File:  [Corridor 8: Galactic Wars] / src / corr7men.def
Revision 1.1.1.1 (vendor branch): download - view: text, annotated - select for diffs
Tue Apr 24 17:57:45 2018 UTC (19 months, 2 weeks ago) by root
Branches: corridor8, MAIN
CVS tags: HEAD, Capstone
Corridor8

//#line "CORR7MEN.C" 362
extern void MEN_stripTrailingBlanks(char *stg);
//#line "CORR7MEN.C" 378
extern void MEN_initMenus(void );
//#line "CORR7MEN.C" 425
extern void MEN_printext(long x,long y,int shade,char *stg,int font);
//#line "CORR7MEN.C" 469
extern void MEN_showHeader(char *hdr);
//#line "CORR7MEN.C" 478
extern void MEN_displayMenu(int cur,short items,short backpic,char *hdr,struct menuOption *men[]);
//#line "CORR7MEN.C" 595
extern int MEN_updateMenuTimer(void );
//#line "CORR7MEN.C" 611
extern void MEN_showSelectedLine(short n,struct menuOption *men[]);
//#line "CORR7MEN.C" 646
extern int MEN_getInput(void );
//#line "CORR7MEN.C" 720
extern void MEN_doMenuFrame(int opt,int num,short pic,char *hdr,struct menuOption *men[]);
//#line "CORR7MEN.C" 735
extern int MEN_doMenu(int *cur,int num,short backpic,char *hdr,struct menuOption *men[]);
//#line "CORR7MEN.C" 771
extern int MEN_graphicOptions(void );
//#line "CORR7MEN.C" 811
extern int MEN_soundOptions(void );
//#line "CORR7MEN.C" 856
extern int MEN_keyboardConfiguration(void );
//#line "CORR7MEN.C" 893
extern int MEN_mouseConfiguration(void );
//#line "CORR7MEN.C" 961
extern int MEN_mouseOptions(void );
//#line "CORR7MEN.C" 996
extern int MEN_controllerOptions(void );
//#line "CORR7MEN.C" 1029
extern int MEN_gameOptions(void );
//#line "CORR7MEN.C" 1058
extern void MEN_saveGameData(void );
//#line "CORR7MEN.C" 1064
extern int MEN_getSaveName(short pic,char *hdr);
//#line "CORR7MEN.C" 1126
extern void MEN_allocFrameTile(void );
//#line "CORR7MEN.C" 1135
extern void MEN_freeFrameTile(void );
//#line "CORR7MEN.C" 1141
extern int MEN_saveGameOption(void );
//#line "CORR7MEN.C" 1181
extern int MEN_getLoadName(void );
//#line "CORR7MEN.C" 1191
extern void MEN_loadGameData(void );
//#line "CORR7MEN.C" 1197
extern int MEN_loadGameOption(void );
//#line "CORR7MEN.C" 1236
extern int MEN_areYouSure(void );
//#line "CORR7MEN.C" 1242
extern int MEN_mainMenu(void );
//#line "CORR7MEN.C" 1334
extern int MEN_getMission(void );
//#line "CORR7MEN.C" 1346
extern int MEN_getSkill(void );
//#line "CORR7MEN.C" 1357
extern int MEN_getAlliedActor(void );
//#line "CORR7MEN.C" 1369
extern int MEN_getAxisActor(void );
//#line "CORR7MEN.C" 1381
extern int MEN_getAlliance(void );
//#line "CORR7MEN.C" 1617
extern void MEN_loadScreenShot(short spot);
//#line "CORR7MEN.C" 1648
extern void MEN_saveScreenShot(void );
//#line "CORR7MEN.C" 1670
extern void MEN_setViewToTile(short spot);
//#line "CORR7MEN.C" 1678
extern void MEN_setViewBack(void );
//#line "CORR7MEN.C" 1684
extern void MEN_getSaveScreenShot(short spot);
//#line "CORR7MEN.C" 1692
extern void MEN_showWeaponInfo(short weap);
//#line "CORR7MEN.C" 1704
extern void MEN_editWeapons(void );
//#line "CORR7MEN.C" 1732
extern void MEN_saveGame(FILE *fp);
//#line "CORR7MEN.C" 1742
extern void MEN_loadGame(FILE *fp);

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