Annotation of sbbs/include/sdl/sdl_video.h, revision 1.1

1.1     ! root        1: /*
        !             2:     SDL - Simple DirectMedia Layer
        !             3:     Copyright (C) 1997-2004 Sam Lantinga
        !             4: 
        !             5:     This library is free software; you can redistribute it and/or
        !             6:     modify it under the terms of the GNU Library General Public
        !             7:     License as published by the Free Software Foundation; either
        !             8:     version 2 of the License, or (at your option) any later version.
        !             9: 
        !            10:     This library is distributed in the hope that it will be useful,
        !            11:     but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            12:     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        !            13:     Library General Public License for more details.
        !            14: 
        !            15:     You should have received a copy of the GNU Library General Public
        !            16:     License along with this library; if not, write to the Free
        !            17:     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
        !            18: 
        !            19:     Sam Lantinga
        !            20:     [email protected]
        !            21: */
        !            22: 
        !            23: #ifdef SAVE_RCSID
        !            24: static char rcsid =
        !            25:  "@(#) $Id: SDL_video.h,v 1.1.1.1 2005/11/18 23:23:31 rswindell Exp $";
        !            26: #endif
        !            27: 
        !            28: /* Header file for access to the SDL raw framebuffer window */
        !            29: 
        !            30: #ifndef _SDL_video_h
        !            31: #define _SDL_video_h
        !            32: 
        !            33: #include <stdio.h>
        !            34: 
        !            35: #include "SDL_types.h"
        !            36: #include "SDL_mutex.h"
        !            37: #include "SDL_rwops.h"
        !            38: 
        !            39: #include "begin_code.h"
        !            40: /* Set up for C function definitions, even when using C++ */
        !            41: #ifdef __cplusplus
        !            42: extern "C" {
        !            43: #endif
        !            44: 
        !            45: /* Transparency definitions: These define alpha as the opacity of a surface */
        !            46: #define SDL_ALPHA_OPAQUE 255
        !            47: #define SDL_ALPHA_TRANSPARENT 0
        !            48: 
        !            49: /* Useful data types */
        !            50: typedef struct SDL_Rect {
        !            51:        Sint16 x, y;
        !            52:        Uint16 w, h;
        !            53: } SDL_Rect;
        !            54: 
        !            55: typedef struct SDL_Color {
        !            56:        Uint8 r;
        !            57:        Uint8 g;
        !            58:        Uint8 b;
        !            59:        Uint8 unused;
        !            60: } SDL_Color;
        !            61: #define SDL_Colour SDL_Color
        !            62: 
        !            63: typedef struct SDL_Palette {
        !            64:        int       ncolors;
        !            65:        SDL_Color *colors;
        !            66: } SDL_Palette;
        !            67: 
        !            68: /* Everything in the pixel format structure is read-only */
        !            69: typedef struct SDL_PixelFormat {
        !            70:        SDL_Palette *palette;
        !            71:        Uint8  BitsPerPixel;
        !            72:        Uint8  BytesPerPixel;
        !            73:        Uint8  Rloss;
        !            74:        Uint8  Gloss;
        !            75:        Uint8  Bloss;
        !            76:        Uint8  Aloss;
        !            77:        Uint8  Rshift;
        !            78:        Uint8  Gshift;
        !            79:        Uint8  Bshift;
        !            80:        Uint8  Ashift;
        !            81:        Uint32 Rmask;
        !            82:        Uint32 Gmask;
        !            83:        Uint32 Bmask;
        !            84:        Uint32 Amask;
        !            85: 
        !            86:        /* RGB color key information */
        !            87:        Uint32 colorkey;
        !            88:        /* Alpha value information (per-surface alpha) */
        !            89:        Uint8  alpha;
        !            90: } SDL_PixelFormat;
        !            91: 
        !            92: /* This structure should be treated as read-only, except for 'pixels',
        !            93:    which, if not NULL, contains the raw pixel data for the surface.
