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1.1 root 1: // Meeting with Amy
2:
3: What is hero time? The reason for this is because the effect caused by
4: hero time is precise as to what it does.
5:
6: Strafing? Part of the fix to definable keys.
7:
8: Joystick code? Talked to Les about this. We are still looking into it.
9:
10: Gamma Correction? Will be fixed easily.
11:
12: Multi-Player? Check with Les.
13:
14: Jump? I'll check into it and fix it if its a problem. This only apears to
15: be the case on a slow machine.
16:
17: Run? What is the problem.
18:
19: Creatures slide when they walk? Do they.
20:
21: Sky graphics? Need better looking sky.
22:
23: Mouse controls? Definable mouse controls.
24:
25: Save and Auto-Save? Will take some time (1-2 days maybe less if I get
26: lucky).
27:
28: George Brousard? Code for statusbar in SVGA.
29:
30: Weapon default? Player should start with a knife.
31:
32: Walk through monsters? Will look into problem.
33:
34: Night Vision? Will look into problem. Do you have any suggestions.
35:
36: Monsters eating Monsters? WTF.
37:
38: Disapearing arrow in map? Will look into problem.
39:
40: Save map info? Will look into problem.
41:
42: Faster Elevator? I thought this was a mediaval game.
43:
44: Self Running Demo? If time permits.
45:
46: Sound fx for the jump? Who will ask Joe for this.
47:
48: VRhelm and space ball? In code but not activated at the present time.
49:
50: Damage to weapons? Should the weapons take double or triple damage.
51:
52: Higher intensity? The intensity for the first few seconds should be
53: increased.
54:
55: Find full map? Piece of cake.
56:
57: Aparition does damage? How much.
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