Annotation of sbbs/include/sdl/sdl_timer.h, revision 1.1.1.2

1.1       root        1: /*
                      2:     SDL - Simple DirectMedia Layer
1.1.1.2 ! root        3:     Copyright (C) 1997-2006 Sam Lantinga
1.1       root        4: 
                      5:     This library is free software; you can redistribute it and/or
1.1.1.2 ! root        6:     modify it under the terms of the GNU Lesser General Public
1.1       root        7:     License as published by the Free Software Foundation; either
1.1.1.2 ! root        8:     version 2.1 of the License, or (at your option) any later version.
1.1       root        9: 
                     10:     This library is distributed in the hope that it will be useful,
                     11:     but WITHOUT ANY WARRANTY; without even the implied warranty of
                     12:     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
1.1.1.2 ! root       13:     Lesser General Public License for more details.
1.1       root       14: 
1.1.1.2 ! root       15:     You should have received a copy of the GNU Lesser General Public
        !            16:     License along with this library; if not, write to the Free Software
        !            17:     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
1.1       root       18: 
                     19:     Sam Lantinga
                     20:     [email protected]
                     21: */
                     22: 
                     23: #ifndef _SDL_timer_h
                     24: #define _SDL_timer_h
                     25: 
                     26: /* Header for the SDL time management routines */
                     27: 
1.1.1.2 ! root       28: #include "SDL_stdinc.h"
        !            29: #include "SDL_error.h"
1.1       root       30: 
                     31: #include "begin_code.h"
                     32: /* Set up for C function definitions, even when using C++ */
                     33: #ifdef __cplusplus
                     34: extern "C" {
                     35: #endif
                     36: 
                     37: /* This is the OS scheduler timeslice, in milliseconds */
                     38: #define SDL_TIMESLICE          10
                     39: 
                     40: /* This is the maximum resolution of the SDL timer on all platforms */
                     41: #define TIMER_RESOLUTION       10      /* Experimentally determined */
                     42: 
                     43: /* Get the number of milliseconds since the SDL library initialization.
                     44:  * Note that this value wraps if the program runs for more than ~49 days.
                     45:  */ 
                     46: extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
                     47: 
                     48: /* Wait a specified number of milliseconds before returning */
                     49: extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
                     50: 
                     51: /* Function prototype for the timer callback function */
                     52: typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
                     53: 
                     54: /* Set a callback to run after the specified number of milliseconds has
                     55:  * elapsed. The callback function is passed the current timer interval
                     56:  * and returns the next timer interval.  If the returned value is the 
                     57:  * same as the one passed in, the periodic alarm continues, otherwise a
                     58:  * new alarm is scheduled.  If the callback returns 0, the periodic alarm
                     59:  * is cancelled.
                     60:  *
                     61:  * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
                     62:  *
                     63:  * The timer callback function may run in a different thread than your
                     64:  * main code, and so shouldn't call any functions from within itself.
                     65:  *
                     66:  * The maximum resolution of this timer is 10 ms, which means that if
                     67:  * you request a 16 ms timer, your callback will run approximately 20 ms
                     68:  * later on an unloaded system.  If you wanted to set a flag signaling
                     69:  * a frame update at 30 frames per second (every 33 ms), you might set a 
                     70:  * timer for 30 ms:
                     71:  *   SDL_SetTimer((33/10)*10, flag_update);
                     72:  *
                     73:  * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
                     74:  *
                     75:  * Under UNIX, you should not use raise or use SIGALRM and this function
                     76:  * in the same program, as it is implemented using setitimer().  You also
                     77:  * should not use this function in multi-threaded applications as signals
                     78:  * to multi-threaded apps have undefined behavior in some implementations.
                     79:  *
                     80:  * This function returns 0 if successful, or -1 if there was an error.
                     81:  */
                     82: extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
                     83: 
                     84: /* New timer API, supports multiple timers
                     85:  * Written by Stephane Peter <[email protected]>
                     86:  */
                     87: 
                     88: /* Function prototype for the new timer callback function.
                     89:  * The callback function is passed the current timer interval and returns
                     90:  * the next timer interval.  If the returned value is the same as the one
                     91:  * passed in, the periodic alarm continues, otherwise a new alarm is
                     92:  * scheduled.  If the callback returns 0, the periodic alarm is cancelled.
                     93:  */
                     94: typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
                     95: 
                     96: /* Definition of the timer ID type */
                     97: typedef struct _SDL_TimerID *SDL_TimerID;
                     98: 
                     99: /* Add a new timer to the pool of timers already running.
                    100:    Returns a timer ID, or NULL when an error occurs.
                    101:  */
                    102: extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
                    103: 
                    104: /* Remove one of the multiple timers knowing its ID.
                    105:  * Returns a boolean value indicating success.
                    106:  */
                    107: extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
                    108: 
                    109: /* Ends C function definitions when using C++ */
                    110: #ifdef __cplusplus
                    111: }
                    112: #endif
                    113: #include "close_code.h"
                    114: 
                    115: #endif /* _SDL_timer_h */

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