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1.1 root 1: /*
2: SDL - Simple DirectMedia Layer
3: Copyright (C) 1997-2004 Sam Lantinga
4:
5: This library is free software; you can redistribute it and/or
6: modify it under the terms of the GNU Library General Public
7: License as published by the Free Software Foundation; either
8: version 2 of the License, or (at your option) any later version.
9:
10: This library is distributed in the hope that it will be useful,
11: but WITHOUT ANY WARRANTY; without even the implied warranty of
12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13: Library General Public License for more details.
14:
15: You should have received a copy of the GNU Library General Public
16: License along with this library; if not, write to the Free
17: Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18:
19: Sam Lantinga
20: [email protected]
21: */
22:
23: #ifdef SAVE_RCSID
24: static char rcsid =
25: "@(#) $Id: SDL_video.h,v 1.1.1.1 2005/11/18 23:23:31 rswindell Exp $";
26: #endif
27:
28: /* Header file for access to the SDL raw framebuffer window */
29:
30: #ifndef _SDL_video_h
31: #define _SDL_video_h
32:
33: #include <stdio.h>
34:
35: #include "SDL_types.h"
36: #include "SDL_mutex.h"
37: #include "SDL_rwops.h"
38:
39: #include "begin_code.h"
40: /* Set up for C function definitions, even when using C++ */
41: #ifdef __cplusplus
42: extern "C" {
43: #endif
44:
45: /* Transparency definitions: These define alpha as the opacity of a surface */
46: #define SDL_ALPHA_OPAQUE 255
47: #define SDL_ALPHA_TRANSPARENT 0
48:
49: /* Useful data types */
50: typedef struct SDL_Rect {
51: Sint16 x, y;
52: Uint16 w, h;
53: } SDL_Rect;
54:
55: typedef struct SDL_Color {
56: Uint8 r;
57: Uint8 g;
58: Uint8 b;
59: Uint8 unused;
60: } SDL_Color;
61: #define SDL_Colour SDL_Color
62:
63: typedef struct SDL_Palette {
64: int ncolors;
65: SDL_Color *colors;
66: } SDL_Palette;
67:
68: /* Everything in the pixel format structure is read-only */
69: typedef struct SDL_PixelFormat {
70: SDL_Palette *palette;
71: Uint8 BitsPerPixel;
72: Uint8 BytesPerPixel;
73: Uint8 Rloss;
74: Uint8 Gloss;
75: Uint8 Bloss;
76: Uint8 Aloss;
77: Uint8 Rshift;
78: Uint8 Gshift;
79: Uint8 Bshift;
80: Uint8 Ashift;
81: Uint32 Rmask;
82: Uint32 Gmask;
83: Uint32 Bmask;
84: Uint32 Amask;
85:
86: /* RGB color key information */
87: Uint32 colorkey;
88: /* Alpha value information (per-surface alpha) */
89: Uint8 alpha;
90: } SDL_PixelFormat;
91:
92: /* This structure should be treated as read-only, except for 'pixels',
93: which, if not NULL, contains the raw pixel data for the surface.
