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1.1 root 1: /*
2: SDL - Simple DirectMedia Layer
3: Copyright (C) 1997-2004 Sam Lantinga
4:
5: This library is free software; you can redistribute it and/or
6: modify it under the terms of the GNU Library General Public
7: License as published by the Free Software Foundation; either
8: version 2 of the License, or (at your option) any later version.
9:
10: This library is distributed in the hope that it will be useful,
11: but WITHOUT ANY WARRANTY; without even the implied warranty of
12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13: Library General Public License for more details.
14:
15: You should have received a copy of the GNU Library General Public
16: License along with this library; if not, write to the Free
17: Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18:
19: Sam Lantinga
20: [email protected]
21: */
22:
23: #ifdef SAVE_RCSID
24: static char rcsid =
25: "@(#) $Id: SDL_loadso.h,v 1.1.1.1 2005/11/18 23:23:29 rswindell Exp $";
26: #endif
27:
28: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
29: /* System dependent library loading routines */
30:
31: /* Some things to keep in mind:
32: - These functions only work on C function names. Other languages may
33: have name mangling and intrinsic language support that varies from
34: compiler to compiler.
35: - Make sure you declare your function pointers with the same calling
36: convention as the actual library function. Your code will crash
37: mysteriously if you do not do this.
38: - Avoid namespace collisions. If you load a symbol from the library,
39: it is not defined whether or not it goes into the global symbol
40: namespace for the application. If it does and it conflicts with
41: symbols in your code or other shared libraries, you will not get
42: the results you expect. :)
43: */
44:
45:
46: #ifndef _SDL_loadso_h
47: #define _SDL_loadso_h
48:
49: #include "begin_code.h"
50: /* Set up for C function definitions, even when using C++ */
51: #ifdef __cplusplus
52: extern "C" {
53: #endif
54:
55: /* This function dynamically loads a shared object and returns a pointer
56: * to the object handle (or NULL if there was an error).
57: * The 'sofile' parameter is a system dependent name of the object file.
58: */
59: extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
60:
61: /* Given an object handle, this function looks up the address of the
62: * named function in the shared object and returns it. This address
63: * is no longer valid after calling SDL_UnloadObject().
64: */
65: extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
66:
67: /* Unload a shared object from memory */
68: extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
69:
70: /* Ends C function definitions when using C++ */
71: #ifdef __cplusplus
72: }
73: #endif
74: #include "close_code.h"
75:
76: #endif /* _SDL_loadso_h */
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