File:  [Corridor 8: Galactic Wars] / src / corr7eff.def
Revision 1.1.1.1 (vendor branch): download - view: text, annotated - select for diffs
Tue Apr 24 17:57:45 2018 UTC (19 months, 2 weeks ago) by root
Branches: corridor8, MAIN
CVS tags: HEAD, Capstone
Corridor8

//#line "corr7eff.c" 75
extern void EFF_init(void );
//#line "corr7eff.c" 94
extern void EFF_unInit(void );
//#line "corr7eff.c" 99
extern short EFF_getDoorSpeed(short s);
//#line "corr7eff.c" 105
extern void EFF_setDoorSpeed(short s,short n);
//#line "corr7eff.c" 112
extern short EFF_getDoorLock(short s);
//#line "corr7eff.c" 118
extern void EFF_setDoorLock(short s,short n);
//#line "corr7eff.c" 125
extern int EFF_isBonusSector(short s);
//#line "corr7eff.c" 134
extern short EFF_getBonusSectorItem(short s);
//#line "corr7eff.c" 140
extern void EFF_setBonusSectorItem(short s,short n);
//#line "corr7eff.c" 147
extern short EFF_getBonusSectorValue(short s);
//#line "corr7eff.c" 153
extern void EFF_setBonusSectorValue(short s,short n);
//#line "corr7eff.c" 159
extern void EFF_deleteBonusSector(short s);
//#line "corr7eff.c" 186
extern short EFF_getSpriteKey(short s);
//#line "corr7eff.c" 192
extern void EFF_setSpriteKey(short s,short n);
//#line "corr7eff.c" 198
extern short EFF_getWallKey(short w);
//#line "corr7eff.c" 204
extern void EFF_setWallKey(short w,short n);
//#line "corr7eff.c" 210
extern short EFF_getWarpDestination(short w);
//#line "corr7eff.c" 216
extern void EFF_setWarpDestination(short w,short n);
//#line "corr7eff.c" 222
extern short EFF_getWarpSpriteTag(short s);
//#line "corr7eff.c" 228
extern void EFF_setWarpSpriteTag(short s,short n);
//#line "corr7eff.c" 234
extern int EFF_isWallSwitch(short w);
//#line "corr7eff.c" 244
extern int EFF_isWallTrigger(short w);
//#line "corr7eff.c" 254
extern int EFF_isSpriteSwitch(short s);
//#line "corr7eff.c" 264
extern int EFF_getSpriteSwitchStatus(short s);
//#line "corr7eff.c" 273
extern void EFF_setSpriteSwitchStatus(short s,short onoff);
//#line "corr7eff.c" 284
extern int EFF_getWallSwitchStatus(short w);
//#line "corr7eff.c" 293
extern void EFF_setWallSwitchStatus(short w,short onoff);
//#line "corr7eff.c" 304
extern int EFF_checkSwitches(short hitag,short *key);
//#line "corr7eff.c" 348
extern int EFF_testSpriteFlag(short s,short n);
//#line "corr7eff.c" 354
extern short EFF_getSpriteFlag(short s);
//#line "corr7eff.c" 360
extern void EFF_setSpriteFlag(short s,short n);
//#line "corr7eff.c" 366
extern void EFF_resetSpriteFlag(short s,short n);
//#line "corr7eff.c" 372
extern void EFF_setSpriteFrames(short s,long tics,short picbeg,short picend);
//#line "corr7eff.c" 381
extern short EFF_getSectorLight(short s);
//#line "corr7eff.c" 387
extern void EFF_setSectorLight(short s,short n);
//#line "corr7eff.c" 393
extern short EFF_adjSectorLight(short s,short n);
//#line "corr7eff.c" 412
extern void EFF_sectorLightsOff(short s);
//#line "corr7eff.c" 418
extern void EFF_sectorLightsOn(short s);
//#line "corr7eff.c" 424
extern short EFF_getDamageClock(void );
//#line "corr7eff.c" 430