94: */
95: typedef struct SDL_Surface {
96: Uint32 flags; /* Read-only */
97: SDL_PixelFormat *format; /* Read-only */
98: int w, h; /* Read-only */
99: Uint16 pitch; /* Read-only */
100: void *pixels; /* Read-write */
101: int offset; /* Private */
102:
103: /* Hardware-specific surface info */
104: struct private_hwdata *hwdata;
105:
106: /* clipping information */
107: SDL_Rect clip_rect; /* Read-only */
108: Uint32 unused1; /* for binary compatibility */
109:
110: /* Allow recursive locks */
111: Uint32 locked; /* Private */
112:
113: /* info for fast blit mapping to other surfaces */
114: struct SDL_BlitMap *map; /* Private */
115:
116: /* format version, bumped at every change to invalidate blit maps */
117: unsigned int format_version; /* Private */
118:
119: /* Reference count -- used when freeing surface */
120: int refcount; /* Read-mostly */
121: } SDL_Surface;
122:
123: /* These are the currently supported flags for the SDL_surface */
124: /* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
125: #define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
126: #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
127: #define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
128: /* Available for SDL_SetVideoMode() */
129: #define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
130: #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
131: #define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
132: #define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
133: #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
134: #define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
135: #define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
136: #define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
137: /* Used internally (read-only) */
138: #define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */
139: #define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
140: #define SDL_RLEACCELOK 0x00002000 /* Private flag */
141: #define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */
142: #define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */
143: #define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */
144:
145: /* Evaluates to true if the surface needs to be locked before access */
146: #define SDL_MUSTLOCK(surface) \
147: (surface->offset || \
148: ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
149:
150: /* typedef for private surface blitting functions */
151: typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
152: struct SDL_Surface *dst, SDL_Rect *dstrect);
153:
154:
155: /* Useful for determining the video hardware capabilities */
156: typedef struct SDL_VideoInfo {
157: Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
158: Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
159: Uint32 UnusedBits1 :6;
160: Uint32 UnusedBits2 :1;
161: Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
162: Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
163: Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
164: Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
165: Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
166: Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
167: Uint32 blit_fill :1; /* Flag: Accelerated color fill */
168: Uint32 UnusedBits3 :16;
169: Uint32 video_mem; /* The total amount of video memory (in K) */
170: SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
171: } SDL_VideoInfo;
172:
173:
174: /* The most common video overlay formats.
175: For an explanation of these pixel formats, see:
176: http://www.webartz.com/fourcc/indexyuv.htm
177:
178: For information on the relationship between color spaces, see:
179: http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
180: */
181: #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
182: #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
183: #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
184: #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
185: #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
186:
187: /* The YUV hardware video overlay */
188: typedef struct SDL_Overlay {
189: Uint32 format; /* Read-only */
190: int w, h; /* Read-only */
191: int planes; /* Read-only */
192: Uint16 *pitches; /* Read-only */
193: Uint8 **pixels; /* Read-write */
194:
195: /* Hardware-specific surface info */
196: struct private_yuvhwfuncs *hwfuncs;
197: struct private_yuvhwdata *hwdata;
198:
199: /* Special flags */
200: Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
201: Uint32 UnusedBits :31;
202: } SDL_Overlay;
203:
204:
205: /* Public enumeration for setting the OpenGL window attributes. */
206: typedef enum {
207: SDL_GL_RED_SIZE,
208: SDL_GL_GREEN_SIZE,
209: SDL_GL_BLUE_SIZE,
210: SDL_GL_ALPHA_SIZE,
211: SDL_GL_BUFFER_SIZE,
212: SDL_GL_DOUBLEBUFFER,
213: SDL_GL_DEPTH_SIZE,
214: SDL_GL_STENCIL_SIZE,
215: SDL_GL_ACCUM_RED_SIZE,
216: SDL_GL_ACCUM_GREEN_SIZE,
217: SDL_GL_ACCUM_BLUE_SIZE,
218: SDL_GL_ACCUM_ALPHA_SIZE,
219: SDL_GL_STEREO,
220: SDL_GL_MULTISAMPLEBUFFERS,
221: SDL_GL_MULTISAMPLESAMPLES
222: } SDL_GLattr;
223:
224: /* flags for SDL_SetPalette() */
225: #define SDL_LOGPAL 0x01
226: #define SDL_PHYSPAL 0x02
227:
228: /* Function prototypes */
229:
230: /* These functions are used internally, and should not be used unless you
231: * have a specific need to specify the video driver you want to use.
232: * You should normally use SDL_Init() or SDL_InitSubSystem().
233: *
234: * SDL_VideoInit() initializes the video subsystem -- sets up a connection
235: * to the window manager, etc, and determines the current video mode and
236: * pixel format, but does not initialize a window or graphics mode.
237: * Note that event handling is activated by this routine.
