|
|
1.1 root 1: /*
2: SDL - Simple DirectMedia Layer
1.1.1.2 ! root 3: Copyright (C) 1997-2006 Sam Lantinga
1.1 root 4:
5: This library is free software; you can redistribute it and/or
1.1.1.2 ! root 6: modify it under the terms of the GNU Lesser General Public
1.1 root 7: License as published by the Free Software Foundation; either
1.1.1.2 ! root 8: version 2.1 of the License, or (at your option) any later version.
1.1 root 9:
10: This library is distributed in the hope that it will be useful,
11: but WITHOUT ANY WARRANTY; without even the implied warranty of
12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
1.1.1.2 ! root 13: Lesser General Public License for more details.
1.1 root 14:
1.1.1.2 ! root 15: You should have received a copy of the GNU Lesser General Public
! 16: License along with this library; if not, write to the Free Software
! 17: Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
1.1 root 18:
19: Sam Lantinga
20: [email protected]
21: */
22:
23: /* Header file for access to the SDL raw framebuffer window */
24:
25: #ifndef _SDL_video_h
26: #define _SDL_video_h
27:
1.1.1.2 ! root 28: #include "SDL_stdinc.h"
! 29: #include "SDL_error.h"
1.1 root 30: #include "SDL_rwops.h"
31:
32: #include "begin_code.h"
33: /* Set up for C function definitions, even when using C++ */
34: #ifdef __cplusplus
35: extern "C" {
36: #endif
37:
38: /* Transparency definitions: These define alpha as the opacity of a surface */
39: #define SDL_ALPHA_OPAQUE 255
40: #define SDL_ALPHA_TRANSPARENT 0
41:
42: /* Useful data types */
43: typedef struct SDL_Rect {
44: Sint16 x, y;
45: Uint16 w, h;
46: } SDL_Rect;
47:
48: typedef struct SDL_Color {
49: Uint8 r;
50: Uint8 g;
51: Uint8 b;
52: Uint8 unused;
53: } SDL_Color;
54: #define SDL_Colour SDL_Color
55:
56: typedef struct SDL_Palette {
57: int ncolors;
58: SDL_Color *colors;
59: } SDL_Palette;
60:
61: /* Everything in the pixel format structure is read-only */
62: typedef struct SDL_PixelFormat {
63: SDL_Palette *palette;
64: Uint8 BitsPerPixel;
65: Uint8 BytesPerPixel;
66: Uint8 Rloss;
67: Uint8 Gloss;
68: Uint8 Bloss;
69: Uint8 Aloss;
70: Uint8 Rshift;
71: Uint8 Gshift;
72: Uint8 Bshift;
73: Uint8 Ashift;
74: Uint32 Rmask;
75: Uint32 Gmask;
76: Uint32 Bmask;
77: Uint32 Amask;
78:
79: /* RGB color key information */
80: Uint32 colorkey;
81: /* Alpha value information (per-surface alpha) */
82: Uint8 alpha;
83: } SDL_PixelFormat;
84:
85: /* This structure should be treated as read-only, except for 'pixels',
86: which, if not NULL, contains the raw pixel data for the surface.
