Annotation of src/corr7eff.def, revision 1.1.1.1

1.1       root        1: //#line "corr7eff.c" 75
                      2: extern void EFF_init(void );
                      3: //#line "corr7eff.c" 94
                      4: extern void EFF_unInit(void );
                      5: //#line "corr7eff.c" 99
                      6: extern short EFF_getDoorSpeed(short s);
                      7: //#line "corr7eff.c" 105
                      8: extern void EFF_setDoorSpeed(short s,short n);
                      9: //#line "corr7eff.c" 112
                     10: extern short EFF_getDoorLock(short s);
                     11: //#line "corr7eff.c" 118
                     12: extern void EFF_setDoorLock(short s,short n);
                     13: //#line "corr7eff.c" 125
                     14: extern int EFF_isBonusSector(short s);
                     15: //#line "corr7eff.c" 134
                     16: extern short EFF_getBonusSectorItem(short s);
                     17: //#line "corr7eff.c" 140
                     18: extern void EFF_setBonusSectorItem(short s,short n);
                     19: //#line "corr7eff.c" 147
                     20: extern short EFF_getBonusSectorValue(short s);
                     21: //#line "corr7eff.c" 153
                     22: extern void EFF_setBonusSectorValue(short s,short n);
                     23: //#line "corr7eff.c" 159
                     24: extern void EFF_deleteBonusSector(short s);
                     25: //#line "corr7eff.c" 186
                     26: extern short EFF_getSpriteKey(short s);
                     27: //#line "corr7eff.c" 192
                     28: extern void EFF_setSpriteKey(short s,short n);
                     29: //#line "corr7eff.c" 198
                     30: extern short EFF_getWallKey(short w);
                     31: //#line "corr7eff.c" 204
                     32: extern void EFF_setWallKey(short w,short n);
                     33: //#line "corr7eff.c" 210
                     34: extern short EFF_getWarpDestination(short w);
                     35: //#line "corr7eff.c" 216
                     36: extern void EFF_setWarpDestination(short w,short n);
                     37: //#line "corr7eff.c" 222
                     38: extern short EFF_getWarpSpriteTag(short s);
                     39: //#line "corr7eff.c" 228
                     40: extern void EFF_setWarpSpriteTag(short s,short n);
                     41: //#line "corr7eff.c" 234
                     42: extern int EFF_isWallSwitch(short w);
                     43: //#line "corr7eff.c" 244
                     44: extern int EFF_isWallTrigger(short w);
                     45: //#line "corr7eff.c" 254
                     46: extern int EFF_isSpriteSwitch(short s);
                     47: //#line "corr7eff.c" 264
                     48: extern int EFF_getSpriteSwitchStatus(short s);
                     49: //#line "corr7eff.c" 273
                     50: extern void EFF_setSpriteSwitchStatus(short s,short onoff);
                     51: //#line "corr7eff.c" 284
                     52: extern int EFF_getWallSwitchStatus(short w);
                     53: //#line "corr7eff.c" 293
                     54: extern void EFF_setWallSwitchStatus(short w,short onoff);
                     55: //#line "corr7eff.c" 304
                     56: extern int EFF_checkSwitches(short hitag,short *key);
                     57: //#line "corr7eff.c" 348
                     58: extern int EFF_testSpriteFlag(short s,short n);
                     59: //#line "corr7eff.c" 354
                     60: extern short EFF_getSpriteFlag(short s);
                     61: //#line "corr7eff.c" 360
                     62: extern void EFF_setSpriteFlag(short s,short n);
                     63: //#line "corr7eff.c" 366
                     64: extern void EFF_resetSpriteFlag(short s,short n);
                     65: //#line "corr7eff.c" 372
                     66: extern void EFF_setSpriteFrames(short s,long tics,short picbeg,short picend);
                     67: //#line "corr7eff.c" 381
                     68: extern short EFF_getSectorLight(short s);
                     69: //#line "corr7eff.c" 387
                     70: extern void EFF_setSectorLight(short s,short n);
                     71: //#line "corr7eff.c" 393
                     72: extern short EFF_adjSectorLight(short s,short n);
                     73: //#line "corr7eff.c" 412
                     74: extern void EFF_sectorLightsOff(short s);
                     75: //#line "corr7eff.c" 418
                     76: extern void EFF_sectorLightsOn(short s);
                     77: //#line "corr7eff.c" 424
                     78: extern short EFF_getDamageClock(void );
                     79: //#line "corr7eff.c" 430
                     80: extern void EFF_resetDamageClock(void );
                     81: //#line "corr7eff.c" 440
                     82: extern short EFF_getNextSectorEffectIndex(void );
