Annotation of src/sndnames.h, revision 1.1

1.1     ! root        1: //
        !             2: //      DEFINES FOR SND_PLAYSOUND() CALLS
        !             3: //
        !             4: 
        !             5: #define S_TEMPGUN1  0
        !             6: #define S_TEMPGUN2  1
        !             7: #define S_UPDOWNDR  2
        !             8: #define S_ZIPGUNS   3
        !             9: #define S_BLOWUP        4
        !            10: #define S_BULLSEYE  5
        !            11: #define S_GETSTUFF  6
        !            12: #define S_OUCH      7
        !            13: #define S_SHOOT2        8
        !            14: #define S_WATER     9
        !            15: #define S_SHOOT3        10
        !            16: #define S_WATCHIT   11
        !            17: #define S_HELLO     12
        !            18: #define S_WARP      13
        !            19: #define S_ALARM     14
        !            20: #define S_ISEEYOU   15
        !            21: #define S_DEATH     16
        !            22: #define S_SHOOT     17
        !            23: #define S_HURT      18
        !            24: #define S_SPLASH        19
        !            25: #define S_OPENDOOR  20
        !            26: #define S_CLOSDOOR  21
        !            27: #define S_YES           22
        !            28: #define S_TEST      23
        !            29: 

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