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1.1 root 1: /*
2: SDL - Simple DirectMedia Layer
1.1.1.2 ! root 3: Copyright (C) 1997-2006 Sam Lantinga
1.1 root 4:
5: This library is free software; you can redistribute it and/or
1.1.1.2 ! root 6: modify it under the terms of the GNU Lesser General Public
1.1 root 7: License as published by the Free Software Foundation; either
1.1.1.2 ! root 8: version 2.1 of the License, or (at your option) any later version.
1.1 root 9:
10: This library is distributed in the hope that it will be useful,
11: but WITHOUT ANY WARRANTY; without even the implied warranty of
12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
1.1.1.2 ! root 13: Lesser General Public License for more details.
1.1 root 14:
1.1.1.2 ! root 15: You should have received a copy of the GNU Lesser General Public
! 16: License along with this library; if not, write to the Free Software
! 17: Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
1.1 root 18:
19: Sam Lantinga
20: [email protected]
21: */
22:
23: /* Include file for SDL keyboard event handling */
24:
25: #ifndef _SDL_keyboard_h
26: #define _SDL_keyboard_h
27:
1.1.1.2 ! root 28: #include "SDL_stdinc.h"
! 29: #include "SDL_error.h"
1.1 root 30: #include "SDL_keysym.h"
31:
32: #include "begin_code.h"
33: /* Set up for C function definitions, even when using C++ */
34: #ifdef __cplusplus
35: extern "C" {
36: #endif
37:
38: /* Keysym structure
39: - The scancode is hardware dependent, and should not be used by general
40: applications. If no hardware scancode is available, it will be 0.
41:
42: - The 'unicode' translated character is only available when character
43: translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
44: this is a UNICODE character corresponding to the keypress. If the
45: high 9 bits of the character are 0, then this maps to the equivalent
46: ASCII character:
47: char ch;
48: if ( (keysym.unicode & 0xFF80) == 0 ) {
49: ch = keysym.unicode & 0x7F;
50: } else {
51: An international character..
52: }
53: */
54: typedef struct SDL_keysym {
55: Uint8 scancode; /* hardware specific scancode */
56: SDLKey sym; /* SDL virtual keysym */
57: SDLMod mod; /* current key modifiers */
58: Uint16 unicode; /* translated character */
59: } SDL_keysym;
60:
61: /* This is the mask which refers to all hotkey bindings */
62: #define SDL_ALL_HOTKEYS 0xFFFFFFFF
63:
64: /* Function prototypes */
65: /*
66: * Enable/Disable UNICODE translation of keyboard input.
67: * This translation has some overhead, so translation defaults off.
68: * If 'enable' is 1, translation is enabled.
69: * If 'enable' is 0, translation is disabled.
70: * If 'enable' is -1, the translation state is not changed.
71: * It returns the previous state of keyboard translation.
72: */
73: extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
74:
75: /*
76: * Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
77: * 'delay' is the initial delay in ms between the time when a key is
78: * pressed, and keyboard repeat begins.
79: * 'interval' is the time in ms between keyboard repeat events.
80: */
81: #define SDL_DEFAULT_REPEAT_DELAY 500
82: #define SDL_DEFAULT_REPEAT_INTERVAL 30
83: /*
84: * If 'delay' is set to 0, keyboard repeat is disabled.
85: */
86: extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
1.1.1.2 ! root 87: extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
1.1 root 88:
89: /*
90: * Get a snapshot of the current state of the keyboard.
91: * Returns an array of keystates, indexed by the SDLK_* syms.
92: * Used:
93: * Uint8 *keystate = SDL_GetKeyState(NULL);
94: * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
95: */
96: extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
97:
98: /*
99: * Get the current key modifier state
100: */
101: extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
102:
103: /*
104: * Set the current key modifier state
105: * This does not change the keyboard state, only the key modifier flags.
106: */
107: extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
108:
109: /*
110: * Get the name of an SDL virtual keysym
111: */
112: extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
113:
114:
115: /* Ends C function definitions when using C++ */
116: #ifdef __cplusplus
117: }
118: #endif
119: #include "close_code.h"
120:
121: #endif /* _SDL_keyboard_h */
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