File:  [Corridor 8: Galactic Wars] / src / cft.lst
Revision 1.1.1.1 (vendor branch): download - view: text, annotated - select for diffs
Tue Apr 24 17:57:43 2018 UTC (19 months, 2 weeks ago) by root
Branches: corridor8, MAIN
CVS tags: HEAD, Capstone
Corridor8

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    CFT (TM) C FUNCTION TREE GENERATOR 2.30  Copyright (C) J.M. 1988-1994     
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浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融
        CFT is part of CXT - the C EXPLORATION TOOLS                          
        You are expressly prohibited from selling this software or parts of   
        it in any form, distributing it with another product or removing      
        this notice. This software is Copyright (C) J.M..                     
        File creation date: Tue Aug 27 14:35:01 1996                          
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  EXAMPLE: int test()  (9999) <DMPCA> <TEST.C, 100>                           
  - int          : function return type                                       
  - test()       : function name                                              
  - (9999)       : function cross reference number                            
  - <DMPCA>      : function found as D=definition, M=macro, P=prototype,      
                   C=function call, A=assembler function                      
  - <TEST.C, 100>: file name, line number                                     
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                     FUNCTION CALLTREE HIERARCHY LISTING                      
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[related options: -x -r -m -a -f -i -noundef -u -V -l -S -D -d -F]

void WEP_addHeatSource()
  short WEP_getNextHeatSource()
     int crash()

void WEP_addWeapon()

void WEP_adjAmmo()
  int GAM_isViewSprite()
  int GAM_updateStatusBar()

int WEP_canSeeRange()
  int WEP_canSee()
  long WEP_getDistance()
     int ksqrt()

void WEP_changeWeapon()
  int WEP_changingWeapon()

void WEP_changeWeaponAnim()
  int WEP_firingWeapon()
  int ACT_isDead()
  int WEP_changingWeapon()
  int WEP_lowerWeapon()
  int PLR_setViewWeapon()
  int EFF_displayMessage()
  int GAM_updateStatusBar()
  int WEP_raiseWeapon()

int WEP_damagePoints()
  int krand()

void WEP_damageSprite()
  int ACT_getHealth()
  int ACT_setKiller()
  int WEP_damagePoints()
    int krand()
 
  int ACT_damageActor()
  int EFF_spawnBlood()
  int GAM_applyForce()
  int ACT_isActor()
  int ACT_actorPain()
  void WEP_explodeSprite()
     int changespritestat()

void WEP_defaultAmmo()
  void WEP_setAmmo()
    int GAM_isViewSprite()
    int GAM_updateStatusBar()
 
  short WEP_getWeaponAmmoType()
  void WEP_setMaxAmmo()
  short WEP_getWeaponAmmoType()

short WEP_disperse()
  int krand()
  int krand()
  int krand()

void WEP_doStatusProjectile()
  struct weaponData *WEP_getSpriteWeaponPtr()
  int ACT_getKiller()
  int ACT_setKiller()
  short WEP_findHeatSource()
    struct weaponData *WEP_getSpriteWeaponPtr()
    int EFF_testSpriteFlag()
    int WEP_canSee()
    int ACT_isDead()
    int WEP_canSee()
 
  int ACT_getKiller()
  int ACT_isDead()
  int ACT_setKiller()
  int ACT_getKiller()
  int getangle()
  short WEP_turnSprite()
  long WEP_getSpriteHorizontal()
    long WEP_getSpriteHorizontalAdj()
       int ACT_getDistance()
 
  void WEP_setAngleVelocities()
    struct weaponData *WEP_getSpriteWeaponPtr()
 
  int movesprite()
  int updatesector()
  int ENG_deletesprite()
  int ceiling()
  void WEP_explodeSprite()
     int changespritestat()

void WEP_doStatusProximity()
  struct weaponData *WEP_getSpriteWeaponPtr()
  void WEP_doStatusProjectile()
     struct weaponData *WEP_getSpriteWeaponPtr()
     int ACT_getKiller()
     int ACT_setKiller()
     short WEP_findHeatSource()
       struct weaponData *WEP_getSpriteWeaponPtr()
       int EFF_testSpriteFlag()
       int WEP_canSee()
       int ACT_isDead()
       int WEP_canSee()
    
     int ACT_getKiller()
     int ACT_isDead()
     int ACT_setKiller()
     int ACT_getKiller()
     int getangle()
     short WEP_turnSprite()
     long WEP_getSpriteHorizontal()
       long WEP_getSpriteHorizontalAdj()
          int ACT_getDistance()
    
     void WEP_setAngleVelocities()
       struct weaponData *WEP_getSpriteWeaponPtr()
    
