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1.1 root 1: /*
2: SDL - Simple DirectMedia Layer
1.1.1.2 ! root 3: Copyright (C) 1997-2006 Sam Lantinga
1.1 root 4:
5: This library is free software; you can redistribute it and/or
1.1.1.2 ! root 6: modify it under the terms of the GNU Lesser General Public
1.1 root 7: License as published by the Free Software Foundation; either
1.1.1.2 ! root 8: version 2.1 of the License, or (at your option) any later version.
1.1 root 9:
10: This library is distributed in the hope that it will be useful,
11: but WITHOUT ANY WARRANTY; without even the implied warranty of
12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
1.1.1.2 ! root 13: Lesser General Public License for more details.
1.1 root 14:
1.1.1.2 ! root 15: You should have received a copy of the GNU Lesser General Public
! 16: License along with this library; if not, write to the Free Software
! 17: Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
1.1 root 18:
19: Sam Lantinga
20: [email protected]
21: */
22:
23: #ifndef _SDL_main_h
24: #define _SDL_main_h
25:
1.1.1.2 ! root 26: #include "SDL_stdinc.h"
! 27:
1.1 root 28: /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
29:
1.1.1.2 ! root 30: #if defined(__WIN32__) || \
1.1 root 31: (defined(__MWERKS__) && !defined(__BEOS__)) || \
1.1.1.2 ! root 32: defined(__MACOS__) || defined(__MACOSX__) || \
1.1 root 33: defined(__SYMBIAN32__) || defined(QWS)
34:
35: #ifdef __cplusplus
36: #define C_LINKAGE "C"
37: #else
38: #define C_LINKAGE
39: #endif /* __cplusplus */
40:
41: /* The application's main() function must be called with C linkage,
42: and should be declared like this:
43: #ifdef __cplusplus
44: extern "C"
45: #endif
46: int main(int argc, char *argv[])
47: {
48: }
49: */
50: #define main SDL_main
51:
52: /* The prototype for the application's main() function */
53: extern C_LINKAGE int SDL_main(int argc, char *argv[]);
54:
55:
56: /* From the SDL library code -- needed for registering the app on Win32 */
1.1.1.2 ! root 57: #ifdef __WIN32__
1.1 root 58:
1.1.1.2 ! root 59: #include "begin_code.h"
1.1 root 60: #ifdef __cplusplus
61: extern "C" {
62: #endif
63:
64: /* This should be called from your WinMain() function, if any */
65: extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
66: /* This can also be called, but is no longer necessary */
67: extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
1.1.1.2 ! root 68: /* This can also be called, but is no longer necessary (SDL_Quit calls it) */
! 69: extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
1.1 root 70: #ifdef __cplusplus
71: }
72: #endif
73: #include "close_code.h"
74: #endif
75:
76: /* From the SDL library code -- needed for registering QuickDraw on MacOS */
1.1.1.2 ! root 77: #if defined(__MACOS__)
1.1 root 78:
1.1.1.2 ! root 79: #include "begin_code.h"
1.1 root 80: #ifdef __cplusplus
81: extern "C" {
82: #endif
83:
84: /* Forward declaration so we don't need to include QuickDraw.h */
85: struct QDGlobals;
86:
87: /* This should be called from your main() function, if any */
88: extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
89:
90: #ifdef __cplusplus
91: }
92: #endif
93: #include "close_code.h"
94: #endif
95:
96: #endif /* Need to redefine main()? */
97:
98: #endif /* _SDL_main_h */
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