                     83: //#line "corr7eff.c" 453
                     84: extern short EFF_addSectorEffect(short s,short tag);
                     85: //#line "corr7eff.c" 465
                     86: extern void EFF_warpEffect(short s);
                     87: //#line "corr7eff.c" 482
                     88: extern void EFF_warpSprite(short w,short snum,short *ang,short *sect,long *x,long *y,long *z);
                     89: //#line "corr7eff.c" 498
                     90: extern void EFF_spawnSplash(spritetype *spr);
                     91: //#line "corr7eff.c" 503
                     92: extern void EFF_warpBelowWater(short s,spritetype *spr,short *sect,long *x,long *y,long *z);
                     93: //#line "corr7eff.c" 528
                     94: extern void EFF_warpAboveWater(short s,spritetype *spr,short *sect,long *x,long *y,long *z);
                     95: //#line "corr7eff.c" 553
                     96: extern int EFF_isAboveWaterSector(short s);
                     97: //#line "corr7eff.c" 564
                     98: extern int EFF_isBelowWaterSector(short s);
                     99: //#line "corr7eff.c" 575
                    100: extern void EFF_onSprite(short snum,short onsprite,short *ang,short *sect,long *x,long *y,long *z);
                    101: //#line "corr7eff.c" 811
                    102: extern void EFF_notify(long bcolor,char *fmt,... );
                    103: //#line "corr7eff.c" 840
                    104: extern void EFF_computeSectorCenter(short i);
                    105: //#line "corr7eff.c" 868
                    106: extern void EFF_computeSectorCenters(void );
                    107: //#line "corr7eff.c" 884
                    108: extern int EFF_isDoor(short s);
                    109: //#line "corr7eff.c" 902
                    110: extern int EFF_isElevator(short s);
                    111: //#line "corr7eff.c" 914
                    112: extern int EFF_operatableSector(short s);
                    113: //#line "corr7eff.c" 923
                    114: extern void EFF_blockDoorWalls(short s);
                    115: //#line "corr7eff.c" 958
                    116: extern void EFF_unblockDoorWalls(short s);
                    117: //#line "corr7eff.c" 972
                    118: extern void EFF_buildHitagIndex(void );
                    119: //#line "corr7eff.c" 1000
                    120: extern void EFF_scanSprite(short i);
                    121: //#line "corr7eff.c" 1081
                    122: extern void EFF_scanSectorEffects(short s);
                    123: //#line "corr7eff.c" 1270
                    124: extern short EFF_getNextDoorIndex(void );
                    125: //#line "corr7eff.c" 1286
                    126: extern int EFF_isMovingSectorMarker(short s);
                    127: //#line "corr7eff.c" 1295
                    128: extern int EFF_isAutoMovingSector(short s);
                    129: //#line "corr7eff.c" 1306
                    130: extern int EFF_isMovingSector(short s);
                    131: //#line "corr7eff.c" 1319
                    132: extern short EFF_getNextMovingSectorIndex(void );
                    133: //#line "corr7eff.c" 1332
                    134: extern int EFF_insideSector(long x,long y,short sectnum);
                    135: //#line "corr7eff.c" 1364
                    136: extern void EFF_addMovingSector(short sectnum);
                    137: //#line "corr7eff.c" 1447
                    138: extern void EFF_addMovingDoor(short d,struct doorData *dptr);
                    139: //#line "corr7eff.c" 1462
                    140: extern void EFF_removeMovingDoor(short d,struct doorData *dptr);
                    141: //#line "corr7eff.c" 1479
                    142: extern void EFF_scanMap(void );
                    143: //#line "corr7eff.c" 1672
                    144: extern int EFF_isDoorClosed(short s);
                    145: //#line "corr7eff.c" 1689
                    146: extern int EFF_isDoorOpened(short s);
                    147: //#line "corr7eff.c" 1705
                    148: extern int EFF_moveSectorCeiling(short s,sectortype *sect,long delta,long goalz);
                    149: //#line "corr7eff.c" 1733
                    150: extern int EFF_moveSectorFloor(short s,sectortype *sect,long delta,long goalz);
                    151: //#line "corr7eff.c" 1761
                    152: extern int EFF_slideDoorOpen(short d);
                    153: //#line "corr7eff.c" 1883
                    154: extern int EFF_slideDoorClose(short d);
                    155: //#line "corr7eff.c" 2005
                    156: extern int EFF_liveActorInSector(short s);
                    157: //#line "corr7eff.c" 2021
                    158: extern void EFF_moveDoor(short d,struct doorData *dptr);
                    159: //#line "corr7eff.c" 2253
                    160: extern void EFF_doMoveDoors(void );
                    161: //#line "corr7eff.c" 2267
