Annotation of sbbs/include/sdl/sdl_timer.h, revision 1.1.1.1

1.1       root        1: /*
                      2:     SDL - Simple DirectMedia Layer
                      3:     Copyright (C) 1997-2004 Sam Lantinga
                      4: 
                      5:     This library is free software; you can redistribute it and/or
                      6:     modify it under the terms of the GNU Library General Public
                      7:     License as published by the Free Software Foundation; either
                      8:     version 2 of the License, or (at your option) any later version.
                      9: 
                     10:     This library is distributed in the hope that it will be useful,
                     11:     but WITHOUT ANY WARRANTY; without even the implied warranty of
                     12:     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
                     13:     Library General Public License for more details.
                     14: 
                     15:     You should have received a copy of the GNU Library General Public
                     16:     License along with this library; if not, write to the Free
                     17:     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
                     18: 
                     19:     Sam Lantinga
                     20:     [email protected]
                     21: */
                     22: 
                     23: #ifdef SAVE_RCSID
                     24: static char rcsid =
                     25:  "@(#) $Id: SDL_timer.h,v 1.1.1.1 2005/11/18 23:23:31 rswindell Exp $";
                     26: #endif
                     27: 
                     28: #ifndef _SDL_timer_h
                     29: #define _SDL_timer_h
                     30: 
                     31: /* Header for the SDL time management routines */
                     32: 
                     33: #include "SDL_main.h"
                     34: #include "SDL_types.h"
                     35: 
                     36: #include "begin_code.h"
                     37: /* Set up for C function definitions, even when using C++ */
                     38: #ifdef __cplusplus
                     39: extern "C" {
                     40: #endif
                     41: 
                     42: /* This is the OS scheduler timeslice, in milliseconds */
                     43: #define SDL_TIMESLICE          10
                     44: 
                     45: /* This is the maximum resolution of the SDL timer on all platforms */
                     46: #define TIMER_RESOLUTION       10      /* Experimentally determined */
                     47: 
                     48: /* Get the number of milliseconds since the SDL library initialization.
                     49:  * Note that this value wraps if the program runs for more than ~49 days.
                     50:  */ 
                     51: extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
                     52: 
                     53: /* Wait a specified number of milliseconds before returning */
                     54: extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
                     55: 
                     56: /* Function prototype for the timer callback function */
                     57: typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
                     58: 
                     59: /* Set a callback to run after the specified number of milliseconds has
                     60:  * elapsed. The callback function is passed the current timer interval
                     61:  * and returns the next timer interval.  If the returned value is the 
                     62:  * same as the one passed in, the periodic alarm continues, otherwise a
                     63:  * new alarm is scheduled.  If the callback returns 0, the periodic alarm
                     64:  * is cancelled.
                     65:  *
                     66:  * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
                     67:  *
                     68:  * The timer callback function may run in a different thread than your
                     69:  * main code, and so shouldn't call any functions from within itself.
                     70:  *
                     71:  * The maximum resolution of this timer is 10 ms, which means that if
                     72:  * you request a 16 ms timer, your callback will run approximately 20 ms
                     73:  * later on an unloaded system.  If you wanted to set a flag signaling
                     74:  * a frame update at 30 frames per second (every 33 ms), you might set a 
                     75:  * timer for 30 ms:
                     76:  *   SDL_SetTimer((33/10)*10, flag_update);
                     77:  *
                     78:  * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
                     79:  *
                     80:  * Under UNIX, you should not use raise or use SIGALRM and this function
                     81:  * in the same program, as it is implemented using setitimer().  You also
                     82:  * should not use this function in multi-threaded applications as signals
                     83:  * to multi-threaded apps have undefined behavior in some implementations.
                     84:  *
                     85:  * This function returns 0 if successful, or -1 if there was an error.
                     86:  */
                     87: extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
                     88: 
                     89: /* New timer API, supports multiple timers
                     90:  * Written by Stephane Peter <[email protected]>
                     91:  */
                     92: 
                     93: /* Function prototype for the new timer callback function.
                     94:  * The callback function is passed the current timer interval and returns
                     95:  * the next timer interval.  If the returned value is the same as the one
                     96:  * passed in, the periodic alarm continues, otherwise a new alarm is
                     97:  * scheduled.  If the callback returns 0, the periodic alarm is cancelled.
                     98:  */
                     99: typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
                    100: 
                    101: /* Definition of the timer ID type */
                    102: typedef struct _SDL_TimerID *SDL_TimerID;
                    103: 
                    104: /* Add a new timer to the pool of timers already running.
                    105:    Returns a timer ID, or NULL when an error occurs.
                    106:  */
                    107: extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
                    108: 
                    109: /* Remove one of the multiple timers knowing its ID.
                    110:  * Returns a boolean value indicating success.
                    111:  */
                    112: extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
                    113: 
                    114: /* Ends C function definitions when using C++ */
                    115: #ifdef __cplusplus
                    116: }
                    117: #endif
                    118: #include "close_code.h"
                    119: 
                    120: #endif /* _SDL_timer_h */

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