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Witchaven
as of june 9 pm new areas marked with //JSA_DEMO - WHFX.C ** Deleted cartsnd and gratesnd and their calls to the x-function playsound_loop. ** Commented out all code associated with the sector extra value. ** Deleted the sndvol() function. - WHOBJ.C ** Commented out the fire stuff. ** Commed out some other code near potions that was affecting the elevator. ** added new cartstuff by LIFTUP and LIFTDN ** Added volume calculation to sword klanks - this is needed for the gobline skirmishes. - WHTAG.C ** Deleted/replaced some door stuff. ** Stone moving sound added for triggered 1400-1499 tag. - WHAVEN.C ** Added SND_MenuMusic() function. ** Added updatesound_loc() to game loop. - WHMENU.C ** SND_StartMusic(level) is now called from here when player chooses NewGame. - WHPLR.C ** Added music switch to loadnewlevel();
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