87: */
88: typedef struct SDL_Surface {
89: Uint32 flags; /* Read-only */
90: SDL_PixelFormat *format; /* Read-only */
91: int w, h; /* Read-only */
92: Uint16 pitch; /* Read-only */
93: void *pixels; /* Read-write */
94: int offset; /* Private */
95:
96: /* Hardware-specific surface info */
97: struct private_hwdata *hwdata;
98:
99: /* clipping information */
100: SDL_Rect clip_rect; /* Read-only */
101: Uint32 unused1; /* for binary compatibility */
102:
103: /* Allow recursive locks */
104: Uint32 locked; /* Private */
105:
106: /* info for fast blit mapping to other surfaces */
107: struct SDL_BlitMap *map; /* Private */
108:
109: /* format version, bumped at every change to invalidate blit maps */
110: unsigned int format_version; /* Private */
111:
112: /* Reference count -- used when freeing surface */
113: int refcount; /* Read-mostly */
114: } SDL_Surface;
115:
116: /* These are the currently supported flags for the SDL_surface */
117: /* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
118: #define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
119: #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
120: #define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
121: /* Available for SDL_SetVideoMode() */
122: #define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
123: #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
124: #define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
125: #define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
126: #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
127: #define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
128: #define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
129: #define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
130: /* Used internally (read-only) */
131: #define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */
132: #define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
133: #define SDL_RLEACCELOK 0x00002000 /* Private flag */
134: #define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */
135: #define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */
136: #define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */
137:
138: /* Evaluates to true if the surface needs to be locked before access */
139: #define SDL_MUSTLOCK(surface) \
140: (surface->offset || \
141: ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
142:
143: /* typedef for private surface blitting functions */
144: typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
145: struct SDL_Surface *dst, SDL_Rect *dstrect);
146:
147:
148: /* Useful for determining the video hardware capabilities */
149: typedef struct SDL_VideoInfo {
150: Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
151: Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
152: Uint32 UnusedBits1 :6;
153: Uint32 UnusedBits2 :1;
154: Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
155: Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
156: Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
157: Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
158: Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
159: Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
160: Uint32 blit_fill :1; /* Flag: Accelerated color fill */
161: Uint32 UnusedBits3 :16;
162: Uint32 video_mem; /* The total amount of video memory (in K) */
163: SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
1.1.1.2 ! root 164: int current_w; /* Value: The current video mode width */
! 165: int current_h; /* Value: The current video mode height */
1.1 root 166: } SDL_VideoInfo;
167:
168:
169: /* The most common video overlay formats.
170: For an explanation of these pixel formats, see:
171: http://www.webartz.com/fourcc/indexyuv.htm
172:
173: For information on the relationship between color spaces, see:
174: http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
175: */
176: #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
177: #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
178: #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
179: #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
180: #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
181:
182: /* The YUV hardware video overlay */
183: typedef struct SDL_Overlay {
184: Uint32 format; /* Read-only */
185: int w, h; /* Read-only */
186: int planes; /* Read-only */
187: Uint16 *pitches; /* Read-only */
188: Uint8 **pixels; /* Read-write */
189:
190: /* Hardware-specific surface info */
191: struct private_yuvhwfuncs *hwfuncs;
192: struct private_yuvhwdata *hwdata;
193:
194: /* Special flags */
195: Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
196: Uint32 UnusedBits :31;
197: } SDL_Overlay;
198:
199:
200: /* Public enumeration for setting the OpenGL window attributes. */
201: typedef enum {
202: SDL_GL_RED_SIZE,
203: SDL_GL_GREEN_SIZE,
204: SDL_GL_BLUE_SIZE,
205: SDL_GL_ALPHA_SIZE,
206: SDL_GL_BUFFER_SIZE,
207: SDL_GL_DOUBLEBUFFER,
208: SDL_GL_DEPTH_SIZE,
209: SDL_GL_STENCIL_SIZE,
210: SDL_GL_ACCUM_RED_SIZE,
211: SDL_GL_ACCUM_GREEN_SIZE,
212: SDL_GL_ACCUM_BLUE_SIZE,
213: SDL_GL_ACCUM_ALPHA_SIZE,
214: SDL_GL_STEREO,
215: SDL_GL_MULTISAMPLEBUFFERS,
1.1.1.2 ! root 216: SDL_GL_MULTISAMPLESAMPLES,
! 217: SDL_GL_ACCELERATED_VISUAL,
! 218: SDL_GL_SWAP_CONTROL
1.1 root 219: } SDL_GLattr;
220:
221: /* flags for SDL_SetPalette() */
222: #define SDL_LOGPAL 0x01
223: #define SDL_PHYSPAL 0x02
224:
225: /* Function prototypes */
226:
227: /* These functions are used internally, and should not be used unless you
228: * have a specific need to specify the video driver you want to use.
229: * You should normally use SDL_Init() or SDL_InitSubSystem().