        !            94: */
        !            95: typedef struct SDL_Surface {
        !            96:        Uint32 flags;                           /* Read-only */
        !            97:        SDL_PixelFormat *format;                /* Read-only */
        !            98:        int w, h;                               /* Read-only */
        !            99:        Uint16 pitch;                           /* Read-only */
        !           100:        void *pixels;                           /* Read-write */
        !           101:        int offset;                             /* Private */
        !           102: 
        !           103:        /* Hardware-specific surface info */
        !           104:        struct private_hwdata *hwdata;
        !           105: 
        !           106:        /* clipping information */
        !           107:        SDL_Rect clip_rect;                     /* Read-only */
        !           108:        Uint32 unused1;                         /* for binary compatibility */
        !           109: 
        !           110:        /* Allow recursive locks */
        !           111:        Uint32 locked;                          /* Private */
        !           112: 
        !           113:        /* info for fast blit mapping to other surfaces */
        !           114:        struct SDL_BlitMap *map;                /* Private */
        !           115: 
        !           116:        /* format version, bumped at every change to invalidate blit maps */
        !           117:        unsigned int format_version;            /* Private */
        !           118: 
        !           119:        /* Reference count -- used when freeing surface */
        !           120:        int refcount;                           /* Read-mostly */
        !           121: } SDL_Surface;
        !           122: 
        !           123: /* These are the currently supported flags for the SDL_surface */
        !           124: /* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
        !           125: #define SDL_SWSURFACE  0x00000000      /* Surface is in system memory */
        !           126: #define SDL_HWSURFACE  0x00000001      /* Surface is in video memory */
        !           127: #define SDL_ASYNCBLIT  0x00000004      /* Use asynchronous blits if possible */
        !           128: /* Available for SDL_SetVideoMode() */
        !           129: #define SDL_ANYFORMAT  0x10000000      /* Allow any video depth/pixel-format */
        !           130: #define SDL_HWPALETTE  0x20000000      /* Surface has exclusive palette */
        !           131: #define SDL_DOUBLEBUF  0x40000000      /* Set up double-buffered video mode */
        !           132: #define SDL_FULLSCREEN 0x80000000      /* Surface is a full screen display */
        !           133: #define SDL_OPENGL      0x00000002      /* Create an OpenGL rendering context */
        !           134: #define SDL_OPENGLBLIT 0x0000000A      /* Create an OpenGL rendering context and use it for blitting */
        !           135: #define SDL_RESIZABLE  0x00000010      /* This video mode may be resized */
        !           136: #define SDL_NOFRAME    0x00000020      /* No window caption or edge frame */
        !           137: /* Used internally (read-only) */
        !           138: #define SDL_HWACCEL    0x00000100      /* Blit uses hardware acceleration */
        !           139: #define SDL_SRCCOLORKEY        0x00001000      /* Blit uses a source color key */
        !           140: #define SDL_RLEACCELOK 0x00002000      /* Private flag */
        !           141: #define SDL_RLEACCEL   0x00004000      /* Surface is RLE encoded */
        !           142: #define SDL_SRCALPHA   0x00010000      /* Blit uses source alpha blending */
        !           143: #define SDL_PREALLOC   0x01000000      /* Surface uses preallocated memory */
        !           144: 
        !           145: /* Evaluates to true if the surface needs to be locked before access */
        !           146: #define SDL_MUSTLOCK(surface)  \
        !           147:   (surface->offset ||          \
        !           148:   ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
        !           149: 
        !           150: /* typedef for private surface blitting functions */
        !           151: typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
        !           152:                        struct SDL_Surface *dst, SDL_Rect *dstrect);
        !           153: 
        !           154: 
        !           155: /* Useful for determining the video hardware capabilities */
        !           156: typedef struct SDL_VideoInfo {
        !           157:        Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
        !           158:        Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
        !           159:        Uint32 UnusedBits1  :6;
        !           160:        Uint32 UnusedBits2  :1;
        !           161:        Uint32 blit_hw      :1; /* Flag: Accelerated blits HW --> HW */
        !           162:        Uint32 blit_hw_CC   :1; /* Flag: Accelerated blits with Colorkey */
        !           163:        Uint32 blit_hw_A    :1; /* Flag: Accelerated blits with Alpha */
        !           164:        Uint32 blit_sw      :1; /* Flag: Accelerated blits SW --> HW */
        !           165:        Uint32 blit_sw_CC   :1; /* Flag: Accelerated blits with Colorkey */
        !           166:        Uint32 blit_sw_A    :1; /* Flag: Accelerated blits with Alpha */
        !           167:        Uint32 blit_fill    :1; /* Flag: Accelerated color fill */
        !           168:        Uint32 UnusedBits3  :16;
        !           169:        Uint32 video_mem;       /* The total amount of video memory (in K) */
        !           170:        SDL_PixelFormat *vfmt;  /* Value: The format of the video surface */
        !           171: } SDL_VideoInfo;
        !           172: 
        !           173: 
        !           174: /* The most common video overlay formats.
        !           175:    For an explanation of these pixel formats, see:
        !           176:        http://www.webartz.com/fourcc/indexyuv.htm
        !           177: 
        !           178:    For information on the relationship between color spaces, see:
        !           179:    http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
        !           180:  */
        !           181: #define SDL_YV12_OVERLAY  0x32315659   /* Planar mode: Y + V + U  (3 planes) */
        !           182: #define SDL_IYUV_OVERLAY  0x56555949   /* Planar mode: Y + U + V  (3 planes) */
        !           183: #define SDL_YUY2_OVERLAY  0x32595559   /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
        !           184: #define SDL_UYVY_OVERLAY  0x59565955   /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
        !           185: #define SDL_YVYU_OVERLAY  0x55595659   /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
        !           186: 
        !           187: /* The YUV hardware video overlay */
        !           188: typedef struct SDL_Overlay {
        !           189:        Uint32 format;                          /* Read-only */
        !           190:        int w, h;                               /* Read-only */
        !           191:        int planes;                             /* Read-only */
        !           192:        Uint16 *pitches;                        /* Read-only */
        !           193:        Uint8 **pixels;                         /* Read-write */
        !           194: 
        !           195:        /* Hardware-specific surface info */
        !           196:        struct private_yuvhwfuncs *hwfuncs;
        !           197:        struct private_yuvhwdata *hwdata;
        !           198: 
        !           199:        /* Special flags */
        !           200:        Uint32 hw_overlay :1;   /* Flag: This overlay hardware accelerated? */
        !           201:        Uint32 UnusedBits :31;
        !           202: } SDL_Overlay;
        !           203: 
        !           204: 
        !           205: /* Public enumeration for setting the OpenGL window attributes. */
        !           206: typedef enum {
        !           207:     SDL_GL_RED_SIZE,
        !           208:     SDL_GL_GREEN_SIZE,
        !           209:     SDL_GL_BLUE_SIZE,
        !           210:     SDL_GL_ALPHA_SIZE,
        !           211:     SDL_GL_BUFFER_SIZE,
        !           212:     SDL_GL_DOUBLEBUFFER,
        !           213:     SDL_GL_DEPTH_SIZE,
        !           214:     SDL_GL_STENCIL_SIZE,
        !           215:     SDL_GL_ACCUM_RED_SIZE,
        !           216:     SDL_GL_ACCUM_GREEN_SIZE,
        !           217:     SDL_GL_ACCUM_BLUE_SIZE,
        !           218:     SDL_GL_ACCUM_ALPHA_SIZE,
        !           219:     SDL_GL_STEREO,
        !           220:     SDL_GL_MULTISAMPLEBUFFERS,
        !           221:     SDL_GL_MULTISAMPLESAMPLES
        !           222: } SDL_GLattr;
        !           223: 
        !           224: /* flags for SDL_SetPalette() */
        !           225: #define SDL_LOGPAL 0x01
        !           226: #define SDL_PHYSPAL 0x02
        !           227: 
        !           228: /* Function prototypes */
        !           229: 
        !           230: /* These functions are used internally, and should not be used unless you
        !           231:  * have a specific need to specify the video driver you want to use.
