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1.1 root 1: /*
2: SDL - Simple DirectMedia Layer
3: Copyright (C) 1997-2004 Sam Lantinga
4:
5: This library is free software; you can redistribute it and/or
6: modify it under the terms of the GNU Library General Public
7: License as published by the Free Software Foundation; either
8: version 2 of the License, or (at your option) any later version.
9:
10: This library is distributed in the hope that it will be useful,
11: but WITHOUT ANY WARRANTY; without even the implied warranty of
12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13: Library General Public License for more details.
14:
15: You should have received a copy of the GNU Library General Public
16: License along with this library; if not, write to the Free
17: Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18:
19: Sam Lantinga
20: [email protected]
21: */
22:
23: #ifdef SAVE_RCSID
24: static char rcsid =
25: "@(#) $Id: SDL_timer.h,v 1.1.1.1 2005/11/18 23:23:31 rswindell Exp $";
26: #endif
27:
28: #ifndef _SDL_timer_h
29: #define _SDL_timer_h
30:
31: /* Header for the SDL time management routines */
32:
33: #include "SDL_main.h"
34: #include "SDL_types.h"
35:
36: #include "begin_code.h"
37: /* Set up for C function definitions, even when using C++ */
38: #ifdef __cplusplus
39: extern "C" {
40: #endif
41:
42: /* This is the OS scheduler timeslice, in milliseconds */
43: #define SDL_TIMESLICE 10
44:
45: /* This is the maximum resolution of the SDL timer on all platforms */
46: #define TIMER_RESOLUTION 10 /* Experimentally determined */
47:
48: /* Get the number of milliseconds since the SDL library initialization.
49: * Note that this value wraps if the program runs for more than ~49 days.
50: */
51: extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
52:
53: /* Wait a specified number of milliseconds before returning */
54: extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
55:
56: /* Function prototype for the timer callback function */
57: typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
58:
59: /* Set a callback to run after the specified number of milliseconds has
60: * elapsed. The callback function is passed the current timer interval
61: * and returns the next timer interval. If the returned value is the
62: * same as the one passed in, the periodic alarm continues, otherwise a
63: * new alarm is scheduled. If the callback returns 0, the periodic alarm
64: * is cancelled.
65: *
66: * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
67: *
68: * The timer callback function may run in a different thread than your
69: * main code, and so shouldn't call any functions from within itself.
70: *
71: * The maximum resolution of this timer is 10 ms, which means that if
72: * you request a 16 ms timer, your callback will run approximately 20 ms
73: * later on an unloaded system. If you wanted to set a flag signaling
74: * a frame update at 30 frames per second (every 33 ms), you might set a
75: * timer for 30 ms:
76: * SDL_SetTimer((33/10)*10, flag_update);
77: *
78: * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
79: *
80: * Under UNIX, you should not use raise or use SIGALRM and this function
81: * in the same program, as it is implemented using setitimer(). You also
82: * should not use this function in multi-threaded applications as signals
83: * to multi-threaded apps have undefined behavior in some implementations.
84: *
85: * This function returns 0 if successful, or -1 if there was an error.
86: */
87: extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
88:
89: /* New timer API, supports multiple timers
90: * Written by Stephane Peter <[email protected]>
91: */
92:
93: /* Function prototype for the new timer callback function.
94: * The callback function is passed the current timer interval and returns
95: * the next timer interval. If the returned value is the same as the one
96: * passed in, the periodic alarm continues, otherwise a new alarm is
97: * scheduled. If the callback returns 0, the periodic alarm is cancelled.
98: */
99: typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
100:
101: /* Definition of the timer ID type */
102: typedef struct _SDL_TimerID *SDL_TimerID;
103:
104: /* Add a new timer to the pool of timers already running.
105: Returns a timer ID, or NULL when an error occurs.
106: */
107: extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
108:
109: /* Remove one of the multiple timers knowing its ID.
110: * Returns a boolean value indicating success.
111: */
112: extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
113:
114: /* Ends C function definitions when using C++ */
115: #ifdef __cplusplus
116: }
117: #endif
118: #include "close_code.h"
119:
120: #endif /* _SDL_timer_h */
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