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1.1 ! root 1: // ! 2: // DEFINES FOR SND_PLAYSOUND() CALLS ! 3: // ! 4: ! 5: #define S_TEMPGUN1 0 ! 6: #define S_TEMPGUN2 1 ! 7: #define S_UPDOWNDR 2 ! 8: #define S_ZIPGUNS 3 ! 9: #define S_BLOWUP 4 ! 10: #define S_BULLSEYE 5 ! 11: #define S_GETSTUFF 6 ! 12: #define S_OUCH 7 ! 13: #define S_SHOOT2 8 ! 14: #define S_WATER 9 ! 15: #define S_SHOOT3 10 ! 16: #define S_WATCHIT 11 ! 17: #define S_HELLO 12 ! 18: #define S_WARP 13 ! 19: #define S_ALARM 14 ! 20: #define S_ISEEYOU 15 ! 21: #define S_DEATH 16 ! 22: #define S_SHOOT 17 ! 23: #define S_HURT 18 ! 24: #define S_SPLASH 19 ! 25: #define S_OPENDOOR 20 ! 26: #define S_CLOSDOOR 21 ! 27: #define S_YES 22 ! 28: #define S_TEST 23 ! 29:
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