Annotation of sbbs/javascript/include/mozilla/js/jsnum.h, revision 1.1.1.1

1.1       root        1: /* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
                      2:  *
                      3:  * The contents of this file are subject to the Netscape Public
                      4:  * License Version 1.1 (the "License"); you may not use this file
                      5:  * except in compliance with the License. You may obtain a copy of
                      6:  * the License at http://www.mozilla.org/NPL/
                      7:  *
                      8:  * Software distributed under the License is distributed on an "AS
                      9:  * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
                     10:  * implied. See the License for the specific language governing
                     11:  * rights and limitations under the License.
                     12:  *
                     13:  * The Original Code is Mozilla Communicator client code, released
                     14:  * March 31, 1998.
                     15:  *
                     16:  * The Initial Developer of the Original Code is Netscape
                     17:  * Communications Corporation.  Portions created by Netscape are
                     18:  * Copyright (C) 1998 Netscape Communications Corporation. All
                     19:  * Rights Reserved.
                     20:  *
                     21:  * Contributor(s):
                     22:  *
                     23:  * Alternatively, the contents of this file may be used under the
                     24:  * terms of the GNU Public License (the "GPL"), in which case the
                     25:  * provisions of the GPL are applicable instead of those above.
                     26:  * If you wish to allow use of your version of this file only
                     27:  * under the terms of the GPL and not to allow others to use your
                     28:  * version of this file under the NPL, indicate your decision by
                     29:  * deleting the provisions above and replace them with the notice
                     30:  * and other provisions required by the GPL.  If you do not delete
                     31:  * the provisions above, a recipient may use your version of this
                     32:  * file under either the NPL or the GPL.
                     33:  */
                     34: 
                     35: #ifndef jsnum_h___
                     36: #define jsnum_h___
                     37: /*
                     38:  * JS number (IEEE double) interface.
                     39:  *
                     40:  * JS numbers are optimistically stored in the top 31 bits of 32-bit integers,
                     41:  * but floating point literals, results that overflow 31 bits, and division and
                     42:  * modulus operands and results require a 64-bit IEEE double.  These are GC'ed
                     43:  * and pointed to by 32-bit jsvals on the stack and in object properties.
                     44:  *
                     45:  * When a JS number is treated as an object (followed by . or []), the runtime
                     46:  * wraps it with a JSObject whose valueOf method returns the unwrapped number.
                     47:  */
                     48: 
                     49: JS_BEGIN_EXTERN_C
                     50: 
                     51: /*
                     52:  * Stefan Hanske <[email protected]> reports:
                     53:  *  ARM is a little endian architecture but 64 bit double words are stored
                     54:  * differently: the 32 bit words are in little endian byte order, the two words
                     55:  * are stored in big endian`s way.
                     56:  */
                     57: 
                     58: #if defined(__arm) || defined(__arm32__) || defined(__arm26__) || defined(__arm__)
                     59: #define CPU_IS_ARM
                     60: #endif
                     61: 
                     62: typedef union jsdpun {
                     63:     struct {
                     64: #if defined(IS_LITTLE_ENDIAN) && !defined(CPU_IS_ARM)
                     65:        uint32 lo, hi;
                     66: #else
                     67:        uint32 hi, lo;
                     68: #endif
                     69:     } s;
                     70:     jsdouble d;
                     71: } jsdpun;
                     72: 
                     73: #if (__GNUC__ == 2 && __GNUC_MINOR__ > 95) || __GNUC__ > 2
                     74: /*
                     75:  * This version of the macros is safe for the alias optimizations that gcc
                     76:  * does, but uses gcc-specific extensions.
                     77:  */
                     78: 
                     79: #define JSDOUBLE_HI32(x) (__extension__ ({ jsdpun u; u.d = (x); u.s.hi; }))
                     80: #define JSDOUBLE_LO32(x) (__extension__ ({ jsdpun u; u.d = (x); u.s.lo; }))
                     81: #define JSDOUBLE_SET_HI32(x, y) \
                     82:     (__extension__ ({ jsdpun u; u.d = (x); u.s.hi = (y); (x) = u.d; }))
                     83: #define JSDOUBLE_SET_LO32(x, y) \
                     84:     (__extension__ ({ jsdpun u; u.d = (x); u.s.lo = (y); (x) = u.d; }))
                     85: 
                     86: #else /* not or old GNUC */
                     87: 
                     88: /*
                     89:  * We don't know of any non-gcc compilers that perform alias optimization,
                     90:  * so this code should work.
