Annotation of sbbs/include/sdl/sdl_video.h, revision 1.1.1.2

1.1       root        1: /*
                      2:     SDL - Simple DirectMedia Layer
1.1.1.2 ! root        3:     Copyright (C) 1997-2006 Sam Lantinga
1.1       root        4: 
                      5:     This library is free software; you can redistribute it and/or
1.1.1.2 ! root        6:     modify it under the terms of the GNU Lesser General Public
1.1       root        7:     License as published by the Free Software Foundation; either
1.1.1.2 ! root        8:     version 2.1 of the License, or (at your option) any later version.
1.1       root        9: 
                     10:     This library is distributed in the hope that it will be useful,
                     11:     but WITHOUT ANY WARRANTY; without even the implied warranty of
                     12:     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
1.1.1.2 ! root       13:     Lesser General Public License for more details.
1.1       root       14: 
1.1.1.2 ! root       15:     You should have received a copy of the GNU Lesser General Public
        !            16:     License along with this library; if not, write to the Free Software
        !            17:     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
1.1       root       18: 
                     19:     Sam Lantinga
                     20:     [email protected]
                     21: */
                     22: 
                     23: /* Header file for access to the SDL raw framebuffer window */
                     24: 
                     25: #ifndef _SDL_video_h
                     26: #define _SDL_video_h
                     27: 
1.1.1.2 ! root       28: #include "SDL_stdinc.h"
        !            29: #include "SDL_error.h"
1.1       root       30: #include "SDL_rwops.h"
                     31: 
                     32: #include "begin_code.h"
                     33: /* Set up for C function definitions, even when using C++ */
                     34: #ifdef __cplusplus
                     35: extern "C" {
                     36: #endif
                     37: 
                     38: /* Transparency definitions: These define alpha as the opacity of a surface */
                     39: #define SDL_ALPHA_OPAQUE 255
                     40: #define SDL_ALPHA_TRANSPARENT 0
                     41: 
                     42: /* Useful data types */
                     43: typedef struct SDL_Rect {
                     44:        Sint16 x, y;
                     45:        Uint16 w, h;
                     46: } SDL_Rect;
                     47: 
                     48: typedef struct SDL_Color {
                     49:        Uint8 r;
                     50:        Uint8 g;
                     51:        Uint8 b;
                     52:        Uint8 unused;
                     53: } SDL_Color;
                     54: #define SDL_Colour SDL_Color
                     55: 
                     56: typedef struct SDL_Palette {
                     57:        int       ncolors;
                     58:        SDL_Color *colors;
                     59: } SDL_Palette;
                     60: 
                     61: /* Everything in the pixel format structure is read-only */
                     62: typedef struct SDL_PixelFormat {
                     63:        SDL_Palette *palette;
                     64:        Uint8  BitsPerPixel;
                     65:        Uint8  BytesPerPixel;
                     66:        Uint8  Rloss;
                     67:        Uint8  Gloss;
                     68:        Uint8  Bloss;
                     69:        Uint8  Aloss;
                     70:        Uint8  Rshift;
                     71:        Uint8  Gshift;
                     72:        Uint8  Bshift;
                     73:        Uint8  Ashift;
                     74:        Uint32 Rmask;
                     75:        Uint32 Gmask;
                     76:        Uint32 Bmask;
                     77:        Uint32 Amask;
                     78: 
                     79:        /* RGB color key information */
                     80:        Uint32 colorkey;
                     81:        /* Alpha value information (per-surface alpha) */
                     82:        Uint8  alpha;
                     83: } SDL_PixelFormat;
                     84: 
                     85: /* This structure should be treated as read-only, except for 'pixels',
                     86:    which, if not NULL, contains the raw pixel data for the surface.
