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3.15b
#include <stdlib.h> /* getenv()/exit()/atexit() */
#include <stdio.h> /* NULL */
#include <SDL.h>
#ifndef main
#define USE_REAL_MAIN
#endif
#include "gen_defs.h"
#ifdef USE_REAL_MAIN
#undef main
#endif
#include "sdlfuncs.h"
#ifndef _WIN32
struct sdlfuncs sdl;
#endif
/* Make xp_dl do static linking */
#ifdef STATIC_SDL
#define STATIC_LINK
#endif
#include <xp_dl.h>
static int sdl_funcs_loaded=0;
static int sdl_initialized=0;
static int sdl_audio_initialized=0;
static int sdl_video_initialized=0;
static int (*sdl_drawing_thread)(void *data)=NULL;
static void (*sdl_exit_drawing_thread)(void)=NULL;
static int main_returned=0;
static SDL_sem *sdl_main_sem;
SDL_sem *sdl_exit_sem;
int XPDEV_main(int argc, char **argv, char **enviro);
int load_sdl_funcs(struct sdlfuncs *sdlf)
{
dll_handle sdl_dll;
const char *libnames[]={"SDL", "SDL-1.2", "SDL-1.1", NULL};
putenv("SDL_VIDEO_ALLOW_SCREENSAVER=1");
sdlf->gotfuncs=0;
if((sdl_dll=xp_dlopen(libnames,RTLD_LAZY|RTLD_GLOBAL,SDL_PATCHLEVEL))==NULL)
return(-1);
#ifdef _WIN32
if((sdlf->SetModuleHandle=xp_dlsym(sdl_dll, SDL_SetModuleHandle))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
#endif
if((sdlf->Init=xp_dlsym(sdl_dll, SDL_Init))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->Quit=xp_dlsym(sdl_dll, SDL_Quit))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->mutexP=xp_dlsym(sdl_dll, SDL_mutexP))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->mutexV=xp_dlsym(sdl_dll, SDL_mutexV))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->PeepEvents=xp_dlsym(sdl_dll, SDL_PeepEvents))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->VideoDriverName=xp_dlsym(sdl_dll, SDL_VideoDriverName))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->SemWait=xp_dlsym(sdl_dll, SDL_SemWait))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->SemPost=xp_dlsym(sdl_dll, SDL_SemPost))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->EventState=xp_dlsym(sdl_dll, SDL_EventState))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->CreateRGBSurface=xp_dlsym(sdl_dll, SDL_CreateRGBSurface))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->CreateRGBSurfaceFrom=xp_dlsym(sdl_dll, SDL_CreateRGBSurfaceFrom))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->FillRect=xp_dlsym(sdl_dll, SDL_FillRect))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->SetColors=xp_dlsym(sdl_dll, SDL_SetColors))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->BlitSurface=xp_dlsym(sdl_dll, SDL_UpperBlit))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->UpdateRects=xp_dlsym(sdl_dll, SDL_UpdateRects))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->UpdateRect=xp_dlsym(sdl_dll, SDL_UpdateRect))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->SDL_CreateSemaphore=xp_dlsym(sdl_dll, SDL_CreateSemaphore))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->SDL_DestroySemaphore=xp_dlsym(sdl_dll, SDL_DestroySemaphore))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->SDL_CreateMutex=xp_dlsym(sdl_dll, SDL_CreateMutex))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->CreateThread=xp_dlsym(sdl_dll, SDL_CreateThread))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->KillThread=xp_dlsym(sdl_dll, SDL_KillThread))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->WaitThread=xp_dlsym(sdl_dll, SDL_WaitThread))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->WaitEvent=xp_dlsym(sdl_dll, SDL_WaitEvent))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->SetVideoMode=xp_dlsym(sdl_dll, SDL_SetVideoMode))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->FreeSurface=xp_dlsym(sdl_dll, SDL_FreeSurface))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->WM_SetCaption=xp_dlsym(sdl_dll, SDL_WM_SetCaption))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->WM_SetIcon=xp_dlsym(sdl_dll, SDL_WM_SetIcon))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->ShowCursor=xp_dlsym(sdl_dll, SDL_ShowCursor))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->WasInit=xp_dlsym(sdl_dll, SDL_WasInit))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->EnableUNICODE=xp_dlsym(sdl_dll, SDL_EnableUNICODE))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->EnableKeyRepeat=xp_dlsym(sdl_dll, SDL_EnableKeyRepeat))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->GetWMInfo=xp_dlsym(sdl_dll, SDL_GetWMInfo))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->GetError=xp_dlsym(sdl_dll, SDL_GetError))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->InitSubSystem=xp_dlsym(sdl_dll, SDL_InitSubSystem))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->QuitSubSystem=xp_dlsym(sdl_dll, SDL_QuitSubSystem))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->OpenAudio=xp_dlsym(sdl_dll, SDL_OpenAudio))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->CloseAudio=xp_dlsym(sdl_dll, SDL_CloseAudio))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->PauseAudio=xp_dlsym(sdl_dll, SDL_PauseAudio))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->LockAudio=xp_