                     91:  */
                     92: 
                     93: #if defined(IS_LITTLE_ENDIAN) && !defined(CPU_IS_ARM)
                     94: #define JSDOUBLE_HI32(x)        (((uint32 *)&(x))[1])
                     95: #define JSDOUBLE_LO32(x)        (((uint32 *)&(x))[0])
                     96: #else
                     97: #define JSDOUBLE_HI32(x)        (((uint32 *)&(x))[0])
                     98: #define JSDOUBLE_LO32(x)        (((uint32 *)&(x))[1])
                     99: #endif
                    100: 
                    101: #define JSDOUBLE_SET_HI32(x, y) (JSDOUBLE_HI32(x)=(y))
                    102: #define JSDOUBLE_SET_LO32(x, y) (JSDOUBLE_LO32(x)=(y))
                    103: 
                    104: #endif /* not or old GNUC */
                    105: 
                    106: #define JSDOUBLE_HI32_SIGNBIT   0x80000000
                    107: #define JSDOUBLE_HI32_EXPMASK   0x7ff00000
                    108: #define JSDOUBLE_HI32_MANTMASK  0x000fffff
                    109: 
                    110: #define JSDOUBLE_IS_NaN(x)                                                    \
                    111:     ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) == JSDOUBLE_HI32_EXPMASK &&   \
                    112:      (JSDOUBLE_LO32(x) || (JSDOUBLE_HI32(x) & JSDOUBLE_HI32_MANTMASK)))
                    113: 
                    114: #define JSDOUBLE_IS_INFINITE(x)                                               \
                    115:     ((JSDOUBLE_HI32(x) & ~JSDOUBLE_HI32_SIGNBIT) == JSDOUBLE_HI32_EXPMASK &&  \
                    116:      !JSDOUBLE_LO32(x))
                    117: 
                    118: #define JSDOUBLE_IS_FINITE(x)                                                 \
                    119:     ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) != JSDOUBLE_HI32_EXPMASK)
                    120: 
                    121: #define JSDOUBLE_IS_NEGZERO(d)  (JSDOUBLE_HI32(d) == JSDOUBLE_HI32_SIGNBIT && \
                    122:                                 JSDOUBLE_LO32(d) == 0)
                    123: 
                    124: /*
                    125:  * JSDOUBLE_IS_INT first checks that d is neither NaN nor infinite, to avoid
                    126:  * raising SIGFPE on platforms such as Alpha Linux, then (only if the cast is
                    127:  * safe) leaves i as (jsint)d.  This also avoid anomalous NaN floating point
                    128:  * comparisons under MSVC.
                    129:  */
                    130: #define JSDOUBLE_IS_INT(d, i) (JSDOUBLE_IS_FINITE(d)                          \
                    131:                                && !JSDOUBLE_IS_NEGZERO(d)                     \
                    132:                               && ((d) == (i = (jsint)(d))))
                    133: 
                    134: /* Initialize number constants and runtime state for the first context. */
                    135: extern JSBool
                    136: js_InitRuntimeNumberState(JSContext *cx);
                    137: 
                    138: extern void
                    139: js_FinishRuntimeNumberState(JSContext *cx);
                    140: 
                    141: /* Initialize the Number class, returning its prototype object. */
                    142: extern JSObject *
                    143: js_InitNumberClass(JSContext *cx, JSObject *obj);
                    144: 
                    145: /*
                    146:  * String constants for global function names, used in jsapi.c and jsnum.c.
