Annotation of src/sndnames.h, revision 1.1.1.1

1.1       root        1: //
                      2: //      DEFINES FOR SND_PLAYSOUND() CALLS
                      3: //
                      4: 
                      5: #define S_TEMPGUN1  0
                      6: #define S_TEMPGUN2  1
                      7: #define S_UPDOWNDR  2
                      8: #define S_ZIPGUNS   3
                      9: #define S_BLOWUP        4
                     10: #define S_BULLSEYE  5
                     11: #define S_GETSTUFF  6
                     12: #define S_OUCH      7
                     13: #define S_SHOOT2        8
                     14: #define S_WATER     9
                     15: #define S_SHOOT3        10
                     16: #define S_WATCHIT   11
                     17: #define S_HELLO     12
                     18: #define S_WARP      13
                     19: #define S_ALARM     14
                     20: #define S_ISEEYOU   15
                     21: #define S_DEATH     16
                     22: #define S_SHOOT     17
                     23: #define S_HURT      18
                     24: #define S_SPLASH        19
                     25: #define S_OPENDOOR  20
                     26: #define S_CLOSDOOR  21
                     27: #define S_YES           22
                     28: #define S_TEST      23
                     29: 

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