        !           232:  * You should normally use SDL_Init() or SDL_InitSubSystem().
        !           233:  *
        !           234:  * SDL_VideoInit() initializes the video subsystem -- sets up a connection
        !           235:  * to the window manager, etc, and determines the current video mode and
        !           236:  * pixel format, but does not initialize a window or graphics mode.
        !           237:  * Note that event handling is activated by this routine.
        !           238:  *
        !           239:  * If you use both sound and video in your application, you need to call
        !           240:  * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
        !           241:  * you won't be able to set full-screen display modes.
        !           242:  */
        !           243: extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
        !           244: extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
        !           245: 
        !           246: /* This function fills the given character buffer with the name of the
        !           247:  * video driver, and returns a pointer to it if the video driver has
        !           248:  * been initialized.  It returns NULL if no driver has been initialized.
        !           249:  */
        !           250: extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
        !           251: 
        !           252: /*
        !           253:  * This function returns a pointer to the current display surface.
        !           254:  * If SDL is doing format conversion on the display surface, this
        !           255:  * function returns the publicly visible surface, not the real video
        !           256:  * surface.
        !           257:  */
        !           258: extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
        !           259: 
        !           260: /*
        !           261:  * This function returns a read-only pointer to information about the
        !           262:  * video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
        !           263:  * member of the returned structure will contain the pixel format of the
        !           264:  * "best" video mode.
        !           265:  */
        !           266: extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
        !           267: 
        !           268: /* 
        !           269:  * Check to see if a particular video mode is supported.
        !           270:  * It returns 0 if the requested mode is not supported under any bit depth,
        !           271:  * or returns the bits-per-pixel of the closest available mode with the
        !           272:  * given width and height.  If this bits-per-pixel is different from the
        !           273:  * one used when setting the video mode, SDL_SetVideoMode() will succeed,
        !           274:  * but will emulate the requested bits-per-pixel with a shadow surface.
        !           275:  *
        !           276:  * The arguments to SDL_VideoModeOK() are the same ones you would pass to
        !           277:  * SDL_SetVideoMode()
        !           278:  */
        !           279: extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
        !           280: 
        !           281: /*
        !           282:  * Return a pointer to an array of available screen dimensions for the
        !           283:  * given format and video flags, sorted largest to smallest.  Returns 
        !           284:  * NULL if there are no dimensions available for a particular format, 
        !           285:  * or (SDL_Rect **)-1 if any dimension is okay for the given format.
        !           286:  *
        !           287:  * If 'format' is NULL, the mode list will be for the format given 
        !           288:  * by SDL_GetVideoInfo()->vfmt
        !           289:  */
        !           290: extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
        !           291: 
        !           292: /*
        !           293:  * Set up a video mode with the specified width, height and bits-per-pixel.
        !           294:  *
        !           295:  * If 'bpp' is 0, it is treated as the current display bits per pixel.
        !           296:  *
        !           297:  * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
        !           298:  * requested bits-per-pixel, but will return whatever video pixel format is
        !           299:  * available.  The default is to emulate the requested pixel format if it
        !           300:  * is not natively available.
        !           301:  *
        !           302:  * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
        !           303:  * video memory, if possible, and you may have to call SDL_LockSurface()
        !           304:  * in order to access the raw framebuffer.  Otherwise, the video surface
        !           305:  * will be created in system memory.
        !           306:  *
        !           307:  * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
        !           308:  * updates asynchronously, but you must always lock before accessing pixels.
        !           309:  * SDL will wait for updates to complete before returning from the lock.
        !           310:  *
        !           311:  * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
        !           312:  * that the colors set by SDL_SetColors() will be the colors you get.
        !           313:  * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
        !           314:  * of the colors exactly the way they are requested, and you should look
        !           315:  * at the video surface structure to determine the actual palette.