                     87: */
                     88: typedef struct SDL_Surface {
                     89:        Uint32 flags;                           /* Read-only */
                     90:        SDL_PixelFormat *format;                /* Read-only */
                     91:        int w, h;                               /* Read-only */
                     92:        Uint16 pitch;                           /* Read-only */
                     93:        void *pixels;                           /* Read-write */
                     94:        int offset;                             /* Private */
                     95: 
                     96:        /* Hardware-specific surface info */
                     97:        struct private_hwdata *hwdata;
                     98: 
                     99:        /* clipping information */
                    100:        SDL_Rect clip_rect;                     /* Read-only */
                    101:        Uint32 unused1;                         /* for binary compatibility */
                    102: 
                    103:        /* Allow recursive locks */
                    104:        Uint32 locked;                          /* Private */
                    105: 
                    106:        /* info for fast blit mapping to other surfaces */
                    107:        struct SDL_BlitMap *map;                /* Private */
                    108: 
                    109:        /* format version, bumped at every change to invalidate blit maps */
                    110:        unsigned int format_version;            /* Private */
                    111: 
                    112:        /* Reference count -- used when freeing surface */
                    113:        int refcount;                           /* Read-mostly */
                    114: } SDL_Surface;
                    115: 
                    116: /* These are the currently supported flags for the SDL_surface */
                    117: /* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
                    118: #define SDL_SWSURFACE  0x00000000      /* Surface is in system memory */
                    119: #define SDL_HWSURFACE  0x00000001      /* Surface is in video memory */
                    120: #define SDL_ASYNCBLIT  0x00000004      /* Use asynchronous blits if possible */
                    121: /* Available for SDL_SetVideoMode() */
                    122: #define SDL_ANYFORMAT  0x10000000      /* Allow any video depth/pixel-format */
                    123: #define SDL_HWPALETTE  0x20000000      /* Surface has exclusive palette */
                    124: #define SDL_DOUBLEBUF  0x40000000      /* Set up double-buffered video mode */
                    125: #define SDL_FULLSCREEN 0x80000000      /* Surface is a full screen display */
                    126: #define SDL_OPENGL      0x00000002      /* Create an OpenGL rendering context */
                    127: #define SDL_OPENGLBLIT 0x0000000A      /* Create an OpenGL rendering context and use it for blitting */
                    128: #define SDL_RESIZABLE  0x00000010      /* This video mode may be resized */
                    129: #define SDL_NOFRAME    0x00000020      /* No window caption or edge frame */
                    130: /* Used internally (read-only) */
                    131: #define SDL_HWACCEL    0x00000100      /* Blit uses hardware acceleration */
                    132: #define SDL_SRCCOLORKEY        0x00001000      /* Blit uses a source color key */
                    133: #define SDL_RLEACCELOK 0x00002000      /* Private flag */
                    134: #define SDL_RLEACCEL   0x00004000      /* Surface is RLE encoded */
                    135: #define SDL_SRCALPHA   0x00010000      /* Blit uses source alpha blending */
                    136: #define SDL_PREALLOC   0x01000000      /* Surface uses preallocated memory */
                    137: 
                    138: /* Evaluates to true if the surface needs to be locked before access */
                    139: #define SDL_MUSTLOCK(surface)  \
                    140:   (surface->offset ||          \
                    141:   ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
                    142: 
                    143: /* typedef for private surface blitting functions */
                    144: typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
                    145:                        struct SDL_Surface *dst, SDL_Rect *dstrect);
                    146: 
                    147: 
                    148: /* Useful for determining the video hardware capabilities */
                    149: typedef struct SDL_VideoInfo {
                    150:        Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
                    151:        Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
                    152:        Uint32 UnusedBits1  :6;
                    153:        Uint32 UnusedBits2  :1;
                    154:        Uint32 blit_hw      :1; /* Flag: Accelerated blits HW --> HW */
                    155:        Uint32 blit_hw_CC   :1; /* Flag: Accelerated blits with Colorkey */
                    156:        Uint32 blit_hw_A    :1; /* Flag: Accelerated blits with Alpha */
                    157:        Uint32 blit_sw      :1; /* Flag: Accelerated blits SW --> HW */
                    158:        Uint32 blit_sw_CC   :1; /* Flag: Accelerated blits with Colorkey */
                    159:        Uint32 blit_sw_A    :1; /* Flag: Accelerated blits with Alpha */
                    160:        Uint32 blit_fill    :1; /* Flag: Accelerated color fill */
                    161:        Uint32 UnusedBits3  :16;
                    162:        Uint32 video_mem;       /* The total amount of video memory (in K) */
                    163:        SDL_PixelFormat *vfmt;  /* Value: The format of the video surface */
1.1.1.2 ! root      164:        int    current_w;       /* Value: The current video mode width */
        !           165:        int    current_h;       /* Value: The current video mode height */
1.1       root      166: } SDL_VideoInfo;
                    167: 
                    168: 
                    169: /* The most common video overlay formats.