230: *
231: * SDL_VideoInit() initializes the video subsystem -- sets up a connection
232: * to the window manager, etc, and determines the current video mode and
233: * pixel format, but does not initialize a window or graphics mode.
234: * Note that event handling is activated by this routine.
235: *
236: * If you use both sound and video in your application, you need to call
237: * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
238: * you won't be able to set full-screen display modes.
239: */
240: extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
241: extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
242:
243: /* This function fills the given character buffer with the name of the
244: * video driver, and returns a pointer to it if the video driver has
245: * been initialized. It returns NULL if no driver has been initialized.
246: */
247: extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
248:
249: /*
250: * This function returns a pointer to the current display surface.
251: * If SDL is doing format conversion on the display surface, this
252: * function returns the publicly visible surface, not the real video
253: * surface.
254: */
255: extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
256:
257: /*
258: * This function returns a read-only pointer to information about the
259: * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
260: * member of the returned structure will contain the pixel format of the
261: * "best" video mode.
262: */
263: extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
264:
265: /*
266: * Check to see if a particular video mode is supported.
267: * It returns 0 if the requested mode is not supported under any bit depth,
268: * or returns the bits-per-pixel of the closest available mode with the
269: * given width and height. If this bits-per-pixel is different from the
270: * one used when setting the video mode, SDL_SetVideoMode() will succeed,
271: * but will emulate the requested bits-per-pixel with a shadow surface.
272: *
273: * The arguments to SDL_VideoModeOK() are the same ones you would pass to
274: * SDL_SetVideoMode()
275: */
276: extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
277:
278: /*
279: * Return a pointer to an array of available screen dimensions for the
280: * given format and video flags, sorted largest to smallest. Returns
281: * NULL if there are no dimensions available for a particular format,
282: * or (SDL_Rect **)-1 if any dimension is okay for the given format.
283: *
284: * If 'format' is NULL, the mode list will be for the format given
285: * by SDL_GetVideoInfo()->vfmt
286: */
287: extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
288:
289: /*
290: * Set up a video mode with the specified width, height and bits-per-pixel.
291: *
292: * If 'bpp' is 0, it is treated as the current display bits per pixel.
293: *
294: * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
295: * requested bits-per-pixel, but will return whatever video pixel format is
296: * available. The default is to emulate the requested pixel format if it
297: * is not natively available.
298: *
299: * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
300: * video memory, if possible, and you may have to call SDL_LockSurface()
301: * in order to access the raw framebuffer. Otherwise, the video surface
302: * will be created in system memory.
303: *
304: * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
305: * updates asynchronously, but you must always lock before accessing pixels.
306: * SDL will wait for updates to complete before returning from the lock.
307: *
308: * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
309: * that the colors set by SDL_SetColors() will be the colors you get.
310: * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
311: * of the colors exactly the way they are requested, and you should look
312: * at the video surface structure to determine the actual palette.
313: * If SDL cannot guarantee that the colors you request can be set,
314: * i.e. if the colormap is shared, then the video surface may be created
315: * under emulation in system memory, overriding the SDL_HWSURFACE flag.
316: *
317: * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
318: * a fullscreen video mode. The default is to create a windowed mode
319: * if the current graphics system has a window manager.
320: * If the SDL library is able to set a fullscreen video mode, this flag
321: * will be set in the surface that is returned.
322: *
323: * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
324: * two surfaces in video memory and swap between them when you call
325: * SDL_Flip(). This is usually slower than the normal single-buffering
326: * scheme, but prevents "tearing" artifacts caused by modifying video
327: * memory while the monitor is refreshing. It should only be used by
328: * applications that redraw the entire screen on every update.
329: *
330: * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
331: * window manager, if any, to resize the window at runtime. When this
332: * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
333: * and you must respond to the event by re-calling SDL_SetVideoMode()
334: * with the requested size (or another size that suits the application).
335: *
336: * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
337: * without any title bar or frame decoration. Fullscreen video modes have
338: * this flag set automatically.
