Annotation of src/corr7act.def, revision 1.1.1.1

1.1       root        1: //#line "corr7act.c" 77
                      2: extern void ACT_init(void );
                      3: //#line "corr7act.c" 82
                      4: extern void ACT_unInit(void );
                      5: //#line "corr7act.c" 87
                      6: extern void ACT_buildPicBitArray(void );
                      7: //#line "corr7act.c" 106
                      8: extern short ACT_getActorPicIndex(short s);
                      9: //#line "corr7act.c" 115
                     10: extern void ACT_setActorPic(short s,short pic);
                     11: //#line "corr7act.c" 121
                     12: extern short ACT_getWalkSpeed(short s);
                     13: //#line "corr7act.c" 127
                     14: extern void ACT_setWalkSpeed(short s,short n);
                     15: //#line "corr7act.c" 134
                     16: extern short ACT_getChaseSpeed(short s);
                     17: //#line "corr7act.c" 140
                     18: extern void ACT_setChaseSpeed(short s,short n);
                     19: //#line "corr7act.c" 147
                     20: extern short ACT_getAggression(short s);
                     21: //#line "corr7act.c" 153
                     22: extern void ACT_setAggression(short s,short n);
                     23: //#line "corr7act.c" 160
                     24: extern short ACT_getWeapon(short s);
                     25: //#line "corr7act.c" 166
                     26: extern void ACT_setWeapon(short s,short n);
                     27: //#line "corr7act.c" 173
                     28: extern short ACT_getHealth(short s);
                     29: //#line "corr7act.c" 182
                     30: extern void ACT_setHealth(short s,short n);
                     31: //#line "corr7act.c" 190
                     32: extern void ACT_adjHealth(short s,short n);
                     33: //#line "corr7act.c" 198
                     34: extern short ACT_getAttackee(spritetype *spr);
                     35: //#line "corr7act.c" 204
                     36: extern void ACT_setAttackee(spritetype *spr,short n);
                     37: //#line "corr7act.c" 210
                     38: extern short ACT_getAttackers(short s);
                     39: //#line "corr7act.c" 216
                     40: extern void ACT_setAttackers(short s,short n);
                     41: //#line "corr7act.c" 222
                     42: extern void ACT_adjAttackers(short s,short n);
                     43: //#line "corr7act.c" 228
                     44: extern short ACT_getKiller(short s);
                     45: //#line "corr7act.c" 237
                     46: extern void ACT_setKiller(short s,short n);
                     47: //#line "corr7act.c" 246
                     48: extern short ACT_getFirePic1(short s);
                     49: //#line "corr7act.c" 259
                     50: extern short ACT_getFirePic2(short s);
                     51: //#line "corr7act.c" 272
                     52: extern short ACT_getPainDelay(short s);
                     53: //#line "corr7act.c" 278
                     54: extern void ACT_setPainDelay(short s,short n);
                     55: //#line "corr7act.c" 284
                     56: extern short ACT_getMadeNoise(void );
                     57: //#line "corr7act.c" 293
                     58: extern void ACT_setMadeNoise(short s);
                     59: //#line "corr7act.c" 299
                     60: extern void ACT_adjPainDelay(short s,short n);
                     61: //#line "corr7act.c" 312
                     62: extern short ACT_getActorViewHeight(spritetype *spr);
                     63: //#line "corr7act.c" 318
                     64: extern short ACT_getActorClipHeight(spritetype *spr);
                     65: //#line "corr7act.c" 324
                     66: extern short ACT_getActorClipDist(spritetype *spr);
                     67: //#line "corr7act.c" 330
                     68: extern int ACT_isDead(short s);
                     69: //#line "corr7act.c" 346
                     70: extern void ACT_killPlayer(short s);
                     71: //#line "corr7act.c" 389
                     72: extern void ACT_damageActor(short s,int d,int useskill);
                     73: //#line "corr7act.c" 448
                     74: extern void ACT_healActor(short s,short d);
                     75: //#line "corr7act.c" 457
                     76: extern void ACT_inSector(short snum,short sectnum);
                     77: //#line "corr7act.c" 507
                     78: extern short ACT_getSpritePic(short s);
                     79: //#line "corr7act.c" 531
                     80: extern int ACT_stillActor(short s);