                    170:    For an explanation of these pixel formats, see:
                    171:        http://www.webartz.com/fourcc/indexyuv.htm
                    172: 
                    173:    For information on the relationship between color spaces, see:
                    174:    http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
                    175:  */
                    176: #define SDL_YV12_OVERLAY  0x32315659   /* Planar mode: Y + V + U  (3 planes) */
                    177: #define SDL_IYUV_OVERLAY  0x56555949   /* Planar mode: Y + U + V  (3 planes) */
                    178: #define SDL_YUY2_OVERLAY  0x32595559   /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
                    179: #define SDL_UYVY_OVERLAY  0x59565955   /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
                    180: #define SDL_YVYU_OVERLAY  0x55595659   /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
                    181: 
                    182: /* The YUV hardware video overlay */
                    183: typedef struct SDL_Overlay {
                    184:        Uint32 format;                          /* Read-only */
                    185:        int w, h;                               /* Read-only */
                    186:        int planes;                             /* Read-only */
                    187:        Uint16 *pitches;                        /* Read-only */
                    188:        Uint8 **pixels;                         /* Read-write */
                    189: 
                    190:        /* Hardware-specific surface info */
                    191:        struct private_yuvhwfuncs *hwfuncs;
                    192:        struct private_yuvhwdata *hwdata;
                    193: 
                    194:        /* Special flags */
                    195:        Uint32 hw_overlay :1;   /* Flag: This overlay hardware accelerated? */
                    196:        Uint32 UnusedBits :31;
                    197: } SDL_Overlay;
                    198: 
                    199: 
                    200: /* Public enumeration for setting the OpenGL window attributes. */
                    201: typedef enum {
                    202:     SDL_GL_RED_SIZE,
                    203:     SDL_GL_GREEN_SIZE,
                    204:     SDL_GL_BLUE_SIZE,
                    205:     SDL_GL_ALPHA_SIZE,
                    206:     SDL_GL_BUFFER_SIZE,
                    207:     SDL_GL_DOUBLEBUFFER,
                    208:     SDL_GL_DEPTH_SIZE,
                    209:     SDL_GL_STENCIL_SIZE,
                    210:     SDL_GL_ACCUM_RED_SIZE,
                    211:     SDL_GL_ACCUM_GREEN_SIZE,
                    212:     SDL_GL_ACCUM_BLUE_SIZE,
                    213:     SDL_GL_ACCUM_ALPHA_SIZE,
                    214:     SDL_GL_STEREO,
                    215:     SDL_GL_MULTISAMPLEBUFFERS,
1.1.1.2 ! root      216:     SDL_GL_MULTISAMPLESAMPLES,
        !           217:     SDL_GL_ACCELERATED_VISUAL,
        !           218:     SDL_GL_SWAP_CONTROL
1.1       root      219: } SDL_GLattr;
                    220: 
                    221: /* flags for SDL_SetPalette() */
                    222: #define SDL_LOGPAL 0x01
                    223: #define SDL_PHYSPAL 0x02
                    224: 
                    225: /* Function prototypes */
                    226: 
                    227: /* These functions are used internally, and should not be used unless you
                    228:  * have a specific need to specify the video driver you want to use.
                    229:  * You should normally use SDL_Init() or SDL_InitSubSystem().
                    230:  *
                    231:  * SDL_VideoInit() initializes the video subsystem -- sets up a connection
                    232:  * to the window manager, etc, and determines the current video mode and
                    233:  * pixel format, but does not initialize a window or graphics mode.
                    234:  * Note that event handling is activated by this routine.
                    235:  *
                    236:  * If you use both sound and video in your application, you need to call
                    237:  * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
                    238:  * you won't be able to set full-screen display modes.
                    239:  */
                    240: extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
                    241: extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
                    242: 
                    243: /* This function fills the given character buffer with the name of the
                    244:  * video driver, and returns a pointer to it if the video driver has
                    245:  * been initialized.  It returns NULL if no driver has been initialized.
                    246:  */
                    247: extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
                    248: 
                    249: /*
                    250:  * This function returns a pointer to the current display surface.
                    251:  * If SDL is doing format conversion on the display surface, this
                    252:  * function returns the publicly visible surface, not the real video
                    253:  * surface.
                    254:  */
                    255: extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
                    256: 
                    257: /*
                    258:  * This function returns a read-only pointer to information about the
                    259:  * video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
                    260:  * member of the returned structure will contain the pixel format of the
                    261:  * "best" video mode.
                    262:  */
                    263: extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
                    264: 
                    265: /* 
                    266:  * Check to see if a particular video mode is supported.
                    267:  * It returns 0 if the requested mode is not supported under any bit depth,
                    268:  * or returns the bits-per-pixel of the closest available mode with the
                    269:  * given width and height.  If this bits-per-pixel is different from the
                    270:  * one used when setting the video mode, SDL_SetVideoMode() will succeed,
                    271:  * but will emulate the requested bits-per-pixel with a shadow surface.
                    272:  *
                    273:  * The arguments to SDL_VideoModeOK() are the same ones you would pass to
                    274:  * SDL_SetVideoMode()
                    275:  */
                    276: extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
                    277: 
                    278: /*
                    279:  * Return a pointer to an array of available screen dimensions for the
                    280:  * given format and video flags, sorted largest to smallest.  Returns 
                    281:  * NULL if there are no dimensions available for a particular format, 
                    282:  * or (SDL_Rect **)-1 if any dimension is okay for the given format.
                    283:  *
                    284:  * If 'format' is NULL, the mode list will be for the format given 
                    285:  * by SDL_GetVideoInfo()->vfmt
                    286:  */
                    287: extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
                    288: 
                    289: /*
                    290:  * Set up a video mode with the specified width, height and bits-per-pixel.
                    291:  *
                    292:  * If 'bpp' is 0, it is treated as the current display bits per pixel.
                    293:  *
                    294:  * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
                    295:  * requested bits-per-pixel, but will return whatever video pixel format is
                    296:  * available.  The default is to emulate the requested pixel format if it
                    297:  * is not natively available.
                    298:  *
                    299:  * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
                    300:  * video memory, if possible, and you may have to call SDL_LockSurface()
                    301:  * in order to access the raw framebuffer.  Otherwise, the video surface
                    302:  * will be created in system memory.
                    303:  *
                    304:  * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
                    305:  * updates asynchronously, but you must always lock before accessing pixels.
                    306:  * SDL will wait for updates to complete before returning from the lock.