238: *
239: * If you use both sound and video in your application, you need to call
240: * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
241: * you won't be able to set full-screen display modes.
242: */
243: extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
244: extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
245:
246: /* This function fills the given character buffer with the name of the
247: * video driver, and returns a pointer to it if the video driver has
248: * been initialized. It returns NULL if no driver has been initialized.
249: */
250: extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
251:
252: /*
253: * This function returns a pointer to the current display surface.
254: * If SDL is doing format conversion on the display surface, this
255: * function returns the publicly visible surface, not the real video
256: * surface.
257: */
258: extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
259:
260: /*
261: * This function returns a read-only pointer to information about the
262: * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
263: * member of the returned structure will contain the pixel format of the
264: * "best" video mode.
265: */
266: extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
267:
268: /*
269: * Check to see if a particular video mode is supported.
270: * It returns 0 if the requested mode is not supported under any bit depth,
271: * or returns the bits-per-pixel of the closest available mode with the
272: * given width and height. If this bits-per-pixel is different from the
273: * one used when setting the video mode, SDL_SetVideoMode() will succeed,
274: * but will emulate the requested bits-per-pixel with a shadow surface.
275: *
276: * The arguments to SDL_VideoModeOK() are the same ones you would pass to
277: * SDL_SetVideoMode()
278: */
279: extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
280:
281: /*
282: * Return a pointer to an array of available screen dimensions for the
283: * given format and video flags, sorted largest to smallest. Returns
284: * NULL if there are no dimensions available for a particular format,
285: * or (SDL_Rect **)-1 if any dimension is okay for the given format.
286: *
287: * If 'format' is NULL, the mode list will be for the format given
288: * by SDL_GetVideoInfo()->vfmt
289: */
290: extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
291:
292: /*
293: * Set up a video mode with the specified width, height and bits-per-pixel.
294: *
295: * If 'bpp' is 0, it is treated as the current display bits per pixel.
296: *
297: * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
298: * requested bits-per-pixel, but will return whatever video pixel format is
299: * available. The default is to emulate the requested pixel format if it
300: * is not natively available.
301: *
302: * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
303: * video memory, if possible, and you may have to call SDL_LockSurface()
304: * in order to access the raw framebuffer. Otherwise, the video surface
305: * will be created in system memory.
306: *
307: * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
308: * updates asynchronously, but you must always lock before accessing pixels.
309: * SDL will wait for updates to complete before returning from the lock.
310: *
311: * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
312: * that the colors set by SDL_SetColors() will be the colors you get.
313: * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
314: * of the colors exactly the way they are requested, and you should look
315: * at the video surface structure to determine the actual palette.
316: * If SDL cannot guarantee that the colors you request can be set,
317: * i.e. if the colormap is shared, then the video surface may be created
318: * under emulation in system memory, overriding the SDL_HWSURFACE flag.
319: *
320: * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
321: * a fullscreen video mode. The default is to create a windowed mode
322: * if the current graphics system has a window manager.
323: * If the SDL library is able to set a fullscreen video mode, this flag
324: * will be set in the surface that is returned.
325: *
326: * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
327: * two surfaces in video memory and swap between them when you call
328: * SDL_Flip(). This is usually slower than the normal single-buffering
329: * scheme, but prevents "tearing" artifacts caused by modifying video
330: * memory while the monitor is refreshing. It should only be used by
331: * applications that redraw the entire screen on every update.
332: *
333: * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
334: * window manager, if any, to resize the window at runtime. When this
335: * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
336: * and you must respond to the event by re-calling SDL_SetVideoMode()
337: * with the requested size (or another size that suits the application).
338: *
339: * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
340: * without any title bar or frame decoration. Fullscreen video modes have
341: * this flag set automatically.
342: *
343: * This function returns the video framebuffer surface, or NULL if it fails.
344: *
345: * If you rely on functionality provided by certain video flags, check the
346: * flags of the returned surface to make sure that functionality is available.
