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1.1 ! root 1: /* ! 2: SDL - Simple DirectMedia Layer ! 3: Copyright (C) 1997-2004 Sam Lantinga ! 4: ! 5: This library is free software; you can redistribute it and/or ! 6: modify it under the terms of the GNU Library General Public ! 7: License as published by the Free Software Foundation; either ! 8: version 2 of the License, or (at your option) any later version. ! 9: ! 10: This library is distributed in the hope that it will be useful, ! 11: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ! 13: Library General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU Library General Public ! 16: License along with this library; if not, write to the Free ! 17: Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ! 18: ! 19: Sam Lantinga ! 20: [email protected] ! 21: */ ! 22: ! 23: #ifdef SAVE_RCSID ! 24: static char rcsid = ! 25: "@(#) $Id: SDL_timer.h,v 1.1.1.1 2005/11/18 23:23:31 rswindell Exp $"; ! 26: #endif ! 27: ! 28: #ifndef _SDL_timer_h ! 29: #define _SDL_timer_h ! 30: ! 31: /* Header for the SDL time management routines */ ! 32: ! 33: #include "SDL_main.h" ! 34: #include "SDL_types.h" ! 35: ! 36: #include "begin_code.h" ! 37: /* Set up for C function definitions, even when using C++ */ ! 38: #ifdef __cplusplus ! 39: extern "C" { ! 40: #endif ! 41: ! 42: /* This is the OS scheduler timeslice, in milliseconds */ ! 43: #define SDL_TIMESLICE 10 ! 44: ! 45: /* This is the maximum resolution of the SDL timer on all platforms */ ! 46: #define TIMER_RESOLUTION 10 /* Experimentally determined */ ! 47: ! 48: /* Get the number of milliseconds since the SDL library initialization. ! 49: * Note that this value wraps if the program runs for more than ~49 days. ! 50: */ ! 51: extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); ! 52: ! 53: /* Wait a specified number of milliseconds before returning */ ! 54: extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); ! 55: ! 56: /* Function prototype for the timer callback function */ ! 57: typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); ! 58: ! 59: /* Set a callback to run after the specified number of milliseconds has ! 60: * elapsed. The callback function is passed the current timer interval ! 61: * and returns the next timer interval. If the returned value is the ! 62: * same as the one passed in, the periodic alarm continues, otherwise a ! 63: * new alarm is scheduled. If the callback returns 0, the periodic alarm ! 64: * is cancelled. ! 65: * ! 66: * To cancel a currently running timer, call SDL_SetTimer(0, NULL); ! 67: * ! 68: * The timer callback function may run in a different thread than your ! 69: * main code, and so shouldn't call any functions from within itself. ! 70: * ! 71: * The maximum resolution of this timer is 10 ms, which means that if ! 72: * you request a 16 ms timer, your callback will run approximately 20 ms ! 73: * later on an unloaded system. If you wanted to set a flag signaling ! 74: * a frame update at 30 frames per second (every 33 ms), you might set a ! 75: * timer for 30 ms: ! 76: * SDL_SetTimer((33/10)*10, flag_update); ! 77: * ! 78: * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). ! 79: * ! 80: * Under UNIX, you should not use raise or use SIGALRM and this function ! 81: * in the same program, as it is implemented using setitimer(). You also ! 82: * should not use this function in multi-threaded applications as signals ! 83: * to multi-threaded apps have undefined behavior in some implementations. ! 84: * ! 85: * This function returns 0 if successful, or -1 if there was an error. ! 86: */ ! 87: extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); ! 88: ! 89: /* New timer API, supports multiple timers ! 90: * Written by Stephane Peter <[email protected]> ! 91: */ ! 92: ! 93: /* Function prototype for the new timer callback function. ! 94: * The callback function is passed the current timer interval and returns ! 95: * the next timer interval. If the returned value is the same as the one ! 96: * passed in, the periodic alarm continues, otherwise a new alarm is ! 97: * scheduled. If the callback returns 0, the periodic alarm is cancelled. ! 98: */ ! 99: typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); ! 100: ! 101: /* Definition of the timer ID type */ ! 102: typedef struct _SDL_TimerID *SDL_TimerID; ! 103: ! 104: /* Add a new timer to the pool of timers already running. ! 105: Returns a timer ID, or NULL when an error occurs. ! 106: */ ! 107: extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); ! 108: ! 109: /* Remove one of the multiple timers knowing its ID. ! 110: * Returns a boolean value indicating success. ! 111: */ ! 112: extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); ! 113: ! 114: /* Ends C function definitions when using C++ */ ! 115: #ifdef __cplusplus ! 116: } ! 117: #endif ! 118: #include "close_code.h" ! 119: ! 120: #endif /* _SDL_timer_h */
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