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1.1 root 1: as of june 9 pm
2:
3: new areas marked with //JSA_DEMO
4:
5:
6: - WHFX.C
7:
8: ** Deleted cartsnd and gratesnd and their calls to the x-function
9: playsound_loop.
10:
11: ** Commented out all code associated with the sector extra value.
12:
13: ** Deleted the sndvol() function.
14:
15: - WHOBJ.C
16:
17: ** Commented out the fire stuff.
18:
19: ** Commed out some other code near potions that was affecting
20: the elevator.
21:
22: ** added new cartstuff by LIFTUP and LIFTDN
23:
24:
25: ** Added volume calculation to sword klanks - this is
26: needed for the gobline skirmishes.
27:
28: - WHTAG.C
29: ** Deleted/replaced some door stuff.
30:
31: ** Stone moving sound added for triggered 1400-1499 tag.
32:
33:
34: - WHAVEN.C
35: ** Added SND_MenuMusic() function.
36:
37: ** Added updatesound_loc() to game loop.
38:
39:
40: - WHMENU.C
41: ** SND_StartMusic(level) is now called from here when player
42: chooses NewGame.
43:
44:
45: - WHPLR.C
46: ** Added music switch to loadnewlevel();
47:
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