339: *
340: * This function returns the video framebuffer surface, or NULL if it fails.
341: *
342: * If you rely on functionality provided by certain video flags, check the
343: * flags of the returned surface to make sure that functionality is available.
344: * SDL will fall back to reduced functionality if the exact flags you wanted
345: * are not available.
346: */
347: extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
348: (int width, int height, int bpp, Uint32 flags);
349:
350: /*
351: * Makes sure the given list of rectangles is updated on the given screen.
352: * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
353: * screen.
354: * These functions should not be called while 'screen' is locked.
355: */
356: extern DECLSPEC void SDLCALL SDL_UpdateRects
357: (SDL_Surface *screen, int numrects, SDL_Rect *rects);
358: extern DECLSPEC void SDLCALL SDL_UpdateRect
359: (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
360:
361: /*
362: * On hardware that supports double-buffering, this function sets up a flip
363: * and returns. The hardware will wait for vertical retrace, and then swap
364: * video buffers before the next video surface blit or lock will return.
365: * On hardware that doesn not support double-buffering, this is equivalent
366: * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
367: * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
368: * setting the video mode for this function to perform hardware flipping.
369: * This function returns 0 if successful, or -1 if there was an error.
370: */
371: extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
372:
373: /*
374: * Set the gamma correction for each of the color channels.
375: * The gamma values range (approximately) between 0.1 and 10.0
376: *
377: * If this function isn't supported directly by the hardware, it will
378: * be emulated using gamma ramps, if available. If successful, this
379: * function returns 0, otherwise it returns -1.
380: */
381: extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
382:
383: /*
384: * Set the gamma translation table for the red, green, and blue channels
385: * of the video hardware. Each table is an array of 256 16-bit quantities,
386: * representing a mapping between the input and output for that channel.
387: * The input is the index into the array, and the output is the 16-bit
388: * gamma value at that index, scaled to the output color precision.
389: *
390: * You may pass NULL for any of the channels to leave it unchanged.
391: * If the call succeeds, it will return 0. If the display driver or
392: * hardware does not support gamma translation, or otherwise fails,
393: * this function will return -1.
394: */
395: extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
396:
397: /*
398: * Retrieve the current values of the gamma translation tables.
399: *
400: * You must pass in valid pointers to arrays of 256 16-bit quantities.
401: * Any of the pointers may be NULL to ignore that channel.
402: * If the call succeeds, it will return 0. If the display driver or
403: * hardware does not support gamma translation, or otherwise fails,
404: * this function will return -1.
405: */
406: extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
407:
408: /*
409: * Sets a portion of the colormap for the given 8-bit surface. If 'surface'
410: * is not a palettized surface, this function does nothing, returning 0.
411: * If all of the colors were set as passed to SDL_SetColors(), it will
412: * return 1. If not all the color entries were set exactly as given,
413: * it will return 0, and you should look at the surface palette to
414: * determine the actual color palette.
415: *
416: * When 'surface' is the surface associated with the current display, the
417: * display colormap will be updated with the requested colors. If
418: * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
419: * will always return 1, and the palette is guaranteed to be set the way
420: * you desire, even if the window colormap has to be warped or run under
421: * emulation.
422: */
423: extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
424: SDL_Color *colors, int firstcolor, int ncolors);
425:
426: /*
427: * Sets a portion of the colormap for a given 8-bit surface.
428: * 'flags' is one or both of:
429: * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
430: * to/from the surface,
431: * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
432: * the screen
433: * Only screens have physical palettes. Separate change of physical/logical
434: * palettes is only possible if the screen has SDL_HWPALETTE set.
435: *
436: * The return value is 1 if all colours could be set as requested, and 0
437: * otherwise.
438: *
439: * SDL_SetColors() is equivalent to calling this function with
440: * flags = (SDL_LOGPAL|SDL_PHYSPAL).