                    307:  *
                    308:  * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
                    309:  * that the colors set by SDL_SetColors() will be the colors you get.
                    310:  * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
                    311:  * of the colors exactly the way they are requested, and you should look
                    312:  * at the video surface structure to determine the actual palette.
                    313:  * If SDL cannot guarantee that the colors you request can be set, 
                    314:  * i.e. if the colormap is shared, then the video surface may be created
                    315:  * under emulation in system memory, overriding the SDL_HWSURFACE flag.
                    316:  *
                    317:  * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
                    318:  * a fullscreen video mode.  The default is to create a windowed mode
                    319:  * if the current graphics system has a window manager.
                    320:  * If the SDL library is able to set a fullscreen video mode, this flag 
                    321:  * will be set in the surface that is returned.
                    322:  *
                    323:  * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
                    324:  * two surfaces in video memory and swap between them when you call 
                    325:  * SDL_Flip().  This is usually slower than the normal single-buffering
                    326:  * scheme, but prevents "tearing" artifacts caused by modifying video 
                    327:  * memory while the monitor is refreshing.  It should only be used by 
                    328:  * applications that redraw the entire screen on every update.
                    329:  *
                    330:  * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
                    331:  * window manager, if any, to resize the window at runtime.  When this
                    332:  * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
                    333:  * and you must respond to the event by re-calling SDL_SetVideoMode()
                    334:  * with the requested size (or another size that suits the application).
                    335:  *
                    336:  * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
                    337:  * without any title bar or frame decoration.  Fullscreen video modes have
                    338:  * this flag set automatically.
                    339:  *
                    340:  * This function returns the video framebuffer surface, or NULL if it fails.
                    341:  *
                    342:  * If you rely on functionality provided by certain video flags, check the
                    343:  * flags of the returned surface to make sure that functionality is available.
                    344:  * SDL will fall back to reduced functionality if the exact flags you wanted
                    345:  * are not available.
                    346:  */
                    347: extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
                    348:                        (int width, int height, int bpp, Uint32 flags);
                    349: 
                    350: /*
                    351:  * Makes sure the given list of rectangles is updated on the given screen.
                    352:  * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
                    353:  * screen.
                    354:  * These functions should not be called while 'screen' is locked.
                    355:  */
                    356: extern DECLSPEC void SDLCALL SDL_UpdateRects
                    357:                (SDL_Surface *screen, int numrects, SDL_Rect *rects);
                    358: extern DECLSPEC void SDLCALL SDL_UpdateRect
                    359:                (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
                    360: 
                    361: /*
                    362:  * On hardware that supports double-buffering, this function sets up a flip
                    363:  * and returns.  The hardware will wait for vertical retrace, and then swap
                    364:  * video buffers before the next video surface blit or lock will return.
                    365:  * On hardware that doesn not support double-buffering, this is equivalent
                    366:  * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
                    367:  * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
                    368:  * setting the video mode for this function to perform hardware flipping.
                    369:  * This function returns 0 if successful, or -1 if there was an error.
                    370:  */
                    371: extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
                    372: 
                    373: /*
                    374:  * Set the gamma correction for each of the color channels.
                    375:  * The gamma values range (approximately) between 0.1 and 10.0
                    376:  * 
                    377:  * If this function isn't supported directly by the hardware, it will
                    378:  * be emulated using gamma ramps, if available.  If successful, this
                    379:  * function returns 0, otherwise it returns -1.
                    380:  */
                    381: extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
                    382: 
                    383: /*
                    384:  * Set the gamma translation table for the red, green, and blue channels
                    385:  * of the video hardware.  Each table is an array of 256 16-bit quantities,
                    386:  * representing a mapping between the input and output for that channel.
                    387:  * The input is the index into the array, and the output is the 16-bit
                    388:  * gamma value at that index, scaled to the output color precision.
                    389:  * 
                    390:  * You may pass NULL for any of the channels to leave it unchanged.
                    391:  * If the call succeeds, it will return 0.  If the display driver or
                    392:  * hardware does not support gamma translation, or otherwise fails,
                    393:  * this function will return -1.
                    394:  */
                    395: extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
                    396: 
                    397: /*
                    398:  * Retrieve the current values of the gamma translation tables.
                    399:  * 
                    400:  * You must pass in valid pointers to arrays of 256 16-bit quantities.
                    401:  * Any of the pointers may be NULL to ignore that channel.
                    402:  * If the call succeeds, it will return 0.  If the display driver or
                    403:  * hardware does not support gamma translation, or otherwise fails,
                    404:  * this function will return -1.
                    405:  */
                    406: extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
                    407: 
                    408: /*
                    409:  * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
                    410:  * is not a palettized surface, this function does nothing, returning 0.
                    411:  * If all of the colors were set as passed to SDL_SetColors(), it will
                    412:  * return 1.  If not all the color entries were set exactly as given,
                    413:  * it will return 0, and you should look at the surface palette to
                    414:  * determine the actual color palette.