                    147:  */
                    148: extern const char js_Infinity_str[];
                    149: extern const char js_NaN_str[];
                    150: extern const char js_isNaN_str[];
                    151: extern const char js_isFinite_str[];
                    152: extern const char js_parseFloat_str[];
                    153: extern const char js_parseInt_str[];
                    154: 
                    155: /* GC-allocate a new JS number. */
                    156: extern jsdouble *
                    157: js_NewDouble(JSContext *cx, jsdouble d);
                    158: 
                    159: extern void
                    160: js_FinalizeDouble(JSContext *cx, jsdouble *dp);
                    161: 
                    162: extern JSBool
                    163: js_NewDoubleValue(JSContext *cx, jsdouble d, jsval *rval);
                    164: 
                    165: extern JSBool
                    166: js_NewNumberValue(JSContext *cx, jsdouble d, jsval *rval);
                    167: 
                    168: /* Construct a Number instance that wraps around d. */
                    169: extern JSObject *
                    170: js_NumberToObject(JSContext *cx, jsdouble d);
                    171: 
                    172: /* Convert a number to a GC'ed string. */
                    173: extern JSString *
                    174: js_NumberToString(JSContext *cx, jsdouble d);
                    175: 
                    176: /*
                    177:  * Convert a value to a number, returning false after reporting any error,
                    178:  * otherwise returning true with *dp set.
                    179:  */
                    180: extern JSBool
                    181: js_ValueToNumber(JSContext *cx, jsval v, jsdouble *dp);
                    182: 
                    183: /*
                    184:  * Convert a value or a double to an int32, according to the ECMA rules
                    185:  * for ToInt32.
                    186:  */
                    187: extern JSBool
                    188: js_ValueToECMAInt32(JSContext *cx, jsval v, int32 *ip);
                    189: 
                    190: extern JSBool
                    191: js_DoubleToECMAInt32(JSContext *cx, jsdouble d, int32 *ip);
                    192: 
                    193: /*
                    194:  * Convert a value or a double to a uint32, according to the ECMA rules
                    195:  * for ToUint32.
                    196:  */
                    197: extern JSBool
                    198: js_ValueToECMAUint32(JSContext *cx, jsval v, uint32 *ip);
                    199: 
                    200: extern JSBool
                    201: js_DoubleToECMAUint32(JSContext *cx, jsdouble d, uint32 *ip);
                    202: 
                    203: /*
                    204:  * Convert a value to a number, then to an int32 if it fits by rounding to
                    205:  * nearest; but failing with an error report if the double is out of range
                    206:  * or unordered.
                    207:  */
                    208: extern JSBool
                    209: js_ValueToInt32(JSContext *cx, jsval v, int32 *ip);
                    210: 
                    211: /*
                    212:  * Convert a value to a number, then to a uint16 according to the ECMA rules
                    213:  * for ToUint16.
                    214:  */
                    215: extern JSBool
                    216: js_ValueToUint16(JSContext *cx, jsval v, uint16 *ip);
                    217: 
                    218: /*
                    219:  * Convert a jsdouble to an integral number, stored in a jsdouble.
                    220:  * If d is NaN, return 0.  If d is an infinity, return it without conversion.
                    221:  */
                    222: extern jsdouble
                    223: js_DoubleToInteger(jsdouble d);
                    224: 
                    225: /*
                    226:  * Similar to strtod except that it replaces overflows with infinities of the
                    227:  * correct sign, and underflows with zeros of the correct sign.  Guaranteed to
                    228:  * return the closest double number to the given input in dp.
                    229:  *
                    230:  * Also allows inputs of the form [+|-]Infinity, which produce an infinity of
                    231:  * the appropriate sign.  The case of the "Infinity" string must match exactly.
                    232:  * If the string does not contain a number, set *ep to s and return 0.0 in dp.
                    233:  * Return false if out of memory.
                    234:  */
                    235: extern JSBool
                    236: js_strtod(JSContext *cx, const jschar *s, const jschar **ep, jsdouble *dp);
                    237: 
                    238: /*
                    239:  * Similar to strtol except that it handles integers of arbitrary size.
                    240:  * Guaranteed to return the closest double number to the given input when radix
                    241:  * is 10 or a power of 2.  Callers may see round-off errors for very large
                    242:  * numbers of a different radix than 10 or a power of 2.
                    243:  *
                    244:  * If the string does not contain a number, set *ep to s and return 0.0 in dp.
                    245:  * Return false if out of memory.
                    246:  */
                    247: extern JSBool
                    248: js_strtointeger(JSContext *cx, const jschar *s, const jschar **ep, jsint radix, jsdouble *dp);
                    249: 
                    250: JS_END_EXTERN_C
                    251: 
                    252: #endif /* jsnum_h___ */

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