441: */
442: extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
443: SDL_Color *colors, int firstcolor,
444: int ncolors);
445:
446: /*
447: * Maps an RGB triple to an opaque pixel value for a given pixel format
448: */
449: extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
1.1.1.2 ! root 450: (const SDL_PixelFormat * const format,
! 451: const Uint8 r, const Uint8 g, const Uint8 b);
1.1 root 452:
453: /*
454: * Maps an RGBA quadruple to a pixel value for a given pixel format
455: */
1.1.1.2 ! root 456: extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
! 457: (const SDL_PixelFormat * const format,
! 458: const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
1.1 root 459:
460: /*
461: * Maps a pixel value into the RGB components for a given pixel format
462: */
463: extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
464: Uint8 *r, Uint8 *g, Uint8 *b);
465:
466: /*
467: * Maps a pixel value into the RGBA components for a given pixel format
468: */
469: extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
470: Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
471:
472: /*
473: * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
474: * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
475: * If the depth is greater than 8 bits, the pixel format is set using the
476: * flags '[RGB]mask'.
477: * If the function runs out of memory, it will return NULL.
478: *
479: * The 'flags' tell what kind of surface to create.
480: * SDL_SWSURFACE means that the surface should be created in system memory.
481: * SDL_HWSURFACE means that the surface should be created in video memory,
482: * with the same format as the display surface. This is useful for surfaces
483: * that will not change much, to take advantage of hardware acceleration
484: * when being blitted to the display surface.
485: * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
486: * this surface, but you must always lock it before accessing the pixels.
487: * SDL will wait for current blits to finish before returning from the lock.
488: * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
489: * If the hardware supports acceleration of colorkey blits between
490: * two surfaces in video memory, SDL will try to place the surface in
491: * video memory. If this isn't possible or if there is no hardware
492: * acceleration available, the surface will be placed in system memory.
493: * SDL_SRCALPHA means that the surface will be used for alpha blits and
494: * if the hardware supports hardware acceleration of alpha blits between
495: * two surfaces in video memory, to place the surface in video memory
496: * if possible, otherwise it will be placed in system memory.
497: * If the surface is created in video memory, blits will be _much_ faster,
498: * but the surface format must be identical to the video surface format,
499: * and the only way to access the pixels member of the surface is to use
500: * the SDL_LockSurface() and SDL_UnlockSurface() calls.
501: * If the requested surface actually resides in video memory, SDL_HWSURFACE
502: * will be set in the flags member of the returned surface. If for some
503: * reason the surface could not be placed in video memory, it will not have
504: * the SDL_HWSURFACE flag set, and will be created in system memory instead.
505: */
506: #define SDL_AllocSurface SDL_CreateRGBSurface
507: extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
508: (Uint32 flags, int width, int height, int depth,
509: Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
510: extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
511: int width, int height, int depth, int pitch,
512: Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
513: extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
514:
515: /*
516: * SDL_LockSurface() sets up a surface for directly accessing the pixels.
517: * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
518: * to and read from 'surface->pixels', using the pixel format stored in
519: * 'surface->format'. Once you are done accessing the surface, you should
520: * use SDL_UnlockSurface() to release it.
521: *
522: * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
523: * to 0, then you can read and write to the surface at any time, and the
524: * pixel format of the surface will not change. In particular, if the
525: * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
526: * will not need to lock the display surface before accessing it.
527: *
528: * No operating system or library calls should be made between lock/unlock
529: * pairs, as critical system locks may be held during this time.
530: *
531: * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
532: */
533: extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
534: extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
535:
536: /*
537: * Load a surface from a seekable SDL data source (memory or file.)
538: * If 'freesrc' is non-zero, the source will be closed after being read.
539: * Returns the new surface, or NULL if there was an error.
540: * The new surface should be freed with SDL_FreeSurface().
541: */
542: extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
543:
544: /* Convenience macro -- load a surface from a file */
545: #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
546:
547: /*
548: * Save a surface to a seekable SDL data source (memory or file.)
549: * If 'freedst' is non-zero, the source will be closed after being written.
550: * Returns 0 if successful or -1 if there was an error.