                     81: //#line "corr7act.c" 540
                     82: extern short ACT_getRoundsToFire(short s);
                     83: //#line "corr7act.c" 564
                     84: extern void ACT_changeState(spritetype *spr,short i,short curstat,short newstat);
                     85: //#line "corr7act.c" 590
                     86: extern int ACT_isActorPic(short s);
                     87: //#line "corr7act.c" 602
                     88: extern int ACT_isActor(short s);
                     89: //#line "corr7act.c" 614
                     90: extern void ACT_actorPain(short snum);
                     91: //#line "corr7act.c" 634
                     92: extern void ACT_setupActor(short s);
                     93: //#line "corr7act.c" 670
                     94: extern void ACT_scanSprite(short i);
                     95: //#line "corr7act.c" 892
                     96: extern void ACT_scanMap(void );
                     97: //#line "corr7act.c" 902
                     98: extern void ACT_getBonusSectorItem(short snum,short sectnum);
                     99: //#line "corr7act.c" 937
                    100: extern void ACT_newSector(short s,short *osec,short *nsec,short *a,long *x,long *y,long *z);
                    101: //#line "corr7act.c" 947
                    102: extern short ACT_getAttackWaitDelay(short s);
                    103: //#line "corr7act.c" 979
                    104: extern void ACT_attackSprite(spritetype *spr,short s,short target);
                    105: //#line "corr7act.c" 993
                    106: extern long ACT_getAttackRange(short s);
                    107: //#line "corr7act.c" 1005
                    108: extern long ACT_getDistance(spritetype *src,spritetype *trg);
                    109: //#line "corr7act.c" 1016
                    110: extern void ACT_setAttackAngle(spritetype *src,spritetype *trg);
                    111: //#line "corr7act.c" 1044
                    112: extern short ACT_getNextFootStep(spritetype *spr,short s,spritetype *trg);
                    113: //#line "corr7act.c" 1069
                    114: extern short ACT_getAttackFollowAngle(spritetype *spr,short s,spritetype *trg);
                    115: //#line "corr7act.c" 1096
                    116: extern int ACT_gonnaFire(short s);
                    117: //#line "corr7act.c" 1133
                    118: extern void ACT_setDodgeAngle(spritetype *spr,short s);
                    119: //#line "corr7act.c" 1161
                    120: extern unsigned short ACT_moveSprite(short s,long *x,long *y,long *z,short *sect,long xvect,long yvect,short cdist,short cheight,short ctype);
                    121: //#line "corr7act.c" 1184
                    122: extern void ACT_moveActor(spritetype *spr,short s);
                    123: //#line "corr7act.c" 1399
                    124: extern short ACT_canSeePlayer(spritetype *spr,short fov);
                    125: //#line "corr7act.c" 1426
                    126: extern short ACT_findPath(spritetype *spr,short fov);
                    127: //#line "corr7act.c" 1442
                    128: extern void ACT_setSpritePath(spritetype *spr,short s,short fov);
                    129: //#line "corr7act.c" 1453
                    130: extern void ACT_doStatusPatrol(spritetype *spr,short i);
                    131: //#line "corr7act.c" 1478
                    132: extern void ACT_doStatusWander(spritetype *spr,short i);
                    133: //#line "corr7act.c" 1497
                    134: extern void ACT_doStatusAmbush(spritetype *spr,short i);
                    135: //#line "corr7act.c" 1508
                    136: extern void ACT_doStatusGuard(spritetype *spr,short i);
                    137: //#line "corr7act.c" 1526
                    138: extern void ACT_doStatusPain(spritetype *spr,short i);
                    139: //#line "corr7act.c" 1536
                    140: extern void ACT_doStatusChase(spritetype *spr,short i);
                    141: //#line "corr7act.c" 1582
                    142: extern void ACT_doStatusAttack(spritetype *spr,short i);
                    143: //#line "corr7act.c" 1611
                    144: extern void ACT_doStatusDodge(spritetype *spr,short i);
                    145: //#line "corr7act.c" 1636
                    146: extern void ACT_doStatusCode(void );
                    147: //#line "corr7act.c" 1728
                    148: extern void ACT_saveGame(FILE *fp);
                    149: //#line "corr7act.c" 1754
                    150: extern void ACT_loadGame(FILE *fp);
                    151: //#line "corr7act.c" 1780
                    152: extern void ACT_debug(void );

unix.superglobalmegacorp.com