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1.1 root 1: /*
2: SDL - Simple DirectMedia Layer
3: Copyright (C) 1997-2004 Sam Lantinga
4:
5: This library is free software; you can redistribute it and/or
6: modify it under the terms of the GNU Library General Public
7: License as published by the Free Software Foundation; either
8: version 2 of the License, or (at your option) any later version.
9:
10: This library is distributed in the hope that it will be useful,
11: but WITHOUT ANY WARRANTY; without even the implied warranty of
12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13: Library General Public License for more details.
14:
15: You should have received a copy of the GNU Library General Public
16: License along with this library; if not, write to the Free
17: Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18:
19: Sam Lantinga
20: [email protected]
21: */
22:
23: #ifdef SAVE_RCSID
24: static char rcsid =
25: "@(#) $Id: SDL_main.h,v 1.1.1.1 2005/11/18 23:23:29 rswindell Exp $";
26: #endif
27:
28: #ifndef _SDL_main_h
29: #define _SDL_main_h
30:
31: /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
32:
33: #if defined(WIN32) || defined(_WIN32) || \
34: (defined(__MWERKS__) && !defined(__BEOS__)) || \
35: defined(macintosh) || defined(__APPLE__) || \
36: defined(__SYMBIAN32__) || defined(QWS)
37:
38: #ifdef __cplusplus
39: #define C_LINKAGE "C"
40: #else
41: #define C_LINKAGE
42: #endif /* __cplusplus */
43:
44: /* The application's main() function must be called with C linkage,
45: and should be declared like this:
46: #ifdef __cplusplus
47: extern "C"
48: #endif
49: int main(int argc, char *argv[])
50: {
51: }
52: */
53: #define main SDL_main
54:
55: /* The prototype for the application's main() function */
56: extern C_LINKAGE int SDL_main(int argc, char *argv[]);
57:
58:
59: /* From the SDL library code -- needed for registering the app on Win32 */
60: #if defined(WIN32)
61: #include "SDL_types.h"
62: #include "begin_code.h"
63:
64: #ifdef __cplusplus
65: extern "C" {
66: #endif
67:
68: /* This should be called from your WinMain() function, if any */
69: extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
70: /* This can also be called, but is no longer necessary */
71: extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
72:
73: #ifdef __cplusplus
74: }
75: #endif
76: #include "close_code.h"
77: #endif
78:
79: /* From the SDL library code -- needed for registering QuickDraw on MacOS */
80: #if defined(macintosh)
81: #include "begin_code.h"
82:
83: #ifdef __cplusplus
84: extern "C" {
85: #endif
86:
87: /* Forward declaration so we don't need to include QuickDraw.h */
88: struct QDGlobals;
89:
90: /* This should be called from your main() function, if any */
91: extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
92:
93: #ifdef __cplusplus
94: }
95: #endif
96: #include "close_code.h"
97: #endif
98:
99: #endif /* Need to redefine main()? */
100:
101: #endif /* _SDL_main_h */
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