347: * SDL will fall back to reduced functionality if the exact flags you wanted
348: * are not available.
349: */
350: extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
351: (int width, int height, int bpp, Uint32 flags);
352:
353: /*
354: * Makes sure the given list of rectangles is updated on the given screen.
355: * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
356: * screen.
357: * These functions should not be called while 'screen' is locked.
358: */
359: extern DECLSPEC void SDLCALL SDL_UpdateRects
360: (SDL_Surface *screen, int numrects, SDL_Rect *rects);
361: extern DECLSPEC void SDLCALL SDL_UpdateRect
362: (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
363:
364: /*
365: * On hardware that supports double-buffering, this function sets up a flip
366: * and returns. The hardware will wait for vertical retrace, and then swap
367: * video buffers before the next video surface blit or lock will return.
368: * On hardware that doesn not support double-buffering, this is equivalent
369: * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
370: * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
371: * setting the video mode for this function to perform hardware flipping.
372: * This function returns 0 if successful, or -1 if there was an error.
373: */
374: extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
375:
376: /*
377: * Set the gamma correction for each of the color channels.
378: * The gamma values range (approximately) between 0.1 and 10.0
379: *
380: * If this function isn't supported directly by the hardware, it will
381: * be emulated using gamma ramps, if available. If successful, this
382: * function returns 0, otherwise it returns -1.
383: */
384: extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
385:
386: /*
387: * Set the gamma translation table for the red, green, and blue channels
388: * of the video hardware. Each table is an array of 256 16-bit quantities,
389: * representing a mapping between the input and output for that channel.
390: * The input is the index into the array, and the output is the 16-bit
391: * gamma value at that index, scaled to the output color precision.
392: *
393: * You may pass NULL for any of the channels to leave it unchanged.
394: * If the call succeeds, it will return 0. If the display driver or
395: * hardware does not support gamma translation, or otherwise fails,
396: * this function will return -1.
397: */
398: extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
399:
400: /*
401: * Retrieve the current values of the gamma translation tables.
402: *
403: * You must pass in valid pointers to arrays of 256 16-bit quantities.
404: * Any of the pointers may be NULL to ignore that channel.
405: * If the call succeeds, it will return 0. If the display driver or
406: * hardware does not support gamma translation, or otherwise fails,
407: * this function will return -1.
408: */
409: extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
410:
411: /*
412: * Sets a portion of the colormap for the given 8-bit surface. If 'surface'
413: * is not a palettized surface, this function does nothing, returning 0.
414: * If all of the colors were set as passed to SDL_SetColors(), it will
415: * return 1. If not all the color entries were set exactly as given,
416: * it will return 0, and you should look at the surface palette to
417: * determine the actual color palette.
418: *
419: * When 'surface' is the surface associated with the current display, the
420: * display colormap will be updated with the requested colors. If
421: * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
422: * will always return 1, and the palette is guaranteed to be set the way
423: * you desire, even if the window colormap has to be warped or run under
424: * emulation.
425: */
426: extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
427: SDL_Color *colors, int firstcolor, int ncolors);
428:
429: /*
430: * Sets a portion of the colormap for a given 8-bit surface.
431: * 'flags' is one or both of:
432: * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
433: * to/from the surface,
434: * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
435: * the screen
436: * Only screens have physical palettes. Separate change of physical/logical
437: * palettes is only possible if the screen has SDL_HWPALETTE set.
438: *
439: * The return value is 1 if all colours could be set as requested, and 0
440: * otherwise.
441: *
442: * SDL_SetColors() is equivalent to calling this function with
443: * flags = (SDL_LOGPAL|SDL_PHYSPAL).
