File:  [Corridor 8: Galactic Wars] / src / corr7wep.def
Revision 1.1.1.1 (vendor branch): download - view: text, annotated - select for diffs
Tue Apr 24 17:57:43 2018 UTC (18 months, 3 weeks ago) by root
Branches: corridor8, MAIN
CVS tags: HEAD, Capstone
Corridor8

//#line "corr7wep.c" 39
extern short WEP_getNextHeatSource(void );
//#line "corr7wep.c" 54
extern void WEP_addHeatSource(short s);
//#line "corr7wep.c" 60
extern int WEP_getAutoAimSetting(void );
//#line "corr7wep.c" 66
extern void WEP_toggleAutoAimSetting(void );
//#line "corr7wep.c" 78
extern BOOL WEP_findPicName(char *picname,W32 *picnum);
//#line "corr7wep.c" 122
extern long WEP_getDistance(spritetype *spr1,spritetype *spr2);
//#line "corr7wep.c" 138
extern short WEP_getAngle(spritetype *src,spritetype *trg);
//#line "corr7wep.c" 144
extern int WEP_canSee(spritetype *spr,spritetype *trg,short fov);
//#line "corr7wep.c" 174
extern int WEP_canSeeRange(spritetype *spr,spritetype *trg,short fov,long dx);
//#line "corr7wep.c" 185
extern struct weaponData *WEP_getSpriteWeaponPtr(short s);
//#line "corr7wep.c" 191
extern short WEP_getWeaponAmmoType(short w);
//#line "corr7wep.c" 200
extern short WEP_getSpriteAmmoType(short s);
//#line "corr7wep.c" 206
extern void WEP_hitscanExplode(short wall,short sect,long x,long y,long z,short weapon);
//#line "corr7wep.c" 240
extern int WEP_damagePoints(short weap,long distx);
//#line "corr7wep.c" 261
extern void WEP_damageSprite(short snum,short shooter,short weapon,long distx);
//#line "corr7wep.c" 283
extern void WEP_explodeSprite(short snum);
//#line "corr7wep.c" 289
extern void WEP_spawnShockwave(short s);
//#line "corr7wep.c" 322
extern void WEP_projectileExplode(short snum);
//#line "corr7wep.c" 385
extern short WEP_findHeatSource(short s);
//#line "corr7wep.c" 422
extern long WEP_getSpriteHorizontalAdj(spritetype *spr1,spritetype *spr2);
//#line "corr7wep.c" 453
extern long WEP_getSpriteHorizontal(spritetype *spr1,spritetype *spr2,long hor);
//#line "corr7wep.c" 469
extern short WEP_lockon(short owner);
//#line "corr7wep.c" 502
extern short WEP_disperse(short d);
//#line "corr7wep.c" 519
extern short WEP_fixedDisperse(short n);
//#line "corr7wep.c" 530
extern short WEP_spawnProjectile(short owner,long z,long hor);
//#line "corr7wep.c" 594
extern void WEP_shootWeapon(short owner,long z,long hor,short *hitsect,short *hitwall,short *hitspr,long *hitx,long *hity,long *hitz);
//#line "corr7wep.c" 631
extern short WEP_turnSprite(short a,short ang,short speed);
//#line "corr7wep.c" 665
extern void WEP_setAngleVelocities(short s);
//#line "corr7wep.c" 697
extern int WEP_getAmmo(short s,short ammotype);
//#line "corr7wep.c" 706
extern void WEP_adjAmmo(short snum,short type,short n);
//#line "corr7wep.c" 721
extern void WEP_setAmmo(short snum,short type,short n);
//#line "corr7wep.c" 730
extern short WEP_getMaxAmmo(short snum,short type);
//#line "corr7wep.c" 739
extern void WEP_setMaxAmmo(short snum,short type,short n);
//#line "corr7wep.c" 750
extern void WEP_defaultAmmo(short snum);
//#line "corr7wep.c" 765
extern void WEP_addWeapon(short s,short weap);
//#line "corr7wep.c" 770
extern int WEP_firingWeapon(short s);
//#line "corr7wep.c" 779
extern int WEP_fireFrame(short s);
//#line "corr7wep.c" 791
extern int WEP_nextFrame(short s);
//#line "corr7wep.c" 813
extern int WEP_readyToFire(short s);
//#line "corr7wep.c" 825
extern int WEP_lowerWeapon(void );
//#line "corr7wep.c" 840
extern int WEP_raiseWeapon(void );
//#line "corr7wep.c" 854
extern void WEP_changeWeaponAnim(short s);
//#line "corr7wep.c" 881
extern void WEP_spriteFireWeapon(short snum);
//#line "corr7wep.c" 935
extern void WEP_weaponActivated(short s);
//#line "corr7wep.c" 941
extern int WEP_changingWeapon(void );
//#line "corr7wep.c" 950
extern void WEP_changeWeapon(short weap);
//#line "corr7wep.c" 958
extern void WEP_drawWeapon(short s,short weapon,short frame);
//#line "corr7wep.c" 1043
extern void WEP_doPhysics(short i,spritetype *spr);
//#line "corr7wep.c" 1073
extern void WEP_doStatusProjectile(short i);
//#line "corr7wep.c" 1168
extern void WEP_doStatusProximity(short i);
//#line "corr7wep.c" 1229
extern void WEP_doStatusHitscanExplode(short i);
//#line "corr7wep.c" 1248
extern void WEP_doStatusProjectileExplode(short i);
//#line "corr7wep.c" 1267
extern void WEP_doStatusShockwave(short i);
//#line "corr7wep.c" 1315
extern void WEP_doStatusCode(void );
//#line "corr7wep.c" 1349
extern void WEP_setMissileView(short snum);
//#line "corr7wep.c" 1355
extern short WEP_getMissileView(void );
//#line "corr7wep.c" 1364
extern short WEP_findMissileView(short owner);
//#line "corr7wep.c" 1384
extern void WEP_showMissileViewStatus(void );
//#line "corr7wep.c" 1420
extern void WEP_resetHeatSourceIndex(void );
//#line "corr7wep.c" 1426
extern int WEP_isArmedDevice(short s);
//#line "corr7wep.c" 1440
extern void WEP_scanMap(void );
//#line "corr7wep.c" 1470
extern void WEP_saveGame(FILE *fp);
//#line "corr7wep.c" 1476
extern void WEP_loadGame(FILE *fp);
//#line "corr7wep.c" 1482
extern void WEP_debug(void );

unix.superglobalmegacorp.com