Annotation of sbbs/include/sdl/sdl_main.h, revision 1.1

1.1     ! root        1: /*
        !             2:     SDL - Simple DirectMedia Layer
        !             3:     Copyright (C) 1997-2004 Sam Lantinga
        !             4: 
        !             5:     This library is free software; you can redistribute it and/or
        !             6:     modify it under the terms of the GNU Library General Public
        !             7:     License as published by the Free Software Foundation; either
        !             8:     version 2 of the License, or (at your option) any later version.
        !             9: 
        !            10:     This library is distributed in the hope that it will be useful,
        !            11:     but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            12:     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        !            13:     Library General Public License for more details.
        !            14: 
        !            15:     You should have received a copy of the GNU Library General Public
        !            16:     License along with this library; if not, write to the Free
        !            17:     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
        !            18: 
        !            19:     Sam Lantinga
        !            20:     [email protected]
        !            21: */
        !            22: 
        !            23: #ifdef SAVE_RCSID
        !            24: static char rcsid =
        !            25:  "@(#) $Id: SDL_main.h,v 1.1.1.1 2005/11/18 23:23:29 rswindell Exp $";
        !            26: #endif
        !            27: 
        !            28: #ifndef _SDL_main_h
        !            29: #define _SDL_main_h
        !            30: 
        !            31: /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
        !            32: 
        !            33: #if defined(WIN32) || defined(_WIN32) || \
        !            34:     (defined(__MWERKS__) && !defined(__BEOS__)) || \
        !            35:     defined(macintosh) || defined(__APPLE__) || \
        !            36:     defined(__SYMBIAN32__) || defined(QWS)
        !            37: 
        !            38: #ifdef __cplusplus
        !            39: #define C_LINKAGE      "C"
        !            40: #else
        !            41: #define C_LINKAGE
        !            42: #endif /* __cplusplus */
        !            43: 
        !            44: /* The application's main() function must be called with C linkage,
        !            45:    and should be declared like this:
        !            46: #ifdef __cplusplus
        !            47: extern "C"
        !            48: #endif
        !            49:        int main(int argc, char *argv[])
        !            50:        {
        !            51:        }
        !            52:  */
        !            53: #define main   SDL_main
        !            54: 
        !            55: /* The prototype for the application's main() function */
        !            56: extern C_LINKAGE int SDL_main(int argc, char *argv[]);
        !            57: 
        !            58: 
        !            59: /* From the SDL library code -- needed for registering the app on Win32 */
        !            60: #if defined(WIN32)
        !            61: #include "SDL_types.h"
        !            62: #include "begin_code.h"
        !            63: 
        !            64: #ifdef __cplusplus
        !            65: extern "C" {
        !            66: #endif
        !            67: 
        !            68: /* This should be called from your WinMain() function, if any */
        !            69: extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
        !            70: /* This can also be called, but is no longer necessary */
        !            71: extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
        !            72: 
        !            73: #ifdef __cplusplus
        !            74: }
        !            75: #endif
        !            76: #include "close_code.h"
        !            77: #endif
        !            78: 
        !            79: /* From the SDL library code -- needed for registering QuickDraw on MacOS */
        !            80: #if defined(macintosh)
        !            81: #include "begin_code.h"
        !            82: 
        !            83: #ifdef __cplusplus
        !            84: extern "C" {
        !            85: #endif
        !            86: 
        !            87: /* Forward declaration so we don't need to include QuickDraw.h */
        !            88: struct QDGlobals;
        !            89: 
        !            90: /* This should be called from your main() function, if any */
        !            91: extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
        !            92: 
        !            93: #ifdef __cplusplus
        !            94: }
        !            95: #endif
        !            96: #include "close_code.h"
        !            97: #endif
        !            98: 
        !            99: #endif /* Need to redefine main()? */
        !           100: 
        !           101: #endif /* _SDL_main_h */

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