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1.1 ! root 1: as of june 9 pm ! 2: ! 3: new areas marked with //JSA_DEMO ! 4: ! 5: ! 6: - WHFX.C ! 7: ! 8: ** Deleted cartsnd and gratesnd and their calls to the x-function ! 9: playsound_loop. ! 10: ! 11: ** Commented out all code associated with the sector extra value. ! 12: ! 13: ** Deleted the sndvol() function. ! 14: ! 15: - WHOBJ.C ! 16: ! 17: ** Commented out the fire stuff. ! 18: ! 19: ** Commed out some other code near potions that was affecting ! 20: the elevator. ! 21: ! 22: ** added new cartstuff by LIFTUP and LIFTDN ! 23: ! 24: ! 25: ** Added volume calculation to sword klanks - this is ! 26: needed for the gobline skirmishes. ! 27: ! 28: - WHTAG.C ! 29: ** Deleted/replaced some door stuff. ! 30: ! 31: ** Stone moving sound added for triggered 1400-1499 tag. ! 32: ! 33: ! 34: - WHAVEN.C ! 35: ** Added SND_MenuMusic() function. ! 36: ! 37: ** Added updatesound_loc() to game loop. ! 38: ! 39: ! 40: - WHMENU.C ! 41: ** SND_StartMusic(level) is now called from here when player ! 42: chooses NewGame. ! 43: ! 44: ! 45: - WHPLR.C ! 46: ** Added music switch to loadnewlevel(); ! 47:
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