        !           316:  * If SDL cannot guarantee that the colors you request can be set, 
        !           317:  * i.e. if the colormap is shared, then the video surface may be created
        !           318:  * under emulation in system memory, overriding the SDL_HWSURFACE flag.
        !           319:  *
        !           320:  * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
        !           321:  * a fullscreen video mode.  The default is to create a windowed mode
        !           322:  * if the current graphics system has a window manager.
        !           323:  * If the SDL library is able to set a fullscreen video mode, this flag 
        !           324:  * will be set in the surface that is returned.
        !           325:  *
        !           326:  * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
        !           327:  * two surfaces in video memory and swap between them when you call 
        !           328:  * SDL_Flip().  This is usually slower than the normal single-buffering
        !           329:  * scheme, but prevents "tearing" artifacts caused by modifying video 
        !           330:  * memory while the monitor is refreshing.  It should only be used by 
        !           331:  * applications that redraw the entire screen on every update.
        !           332:  *
        !           333:  * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
        !           334:  * window manager, if any, to resize the window at runtime.  When this
        !           335:  * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
        !           336:  * and you must respond to the event by re-calling SDL_SetVideoMode()
        !           337:  * with the requested size (or another size that suits the application).
        !           338:  *
        !           339:  * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
        !           340:  * without any title bar or frame decoration.  Fullscreen video modes have
        !           341:  * this flag set automatically.
        !           342:  *
        !           343:  * This function returns the video framebuffer surface, or NULL if it fails.
        !           344:  *
        !           345:  * If you rely on functionality provided by certain video flags, check the
        !           346:  * flags of the returned surface to make sure that functionality is available.
        !           347:  * SDL will fall back to reduced functionality if the exact flags you wanted
        !           348:  * are not available.
        !           349:  */
        !           350: extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
        !           351:                        (int width, int height, int bpp, Uint32 flags);
        !           352: 
        !           353: /*
        !           354:  * Makes sure the given list of rectangles is updated on the given screen.
        !           355:  * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
        !           356:  * screen.
        !           357:  * These functions should not be called while 'screen' is locked.
        !           358:  */
        !           359: extern DECLSPEC void SDLCALL SDL_UpdateRects
        !           360:                (SDL_Surface *screen, int numrects, SDL_Rect *rects);
        !           361: extern DECLSPEC void SDLCALL SDL_UpdateRect
        !           362:                (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
        !           363: 
        !           364: /*
        !           365:  * On hardware that supports double-buffering, this function sets up a flip
        !           366:  * and returns.  The hardware will wait for vertical retrace, and then swap
        !           367:  * video buffers before the next video surface blit or lock will return.
        !           368:  * On hardware that doesn not support double-buffering, this is equivalent
        !           369:  * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
        !           370:  * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
        !           371:  * setting the video mode for this function to perform hardware flipping.
        !           372:  * This function returns 0 if successful, or -1 if there was an error.
        !           373:  */
        !           374: extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
        !           375: 
        !           376: /*
        !           377:  * Set the gamma correction for each of the color channels.
        !           378:  * The gamma values range (approximately) between 0.1 and 10.0
        !           379:  * 
        !           380:  * If this function isn't supported directly by the hardware, it will
        !           381:  * be emulated using gamma ramps, if available.  If successful, this
        !           382:  * function returns 0, otherwise it returns -1.
        !           383:  */
        !           384: extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
        !           385: 
        !           386: /*
        !           387:  * Set the gamma translation table for the red, green, and blue channels
        !           388:  * of the video hardware.  Each table is an array of 256 16-bit quantities,
        !           389:  * representing a mapping between the input and output for that channel.
        !           390:  * The input is the index into the array, and the output is the 16-bit
        !           391:  * gamma value at that index, scaled to the output color precision.
        !           392:  * 
        !           393:  * You may pass NULL for any of the channels to leave it unchanged.
        !           394:  * If the call succeeds, it will return 0.  If the display driver or
        !           395:  * hardware does not support gamma translation, or otherwise fails,
        !           396:  * this function will return -1.
        !           397:  */
        !           398: extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
        !           399: 
        !           400: /*
        !           401:  * Retrieve the current values of the gamma translation tables.
        !           402:  * 
        !           403:  * You must pass in valid pointers to arrays of 256 16-bit quantities.
        !           404:  * Any of the pointers may be NULL to ignore that channel.
        !           405:  * If the call succeeds, it will return 0.  If the display driver or
        !           406:  * hardware does not support gamma translation, or otherwise fails,
        !           407:  * this function will return -1.
        !           408:  */
        !           409: extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
        !           410: 
        !           411: /*
        !           412:  * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
        !           413:  * is not a palettized surface, this function does nothing, returning 0.
        !           414:  * If all of the colors were set as passed to SDL_SetColors(), it will
        !           415:  * return 1.  If not all the color entries were set exactly as given,
        !           416:  * it will return 0, and you should look at the surface palette to
        !           417:  * determine the actual color palette.
        !           418:  *
        !           419:  * When 'surface' is the surface associated with the current display, the
        !           420:  * display colormap will be updated with the requested colors.  If 
        !           421:  * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
        !           422:  * will always return 1, and the palette is guaranteed to be set the way
        !           423:  * you desire, even if the window colormap has to be warped or run under
        !           424:  * emulation.