551: */
552: extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
553: (SDL_Surface *surface, SDL_RWops *dst, int freedst);
554:
555: /* Convenience macro -- save a surface to a file */
556: #define SDL_SaveBMP(surface, file) \
557: SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
558:
559: /*
560: * Sets the color key (transparent pixel) in a blittable surface.
561: * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
562: * 'key' will be the transparent pixel in the source image of a blit.
563: * SDL_RLEACCEL requests RLE acceleration for the surface if present,
564: * and removes RLE acceleration if absent.
565: * If 'flag' is 0, this function clears any current color key.
566: * This function returns 0, or -1 if there was an error.
567: */
568: extern DECLSPEC int SDLCALL SDL_SetColorKey
569: (SDL_Surface *surface, Uint32 flag, Uint32 key);
570:
571: /*
572: * This function sets the alpha value for the entire surface, as opposed to
573: * using the alpha component of each pixel. This value measures the range
574: * of transparency of the surface, 0 being completely transparent to 255
575: * being completely opaque. An 'alpha' value of 255 causes blits to be
576: * opaque, the source pixels copied to the destination (the default). Note
577: * that per-surface alpha can be combined with colorkey transparency.
578: *
579: * If 'flag' is 0, alpha blending is disabled for the surface.
580: * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
581: * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
582: * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
583: *
584: * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
585: */
586: extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
587:
588: /*
589: * Sets the clipping rectangle for the destination surface in a blit.
590: *
591: * If the clip rectangle is NULL, clipping will be disabled.
592: * If the clip rectangle doesn't intersect the surface, the function will
593: * return SDL_FALSE and blits will be completely clipped. Otherwise the
594: * function returns SDL_TRUE and blits to the surface will be clipped to
595: * the intersection of the surface area and the clipping rectangle.
596: *
597: * Note that blits are automatically clipped to the edges of the source
598: * and destination surfaces.
599: */
600: extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
601:
602: /*
603: * Gets the clipping rectangle for the destination surface in a blit.
604: * 'rect' must be a pointer to a valid rectangle which will be filled
605: * with the correct values.
606: */
607: extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
608:
609: /*
610: * Creates a new surface of the specified format, and then copies and maps
611: * the given surface to it so the blit of the converted surface will be as
612: * fast as possible. If this function fails, it returns NULL.
613: *
614: * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
615: * semantics. You can also pass SDL_RLEACCEL in the flags parameter and
616: * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
617: * surface.
618: *
619: * This function is used internally by SDL_DisplayFormat().
620: */
621: extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
622: (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
623:
624: /*
625: * This performs a fast blit from the source surface to the destination
626: * surface. It assumes that the source and destination rectangles are
627: * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
628: * surface (src or dst) is copied. The final blit rectangles are saved
629: * in 'srcrect' and 'dstrect' after all clipping is performed.
630: * If the blit is successful, it returns 0, otherwise it returns -1.
631: *
632: * The blit function should not be called on a locked surface.
633: *
634: * The blit semantics for surfaces with and without alpha and colorkey
635: * are defined as follows:
636: *
637: * RGBA->RGB:
638: * SDL_SRCALPHA set:
639: * alpha-blend (using alpha-channel).
640: * SDL_SRCCOLORKEY ignored.
641: * SDL_SRCALPHA not set:
642: * copy RGB.
643: * if SDL_SRCCOLORKEY set, only copy the pixels matching the
644: * RGB values of the source colour key, ignoring alpha in the
645: * comparison.
646: *
647: * RGB->RGBA:
648: * SDL_SRCALPHA set:
649: * alpha-blend (using the source per-surface alpha value);
650: * set destination alpha to opaque.
651: * SDL_SRCALPHA not set:
652: * copy RGB, set destination alpha to source per-surface alpha value.
653: * both:
654: * if SDL_SRCCOLORKEY set, only copy the pixels matching the
655: * source colour key.
656: *
657: * RGBA->RGBA:
658: * SDL_SRCALPHA set:
659: * alpha-blend (using the source alpha channel) the RGB values;
660: * leave destination alpha untouched. [Note: is this correct?]
