Annotation of src/corr7wep.def, revision 1.1.1.1

1.1       root        1: //#line "corr7wep.c" 39
                      2: extern short WEP_getNextHeatSource(void );
                      3: //#line "corr7wep.c" 54
                      4: extern void WEP_addHeatSource(short s);
                      5: //#line "corr7wep.c" 60
                      6: extern int WEP_getAutoAimSetting(void );
                      7: //#line "corr7wep.c" 66
                      8: extern void WEP_toggleAutoAimSetting(void );
                      9: //#line "corr7wep.c" 78
                     10: extern BOOL WEP_findPicName(char *picname,W32 *picnum);
                     11: //#line "corr7wep.c" 122
                     12: extern long WEP_getDistance(spritetype *spr1,spritetype *spr2);
                     13: //#line "corr7wep.c" 138
                     14: extern short WEP_getAngle(spritetype *src,spritetype *trg);
                     15: //#line "corr7wep.c" 144
                     16: extern int WEP_canSee(spritetype *spr,spritetype *trg,short fov);
                     17: //#line "corr7wep.c" 174
                     18: extern int WEP_canSeeRange(spritetype *spr,spritetype *trg,short fov,long dx);
                     19: //#line "corr7wep.c" 185
                     20: extern struct weaponData *WEP_getSpriteWeaponPtr(short s);
                     21: //#line "corr7wep.c" 191
                     22: extern short WEP_getWeaponAmmoType(short w);
                     23: //#line "corr7wep.c" 200
                     24: extern short WEP_getSpriteAmmoType(short s);
                     25: //#line "corr7wep.c" 206
                     26: extern void WEP_hitscanExplode(short wall,short sect,long x,long y,long z,short weapon);
                     27: //#line "corr7wep.c" 240
                     28: extern int WEP_damagePoints(short weap,long distx);
                     29: //#line "corr7wep.c" 261
                     30: extern void WEP_damageSprite(short snum,short shooter,short weapon,long distx);
                     31: //#line "corr7wep.c" 283
                     32: extern void WEP_explodeSprite(short snum);
                     33: //#line "corr7wep.c" 289
                     34: extern void WEP_spawnShockwave(short s);
                     35: //#line "corr7wep.c" 322
                     36: extern void WEP_projectileExplode(short snum);
                     37: //#line "corr7wep.c" 385
                     38: extern short WEP_findHeatSource(short s);
                     39: //#line "corr7wep.c" 422
                     40: extern long WEP_getSpriteHorizontalAdj(spritetype *spr1,spritetype *spr2);
                     41: //#line "corr7wep.c" 453
                     42: extern long WEP_getSpriteHorizontal(spritetype *spr1,spritetype *spr2,long hor);
                     43: //#line "corr7wep.c" 469
                     44: extern short WEP_lockon(short owner);
                     45: //#line "corr7wep.c" 502
                     46: extern short WEP_disperse(short d);
                     47: //#line "corr7wep.c" 519
                     48: extern short WEP_fixedDisperse(short n);
                     49: //#line "corr7wep.c" 530
                     50: extern short WEP_spawnProjectile(short owner,long z,long hor);
                     51: //#line "corr7wep.c" 594
                     52: extern void WEP_shootWeapon(short owner,long z,long hor,short *hitsect,short *hitwall,short *hitspr,long *hitx,long *hity,long *hitz);
                     53: //#line "corr7wep.c" 631
                     54: extern short WEP_turnSprite(short a,short ang,short speed);
                     55: //#line "corr7wep.c" 665
                     56: extern void WEP_setAngleVelocities(short s);
                     57: //#line "corr7wep.c" 697
                     58: extern int WEP_getAmmo(short s,short ammotype);
                     59: //#line "corr7wep.c" 706
                     60: extern void WEP_adjAmmo(short snum,short type,short n);
                     61: //#line "corr7wep.c" 721
                     62: extern void WEP_setAmmo(short snum,short type,short n);
                     63: //#line "corr7wep.c" 730
                     64: extern short WEP_getMaxAmmo(short snum,short type);
                     65: //#line "corr7wep.c" 739
                     66: extern void WEP_setMaxAmmo(short snum,short type,short n);
                     67: //#line "corr7wep.c" 750
                     68: extern void WEP_defaultAmmo(short snum);
                     69: //#line "corr7wep.c" 765
                     70: extern void WEP_addWeapon(short s,short weap);
                     71: //#line "corr7wep.c" 770
                     72: extern int WEP_firingWeapon(short s);
                     73: //#line "corr7wep.c" 779
                     74: extern int WEP_fireFrame(short s);
                     75: //#line "corr7wep.c" 791
                     76: extern int WEP_nextFrame(short s);
                     77: //#line "corr7wep.c" 813
                     78: extern int WEP_readyToFire(short s);
                     79: //#line "corr7wep.c" 825
                     80: extern int WEP_lowerWeapon(void );
                     81: //#line "corr7wep.c" 840
                     82: extern int WEP_raiseWeapon(void );
                     83: //#line "corr7wep.c" 854
                     84: extern void WEP_changeWeaponAnim(short s);
                     85: //#line "corr7wep.c" 881
                     86: extern void WEP_spriteFireWeapon(short snum);
                     87: //#line "corr7wep.c" 935
                     88: extern void WEP_weaponActivated(short s);
                     89: //#line "corr7wep.c" 941
                     90: extern int WEP_changingWeapon(void );
                     91: //#line "corr7wep.c" 950
                     92: extern void WEP_changeWeapon(short weap);
                     93: //#line "corr7wep.c" 958
                     94: extern void WEP_drawWeapon(short s,short weapon,short frame);
                     95: //#line "corr7wep.c" 1043
                     96: extern void WEP_doPhysics(short i,spritetype *spr);
                     97: //#line "corr7wep.c" 1073
                     98: extern void WEP_doStatusProjectile(short i);
                     99: //#line "corr7wep.c" 1168
                    100: extern void WEP_doStatusProximity(short i);
                    101: //#line "corr7wep.c" 1229
                    102: extern void WEP_doStatusHitscanExplode(short i);
                    103: //#line "corr7wep.c" 1248
                    104: extern void WEP_doStatusProjectileExplode(short i);
                    105: //#line "corr7wep.c" 1267
                    106: extern void WEP_doStatusShockwave(short i);
                    107: //#line "corr7wep.c" 1315
                    108: extern void WEP_doStatusCode(void );
                    109: //#line "corr7wep.c" 1349
                    110: extern void WEP_setMissileView(short snum);
                    111: //#line "corr7wep.c" 1355
                    112: extern short WEP_getMissileView(void );
                    113: //#line "corr7wep.c" 1364
                    114: extern short WEP_findMissileView(short owner);
                    115: //#line "corr7wep.c" 1384
                    116: extern void WEP_showMissileViewStatus(void );
                    117: //#line "corr7wep.c" 1420
                    118: extern void WEP_resetHeatSourceIndex(void );
                    119: //#line "corr7wep.c" 1426
                    120: extern int WEP_isArmedDevice(short s);
                    121: //#line "corr7wep.c" 1440
                    122: extern void WEP_scanMap(void );
                    123: //#line "corr7wep.c" 1470
                    124: extern void WEP_saveGame(FILE *fp);
                    125: //#line "corr7wep.c" 1476
                    126: extern void WEP_loadGame(FILE *fp);
                    127: //#line "corr7wep.c" 1482
                    128: extern void WEP_debug(void );

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