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1.1 ! root 1: #ifndef mplpc_h ! 2: #define mplpc_h ! 3: ! 4: typedef long HGAME; // game Handle returned by Create/Find game ! 5: ! 6: typedef struct { ! 7: HGAME hGame; // handle of this game ! 8: long myAddrMP; // my MPath player address ! 9: long myAcctMP; // My Mpath account number ! 10: long classID; // Class ID number of game ! 11: long numPlayers; // Expected Number of players in game ! 12: } TGAMEDEF; ! 13: ! 14: void GetGameDef(void *, int *); ! 15: ! 16: ! 17: #endif // mplpc_h
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