661: * SDL_SRCCOLORKEY ignored.
662: * SDL_SRCALPHA not set:
663: * copy all of RGBA to the destination.
664: * if SDL_SRCCOLORKEY set, only copy the pixels matching the
665: * RGB values of the source colour key, ignoring alpha in the
666: * comparison.
667: *
668: * RGB->RGB:
669: * SDL_SRCALPHA set:
670: * alpha-blend (using the source per-surface alpha value).
671: * SDL_SRCALPHA not set:
672: * copy RGB.
673: * both:
674: * if SDL_SRCCOLORKEY set, only copy the pixels matching the
675: * source colour key.
676: *
677: * If either of the surfaces were in video memory, and the blit returns -2,
678: * the video memory was lost, so it should be reloaded with artwork and
679: * re-blitted:
680: while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
681: while ( SDL_LockSurface(image) < 0 )
682: Sleep(10);
683: -- Write image pixels to image->pixels --
684: SDL_UnlockSurface(image);
685: }
686: * This happens under DirectX 5.0 when the system switches away from your
687: * fullscreen application. The lock will also fail until you have access
688: * to the video memory again.
689: */
690: /* You should call SDL_BlitSurface() unless you know exactly how SDL
691: blitting works internally and how to use the other blit functions.
692: */
693: #define SDL_BlitSurface SDL_UpperBlit
694:
695: /* This is the public blit function, SDL_BlitSurface(), and it performs
696: rectangle validation and clipping before passing it to SDL_LowerBlit()
697: */
698: extern DECLSPEC int SDLCALL SDL_UpperBlit
699: (SDL_Surface *src, SDL_Rect *srcrect,
700: SDL_Surface *dst, SDL_Rect *dstrect);
701: /* This is a semi-private blit function and it performs low-level surface
702: blitting only.
703: */
704: extern DECLSPEC int SDLCALL SDL_LowerBlit
705: (SDL_Surface *src, SDL_Rect *srcrect,
706: SDL_Surface *dst, SDL_Rect *dstrect);
707:
708: /*
709: * This function performs a fast fill of the given rectangle with 'color'
710: * The given rectangle is clipped to the destination surface clip area
711: * and the final fill rectangle is saved in the passed in pointer.
712: * If 'dstrect' is NULL, the whole surface will be filled with 'color'
713: * The color should be a pixel of the format used by the surface, and
714: * can be generated by the SDL_MapRGB() function.
715: * This function returns 0 on success, or -1 on error.
716: */
717: extern DECLSPEC int SDLCALL SDL_FillRect
718: (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
719:
720: /*
721: * This function takes a surface and copies it to a new surface of the
722: * pixel format and colors of the video framebuffer, suitable for fast
723: * blitting onto the display surface. It calls SDL_ConvertSurface()
724: *
725: * If you want to take advantage of hardware colorkey or alpha blit
726: * acceleration, you should set the colorkey and alpha value before
727: * calling this function.
728: *
729: * If the conversion fails or runs out of memory, it returns NULL
730: */
731: extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
732:
733: /*
734: * This function takes a surface and copies it to a new surface of the
735: * pixel format and colors of the video framebuffer (if possible),
736: * suitable for fast alpha blitting onto the display surface.
737: * The new surface will always have an alpha channel.
738: *
739: * If you want to take advantage of hardware colorkey or alpha blit
740: * acceleration, you should set the colorkey and alpha value before
741: * calling this function.
742: *
743: * If the conversion fails or runs out of memory, it returns NULL
744: */
745: extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
746:
747:
748: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
749: /* YUV video surface overlay functions */
750: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
751:
752: /* This function creates a video output overlay
753: Calling the returned surface an overlay is something of a misnomer because
754: the contents of the display surface underneath the area where the overlay
755: is shown is undefined - it may be overwritten with the converted YUV data.
756: */
757: extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
758: Uint32 format, SDL_Surface *display);
759:
760: /* Lock an overlay for direct access, and unlock it when you are done */
761: extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
762: extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
763:
764: /* Blit a video overlay to the display surface.