444: */
445: extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
446: SDL_Color *colors, int firstcolor,
447: int ncolors);
448:
449: /*
450: * Maps an RGB triple to an opaque pixel value for a given pixel format
451: */
452: extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
453: (SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
454:
455: /*
456: * Maps an RGBA quadruple to a pixel value for a given pixel format
457: */
458: extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format,
459: Uint8 r, Uint8 g, Uint8 b, Uint8 a);
460:
461: /*
462: * Maps a pixel value into the RGB components for a given pixel format
463: */
464: extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
465: Uint8 *r, Uint8 *g, Uint8 *b);
466:
467: /*
468: * Maps a pixel value into the RGBA components for a given pixel format
469: */
470: extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
471: Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
472:
473: /*
474: * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
475: * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
476: * If the depth is greater than 8 bits, the pixel format is set using the
477: * flags '[RGB]mask'.
478: * If the function runs out of memory, it will return NULL.
479: *
480: * The 'flags' tell what kind of surface to create.
481: * SDL_SWSURFACE means that the surface should be created in system memory.
482: * SDL_HWSURFACE means that the surface should be created in video memory,
483: * with the same format as the display surface. This is useful for surfaces
484: * that will not change much, to take advantage of hardware acceleration
485: * when being blitted to the display surface.
486: * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
487: * this surface, but you must always lock it before accessing the pixels.
488: * SDL will wait for current blits to finish before returning from the lock.
489: * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
490: * If the hardware supports acceleration of colorkey blits between
491: * two surfaces in video memory, SDL will try to place the surface in
492: * video memory. If this isn't possible or if there is no hardware
493: * acceleration available, the surface will be placed in system memory.
494: * SDL_SRCALPHA means that the surface will be used for alpha blits and
495: * if the hardware supports hardware acceleration of alpha blits between
496: * two surfaces in video memory, to place the surface in video memory
497: * if possible, otherwise it will be placed in system memory.
498: * If the surface is created in video memory, blits will be _much_ faster,
499: * but the surface format must be identical to the video surface format,
500: * and the only way to access the pixels member of the surface is to use
501: * the SDL_LockSurface() and SDL_UnlockSurface() calls.
502: * If the requested surface actually resides in video memory, SDL_HWSURFACE
503: * will be set in the flags member of the returned surface. If for some
504: * reason the surface could not be placed in video memory, it will not have
505: * the SDL_HWSURFACE flag set, and will be created in system memory instead.
506: */
507: #define SDL_AllocSurface SDL_CreateRGBSurface
508: extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
509: (Uint32 flags, int width, int height, int depth,
510: Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
511: extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
512: int width, int height, int depth, int pitch,
513: Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
514: extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
515:
516: /*
517: * SDL_LockSurface() sets up a surface for directly accessing the pixels.
518: * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
519: * to and read from 'surface->pixels', using the pixel format stored in
520: * 'surface->format'. Once you are done accessing the surface, you should
521: * use SDL_UnlockSurface() to release it.
522: *
523: * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
524: * to 0, then you can read and write to the surface at any time, and the
525: * pixel format of the surface will not change. In particular, if the
526: * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
527: * will not need to lock the display surface before accessing it.
528: *
529: * No operating system or library calls should be made between lock/unlock
530: * pairs, as critical system locks may be held during this time.
531: *
532: * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
533: */
534: extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
535: extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
536:
537: /*
538: * Load a surface from a seekable SDL data source (memory or file.)
539: * If 'freesrc' is non-zero, the source will be closed after being read.
540: * Returns the new surface, or NULL if there was an error.
541: * The new surface should be freed with SDL_FreeSurface().
542: */
543: extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
544:
545: /* Convenience macro -- load a surface from a file */
546: #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
547:
548: /*
549: * Save a surface to a seekable SDL data source (memory or file.)
550: * If 'freedst' is non-zero, the source will be closed after being written.
551: * Returns 0 if successful or -1 if there was an error.
552: */
553: extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
554: (SDL_Surface *surface, SDL_RWops *dst, int freedst);
555:
556: /* Convenience macro -- save a surface to a file */
557: #define SDL_SaveBMP(surface, file) \
558: SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
559:
560: /*
561: * Sets the color key (transparent pixel) in a blittable surface.