extern void EFF_resetDamageClock(void );
//#line "corr7eff.c" 440
extern short EFF_getNextSectorEffectIndex(void );
//#line "corr7eff.c" 453
extern short EFF_addSectorEffect(short s,short tag);
//#line "corr7eff.c" 465
extern void EFF_warpEffect(short s);
//#line "corr7eff.c" 482
extern void EFF_warpSprite(short w,short snum,short *ang,short *sect,long *x,long *y,long *z);
//#line "corr7eff.c" 498
extern void EFF_spawnSplash(spritetype *spr);
//#line "corr7eff.c" 503
extern void EFF_warpBelowWater(short s,spritetype *spr,short *sect,long *x,long *y,long *z);
//#line "corr7eff.c" 528
extern void EFF_warpAboveWater(short s,spritetype *spr,short *sect,long *x,long *y,long *z);
//#line "corr7eff.c" 553
extern int EFF_isAboveWaterSector(short s);
//#line "corr7eff.c" 564
extern int EFF_isBelowWaterSector(short s);
//#line "corr7eff.c" 575
extern void EFF_onSprite(short snum,short onsprite,short *ang,short *sect,long *x,long *y,long *z);
//#line "corr7eff.c" 811
extern void EFF_notify(long bcolor,char *fmt,... );
//#line "corr7eff.c" 840
extern void EFF_computeSectorCenter(short i);
//#line "corr7eff.c" 868
extern void EFF_computeSectorCenters(void );
//#line "corr7eff.c" 884
extern int EFF_isDoor(short s);
//#line "corr7eff.c" 902
extern int EFF_isElevator(short s);
//#line "corr7eff.c" 914
extern int EFF_operatableSector(short s);
//#line "corr7eff.c" 923
extern void EFF_blockDoorWalls(short s);
//#line "corr7eff.c" 958
extern void EFF_unblockDoorWalls(short s);
//#line "corr7eff.c" 972
extern void EFF_buildHitagIndex(void );
//#line "corr7eff.c" 1000
extern void EFF_scanSprite(short i);
//#line "corr7eff.c" 1081
extern void EFF_scanSectorEffects(short s);
//#line "corr7eff.c" 1270
extern short EFF_getNextDoorIndex(void );
//#line "corr7eff.c" 1286
extern int EFF_isMovingSectorMarker(short s);
//#line "corr7eff.c" 1295
extern int EFF_isAutoMovingSector(short s);
//#line "corr7eff.c" 1306
extern int EFF_isMovingSector(short s);
//#line "corr7eff.c" 1319
extern short EFF_getNextMovingSectorIndex(void );
//#line "corr7eff.c" 1332
extern int EFF_insideSector(long x,long y,short sectnum);
//#line "corr7eff.c" 1364
extern void EFF_addMovingSector(short sectnum);
//#line "corr7eff.c" 1447
extern void EFF_addMovingDoor(short d,struct doorData *dptr);
//#line "corr7eff.c" 1462
extern void EFF_removeMovingDoor(short d,struct doorData *dptr);
//#line "corr7eff.c" 1479
extern void EFF_scanMap(void );
//#line "corr7eff.c" 1672
extern int EFF_isDoorClosed(short s);
//#line "corr7eff.c" 1689
extern int EFF_isDoorOpened(short s);
//#line "corr7eff.c" 1705
extern int EFF_moveSectorCeiling(short s,sectortype *sect,long delta,long goalz);
//#line "corr7eff.c" 1733
extern int EFF_moveSectorFloor(short s,sectortype *sect,long delta,long goalz);
//#line "corr7eff.c" 1761
extern int EFF_slideDoorOpen(short d);
//#line "corr7eff.c" 1883
extern int EFF_slideDoorClose(short d);
//#line "corr7eff.c" 2005
extern int EFF_liveActorInSector(short s);
//#line "corr7eff.c" 2021
extern void EFF_moveDoor(short d,struct doorData *dptr);
//#line "corr7eff.c" 2253