        !           425:  */
        !           426: extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, 
        !           427:                        SDL_Color *colors, int firstcolor, int ncolors);
        !           428: 
        !           429: /*
        !           430:  * Sets a portion of the colormap for a given 8-bit surface.
        !           431:  * 'flags' is one or both of:
        !           432:  * SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
        !           433:  *                to/from the surface,
        !           434:  * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
        !           435:  *                the screen
        !           436:  * Only screens have physical palettes. Separate change of physical/logical
        !           437:  * palettes is only possible if the screen has SDL_HWPALETTE set.
        !           438:  *
        !           439:  * The return value is 1 if all colours could be set as requested, and 0
        !           440:  * otherwise.
        !           441:  *
        !           442:  * SDL_SetColors() is equivalent to calling this function with
        !           443:  *     flags = (SDL_LOGPAL|SDL_PHYSPAL).
        !           444:  */
        !           445: extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
        !           446:                                   SDL_Color *colors, int firstcolor,
        !           447:                                   int ncolors);
        !           448: 
        !           449: /*
        !           450:  * Maps an RGB triple to an opaque pixel value for a given pixel format
        !           451:  */
        !           452: extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
        !           453:                        (SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
        !           454: 
        !           455: /*
        !           456:  * Maps an RGBA quadruple to a pixel value for a given pixel format
        !           457:  */
        !           458: extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format,
        !           459:                                   Uint8 r, Uint8 g, Uint8 b, Uint8 a);
        !           460: 
        !           461: /*
        !           462:  * Maps a pixel value into the RGB components for a given pixel format
        !           463:  */
        !           464: extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
        !           465:                                Uint8 *r, Uint8 *g, Uint8 *b);
        !           466: 
        !           467: /*
        !           468:  * Maps a pixel value into the RGBA components for a given pixel format
        !           469:  */
        !           470: extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
        !           471:                                 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
        !           472: 
        !           473: /*
        !           474:  * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
        !           475:  * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
        !           476:  * If the depth is greater than 8 bits, the pixel format is set using the
        !           477:  * flags '[RGB]mask'.
        !           478:  * If the function runs out of memory, it will return NULL.
        !           479:  *
        !           480:  * The 'flags' tell what kind of surface to create.
        !           481:  * SDL_SWSURFACE means that the surface should be created in system memory.
        !           482:  * SDL_HWSURFACE means that the surface should be created in video memory,
        !           483:  * with the same format as the display surface.  This is useful for surfaces
        !           484:  * that will not change much, to take advantage of hardware acceleration
        !           485:  * when being blitted to the display surface.
        !           486:  * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
        !           487:  * this surface, but you must always lock it before accessing the pixels.
        !           488:  * SDL will wait for current blits to finish before returning from the lock.
        !           489:  * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
        !           490:  * If the hardware supports acceleration of colorkey blits between
        !           491:  * two surfaces in video memory, SDL will try to place the surface in
        !           492:  * video memory. If this isn't possible or if there is no hardware
        !           493:  * acceleration available, the surface will be placed in system memory.
        !           494:  * SDL_SRCALPHA means that the surface will be used for alpha blits and 
        !           495:  * if the hardware supports hardware acceleration of alpha blits between
        !           496:  * two surfaces in video memory, to place the surface in video memory
        !           497:  * if possible, otherwise it will be placed in system memory.
        !           498:  * If the surface is created in video memory, blits will be _much_ faster,
        !           499:  * but the surface format must be identical to the video surface format,
        !           500:  * and the only way to access the pixels member of the surface is to use
        !           501:  * the SDL_LockSurface() and SDL_UnlockSurface() calls.
        !           502:  * If the requested surface actually resides in video memory, SDL_HWSURFACE
        !           503:  * will be set in the flags member of the returned surface.  If for some
        !           504:  * reason the surface could not be placed in video memory, it will not have
        !           505:  * the SDL_HWSURFACE flag set, and will be created in system memory instead.
        !           506:  */
        !           507: #define SDL_AllocSurface    SDL_CreateRGBSurface
        !           508: extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
        !           509:                        (Uint32 flags, int width, int height, int depth, 
        !           510:                        Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
        !           511: extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
        !           512:                        int width, int height, int depth, int pitch,
        !           513:                        Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
        !           514: extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
        !           515: 
        !           516: /*
        !           517:  * SDL_LockSurface() sets up a surface for directly accessing the pixels.
        !           518:  * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
        !           519:  * to and read from 'surface->pixels', using the pixel format stored in 
        !           520:  * 'surface->format'.  Once you are done accessing the surface, you should 
        !           521:  * use SDL_UnlockSurface() to release it.
        !           522:  *
        !           523:  * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
        !           524:  * to 0, then you can read and write to the surface at any time, and the
        !           525:  * pixel format of the surface will not change.  In particular, if the
        !           526:  * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
        !           527:  * will not need to lock the display surface before accessing it.
        !           528:  * 
        !           529:  * No operating system or library calls should be made between lock/unlock
        !           530:  * pairs, as critical system locks may be held during this time.
        !           531:  *
        !           532:  * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
        !           533:  */
        !           534: extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
        !           535: extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
        !           536: 
        !           537: /*
        !           538:  * Load a surface from a seekable SDL data source (memory or file.)
