
85: #define SDL_DEFAULT_REPEAT_DELAY 500
86: #define SDL_DEFAULT_REPEAT_INTERVAL 30
87: /*
88: * If 'delay' is set to 0, keyboard repeat is disabled.
89: */
90: extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
91:
92: /*
93: * Get a snapshot of the current state of the keyboard.
94: * Returns an array of keystates, indexed by the SDLK_* syms.
95: * Used:
96: * Uint8 *keystate = SDL_GetKeyState(NULL);
97: * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
98: */
99: extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
100:
101: /*
102: * Get the current key modifier state
103: */
104: extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
105:
106: /*
107: * Set the current key modifier state
108: * This does not change the keyboard state, only the key modifier flags.
109: */
110: extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
111:
112: /*
113: * Get the name of an SDL virtual keysym
114: */
115: extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
116:
117:
118: /* Ends C function definitions when using C++ */
119: #ifdef __cplusplus
120: }
121: #endif
122: #include "close_code.h"
123:
124: #endif /* _SDL_keyboard_h */
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