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1.1 root 1: //
2: // DEFINES FOR SND_PLAYSOUND() CALLS
3: //
4:
5: #define S_TEMPGUN1 0
6: #define S_TEMPGUN2 1
7: #define S_UPDOWNDR 2
8: #define S_ZIPGUNS 3
9: #define S_BLOWUP 4
10: #define S_BULLSEYE 5
11: #define S_GETSTUFF 6
12: #define S_OUCH 7
13: #define S_SHOOT2 8
14: #define S_WATER 9
15: #define S_SHOOT3 10
16: #define S_WATCHIT 11
17: #define S_HELLO 12
18: #define S_WARP 13
19: #define S_ALARM 14
20: #define S_ISEEYOU 15
21: #define S_DEATH 16
22: #define S_SHOOT 17
23: #define S_HURT 18
24: #define S_SPLASH 19
25: #define S_OPENDOOR 20
26: #define S_CLOSDOOR 21
27: #define S_YES 22
28: #define S_TEST 23
29:
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