     int movesprite()
     int updatesector()
     int ENG_deletesprite()
     int ceiling()
     void WEP_explodeSprite()
        int changespritestat()

void WEP_drawWeapon()
  int WEP_firingWeapon()
  int ACT_isDead()
  int loadtile()
  int ACT_isDead()
  int WEP_lowerWeapon()
  void WEP_changeWeaponAnim()
    int WEP_firingWeapon()
    int ACT_isDead()
    int WEP_changingWeapon()
    int WEP_lowerWeapon()
    int PLR_setViewWeapon()
    int EFF_displayMessage()
    int GAM_updateStatusBar()
    int WEP_raiseWeapon()
 
  int loadtile()
  int GAM_isViewSprite()
  int rotatesprite()
  int rand()
  int rotatesprite()
  int rotatesprite()
  int rotatesprite()

BOOL WEP_findPicName()
  int fopen()
  int memset()
  int fgets()
  int feof()
  int strlen()
  int strupr()
  int strlen()
  int strlen()
  int strlen()
  int stricmp()
  int atoi()
  int fclose()
  int feof()
  int fclose()

int WEP_fireFrame()
  struct weaponData *WEP_getSpriteWeaponPtr()

short WEP_fixedDisperse()
  int mulscale16()

int WEP_getAmmo()

int WEP_getAutoAimSetting()

short WEP_getMaxAmmo()

short WEP_getSpriteAmmoType()
  short WEP_getWeaponAmmoType()

void WEP_hitscanExplode()
  int ENG_insertsprite()
  int ENG_getNormal()
  void WEP_explodeSprite()
    int changespritestat()
 
  int EFF_setSpriteFrames()

short WEP_lockon()
  int WEP_canSee()
  long WEP_getDistance()
    int ksqrt()
 
  int WEP_canSee()
  long WEP_getDistance()
     int ksqrt()

int WEP_nextFrame()
  struct weaponData *WEP_getSpriteWeaponPtr()
  int WEP_fireFrame()
     struct weaponData *WEP_getSpriteWeaponPtr()

void WEP_projectileExplode()
  int ENG_insertsprite()
  int EFF_setSpriteFrames()
  void WEP_spawnShockwave()
    struct weaponData *WEP_getSpriteWeaponPtr()
    int mulscale16()
    int divscale16()
    int ENG_insertsprite()
    int EFF_setSpriteFrames()
    void WEP_setAngleVelocities()
       struct weaponData *WEP_getSpriteWeaponPtr()
 
  int WEP_canSee()
  long WEP_getDistance()
    int ksqrt()
 
  void WEP_damageSprite()
    int ACT_getHealth()
    int ACT_setKiller()
    int WEP_damagePoints()
      int krand()
   
    int ACT_damageActor()
    int EFF_spawnBlood()
    int GAM_applyForce()
    int ACT_isActor()
    int ACT_actorPain()
    void WEP_explodeSprite()
       int changespritestat()
 
  int ACT_isDead()
  int ACT_setKiller()
  int EFF_setSpriteFrames()
  int TMR_getSecondFraction()
  int SND_playExplosionSound()
  int ENG_deletesprite()

int WEP_readyToFire()
  int WEP_firingWeapon()
  int WEP_nextFrame()
     struct weaponData *WEP_getSpriteWeaponPtr()
     int WEP_fireFrame()
        struct weaponData *WEP_getSpriteWeaponPtr()

void WEP_shootWeapon()
  struct weaponData *WEP_getSpriteWeaponPtr()
  int ACT_isActor()
  int ACT_getAttackee()
  long WEP_getSpriteHorizontal()
    long WEP_getSpriteHorizontalAdj()
       int ACT_getDistance()
 
  short WEP_lockon()
    int WEP_canSee()
    long WEP_getDistance()
      int ksqrt()
   
    int WEP_canSee()
    long WEP_getDistance()
       int ksqrt()
 
  int getangle()
  long WEP_getSpriteHorizontal()
    long WEP_getSpriteHorizontalAdj()
       int ACT_getDistance()
 
  short WEP_disperse()
    int krand()
    int krand()
    int krand()
 
  int hitscan()
  void WEP_spawnProjectile()
     int ENG_insertsprite()
     short WEP_fixedDisperse()
       int mulscale16()
    
     short WEP_disperse()
       int krand()
       int krand()
       int krand()
    
     int EFF_resetSpriteFlag()
     int EFF_getSpriteFlag()
     int EFF_setSpriteFlag()
     int ACT_isActor()
     int ACT_getAttackee()
     int PLR_isPlayer()
     short WEP_lockon()
       int WEP_canSee()
       long WEP_getDistance()
         int ksqrt()
      