                    415:  *
                    416:  * When 'surface' is the surface associated with the current display, the
                    417:  * display colormap will be updated with the requested colors.  If 
                    418:  * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
                    419:  * will always return 1, and the palette is guaranteed to be set the way
                    420:  * you desire, even if the window colormap has to be warped or run under
                    421:  * emulation.
                    422:  */
                    423: extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, 
                    424:                        SDL_Color *colors, int firstcolor, int ncolors);
                    425: 
                    426: /*
                    427:  * Sets a portion of the colormap for a given 8-bit surface.
                    428:  * 'flags' is one or both of:
                    429:  * SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
                    430:  *                to/from the surface,
                    431:  * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
                    432:  *                the screen
                    433:  * Only screens have physical palettes. Separate change of physical/logical
                    434:  * palettes is only possible if the screen has SDL_HWPALETTE set.
                    435:  *
                    436:  * The return value is 1 if all colours could be set as requested, and 0
                    437:  * otherwise.
                    438:  *
                    439:  * SDL_SetColors() is equivalent to calling this function with
                    440:  *     flags = (SDL_LOGPAL|SDL_PHYSPAL).
                    441:  */
                    442: extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
                    443:                                   SDL_Color *colors, int firstcolor,
                    444:                                   int ncolors);
                    445: 
                    446: /*
                    447:  * Maps an RGB triple to an opaque pixel value for a given pixel format
                    448:  */
                    449: extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
1.1.1.2 ! root      450: (const SDL_PixelFormat * const format,
        !           451:  const Uint8 r, const Uint8 g, const Uint8 b);
1.1       root      452: 
                    453: /*
                    454:  * Maps an RGBA quadruple to a pixel value for a given pixel format
                    455:  */
1.1.1.2 ! root      456: extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
        !           457: (const SDL_PixelFormat * const format,
        !           458:  const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
1.1       root      459: 
                    460: /*
                    461:  * Maps a pixel value into the RGB components for a given pixel format
                    462:  */
                    463: extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
                    464:                                Uint8 *r, Uint8 *g, Uint8 *b);
                    465: 
                    466: /*
                    467:  * Maps a pixel value into the RGBA components for a given pixel format
                    468:  */
                    469: extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
                    470:                                 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
                    471: 
                    472: /*
                    473:  * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
                    474:  * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
                    475:  * If the depth is greater than 8 bits, the pixel format is set using the
                    476:  * flags '[RGB]mask'.
                    477:  * If the function runs out of memory, it will return NULL.
                    478:  *
                    479:  * The 'flags' tell what kind of surface to create.
                    480:  * SDL_SWSURFACE means that the surface should be created in system memory.
                    481:  * SDL_HWSURFACE means that the surface should be created in video memory,
                    482:  * with the same format as the display surface.  This is useful for surfaces
                    483:  * that will not change much, to take advantage of hardware acceleration
                    484:  * when being blitted to the display surface.
                    485:  * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
                    486:  * this surface, but you must always lock it before accessing the pixels.
                    487:  * SDL will wait for current blits to finish before returning from the lock.
                    488:  * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
                    489:  * If the hardware supports acceleration of colorkey blits between
                    490:  * two surfaces in video memory, SDL will try to place the surface in
                    491:  * video memory. If this isn't possible or if there is no hardware
                    492:  * acceleration available, the surface will be placed in system memory.
                    493:  * SDL_SRCALPHA means that the surface will be used for alpha blits and 
                    494:  * if the hardware supports hardware acceleration of alpha blits between
                    495:  * two surfaces in video memory, to place the surface in video memory
                    496:  * if possible, otherwise it will be placed in system memory.
                    497:  * If the surface is created in video memory, blits will be _much_ faster,
                    498:  * but the surface format must be identical to the video surface format,
                    499:  * and the only way to access the pixels member of the surface is to use
                    500:  * the SDL_LockSurface() and SDL_UnlockSurface() calls.
                    501:  * If the requested surface actually resides in video memory, SDL_HWSURFACE
                    502:  * will be set in the flags member of the returned surface.  If for some
                    503:  * reason the surface could not be placed in video memory, it will not have
                    504:  * the SDL_HWSURFACE flag set, and will be created in system memory instead.
                    505:  */
                    506: #define SDL_AllocSurface    SDL_CreateRGBSurface
                    507: extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
                    508:                        (Uint32 flags, int width, int height, int depth, 
                    509:                        Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
                    510: extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
                    511:                        int width, int height, int depth, int pitch,
                    512:                        Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
                    513: extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
                    514: 
                    515: /*
                    516:  * SDL_LockSurface() sets up a surface for directly accessing the pixels.
                    517:  * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
                    518:  * to and read from 'surface->pixels', using the pixel format stored in 
                    519:  * 'surface->format'.  Once you are done accessing the surface, you should 
                    520:  * use SDL_UnlockSurface() to release it.
                    521:  *
                    522:  * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
                    523:  * to 0, then you can read and write to the surface at any time, and the
                    524:  * pixel format of the surface will not change.  In particular, if the
                    525:  * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
                    526:  * will not need to lock the display surface before accessing it.
                    527:  * 
                    528:  * No operating system or library calls should be made between lock/unlock
                    529:  * pairs, as critical system locks may be held during this time.