        !           539:  * If 'freesrc' is non-zero, the source will be closed after being read.
        !           540:  * Returns the new surface, or NULL if there was an error.
        !           541:  * The new surface should be freed with SDL_FreeSurface().
        !           542:  */
        !           543: extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
        !           544: 
        !           545: /* Convenience macro -- load a surface from a file */
        !           546: #define SDL_LoadBMP(file)      SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
        !           547: 
        !           548: /*
        !           549:  * Save a surface to a seekable SDL data source (memory or file.)
        !           550:  * If 'freedst' is non-zero, the source will be closed after being written.
        !           551:  * Returns 0 if successful or -1 if there was an error.
        !           552:  */
        !           553: extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
        !           554:                (SDL_Surface *surface, SDL_RWops *dst, int freedst);
        !           555: 
        !           556: /* Convenience macro -- save a surface to a file */
        !           557: #define SDL_SaveBMP(surface, file) \
        !           558:                SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
        !           559: 
        !           560: /*
        !           561:  * Sets the color key (transparent pixel) in a blittable surface.
        !           562:  * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), 
        !           563:  * 'key' will be the transparent pixel in the source image of a blit.
        !           564:  * SDL_RLEACCEL requests RLE acceleration for the surface if present,
        !           565:  * and removes RLE acceleration if absent.
        !           566:  * If 'flag' is 0, this function clears any current color key.
        !           567:  * This function returns 0, or -1 if there was an error.
        !           568:  */
        !           569: extern DECLSPEC int SDLCALL SDL_SetColorKey
        !           570:                        (SDL_Surface *surface, Uint32 flag, Uint32 key);
        !           571: 
        !           572: /*
        !           573:  * This function sets the alpha value for the entire surface, as opposed to
        !           574:  * using the alpha component of each pixel. This value measures the range
        !           575:  * of transparency of the surface, 0 being completely transparent to 255
        !           576:  * being completely opaque. An 'alpha' value of 255 causes blits to be
        !           577:  * opaque, the source pixels copied to the destination (the default). Note
        !           578:  * that per-surface alpha can be combined with colorkey transparency.
        !           579:  *
        !           580:  * If 'flag' is 0, alpha blending is disabled for the surface.
        !           581:  * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
        !           582:  * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
        !           583:  * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
        !           584:  *
        !           585:  * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
        !           586:  */
        !           587: extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
        !           588: 
        !           589: /*
        !           590:  * Sets the clipping rectangle for the destination surface in a blit.
        !           591:  *
        !           592:  * If the clip rectangle is NULL, clipping will be disabled.
        !           593:  * If the clip rectangle doesn't intersect the surface, the function will
        !           594:  * return SDL_FALSE and blits will be completely clipped.  Otherwise the
        !           595:  * function returns SDL_TRUE and blits to the surface will be clipped to
        !           596:  * the intersection of the surface area and the clipping rectangle.
        !           597:  *
        !           598:  * Note that blits are automatically clipped to the edges of the source
        !           599:  * and destination surfaces.
        !           600:  */
        !           601: extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
        !           602: 
        !           603: /*
        !           604:  * Gets the clipping rectangle for the destination surface in a blit.
        !           605:  * 'rect' must be a pointer to a valid rectangle which will be filled
        !           606:  * with the correct values.
        !           607:  */
        !           608: extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
        !           609: 
        !           610: /*
        !           611:  * Creates a new surface of the specified format, and then copies and maps 
        !           612:  * the given surface to it so the blit of the converted surface will be as 
        !           613:  * fast as possible.  If this function fails, it returns NULL.
        !           614:  *
        !           615:  * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those 
        !           616:  * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
        !           617:  * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
        !           618:  * surface.
        !           619:  *
        !           620:  * This function is used internally by SDL_DisplayFormat().
        !           621:  */
        !           622: extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
        !           623:                        (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
        !           624: 
        !           625: /*
        !           626:  * This performs a fast blit from the source surface to the destination
        !           627:  * surface.  It assumes that the source and destination rectangles are
        !           628:  * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
        !           629:  * surface (src or dst) is copied.  The final blit rectangles are saved
        !           630:  * in 'srcrect' and 'dstrect' after all clipping is performed.
        !           631:  * If the blit is successful, it returns 0, otherwise it returns -1.
        !           632:  *
        !           633:  * The blit function should not be called on a locked surface.
        !           634:  *
        !           635:  * The blit semantics for surfaces with and without alpha and colorkey
        !           636:  * are defined as follows:
        !           637:  *
        !           638:  * RGBA->RGB:
        !           639:  *     SDL_SRCALPHA set:
        !           640:  *     alpha-blend (using alpha-channel).
        !           641:  *     SDL_SRCCOLORKEY ignored.
        !           642:  *     SDL_SRCALPHA not set:
        !           643:  *     copy RGB.
        !           644:  *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
        !           645:  *     RGB values of the source colour key, ignoring alpha in the
        !           646:  *     comparison.
        !           647:  * 
        !           648:  * RGB->RGBA:
        !           649:  *     SDL_SRCALPHA set:
        !           650:  *     alpha-blend (using the source per-surface alpha value);
        !           651:  *     set destination alpha to opaque.
        !           652:  *     SDL_SRCALPHA not set:
        !           653:  *     copy RGB, set destination alpha to source per-surface alpha value.