       int WEP_canSee()
       long WEP_getDistance()
          int ksqrt()
    
     long WEP_getSpriteHorizontal()
       long WEP_getSpriteHorizontalAdj()
          int ACT_getDistance()
    
     int ACT_setKiller()
     void WEP_setAngleVelocities()
        struct weaponData *WEP_getSpriteWeaponPtr()

void WEP_spriteFireWeapon()
  int ACT_isDead()
  int WEP_readyToFire()
    int WEP_firingWeapon()
    int WEP_nextFrame()
       struct weaponData *WEP_getSpriteWeaponPtr()
       int WEP_fireFrame()
          struct weaponData *WEP_getSpriteWeaponPtr()
 
  int ACT_getSpritePic()
  int WEP_getAmmo()
  short WEP_getWeaponAmmoType()
  int SND_playWeaponSound()
  int GAM_getMadeNoise()
  int GAM_setMadeNoise()
  int divscale16()
  void WEP_shootWeapon()
    struct weaponData *WEP_getSpriteWeaponPtr()
    int ACT_isActor()
    int ACT_getAttackee()
    long WEP_getSpriteHorizontal()
      long WEP_getSpriteHorizontalAdj()
         int ACT_getDistance()
   
    short WEP_lockon()
      int WEP_canSee()
      long WEP_getDistance()
        int ksqrt()
     
      int WEP_canSee()
      long WEP_getDistance()
         int ksqrt()
   
    int getangle()
    long WEP_getSpriteHorizontal()
      long WEP_getSpriteHorizontalAdj()
         int ACT_getDistance()
   
    short WEP_disperse()
      int krand()
      int krand()
      int krand()
   
    int hitscan()
    void WEP_spawnProjectile()
       int ENG_insertsprite()
       short WEP_fixedDisperse()
         int mulscale16()
      
       short WEP_disperse()
         int krand()
         int krand()
         int krand()
      
       int EFF_resetSpriteFlag()
       int EFF_getSpriteFlag()
       int EFF_setSpriteFlag()
       int ACT_isActor()
       int ACT_getAttackee()
       int PLR_isPlayer()
       short WEP_lockon()
         int WEP_canSee()
         long WEP_getDistance()
           int ksqrt()
        
         int WEP_canSee()
         long WEP_getDistance()
            int ksqrt()
      
       long WEP_getSpriteHorizontal()
         long WEP_getSpriteHorizontalAdj()
            int ACT_getDistance()
      
       int ACT_setKiller()
       void WEP_setAngleVelocities()
          struct weaponData *WEP_getSpriteWeaponPtr()
 
  void WEP_hitscanExplode()
    int ENG_insertsprite()
    int ENG_getNormal()
    void WEP_explodeSprite()
      int changespritestat()
   
    int EFF_setSpriteFrames()
 
  void WEP_damageSprite()
    int ACT_getHealth()
    int ACT_setKiller()
    int WEP_damagePoints()
      int krand()
   
    int ACT_damageActor()
    int EFF_spawnBlood()
    int GAM_applyForce()
    int ACT_isActor()
    int ACT_actorPain()
    void WEP_explodeSprite()
       int changespritestat()
 
  void WEP_hitscanExplode()
    int ENG_insertsprite()
    int ENG_getNormal()
    void WEP_explodeSprite()
      int changespritestat()
   
    int EFF_setSpriteFrames()
 
  int ACT_isDead()
  int ACT_setKiller()
  void WEP_adjAmmo()
     int GAM_isViewSprite()
     int GAM_updateStatusBar()

void WEP_toggleAutoAimSetting()

void WEP_weaponActivated()


浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融
               TOTAL NUMBER OF FUNCTIONS REFERENCED :  101 (350)              
               NUMBER OF FUNCTION DEFINITIONS       :   47                    
               NUMBER OF UNDEFINED FUNCTIONS        :   54                    
               DIRECTED CALL GRAPH WITH 101 NODES AND 139 CONNECTIONS         
               MAXIMUM CALL PATH DEPTH              :    5                    
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浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融
                               FILE INFORMATION                               
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[related options: -p -q]

FILE             SIZE/ SCANNED         LINES/SCANNED
CORR7WEP.C  :   38277/   38277 bytes,   1405/   1405 lines,   47 functions <D:/CORR7/SRC/>

TOTAL       :   38277/   38277 bytes,   1405/   1405 lines,   47 functions in 1 of 1 files

source files:    1,    38277 bytes,    1405 lines
include files:   0,        0 bytes,       0 lines
average number of included files for every source file: 0.00


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