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1.1 ! root 1: // Meeting with Amy ! 2: ! 3: What is hero time? The reason for this is because the effect caused by ! 4: hero time is precise as to what it does. ! 5: ! 6: Strafing? Part of the fix to definable keys. ! 7: ! 8: Joystick code? Talked to Les about this. We are still looking into it. ! 9: ! 10: Gamma Correction? Will be fixed easily. ! 11: ! 12: Multi-Player? Check with Les. ! 13: ! 14: Jump? I'll check into it and fix it if its a problem. This only apears to ! 15: be the case on a slow machine. ! 16: ! 17: Run? What is the problem. ! 18: ! 19: Creatures slide when they walk? Do they. ! 20: ! 21: Sky graphics? Need better looking sky. ! 22: ! 23: Mouse controls? Definable mouse controls. ! 24: ! 25: Save and Auto-Save? Will take some time (1-2 days maybe less if I get ! 26: lucky). ! 27: ! 28: George Brousard? Code for statusbar in SVGA. ! 29: ! 30: Weapon default? Player should start with a knife. ! 31: ! 32: Walk through monsters? Will look into problem. ! 33: ! 34: Night Vision? Will look into problem. Do you have any suggestions. ! 35: ! 36: Monsters eating Monsters? WTF. ! 37: ! 38: Disapearing arrow in map? Will look into problem. ! 39: ! 40: Save map info? Will look into problem. ! 41: ! 42: Faster Elevator? I thought this was a mediaval game. ! 43: ! 44: Self Running Demo? If time permits. ! 45: ! 46: Sound fx for the jump? Who will ask Joe for this. ! 47: ! 48: VRhelm and space ball? In code but not activated at the present time. ! 49: ! 50: Damage to weapons? Should the weapons take double or triple damage. ! 51: ! 52: Higher intensity? The intensity for the first few seconds should be ! 53: increased. ! 54: ! 55: Find full map? Piece of cake. ! 56: ! 57: Aparition does damage? How much.
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