765: The contents of the video surface underneath the blit destination are
766: not defined.
767: The width and height of the destination rectangle may be different from
768: that of the overlay, but currently only 2x scaling is supported.
769: */
770: extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
771:
772: /* Free a video overlay */
773: extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
774:
775:
776: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
777: /* OpenGL support functions. */
778: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
779:
780: /*
1.1.1.2 ! root 781: * Dynamically load an OpenGL library, or the default one if path is NULL
1.1 root 782: *
783: * If you do this, you need to retrieve all of the GL functions used in
784: * your program from the dynamic library using SDL_GL_GetProcAddress().
785: */
786: extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
787:
788: /*
1.1.1.2 ! root 789: * Get the address of a GL function
1.1 root 790: */
791: extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
792:
793: /*
794: * Set an attribute of the OpenGL subsystem before intialization.
795: */
796: extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
797:
798: /*
799: * Get an attribute of the OpenGL subsystem from the windowing
800: * interface, such as glX. This is of course different from getting
801: * the values from SDL's internal OpenGL subsystem, which only
802: * stores the values you request before initialization.
803: *
804: * Developers should track the values they pass into SDL_GL_SetAttribute
805: * themselves if they want to retrieve these values.
806: */
807: extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
808:
809: /*
810: * Swap the OpenGL buffers, if double-buffering is supported.
811: */
812: extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
813:
814: /*
815: * Internal functions that should not be called unless you have read
816: * and understood the source code for these functions.
817: */
818: extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
819: extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
820: extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
821:
822: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
823: /* These functions allow interaction with the window manager, if any. */
824: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
825:
826: /*
1.1.1.2 ! root 827: * Sets/Gets the title and icon text of the display window (UTF-8 encoded)
1.1 root 828: */
829: extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
830: extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
831:
832: /*
833: * Sets the icon for the display window.
834: * This function must be called before the first call to SDL_SetVideoMode().
835: * It takes an icon surface, and a mask in MSB format.
836: * If 'mask' is NULL, the entire icon surface will be used as the icon.
837: */
838: extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
839:
840: /*
841: * This function iconifies the window, and returns 1 if it succeeded.
842: * If the function succeeds, it generates an SDL_APPACTIVE loss event.
843: * This function is a noop and returns 0 in non-windowed environments.
844: */
845: extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
846:
847: /*
848: * Toggle fullscreen mode without changing the contents of the screen.
849: * If the display surface does not require locking before accessing
850: * the pixel information, then the memory pointers will not change.
851: *
852: * If this function was able to toggle fullscreen mode (change from
853: * running in a window to fullscreen, or vice-versa), it will return 1.
854: * If it is not implemented, or fails, it returns 0.
855: *
856: * The next call to SDL_SetVideoMode() will set the mode fullscreen
857: * attribute based on the flags parameter - if SDL_FULLSCREEN is not
858: * set, then the display will be windowed by default where supported.
859: *
860: * This is currently only implemented in the X11 video driver.
861: */
862: extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
863:
864: /*
865: * This function allows you to set and query the input grab state of
866: * the application. It returns the new input grab state.
867: */
868: typedef enum {
869: SDL_GRAB_QUERY = -1,
870: SDL_GRAB_OFF = 0,
871: SDL_GRAB_ON = 1,
872: SDL_GRAB_FULLSCREEN /* Used internally */
873: } SDL_GrabMode;
874: /*
875: * Grabbing means that the mouse is confined to the application window,
876: * and nearly all keyboard input is passed directly to the application,
877: * and not interpreted by a window manager, if any.
878: */
879: extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
880:
881: /* Not in public API at the moment - do not use! */
882: extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
883: SDL_Surface *dst, SDL_Rect *dstrect);
884:
885: /* Ends C function definitions when using C++ */
886: #ifdef __cplusplus
887: }
888: #endif
889: #include "close_code.h"
890:
891: #endif /* _SDL_video_h */
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.