562: * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
563: * 'key' will be the transparent pixel in the source image of a blit.
564: * SDL_RLEACCEL requests RLE acceleration for the surface if present,
565: * and removes RLE acceleration if absent.
566: * If 'flag' is 0, this function clears any current color key.
567: * This function returns 0, or -1 if there was an error.
568: */
569: extern DECLSPEC int SDLCALL SDL_SetColorKey
570: (SDL_Surface *surface, Uint32 flag, Uint32 key);
571:
572: /*
573: * This function sets the alpha value for the entire surface, as opposed to
574: * using the alpha component of each pixel. This value measures the range
575: * of transparency of the surface, 0 being completely transparent to 255
576: * being completely opaque. An 'alpha' value of 255 causes blits to be
577: * opaque, the source pixels copied to the destination (the default). Note
578: * that per-surface alpha can be combined with colorkey transparency.
579: *
580: * If 'flag' is 0, alpha blending is disabled for the surface.
581: * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
582: * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
583: * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
584: *
585: * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
586: */
587: extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
588:
589: /*
590: * Sets the clipping rectangle for the destination surface in a blit.
591: *
592: * If the clip rectangle is NULL, clipping will be disabled.
593: * If the clip rectangle doesn't intersect the surface, the function will
594: * return SDL_FALSE and blits will be completely clipped. Otherwise the
595: * function returns SDL_TRUE and blits to the surface will be clipped to
596: * the intersection of the surface area and the clipping rectangle.
597: *
598: * Note that blits are automatically clipped to the edges of the source
599: * and destination surfaces.
600: */
601: extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
602:
603: /*
604: * Gets the clipping rectangle for the destination surface in a blit.
605: * 'rect' must be a pointer to a valid rectangle which will be filled
606: * with the correct values.
607: */
608: extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
609:
610: /*
611: * Creates a new surface of the specified format, and then copies and maps
612: * the given surface to it so the blit of the converted surface will be as
613: * fast as possible. If this function fails, it returns NULL.
614: *
615: * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
616: * semantics. You can also pass SDL_RLEACCEL in the flags parameter and
617: * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
618: * surface.
619: *
620: * This function is used internally by SDL_DisplayFormat().
621: */
622: extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
623: (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
624:
625: /*
626: * This performs a fast blit from the source surface to the destination
627: * surface. It assumes that the source and destination rectangles are
628: * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
629: * surface (src or dst) is copied. The final blit rectangles are saved
630: * in 'srcrect' and 'dstrect' after all clipping is performed.
631: * If the blit is successful, it returns 0, otherwise it returns -1.
632: *
633: * The blit function should not be called on a locked surface.
634: *
635: * The blit semantics for surfaces with and without alpha and colorkey
636: * are defined as follows:
637: *
638: * RGBA->RGB:
639: * SDL_SRCALPHA set:
640: * alpha-blend (using alpha-channel).
641: * SDL_SRCCOLORKEY ignored.
642: * SDL_SRCALPHA not set:
643: * copy RGB.
644: * if SDL_SRCCOLORKEY set, only copy the pixels matching the
645: * RGB values of the source colour key, ignoring alpha in the
646: * comparison.
647: *
648: * RGB->RGBA:
649: * SDL_SRCALPHA set:
650: * alpha-blend (using the source per-surface alpha value);
651: * set destination alpha to opaque.
652: * SDL_SRCALPHA not set:
653: * copy RGB, set destination alpha to source per-surface alpha value.
654: * both:
655: * if SDL_SRCCOLORKEY set, only copy the pixels matching the
656: * source colour key.
657: *
658: * RGBA->RGBA:
659: * SDL_SRCALPHA set:
660: * alpha-blend (using the source alpha channel) the RGB values;
661: * leave destination alpha untouched. [Note: is this correct?]
662: * SDL_SRCCOLORKEY ignored.
663: * SDL_SRCALPHA not set:
664: * copy all of RGBA to the destination.
