Annotation of src/joenotes, revision 1.1.1.1

1.1       root        1: as of june 9 pm
                      2: 
                      3: new areas marked with //JSA_DEMO
                      4: 
                      5:        
                      6: -      WHFX.C
                      7: 
                      8:                ** Deleted cartsnd and gratesnd and their calls to the x-function
                      9:                        playsound_loop.
                     10: 
                     11:                ** Commented out all code associated with the sector extra value.
                     12: 
                     13:                ** Deleted the sndvol() function.
                     14: 
                     15: -      WHOBJ.C
                     16: 
                     17:                ** Commented out the fire stuff.
                     18: 
                     19:                ** Commed out some other code near potions that was affecting
                     20:                        the elevator.
                     21:                
                     22:                ** added new cartstuff by LIFTUP and LIFTDN
                     23: 
                     24: 
                     25:                ** Added volume calculation to sword klanks - this is
                     26:                   needed for the gobline skirmishes.
                     27: 
                     28: -      WHTAG.C
                     29:                ** Deleted/replaced some door stuff. 
                     30: 
                     31:                ** Stone moving sound added for triggered 1400-1499 tag.
                     32: 
                     33: 
                     34: -      WHAVEN.C
                     35:                ** Added SND_MenuMusic() function.
                     36: 
                     37:                ** Added updatesound_loc() to game loop.        
                     38:        
                     39:        
                     40: -      WHMENU.C
                     41:                ** SND_StartMusic(level) is now called from here when player
                     42:                   chooses NewGame.
                     43: 
                     44: 
                     45: -      WHPLR.C
                     46:                ** Added music switch to loadnewlevel();
                     47: 

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.