File:  [Corridor 8: Galactic Wars] / src / corr7snd.def
Revision 1.1.1.1 (vendor branch): download - view: text, annotated - select for diffs
Tue Apr 24 17:57:44 2018 UTC (7 months, 2 weeks ago) by root
Branches: corridor8, MAIN
CVS tags: HEAD, Capstone
Corridor8

//#line "corr7snd.c" 94
extern BOOL SND_SOSInitialized(void );
//#line "corr7snd.c" 103
extern BOOL SND_digiInitialized(void );
//#line "corr7snd.c" 112
extern void SND_initSOS(void );
//#line "corr7snd.c" 151
extern void SND_unInitSOS(void );
//#line "corr7snd.c" 165
extern void SND_initSounds(char *iniFile);
//#line "corr7snd.c" 197
extern void SND_unInitPointers(void );
//#line "corr7snd.c" 212
extern long SND_alcmem(long numbytes);
//#line "corr7snd.c" 226
extern void SND_alcfree(long ptr);
//#line "corr7snd.c" 239
extern _SOS_SAMPLE *__cdecl SND_loadSampleFile(PSTR szName);
//#line "corr7snd.c" 312
extern void __cdecl SND_digiDoneCallback(_SOS_SAMPLE *sData);
//#line "corr7snd.c" 327
extern W32 SND_getNextSample(void );
//#line "corr7snd.c" 342
extern W32 SND_playSample(W32 owner,W32 pri,W32 wVol,char *wavFile,W32 loopCount);
//#line "corr7snd.c" 378
extern void SND_setSampleLocation(long x,long y,short snum,W32 hSample);
//#line "corr7snd.c" 437
extern W32 SND_playSampleXY(long x,long y,W32 owner,W32 pri,char *wavFile,W32 loopCount);
//#line "corr7snd.c" 447
extern W32 SND_playSampleLocation(W32 owner,W32 pri,char *wavFile,W32 loopCount);
//#line "corr7snd.c" 460
extern W32 SND_playSampleIndex(W32 owner,W32 pri,W32 sound,W32 loopCount);
//#line "corr7snd.c" 469
extern W32 SND_playSampleIndexXY(long x,long y,W32 owner,W32 pri,W32 sound,W32 loopCount);
//#line "corr7snd.c" 478
extern void SND_stopSampleIndex(W32 owner);
//#line "corr7snd.c" 490
extern W32 SND_soundPlaying(W32 owner);
//#line "corr7snd.c" 504
extern void SND_stopAllSounds(void );
//#line "corr7snd.c" 521
extern void SND_debugSoundHandles(void );
//#line "corr7snd.c" 540
extern void SND_debugMemoryPtrs(void );
//#line "corr7snd.c" 559
extern void SND_debugSoundIDs(void );
//#line "corr7snd.c" 579
extern void SND_debug(void );
//#line "corr7snd.c" 591
extern short SND_getSoundVolume(void );
//#line "corr7snd.c" 597
extern void SND_setSoundVolume(short vol);
//#line "corr7snd.c" 603
extern int SND_isAmbientSound(short s);
//#line "corr7snd.c" 612
extern int SND_isSectorSound(short s);
//#line "corr7snd.c" 621
extern short SND_getSoundNum(spritetype *spr);
//#line "corr7snd.c" 627
extern void SND_setSoundNum(spritetype *spr,short n);
//#line "corr7snd.c" 633
extern short SND_getSoundPlaytime(short s);
//#line "corr7snd.c" 639
extern void SND_setSoundPlaytime(short s,short n);
//#line "corr7snd.c" 645
extern short SND_getSoundLoopCount(short s);
//#line "corr7snd.c" 651
extern void SND_setSoundLoopCount(short s,short n);
//#line "corr7snd.c" 657
extern void SND_playAmbientSounds(short s);
//#line "corr7snd.c" 690
extern void SND_playSectorMovingSound(short s,int playflag);
//#line "corr7snd.c" 724
extern void SND_playEnterSectorSounds(short s);
//#line "corr7snd.c" 740
extern void SND_playLeaveSectorSounds(short s);
//#line "corr7snd.c" 756
extern void SND_playSectorOpenSound(short s);
//#line "corr7snd.c" 772
extern void SND_playSectorCloseSound(short s);
//#line "corr7snd.c" 788
extern void SND_playSectorStopSound(short s);
//#line "corr7snd.c" 804
extern void SND_playTeleportSound(short s);
//#line "corr7snd.c" 810
extern void SND_playerPainSound(short s);
//#line "corr7snd.c" 818
extern void SND_playerDieSound(short s);
//#line "corr7snd.c" 824
extern void SND_playerGoreSound(short s);
//#line "corr7snd.c" 830
extern void SND_playEnemy1DieSound(short s);
//#line "corr7snd.c" 836
extern void SND_playEnemy1SightSound(short s);
//#line "corr7snd.c" 842
extern void SND_playExplosionSound(short s);
//#line "corr7snd.c" 848
extern void SND_playSwitchOnSound(short s);
//#line "corr7snd.c" 854
extern void SND_playSwitchOffSound(short s);
//#line "corr7snd.c" 860
extern void SND_playWallSwitchOnSound(short w);
//#line "corr7snd.c" 870
extern void SND_playWallSwitchOffSound(short w);
//#line "corr7snd.c" 880
extern void SND_playProximityArmedSound(short s);
//#line "corr7snd.c" 886
extern void SND_playMenuChooseSound(void );
//#line "corr7snd.c" 892
extern void SND_playMenuSlideSound(void );
//#line "corr7snd.c" 898
extern void SND_playMenuDoneSound(void );
//#line "corr7snd.c" 904
extern void SND_playMenuQuitSound(void );
//#line "corr7snd.c" 910
extern void SND_playWeaponSound(W32 owner,char *wavfile,W32 loopCount);
//#line "corr7snd.c" 916
extern char *SND_getSoundName(short i);
//#line "corr7snd.c" 925
extern void SND_showSoundList(void );
//#line "corr7snd.c" 940
extern char *SND_getSoundPlaytimeName(short i);
//#line "corr7snd.c" 962
extern void SND_showSoundPlaytimes(void );
//#line "corr7snd.c" 978
extern void SND_scanSprite(short s);
//#line "corr7snd.c" 1003
extern void SND_scanMap(void );

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