                    530:  *
                    531:  * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
                    532:  */
                    533: extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
                    534: extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
                    535: 
                    536: /*
                    537:  * Load a surface from a seekable SDL data source (memory or file.)
                    538:  * If 'freesrc' is non-zero, the source will be closed after being read.
                    539:  * Returns the new surface, or NULL if there was an error.
                    540:  * The new surface should be freed with SDL_FreeSurface().
                    541:  */
                    542: extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
                    543: 
                    544: /* Convenience macro -- load a surface from a file */
                    545: #define SDL_LoadBMP(file)      SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
                    546: 
                    547: /*
                    548:  * Save a surface to a seekable SDL data source (memory or file.)
                    549:  * If 'freedst' is non-zero, the source will be closed after being written.
                    550:  * Returns 0 if successful or -1 if there was an error.
                    551:  */
                    552: extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
                    553:                (SDL_Surface *surface, SDL_RWops *dst, int freedst);
                    554: 
                    555: /* Convenience macro -- save a surface to a file */
                    556: #define SDL_SaveBMP(surface, file) \
                    557:                SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
                    558: 
                    559: /*
                    560:  * Sets the color key (transparent pixel) in a blittable surface.
                    561:  * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), 
                    562:  * 'key' will be the transparent pixel in the source image of a blit.
                    563:  * SDL_RLEACCEL requests RLE acceleration for the surface if present,
                    564:  * and removes RLE acceleration if absent.
                    565:  * If 'flag' is 0, this function clears any current color key.
                    566:  * This function returns 0, or -1 if there was an error.
                    567:  */
                    568: extern DECLSPEC int SDLCALL SDL_SetColorKey
                    569:                        (SDL_Surface *surface, Uint32 flag, Uint32 key);
                    570: 
                    571: /*
                    572:  * This function sets the alpha value for the entire surface, as opposed to
                    573:  * using the alpha component of each pixel. This value measures the range
                    574:  * of transparency of the surface, 0 being completely transparent to 255
                    575:  * being completely opaque. An 'alpha' value of 255 causes blits to be
                    576:  * opaque, the source pixels copied to the destination (the default). Note
                    577:  * that per-surface alpha can be combined with colorkey transparency.
                    578:  *
                    579:  * If 'flag' is 0, alpha blending is disabled for the surface.
                    580:  * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
                    581:  * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
                    582:  * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
                    583:  *
                    584:  * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
                    585:  */
                    586: extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
                    587: 
                    588: /*
                    589:  * Sets the clipping rectangle for the destination surface in a blit.
                    590:  *
                    591:  * If the clip rectangle is NULL, clipping will be disabled.
                    592:  * If the clip rectangle doesn't intersect the surface, the function will
                    593:  * return SDL_FALSE and blits will be completely clipped.  Otherwise the
                    594:  * function returns SDL_TRUE and blits to the surface will be clipped to
                    595:  * the intersection of the surface area and the clipping rectangle.
                    596:  *
                    597:  * Note that blits are automatically clipped to the edges of the source
                    598:  * and destination surfaces.
                    599:  */
                    600: extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
                    601: 
                    602: /*
                    603:  * Gets the clipping rectangle for the destination surface in a blit.
                    604:  * 'rect' must be a pointer to a valid rectangle which will be filled
                    605:  * with the correct values.
                    606:  */
                    607: extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
                    608: 
                    609: /*
                    610:  * Creates a new surface of the specified format, and then copies and maps 
                    611:  * the given surface to it so the blit of the converted surface will be as 
                    612:  * fast as possible.  If this function fails, it returns NULL.
                    613:  *
                    614:  * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those 
                    615:  * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
                    616:  * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
                    617:  * surface.
                    618:  *
                    619:  * This function is used internally by SDL_DisplayFormat().
                    620:  */
                    621: extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
                    622:                        (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
                    623: 
                    624: /*
                    625:  * This performs a fast blit from the source surface to the destination
                    626:  * surface.  It assumes that the source and destination rectangles are
                    627:  * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
                    628:  * surface (src or dst) is copied.  The final blit rectangles are saved
                    629:  * in 'srcrect' and 'dstrect' after all clipping is performed.
                    630:  * If the blit is successful, it returns 0, otherwise it returns -1.
                    631:  *
                    632:  * The blit function should not be called on a locked surface.
                    633:  *
                    634:  * The blit semantics for surfaces with and without alpha and colorkey
                    635:  * are defined as follows:
                    636:  *
                    637:  * RGBA->RGB:
                    638:  *     SDL_SRCALPHA set:
                    639:  *     alpha-blend (using alpha-channel).
                    640:  *     SDL_SRCCOLORKEY ignored.
                    641:  *     SDL_SRCALPHA not set:
                    642:  *     copy RGB.
                    643:  *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
                    644:  *     RGB values of the source colour key, ignoring alpha in the
                    645:  *     comparison.
                    646:  * 
                    647:  * RGB->RGBA:
                    648:  *     SDL_SRCALPHA set:
                    649:  *     alpha-blend (using the source per-surface alpha value);
                    650:  *     set destination alpha to opaque.
