File:  [Corridor 8: Galactic Wars] / src / corr7plr.def
Revision 1.1.1.1 (vendor branch): download - view: text, annotated - select for diffs
Tue Apr 24 17:57:45 2018 UTC (5 months, 4 weeks ago) by root
Branches: corridor8, MAIN
CVS tags: HEAD, Capstone
Corridor8

//#line "corr7plr.c" 59
extern void PLR_init(void );
//#line "corr7plr.c" 69
extern void PLR_unInit(void );
//#line "corr7plr.c" 74
extern void PLR_initMouse(void );
//#line "corr7plr.c" 83
extern int PLR_getMouseXSense(void );
//#line "corr7plr.c" 89
extern void PLR_setMouseXSense(int n);
//#line "corr7plr.c" 95
extern int PLR_getMouseYSense(void );
//#line "corr7plr.c" 101
extern void PLR_setMouseYSense(int n);
//#line "corr7plr.c" 107
extern int PLR_isPlayer(spritetype *spr,short s);
//#line "corr7plr.c" 119
extern short PLR_getPlayerNumber(spritetype *spr,short s);
//#line "corr7plr.c" 131
extern short PLR_getPlayerSprite(short p);
//#line "corr7plr.c" 137
extern void PLR_setMyWeapon(short gun);
//#line "corr7plr.c" 143
extern short PLR_getMyWeapon(void );
//#line "corr7plr.c" 149
extern void PLR_setViewWeapon(short gun);
//#line "corr7plr.c" 155
extern short PLR_getViewWeapon(void );
//#line "corr7plr.c" 161
extern void PLR_addInventoryItem(short s,short i);
//#line "corr7plr.c" 174
extern void PLR_removeInventoryItem(short s,short i);
//#line "corr7plr.c" 187
extern int PLR_hasInventoryItem(short s,short i);
//#line "corr7plr.c" 203
extern void PLR_updateStatusHealth(void );
//#line "corr7plr.c" 228
extern void PLR_updateStatusAmmo(void );
//#line "corr7plr.c" 253
extern void PLR_updateStatusAliens(void );
//#line "corr7plr.c" 277
extern void PLR_updateStatusBar(void );
//#line "corr7plr.c" 287
extern void PLR_checkStatusBar(void );
//#line "corr7plr.c" 311
extern int PLR_getKillScore(short s);
//#line "corr7plr.c" 317
extern void PLR_adjScore(short s);
//#line "corr7plr.c" 352
extern void PLR_initPlayers(void );
//#line "corr7plr.c" 363
extern void PLR_initPlayer(int p);
//#line "corr7plr.c" 374
extern void PLR_initPlayerSprite(int p);
//#line "corr7plr.c" 456
extern void PLR_initPlayerSprites(int nPlayers);
//#line "corr7plr.c" 475
extern void PLR_useCheck(short snum,long x,long y,long z,short sector,short ang);
//#line "corr7plr.c" 499
extern void PLR_dieAnim(short p);
//#line "corr7plr.c" 517
extern void PLR_footStep(short p,spritetype *spr);
//#line "corr7plr.c" 556
extern void PLR_movePlayer(short p);
//#line "corr7plr.c" 758
extern void PLR_doActors(void );
//#line "corr7plr.c" 769
extern int PLR_oneTimeKey(int keynum);
//#line "corr7plr.c" 778
extern void PLR_getMouse(short *x,short *y,short *b);
//#line "corr7plr.c" 791
extern void PLR_getInput(void );
//#line "corr7plr.c" 1257
extern void PLR_doStatusCode(void );
//#line "corr7plr.c" 1262
extern void PLR_checkStatus(void );
//#line "corr7plr.c" 1275
extern void PLR_saveGame(FILE *fp);
//#line "corr7plr.c" 1302
extern void PLR_loadGame(FILE *fp);
//#line "corr7plr.c" 1331
extern void PLR_debug(void );

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