        !           654:  *     both:
        !           655:  *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
        !           656:  *     source colour key.
        !           657:  * 
        !           658:  * RGBA->RGBA:
        !           659:  *     SDL_SRCALPHA set:
        !           660:  *     alpha-blend (using the source alpha channel) the RGB values;
        !           661:  *     leave destination alpha untouched. [Note: is this correct?]
        !           662:  *     SDL_SRCCOLORKEY ignored.
        !           663:  *     SDL_SRCALPHA not set:
        !           664:  *     copy all of RGBA to the destination.
        !           665:  *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
        !           666:  *     RGB values of the source colour key, ignoring alpha in the
        !           667:  *     comparison.
        !           668:  * 
        !           669:  * RGB->RGB: 
        !           670:  *     SDL_SRCALPHA set:
        !           671:  *     alpha-blend (using the source per-surface alpha value).
        !           672:  *     SDL_SRCALPHA not set:
        !           673:  *     copy RGB.
        !           674:  *     both:
        !           675:  *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
        !           676:  *     source colour key.
        !           677:  *
        !           678:  * If either of the surfaces were in video memory, and the blit returns -2,
        !           679:  * the video memory was lost, so it should be reloaded with artwork and 
        !           680:  * re-blitted:
        !           681:        while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
        !           682:                while ( SDL_LockSurface(image) < 0 )
        !           683:                        Sleep(10);
        !           684:                -- Write image pixels to image->pixels --
        !           685:                SDL_UnlockSurface(image);
        !           686:        }
        !           687:  * This happens under DirectX 5.0 when the system switches away from your
        !           688:  * fullscreen application.  The lock will also fail until you have access
        !           689:  * to the video memory again.
        !           690:  */
        !           691: /* You should call SDL_BlitSurface() unless you know exactly how SDL
        !           692:    blitting works internally and how to use the other blit functions.
        !           693: */
        !           694: #define SDL_BlitSurface SDL_UpperBlit
        !           695: 
        !           696: /* This is the public blit function, SDL_BlitSurface(), and it performs
        !           697:    rectangle validation and clipping before passing it to SDL_LowerBlit()
        !           698: */
        !           699: extern DECLSPEC int SDLCALL SDL_UpperBlit
        !           700:                        (SDL_Surface *src, SDL_Rect *srcrect,
        !           701:                         SDL_Surface *dst, SDL_Rect *dstrect);
        !           702: /* This is a semi-private blit function and it performs low-level surface
        !           703:    blitting only.
        !           704: */
        !           705: extern DECLSPEC int SDLCALL SDL_LowerBlit
        !           706:                        (SDL_Surface *src, SDL_Rect *srcrect,
        !           707:                         SDL_Surface *dst, SDL_Rect *dstrect);
        !           708: 
        !           709: /*
        !           710:  * This function performs a fast fill of the given rectangle with 'color'
        !           711:  * The given rectangle is clipped to the destination surface clip area
        !           712:  * and the final fill rectangle is saved in the passed in pointer.
        !           713:  * If 'dstrect' is NULL, the whole surface will be filled with 'color'
        !           714:  * The color should be a pixel of the format used by the surface, and 
        !           715:  * can be generated by the SDL_MapRGB() function.
        !           716:  * This function returns 0 on success, or -1 on error.
        !           717:  */
        !           718: extern DECLSPEC int SDLCALL SDL_FillRect
        !           719:                (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
        !           720: 
        !           721: /* 
        !           722:  * This function takes a surface and copies it to a new surface of the
        !           723:  * pixel format and colors of the video framebuffer, suitable for fast
        !           724:  * blitting onto the display surface.  It calls SDL_ConvertSurface()
        !           725:  *
        !           726:  * If you want to take advantage of hardware colorkey or alpha blit
        !           727:  * acceleration, you should set the colorkey and alpha value before
        !           728:  * calling this function.
        !           729:  *
        !           730:  * If the conversion fails or runs out of memory, it returns NULL
        !           731:  */
        !           732: extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
        !           733: 
        !           734: /* 
        !           735:  * This function takes a surface and copies it to a new surface of the
        !           736:  * pixel format and colors of the video framebuffer (if possible),
        !           737:  * suitable for fast alpha blitting onto the display surface.
        !           738:  * The new surface will always have an alpha channel.
        !           739:  *
        !           740:  * If you want to take advantage of hardware colorkey or alpha blit
        !           741:  * acceleration, you should set the colorkey and alpha value before
        !           742:  * calling this function.
        !           743:  *
        !           744:  * If the conversion fails or runs out of memory, it returns NULL
        !           745:  */
        !           746: extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
        !           747: 
        !           748: 
        !           749: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
        !           750: /* YUV video surface overlay functions                                       */
        !           751: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
        !           752: 
        !           753: /* This function creates a video output overlay
        !           754:    Calling the returned surface an overlay is something of a misnomer because
        !           755:    the contents of the display surface underneath the area where the overlay
        !           756:    is shown is undefined - it may be overwritten with the converted YUV data.
        !           757: */
        !           758: extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
        !           759:                                Uint32 format, SDL_Surface *display);
        !           760: 
        !           761: /* Lock an overlay for direct access, and unlock it when you are done */
        !           762: extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
        !           763: extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
        !           764: 
        !           765: /* Blit a video overlay to the display surface.
