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1.1 ! root 1: /* ! 2: SDL - Simple DirectMedia Layer ! 3: Copyright (C) 1997-2004 Sam Lantinga ! 4: ! 5: This library is free software; you can redistribute it and/or ! 6: modify it under the terms of the GNU Library General Public ! 7: License as published by the Free Software Foundation; either ! 8: version 2 of the License, or (at your option) any later version. ! 9: ! 10: This library is distributed in the hope that it will be useful, ! 11: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ! 13: Library General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU Library General Public ! 16: License along with this library; if not, write to the Free ! 17: Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ! 18: ! 19: Sam Lantinga ! 20: [email protected] ! 21: */ ! 22: ! 23: #ifdef SAVE_RCSID ! 24: static char rcsid = ! 25: "@(#) $Id: SDL_loadso.h,v 1.1.1.1 2005/11/18 23:23:29 rswindell Exp $"; ! 26: #endif ! 27: ! 28: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ ! 29: /* System dependent library loading routines */ ! 30: ! 31: /* Some things to keep in mind: ! 32: - These functions only work on C function names. Other languages may ! 33: have name mangling and intrinsic language support that varies from ! 34: compiler to compiler. ! 35: - Make sure you declare your function pointers with the same calling ! 36: convention as the actual library function. Your code will crash ! 37: mysteriously if you do not do this. ! 38: - Avoid namespace collisions. If you load a symbol from the library, ! 39: it is not defined whether or not it goes into the global symbol ! 40: namespace for the application. If it does and it conflicts with ! 41: symbols in your code or other shared libraries, you will not get ! 42: the results you expect. :) ! 43: */ ! 44: ! 45: ! 46: #ifndef _SDL_loadso_h ! 47: #define _SDL_loadso_h ! 48: ! 49: #include "begin_code.h" ! 50: /* Set up for C function definitions, even when using C++ */ ! 51: #ifdef __cplusplus ! 52: extern "C" { ! 53: #endif ! 54: ! 55: /* This function dynamically loads a shared object and returns a pointer ! 56: * to the object handle (or NULL if there was an error). ! 57: * The 'sofile' parameter is a system dependent name of the object file. ! 58: */ ! 59: extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); ! 60: ! 61: /* Given an object handle, this function looks up the address of the ! 62: * named function in the shared object and returns it. This address ! 63: * is no longer valid after calling SDL_UnloadObject(). ! 64: */ ! 65: extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); ! 66: ! 67: /* Unload a shared object from memory */ ! 68: extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); ! 69: ! 70: /* Ends C function definitions when using C++ */ ! 71: #ifdef __cplusplus ! 72: } ! 73: #endif ! 74: #include "close_code.h" ! 75: ! 76: #endif /* _SDL_loadso_h */
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