Annotation of src/joenotes, revision 1.1

1.1     ! root        1: as of june 9 pm
        !             2: 
        !             3: new areas marked with //JSA_DEMO
        !             4: 
        !             5:        
        !             6: -      WHFX.C
        !             7: 
        !             8:                ** Deleted cartsnd and gratesnd and their calls to the x-function
        !             9:                        playsound_loop.
        !            10: 
        !            11:                ** Commented out all code associated with the sector extra value.
        !            12: 
        !            13:                ** Deleted the sndvol() function.
        !            14: 
        !            15: -      WHOBJ.C
        !            16: 
        !            17:                ** Commented out the fire stuff.
        !            18: 
        !            19:                ** Commed out some other code near potions that was affecting
        !            20:                        the elevator.
        !            21:                
        !            22:                ** added new cartstuff by LIFTUP and LIFTDN
        !            23: 
        !            24: 
        !            25:                ** Added volume calculation to sword klanks - this is
        !            26:                   needed for the gobline skirmishes.
        !            27: 
        !            28: -      WHTAG.C
        !            29:                ** Deleted/replaced some door stuff. 
        !            30: 
        !            31:                ** Stone moving sound added for triggered 1400-1499 tag.
        !            32: 
        !            33: 
        !            34: -      WHAVEN.C
        !            35:                ** Added SND_MenuMusic() function.
        !            36: 
        !            37:                ** Added updatesound_loc() to game loop.        
        !            38:        
        !            39:        
        !            40: -      WHMENU.C
        !            41:                ** SND_StartMusic(level) is now called from here when player
        !            42:                   chooses NewGame.
        !            43: 
        !            44: 
        !            45: -      WHPLR.C
        !            46:                ** Added music switch to loadnewlevel();
        !            47: 

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