        !           766:    The contents of the video surface underneath the blit destination are
        !           767:    not defined.  
        !           768:    The width and height of the destination rectangle may be different from
        !           769:    that of the overlay, but currently only 2x scaling is supported.
        !           770: */
        !           771: extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
        !           772: 
        !           773: /* Free a video overlay */
        !           774: extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
        !           775: 
        !           776: 
        !           777: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
        !           778: /* OpenGL support functions.                                                 */
        !           779: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
        !           780: 
        !           781: /*
        !           782:  * Dynamically load a GL driver, if SDL is built with dynamic GL.
        !           783:  *
        !           784:  * SDL links normally with the OpenGL library on your system by default,
        !           785:  * but you can compile it to dynamically load the GL driver at runtime.
        !           786:  * If you do this, you need to retrieve all of the GL functions used in
        !           787:  * your program from the dynamic library using SDL_GL_GetProcAddress().
        !           788:  *
        !           789:  * This is disabled in default builds of SDL.
        !           790:  */
        !           791: extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
        !           792: 
        !           793: /*
        !           794:  * Get the address of a GL function (for extension functions)
        !           795:  */
        !           796: extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
        !           797: 
        !           798: /*
        !           799:  * Set an attribute of the OpenGL subsystem before intialization.
        !           800:  */
        !           801: extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
        !           802: 
        !           803: /*
        !           804:  * Get an attribute of the OpenGL subsystem from the windowing
        !           805:  * interface, such as glX. This is of course different from getting
        !           806:  * the values from SDL's internal OpenGL subsystem, which only
        !           807:  * stores the values you request before initialization.
        !           808:  *
        !           809:  * Developers should track the values they pass into SDL_GL_SetAttribute
        !           810:  * themselves if they want to retrieve these values.
        !           811:  */
        !           812: extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
        !           813: 
        !           814: /*
        !           815:  * Swap the OpenGL buffers, if double-buffering is supported.
        !           816:  */
        !           817: extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
        !           818: 
        !           819: /*
        !           820:  * Internal functions that should not be called unless you have read
        !           821:  * and understood the source code for these functions.
        !           822:  */
        !           823: extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
        !           824: extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
        !           825: extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
        !           826: 
        !           827: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
        !           828: /* These functions allow interaction with the window manager, if any.        */
        !           829: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
        !           830: 
        !           831: /*
        !           832:  * Sets/Gets the title and icon text of the display window
        !           833:  */
        !           834: extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
        !           835: extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
        !           836: 
        !           837: /*
        !           838:  * Sets the icon for the display window.
        !           839:  * This function must be called before the first call to SDL_SetVideoMode().
        !           840:  * It takes an icon surface, and a mask in MSB format.
        !           841:  * If 'mask' is NULL, the entire icon surface will be used as the icon.
        !           842:  */
        !           843: extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
        !           844: 
        !           845: /*
        !           846:  * This function iconifies the window, and returns 1 if it succeeded.
        !           847:  * If the function succeeds, it generates an SDL_APPACTIVE loss event.
        !           848:  * This function is a noop and returns 0 in non-windowed environments.
        !           849:  */
        !           850: extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
        !           851: 
        !           852: /*
        !           853:  * Toggle fullscreen mode without changing the contents of the screen.
        !           854:  * If the display surface does not require locking before accessing
        !           855:  * the pixel information, then the memory pointers will not change.
        !           856:  *
        !           857:  * If this function was able to toggle fullscreen mode (change from 
        !           858:  * running in a window to fullscreen, or vice-versa), it will return 1.
        !           859:  * If it is not implemented, or fails, it returns 0.
        !           860:  *
        !           861:  * The next call to SDL_SetVideoMode() will set the mode fullscreen
        !           862:  * attribute based on the flags parameter - if SDL_FULLSCREEN is not
        !           863:  * set, then the display will be windowed by default where supported.
        !           864:  *
        !           865:  * This is currently only implemented in the X11 video driver.
        !           866:  */
        !           867: extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
        !           868: 
        !           869: /*
        !           870:  * This function allows you to set and query the input grab state of
        !           871:  * the application.  It returns the new input grab state.
        !           872:  */
        !           873: typedef enum {
        !           874:        SDL_GRAB_QUERY = -1,
        !           875:        SDL_GRAB_OFF = 0,
        !           876:        SDL_GRAB_ON = 1,
        !           877:        SDL_GRAB_FULLSCREEN     /* Used internally */
        !           878: } SDL_GrabMode;
        !           879: /*
        !           880:  * Grabbing means that the mouse is confined to the application window,
        !           881:  * and nearly all keyboard input is passed directly to the application,
        !           882:  * and not interpreted by a window manager, if any.
        !           883:  */
        !           884: extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
        !           885: 
        !           886: /* Not in public API at the moment - do not use! */
        !           887: extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
        !           888:                                     SDL_Surface *dst, SDL_Rect *dstrect);
        !           889:                     
        !           890: /* Ends C function definitions when using C++ */
        !           891: #ifdef __cplusplus
        !           892: }
        !           893: #endif
        !           894: #include "close_code.h"
        !           895: 
        !           896: #endif /* _SDL_video_h */

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