Annotation of src/corr7mul.def, revision 1.1.1.1

1.1       root        1: //#line "corr7mul.c" 83
                      2: extern void MUL_init(void );
                      3: //#line "corr7mul.c" 88
                      4: extern void MUL_unInit(void );
                      5: //#line "corr7mul.c" 93
                      6: extern void MUL_readINIFile(void );
                      7: //#line "corr7mul.c" 133
                      8: extern void MUL_buildConnectPoints(void );
                      9: //#line "corr7mul.c" 279
                     10: extern void MUL_uninitMultiPlayers(void );
                     11: //#line "corr7mul.c" 301
                     12: extern void MUL_initMultiPlayers(void );
                     13: //#line "corr7mul.c" 369
                     14: extern void MUL_sendPacket(short node,char *buf,short len);
                     15: //#line "corr7mul.c" 397
                     16: extern short MUL_getPacket(short *node,char *buf);
                     17: //#line "corr7mul.c" 426
                     18: extern short MUL_getOutputCircleSize(void );
                     19: //#line "corr7mul.c" 446
                     20: extern void MUL_sendLogon(void );
                     21: //#line "corr7mul.c" 463
                     22: extern void MUL_sendLogoff(void );
                     23: //#line "corr7mul.c" 480
                     24: extern int MUL_waitForPlayers(void );
                     25: //#line "corr7mul.c" 589
                     26: extern void MUL_moveThings(void );
                     27: //#line "corr7mul.c" 596
                     28: extern void MUL_getInput(void );
                     29: //#line "corr7mul.c" 739
                     30: extern void MUL_debug(void );
                     31: //#line "corr7mul.c" 753
                     32: extern void MUL_scanSprite(short i);
                     33: //#line "corr7mul.c" 809
                     34: extern void MUL_scanMap(void );
                     35: //#line "corr7mul.c" 822
                     36: extern void MUL_saveGame(FILE *fp);
                     37: //#line "corr7mul.c" 832
                     38: extern void MUL_loadGame(FILE *fp);

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