extern void EFF_doMoveDoors(void );
//#line "corr7eff.c" 2267
extern void EFF_openDoor(short s);
//#line "corr7eff.c" 2283
extern void EFF_closeDoor(short s);
//#line "corr7eff.c" 2299
extern void EFF_operateDoor(short s);
//#line "corr7eff.c" 2330
extern void EFF_openMovingSectorDoors(short s);
//#line "corr7eff.c" 2345
extern void EFF_closeMovingSectorDoors(short s);
//#line "corr7eff.c" 2360
extern void EFF_operateMovingSector(short s);
//#line "corr7eff.c" 2382
extern void EFF_operateSector(short s);
//#line "corr7eff.c" 2402
extern void EFF_showMessages(void );
//#line "corr7eff.c" 2432
extern void EFF_displayMessage(char *fmt,... );
//#line "corr7eff.c" 2462
extern void EFF_spriteSwitchOff(short s);
//#line "corr7eff.c" 2471
extern void EFF_spriteSwitchOn(short s);
//#line "corr7eff.c" 2480
extern void EFF_wallSwitchOff(short w);
//#line "corr7eff.c" 2489
extern void EFF_wallSwitchOn(short w);
//#line "corr7eff.c" 2498
extern void EFF_turnSwitchesOn(short hitag);
//#line "corr7eff.c" 2521
extern void EFF_turnSwitchesOff(short hitag);
//#line "corr7eff.c" 2544
extern void EFF_operateWalkthruWallTags(short w);
//#line "corr7eff.c" 2572
extern void EFF_operateSwitchedWallTags(short w);
//#line "corr7eff.c" 2590
extern void EFF_operateThings(short hitag);
//#line "corr7eff.c" 2611
extern void EFF_operateSprite(short s);
//#line "corr7eff.c" 2646
extern void EFF_operateWall(short w);
//#line "corr7eff.c" 2685
extern void EFF_doEnterSectorTags(short snum,short *s,short *ang,long *x,long *y,long *z);
//#line "corr7eff.c" 2730
extern void EFF_doLeaveSectorTags(short snum,short *s,short *ang,long *x,long *y,long *z);
//#line "corr7eff.c" 2735
extern void EFF_spawnBlood(short s,short shooter,short damage);
//#line "corr7eff.c" 2795
extern void EFF_doStatusBlinkOff(short i,short s);
//#line "corr7eff.c" 2818
extern void EFF_doStatusBlinkOn(short i,short s);
//#line "corr7eff.c" 2841
extern void EFF_doStatusBlinkOn1s(short i,short s);
//#line "corr7eff.c" 2864
extern void EFF_doStatusOscillate(short i,short s);
//#line "corr7eff.c" 2886
extern void EFF_doStatusSyncBlinkOn(short i,short s);
//#line "corr7eff.c" 2908
extern void EFF_doStatusSyncBlinkOff(short i,short s);
//#line "corr7eff.c" 2930
extern void EFF_doStatusFlicker(short i,short s);
//#line "corr7eff.c" 2953
extern void EFF_doStatusPanCeil(short i,short s);
//#line "corr7eff.c" 2966
extern void EFF_doStatusPanFloor(short i,short s);
//#line "corr7eff.c" 3000
extern void EFF_doStatusEffects(void );
//#line "corr7eff.c" 3049
extern void EFF_doStatusDieAnim(short i);
//#line "corr7eff.c" 3084
extern void EFF_doStatusBlood(short i);
//#line "corr7eff.c" 3126
extern void EFF_doStatusAnims(void );
//#line "corr7eff.c" 3141
extern void EFF_doStatusMovingSectors(void );
//#line "corr7eff.c" 3296
extern void EFF_doStatusCode(void );
//#line "corr7eff.c" 3309
extern void EFF_saveGame(FILE *fp);
//#line "corr7eff.c" 3346
extern void EFF_loadGame(FILE *fp);
//#line "corr7eff.c" 3384
extern void EFF_debug(void );

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