665: * if SDL_SRCCOLORKEY set, only copy the pixels matching the
666: * RGB values of the source colour key, ignoring alpha in the
667: * comparison.
668: *
669: * RGB->RGB:
670: * SDL_SRCALPHA set:
671: * alpha-blend (using the source per-surface alpha value).
672: * SDL_SRCALPHA not set:
673: * copy RGB.
674: * both:
675: * if SDL_SRCCOLORKEY set, only copy the pixels matching the
676: * source colour key.
677: *
678: * If either of the surfaces were in video memory, and the blit returns -2,
679: * the video memory was lost, so it should be reloaded with artwork and
680: * re-blitted:
681: while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
682: while ( SDL_LockSurface(image) < 0 )
683: Sleep(10);
684: -- Write image pixels to image->pixels --
685: SDL_UnlockSurface(image);
686: }
687: * This happens under DirectX 5.0 when the system switches away from your
688: * fullscreen application. The lock will also fail until you have access
689: * to the video memory again.
690: */
691: /* You should call SDL_BlitSurface() unless you know exactly how SDL
692: blitting works internally and how to use the other blit functions.
693: */
694: #define SDL_BlitSurface SDL_UpperBlit
695:
696: /* This is the public blit function, SDL_BlitSurface(), and it performs
697: rectangle validation and clipping before passing it to SDL_LowerBlit()
698: */
699: extern DECLSPEC int SDLCALL SDL_UpperBlit
700: (SDL_Surface *src, SDL_Rect *srcrect,
701: SDL_Surface *dst, SDL_Rect *dstrect);
702: /* This is a semi-private blit function and it performs low-level surface
703: blitting only.
704: */
705: extern DECLSPEC int SDLCALL SDL_LowerBlit
706: (SDL_Surface *src, SDL_Rect *srcrect,
707: SDL_Surface *dst, SDL_Rect *dstrect);
708:
709: /*
710: * This function performs a fast fill of the given rectangle with 'color'
711: * The given rectangle is clipped to the destination surface clip area
712: * and the final fill rectangle is saved in the passed in pointer.
713: * If 'dstrect' is NULL, the whole surface will be filled with 'color'
714: * The color should be a pixel of the format used by the surface, and
715: * can be generated by the SDL_MapRGB() function.
716: * This function returns 0 on success, or -1 on error.
717: */
718: extern DECLSPEC int SDLCALL SDL_FillRect
719: (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
720:
721: /*
722: * This function takes a surface and copies it to a new surface of the
723: * pixel format and colors of the video framebuffer, suitable for fast
724: * blitting onto the display surface. It calls SDL_ConvertSurface()
725: *
726: * If you want to take advantage of hardware colorkey or alpha blit
727: * acceleration, you should set the colorkey and alpha value before
728: * calling this function.
729: *
730: * If the conversion fails or runs out of memory, it returns NULL
731: */
732: extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
733:
734: /*
735: * This function takes a surface and copies it to a new surface of the
736: * pixel format and colors of the video framebuffer (if possible),
737: * suitable for fast alpha blitting onto the display surface.
738: * The new surface will always have an alpha channel.
739: *
740: * If you want to take advantage of hardware colorkey or alpha blit
741: * acceleration, you should set the colorkey and alpha value before
742: * calling this function.
743: *
744: * If the conversion fails or runs out of memory, it returns NULL
745: */
746: extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
747:
748:
749: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
750: /* YUV video surface overlay functions */
751: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
752:
753: /* This function creates a video output overlay
754: Calling the returned surface an overlay is something of a misnomer because
755: the contents of the display surface underneath the area where the overlay
756: is shown is undefined - it may be overwritten with the converted YUV data.
757: */
758: extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
759: Uint32 format, SDL_Surface *display);
760:
761: /* Lock an overlay for direct access, and unlock it when you are done */
762: extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
763: extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
764:
765: /* Blit a video overlay to the display surface.
766: The contents of the video surface underneath the blit destination are
767: not defined.