dlsym(sdl_dll, SDL_LockAudio))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->UnlockAudio=xp_dlsym(sdl_dll, SDL_UnlockAudio))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->GetAudioStatus=xp_dlsym(sdl_dll, SDL_GetAudioStatus))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->MapRGB=xp_dlsym(sdl_dll, SDL_MapRGB))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->LockSurface=xp_dlsym(sdl_dll, SDL_LockSurface))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->UnlockSurface=xp_dlsym(sdl_dll, SDL_UnlockSurface))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->DisplayFormat=xp_dlsym(sdl_dll, SDL_DisplayFormat))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->Flip=xp_dlsym(sdl_dll, SDL_Flip))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->CreateYUVOverlay=xp_dlsym(sdl_dll, SDL_CreateYUVOverlay))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->DisplayYUVOverlay=xp_dlsym(sdl_dll, SDL_DisplayYUVOverlay))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->FreeYUVOverlay=xp_dlsym(sdl_dll, SDL_FreeYUVOverlay))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->LockYUVOverlay=xp_dlsym(sdl_dll, SDL_LockYUVOverlay))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->UnlockYUVOverlay=xp_dlsym(sdl_dll, SDL_UnlockYUVOverlay))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->GetVideoInfo=xp_dlsym(sdl_dll, SDL_GetVideoInfo))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
if((sdlf->Linked_Version=xp_dlsym(sdl_dll, SDL_Linked_Version))==NULL) {
xp_dlclose(sdl_dll);
return(-1);
}
sdlf->gotfuncs=1;
sdl_funcs_loaded=1;
return(0);
}
int init_sdl_video(void)
{
/* This is all handled in SDL_main_env() */
if(sdl_video_initialized)
return(0);
else
return(-1);
}
int init_sdl_audio(void)
{
if(!sdl_initialized)
return(-1);
if(sdl_audio_initialized)
return(0);
if(sdl.InitSubSystem(SDL_INIT_AUDIO)==0) {
sdl_audio_initialized=TRUE;
return(0);
}
return(-1);
}
struct main_args {
int argc;
char **argv;
char **enviro;
};
static int sdl_run_main(void *data)
{
struct main_args *args;
int ret;
args=data;
ret=XPDEV_main(args->argc, args->argv, args->enviro);
main_returned=1;
sdl.SemPost(sdl_main_sem);
if(sdl_exit_drawing_thread!=NULL)
sdl_exit_drawing_thread();
sdl.SemPost(sdl_exit_sem);
return(ret);
}
void run_sdl_drawing_thread(int (*drawing_thread)(void *data), void (*exit_drawing_thread)(void))
{
sdl_drawing_thread=drawing_thread;
sdl_exit_drawing_thread=exit_drawing_thread;
sdl.SemPost(sdl_main_sem);
}
#ifndef main
int main(int argc, char **argv, char **env)
#else
int SDL_main_env(int argc, char **argv, char **env)
#endif
{
char drivername[64];
struct main_args ma;
SDL_Thread *main_thread;
int main_ret;
int use_sdl_video=FALSE;
#ifdef _WIN32
char *driver_env=NULL;
#endif
ma.argc=argc;
ma.argv=argv;
ma.enviro=env;
#ifndef _WIN32
load_sdl_funcs(&sdl);
#endif
if(sdl.gotfuncs) {
use_sdl_video=TRUE;
#ifdef _WIN32
/* Fail to windib (ie: No mouse attached) */
if(sdl.Init(SDL_INIT_VIDEO)) {
driver_env=getenv("SDL_VIDEODRIVER");
if(driver_env==NULL || strcmp(driver_env,"windib")) {
putenv("SDL_VIDEODRIVER=windib");
WinExec(GetCommandLine(), SW_SHOWDEFAULT);
return(0);
}
/* Sure ,we can't use video, but audio is still valid! */
if(sdl.Init(0)==0)
sdl_initialized=TRUE;
}
else {
sdl_video_initialized=TRUE;
sdl_initialized=TRUE;
}
#else
/*
* On Linux, SDL doesn't properly detect availability of the
* framebuffer apparently. This results in remote connections
* displaying on the local framebuffer... a definate no-no.
* This ugly hack attempts to prevent this... of course, remote X11
* connections must still be allowed.
*/
if((!use_sdl_video) || ((getenv("REMOTEHOST")!=NULL || getenv("SSH_CLIENT")!=NULL) && getenv("DISPLAY")==NULL)) {
/* Sure ,we can't use video, but audio is still valid! */
if(sdl.Init(0)==0)
sdl_initialized=TRUE;
}
else {
if(sdl.Init(SDL_INIT_VIDEO)==0) {
sdl_initialized=TRUE;
sdl_video_initialized=TRUE;
}
else {
/* Sure ,we can't use video, but audio is still valid! */
if(sdl.Init(0)==0)
sdl_initialized=TRUE;
}
}
#endif
if(sdl_video_initialized && sdl.VideoDriverName(drivername, sizeof(drivername))!=NULL) {
/* Unacceptable drivers */
if((!strcmp(drivername, "caca")) || (!strcmp(drivername,"aalib")) || (!strcmp(drivername,"dummy"))) {
sdl.QuitSubSystem(SDL_INIT_VIDEO);
sdl_video_initialized=FALSE;
}
else {
const SDL_VideoInfo *initial=sdl.GetVideoInfo();
/* Save initial video mode */
if(initial)
sdl.initial_videoinfo=*initial;
else
memset(&sdl.initial_videoinfo, 0, sizeof(sdl.initial_videoinfo));
sdl_video_initialized=TRUE;
}
}
}
if(sdl_video_initialized) {
atexit(sdl.Quit);
sdl_main_sem=sdl.SDL_CreateSemaphore(0);
sdl_exit_sem=sdl.SDL_CreateSemaphore(0);
main_thread=sdl.CreateThread(sdl_run_main,&ma);
sdl.SemWait(sdl_main_sem);
if(sdl_drawing_thread!=NULL) {
sdl_drawing_thread(NULL);
sdl_exit_drawing_thread=NULL;
if(!main_returned) {
main_ret=0;
}
}
sdl.SemWait(sdl_exit_sem);
if(main_returned)
sdl.WaitThread(main_thread, &main_ret);
}
else
main_ret=XPDEV_main(argc, argv, env);
return(main_ret);
}
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