                    651:  *     SDL_SRCALPHA not set:
                    652:  *     copy RGB, set destination alpha to source per-surface alpha value.
                    653:  *     both:
                    654:  *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
                    655:  *     source colour key.
                    656:  * 
                    657:  * RGBA->RGBA:
                    658:  *     SDL_SRCALPHA set:
                    659:  *     alpha-blend (using the source alpha channel) the RGB values;
                    660:  *     leave destination alpha untouched. [Note: is this correct?]
                    661:  *     SDL_SRCCOLORKEY ignored.
                    662:  *     SDL_SRCALPHA not set:
                    663:  *     copy all of RGBA to the destination.
                    664:  *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
                    665:  *     RGB values of the source colour key, ignoring alpha in the
                    666:  *     comparison.
                    667:  * 
                    668:  * RGB->RGB: 
                    669:  *     SDL_SRCALPHA set:
                    670:  *     alpha-blend (using the source per-surface alpha value).
                    671:  *     SDL_SRCALPHA not set:
                    672:  *     copy RGB.
                    673:  *     both:
                    674:  *     if SDL_SRCCOLORKEY set, only copy the pixels matching the
                    675:  *     source colour key.
                    676:  *
                    677:  * If either of the surfaces were in video memory, and the blit returns -2,
                    678:  * the video memory was lost, so it should be reloaded with artwork and 
                    679:  * re-blitted:
                    680:        while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
                    681:                while ( SDL_LockSurface(image) < 0 )
                    682:                        Sleep(10);
                    683:                -- Write image pixels to image->pixels --
                    684:                SDL_UnlockSurface(image);
                    685:        }
                    686:  * This happens under DirectX 5.0 when the system switches away from your
                    687:  * fullscreen application.  The lock will also fail until you have access
                    688:  * to the video memory again.
                    689:  */
                    690: /* You should call SDL_BlitSurface() unless you know exactly how SDL
                    691:    blitting works internally and how to use the other blit functions.
                    692: */
                    693: #define SDL_BlitSurface SDL_UpperBlit
                    694: 
                    695: /* This is the public blit function, SDL_BlitSurface(), and it performs
                    696:    rectangle validation and clipping before passing it to SDL_LowerBlit()
                    697: */
                    698: extern DECLSPEC int SDLCALL SDL_UpperBlit
                    699:                        (SDL_Surface *src, SDL_Rect *srcrect,
                    700:                         SDL_Surface *dst, SDL_Rect *dstrect);
                    701: /* This is a semi-private blit function and it performs low-level surface
                    702:    blitting only.
                    703: */
                    704: extern DECLSPEC int SDLCALL SDL_LowerBlit
                    705:                        (SDL_Surface *src, SDL_Rect *srcrect,
                    706:                         SDL_Surface *dst, SDL_Rect *dstrect);
                    707: 
                    708: /*
                    709:  * This function performs a fast fill of the given rectangle with 'color'
                    710:  * The given rectangle is clipped to the destination surface clip area
                    711:  * and the final fill rectangle is saved in the passed in pointer.
                    712:  * If 'dstrect' is NULL, the whole surface will be filled with 'color'
                    713:  * The color should be a pixel of the format used by the surface, and 
                    714:  * can be generated by the SDL_MapRGB() function.
                    715:  * This function returns 0 on success, or -1 on error.
                    716:  */
                    717: extern DECLSPEC int SDLCALL SDL_FillRect
                    718:                (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
                    719: 
                    720: /* 
                    721:  * This function takes a surface and copies it to a new surface of the
                    722:  * pixel format and colors of the video framebuffer, suitable for fast
                    723:  * blitting onto the display surface.  It calls SDL_ConvertSurface()
                    724:  *
                    725:  * If you want to take advantage of hardware colorkey or alpha blit
                    726:  * acceleration, you should set the colorkey and alpha value before
                    727:  * calling this function.
                    728:  *
                    729:  * If the conversion fails or runs out of memory, it returns NULL
                    730:  */
                    731: extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
                    732: 
                    733: /* 
                    734:  * This function takes a surface and copies it to a new surface of the
                    735:  * pixel format and colors of the video framebuffer (if possible),
                    736:  * suitable for fast alpha blitting onto the display surface.
                    737:  * The new surface will always have an alpha channel.
                    738:  *
                    739:  * If you want to take advantage of hardware colorkey or alpha blit
                    740:  * acceleration, you should set the colorkey and alpha value before
                    741:  * calling this function.
                    742:  *
                    743:  * If the conversion fails or runs out of memory, it returns NULL
                    744:  */
                    745: extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
                    746: 
                    747: 
                    748: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
                    749: /* YUV video surface overlay functions                                       */
                    750: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
                    751: 
                    752: /* This function creates a video output overlay
                    753:    Calling the returned surface an overlay is something of a misnomer because
                    754:    the contents of the display surface underneath the area where the overlay
                    755:    is shown is undefined - it may be overwritten with the converted YUV data.