768: The width and height of the destination rectangle may be different from
769: that of the overlay, but currently only 2x scaling is supported.
770: */
771: extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
772:
773: /* Free a video overlay */
774: extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
775:
776:
777: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
778: /* OpenGL support functions. */
779: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
780:
781: /*
782: * Dynamically load a GL driver, if SDL is built with dynamic GL.
783: *
784: * SDL links normally with the OpenGL library on your system by default,
785: * but you can compile it to dynamically load the GL driver at runtime.
786: * If you do this, you need to retrieve all of the GL functions used in
787: * your program from the dynamic library using SDL_GL_GetProcAddress().
788: *
789: * This is disabled in default builds of SDL.
790: */
791: extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
792:
793: /*
794: * Get the address of a GL function (for extension functions)
795: */
796: extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
797:
798: /*
799: * Set an attribute of the OpenGL subsystem before intialization.
800: */
801: extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
802:
803: /*
804: * Get an attribute of the OpenGL subsystem from the windowing
805: * interface, such as glX. This is of course different from getting
806: * the values from SDL's internal OpenGL subsystem, which only
807: * stores the values you request before initialization.
808: *
809: * Developers should track the values they pass into SDL_GL_SetAttribute
810: * themselves if they want to retrieve these values.
811: */
812: extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
813:
814: /*
815: * Swap the OpenGL buffers, if double-buffering is supported.
816: */
817: extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
818:
819: /*
820: * Internal functions that should not be called unless you have read
821: * and understood the source code for these functions.
822: */
823: extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
824: extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
825: extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
826:
827: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
828: /* These functions allow interaction with the window manager, if any. */
829: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
830:
831: /*
832: * Sets/Gets the title and icon text of the display window
833: */
834: extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
835: extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
836:
837: /*
838: * Sets the icon for the display window.
839: * This function must be called before the first call to SDL_SetVideoMode().
840: * It takes an icon surface, and a mask in MSB format.
841: * If 'mask' is NULL, the entire icon surface will be used as the icon.
842: */
843: extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
844:
845: /*
846: * This function iconifies the window, and returns 1 if it succeeded.
847: * If the function succeeds, it generates an SDL_APPACTIVE loss event.
848: * This function is a noop and returns 0 in non-windowed environments.
849: */
850: extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
851:
852: /*
853: * Toggle fullscreen mode without changing the contents of the screen.
854: * If the display surface does not require locking before accessing
855: * the pixel information, then the memory pointers will not change.
856: *
857: * If this function was able to toggle fullscreen mode (change from
858: * running in a window to fullscreen, or vice-versa), it will return 1.
859: * If it is not implemented, or fails, it returns 0.
860: *
861: * The next call to SDL_SetVideoMode() will set the mode fullscreen
862: * attribute based on the flags parameter - if SDL_FULLSCREEN is not
863: * set, then the display will be windowed by default where supported.
864: *
865: * This is currently only implemented in the X11 video driver.
866: */
867: extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
868:
869: /*
870: * This function allows you to set and query the input grab state of
871: * the application. It returns the new input grab state.
872: */
873: typedef enum {
874: SDL_GRAB_QUERY = -1,
875: SDL_GRAB_OFF = 0,
876: SDL_GRAB_ON = 1,
877: SDL_GRAB_FULLSCREEN /* Used internally */
878: } SDL_GrabMode;
879: /*
880: * Grabbing means that the mouse is confined to the application window,
881: * and nearly all keyboard input is passed directly to the application,
882: * and not interpreted by a window manager, if any.
883: */
884: extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
885:
886: /* Not in public API at the moment - do not use! */
887: extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
888: SDL_Surface *dst, SDL_Rect *dstrect);
889:
890: /* Ends C function definitions when using C++ */
891: #ifdef __cplusplus
892: }
893: #endif
894: #include "close_code.h"
895:
896: #endif /* _SDL_video_h */
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