                    162: extern void EFF_openDoor(short s);
                    163: //#line "corr7eff.c" 2283
                    164: extern void EFF_closeDoor(short s);
                    165: //#line "corr7eff.c" 2299
                    166: extern void EFF_operateDoor(short s);
                    167: //#line "corr7eff.c" 2330
                    168: extern void EFF_openMovingSectorDoors(short s);
                    169: //#line "corr7eff.c" 2345
                    170: extern void EFF_closeMovingSectorDoors(short s);
                    171: //#line "corr7eff.c" 2360
                    172: extern void EFF_operateMovingSector(short s);
                    173: //#line "corr7eff.c" 2382
                    174: extern void EFF_operateSector(short s);
                    175: //#line "corr7eff.c" 2402
                    176: extern void EFF_showMessages(void );
                    177: //#line "corr7eff.c" 2432
                    178: extern void EFF_displayMessage(char *fmt,... );
                    179: //#line "corr7eff.c" 2462
                    180: extern void EFF_spriteSwitchOff(short s);
                    181: //#line "corr7eff.c" 2471
                    182: extern void EFF_spriteSwitchOn(short s);
                    183: //#line "corr7eff.c" 2480
                    184: extern void EFF_wallSwitchOff(short w);
                    185: //#line "corr7eff.c" 2489
                    186: extern void EFF_wallSwitchOn(short w);
                    187: //#line "corr7eff.c" 2498
                    188: extern void EFF_turnSwitchesOn(short hitag);
                    189: //#line "corr7eff.c" 2521
                    190: extern void EFF_turnSwitchesOff(short hitag);
                    191: //#line "corr7eff.c" 2544
                    192: extern void EFF_operateWalkthruWallTags(short w);
                    193: //#line "corr7eff.c" 2572
                    194: extern void EFF_operateSwitchedWallTags(short w);
                    195: //#line "corr7eff.c" 2590
                    196: extern void EFF_operateThings(short hitag);
                    197: //#line "corr7eff.c" 2611
                    198: extern void EFF_operateSprite(short s);
                    199: //#line "corr7eff.c" 2646
                    200: extern void EFF_operateWall(short w);
                    201: //#line "corr7eff.c" 2685
                    202: extern void EFF_doEnterSectorTags(short snum,short *s,short *ang,long *x,long *y,long *z);
                    203: //#line "corr7eff.c" 2730
                    204: extern void EFF_doLeaveSectorTags(short snum,short *s,short *ang,long *x,long *y,long *z);
                    205: //#line "corr7eff.c" 2735
                    206: extern void EFF_spawnBlood(short s,short shooter,short damage);
                    207: //#line "corr7eff.c" 2795
                    208: extern void EFF_doStatusBlinkOff(short i,short s);
                    209: //#line "corr7eff.c" 2818
                    210: extern void EFF_doStatusBlinkOn(short i,short s);
                    211: //#line "corr7eff.c" 2841
                    212: extern void EFF_doStatusBlinkOn1s(short i,short s);
                    213: //#line "corr7eff.c" 2864
                    214: extern void EFF_doStatusOscillate(short i,short s);
                    215: //#line "corr7eff.c" 2886
                    216: extern void EFF_doStatusSyncBlinkOn(short i,short s);
                    217: //#line "corr7eff.c" 2908
                    218: extern void EFF_doStatusSyncBlinkOff(short i,short s);
                    219: //#line "corr7eff.c" 2930
                    220: extern void EFF_doStatusFlicker(short i,short s);
                    221: //#line "corr7eff.c" 2953
                    222: extern void EFF_doStatusPanCeil(short i,short s);
                    223: //#line "corr7eff.c" 2966
                    224: extern void EFF_doStatusPanFloor(short i,short s);
                    225: //#line "corr7eff.c" 3000
                    226: extern void EFF_doStatusEffects(void );
                    227: //#line "corr7eff.c" 3049
                    228: extern void EFF_doStatusDieAnim(short i);
                    229: //#line "corr7eff.c" 3084
                    230: extern void EFF_doStatusBlood(short i);
                    231: //#line "corr7eff.c" 3126
                    232: extern void EFF_doStatusAnims(void );
                    233: //#line "corr7eff.c" 3141
                    234: extern void EFF_doStatusMovingSectors(void );
                    235: //#line "corr7eff.c" 3296
                    236: extern void EFF_doStatusCode(void );
                    237: //#line "corr7eff.c" 3309
                    238: extern void EFF_saveGame(FILE *fp);
                    239: //#line "corr7eff.c" 3346
                    240: extern void EFF_loadGame(FILE *fp);
                    241: //#line "corr7eff.c" 3384
                    242: extern void EFF_debug(void );

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