                    756: */
                    757: extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
                    758:                                Uint32 format, SDL_Surface *display);
                    759: 
                    760: /* Lock an overlay for direct access, and unlock it when you are done */
                    761: extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
                    762: extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
                    763: 
                    764: /* Blit a video overlay to the display surface.
                    765:    The contents of the video surface underneath the blit destination are
                    766:    not defined.  
                    767:    The width and height of the destination rectangle may be different from
                    768:    that of the overlay, but currently only 2x scaling is supported.
                    769: */
                    770: extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
                    771: 
                    772: /* Free a video overlay */
                    773: extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
                    774: 
                    775: 
                    776: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
                    777: /* OpenGL support functions.                                                 */
                    778: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
                    779: 
                    780: /*
1.1.1.2 ! root      781:  * Dynamically load an OpenGL library, or the default one if path is NULL
1.1       root      782:  *
                    783:  * If you do this, you need to retrieve all of the GL functions used in
                    784:  * your program from the dynamic library using SDL_GL_GetProcAddress().
                    785:  */
                    786: extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
                    787: 
                    788: /*
1.1.1.2 ! root      789:  * Get the address of a GL function
1.1       root      790:  */
                    791: extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
                    792: 
                    793: /*
                    794:  * Set an attribute of the OpenGL subsystem before intialization.
                    795:  */
                    796: extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
                    797: 
                    798: /*
                    799:  * Get an attribute of the OpenGL subsystem from the windowing
                    800:  * interface, such as glX. This is of course different from getting
                    801:  * the values from SDL's internal OpenGL subsystem, which only
                    802:  * stores the values you request before initialization.
                    803:  *
                    804:  * Developers should track the values they pass into SDL_GL_SetAttribute
                    805:  * themselves if they want to retrieve these values.
                    806:  */
                    807: extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
                    808: 
                    809: /*
                    810:  * Swap the OpenGL buffers, if double-buffering is supported.
                    811:  */
                    812: extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
                    813: 
                    814: /*
                    815:  * Internal functions that should not be called unless you have read
                    816:  * and understood the source code for these functions.
                    817:  */
                    818: extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
                    819: extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
                    820: extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
                    821: 
                    822: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
                    823: /* These functions allow interaction with the window manager, if any.        */
                    824: /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
                    825: 
                    826: /*
1.1.1.2 ! root      827:  * Sets/Gets the title and icon text of the display window (UTF-8 encoded)
1.1       root      828:  */
                    829: extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
                    830: extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
                    831: 
                    832: /*
                    833:  * Sets the icon for the display window.
                    834:  * This function must be called before the first call to SDL_SetVideoMode().
                    835:  * It takes an icon surface, and a mask in MSB format.
                    836:  * If 'mask' is NULL, the entire icon surface will be used as the icon.
                    837:  */
                    838: extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
                    839: 
                    840: /*
                    841:  * This function iconifies the window, and returns 1 if it succeeded.
                    842:  * If the function succeeds, it generates an SDL_APPACTIVE loss event.
                    843:  * This function is a noop and returns 0 in non-windowed environments.
                    844:  */
                    845: extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
                    846: 
                    847: /*
                    848:  * Toggle fullscreen mode without changing the contents of the screen.
                    849:  * If the display surface does not require locking before accessing
                    850:  * the pixel information, then the memory pointers will not change.
                    851:  *
                    852:  * If this function was able to toggle fullscreen mode (change from 
                    853:  * running in a window to fullscreen, or vice-versa), it will return 1.
                    854:  * If it is not implemented, or fails, it returns 0.
                    855:  *
                    856:  * The next call to SDL_SetVideoMode() will set the mode fullscreen
                    857:  * attribute based on the flags parameter - if SDL_FULLSCREEN is not
                    858:  * set, then the display will be windowed by default where supported.
                    859:  *
                    860:  * This is currently only implemented in the X11 video driver.
                    861:  */
                    862: extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
                    863: 
                    864: /*
                    865:  * This function allows you to set and query the input grab state of
                    866:  * the application.  It returns the new input grab state.
                    867:  */
                    868: typedef enum {
                    869:        SDL_GRAB_QUERY = -1,
                    870:        SDL_GRAB_OFF = 0,
                    871:        SDL_GRAB_ON = 1,
                    872:        SDL_GRAB_FULLSCREEN     /* Used internally */
                    873: } SDL_GrabMode;
                    874: /*
                    875:  * Grabbing means that the mouse is confined to the application window,
                    876:  * and nearly all keyboard input is passed directly to the application,
                    877:  * and not interpreted by a window manager, if any.
                    878:  */
                    879: extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
                    880: 
                    881: /* Not in public API at the moment - do not use! */
                    882: extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
                    883:                                     SDL_Surface *dst, SDL_Rect *dstrect);
                    884:                     
                    885: /* Ends C function definitions when using C++ */
                    886: #ifdef __cplusplus
                    887: }
                    888: #endif
                    889: #include "close_code.h"
                    890: 
                    891: #endif /* _SDL_video_h */

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