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1.1 ! root 1: strcpy(displaybuf,"must be on the ground"); ! 2: strcpy(svgah,"health "); ! 3: strcpy(svgah,"armor "); ! 4: strcpy(displaybuf,"key "); ! 5: strcpy(displaybuf,"Hero Time"); ! 6: strcpy(displaybuf,"Plate Armor"); ! 7: strcpy(displaybuf,"Chain Mail"); ! 8: strcpy(displaybuf,"Leather Armor"); ! 9: strcpy(displaybuf,"Treasure Chest"); ! 10: strcpy(displaybuf,"Health Potion"); ! 11: strcpy(displaybuf,"Fire Walk Potion"); ! 12: strcpy(displaybuf,"Strength Potion"); ! 13: strcpy(displaybuf,"Armor Potion"); ! 14: strcpy(displaybuf,"Invisibility Potion"); ! 15: strcpy(displaybuf,"DIAMOND RING"); ! 16: strcpy(displaybuf,"SHADOW AMULET"); ! 17: strcpy(displaybuf,"GLASS SKULL"); ! 18: strcpy(displaybuf,"ANKH"); ! 19: strcpy(displaybuf,"BLUE SCEPTER"); ! 20: strcpy(displaybuf,"YELLOW SCEPTER"); ! 21: strcpy(displaybuf,"ADAMANTINE RING"); ! 22: strcpy(displaybuf,"ONYX RING"); ! 23: strcpy(displaybuf,"PENTAGRAM"); ! 24: strcpy(displaybuf,"CRYSTAL STAFF"); ! 25: strcpy(displaybuf,"AMULET OF THE MIST"); ! 26: strcpy(displaybuf,"HORNED SKULL"); ! 27: strcpy(displaybuf,"Scare Scroll"); ! 28: strcpy(displaybuf,"Night Vision Scroll"); ! 29: strcpy(displaybuf,"Freeze Scroll"); ! 30: strcpy(displaybuf,"Magic Arrow Scroll"); ! 31: strcpy(displaybuf,"Unlock Scroll"); ! 32: strcpy(displaybuf,"Fly Scroll"); ! 33: strcpy(displaybuf,"Fireball Scroll"); ! 34: strcpy(displaybuf,"Nuke Scroll"); ! 35: strcpy(displaybuf,"Quiver of arrows"); ! 36: strcpy(displaybuf,"Magic bow"); ! 37: strcpy(displaybuf,"Dagger"); ! 38: strcpy(displaybuf,"Morning Star"); ! 39: strcpy(displaybuf,"Magic Sword"); ! 40: strcpy(displaybuf,"Level Drained"); ! 41: strcpy(temp,string); ! 42: strcpy(temp,string); ! 43: strcpy(boardname,"level"); ! 44: strcpy(savedgamenames[i].name,"empty"); ! 45: strcpy(boardname,"svgm"); ! 46: strcpy(loadgamename,"svgn"); ! 47: strcpy(savedgamenames[i].name,"EMPTY"); ! 48: strcpy(temp,"-"); ! 49: strcpy(tempbuf,temp); ! 50: strcpy(tempbuf,savedgamenames[i].name); ! 51: strcpy(temp,"-"); ! 52: strcpy(savedgamenames[select].name,temp); ! 53: strcpy(tempbuf,"svgm"); ! 54: strcpy(tempbuf,"svgn"); ! 55: strcpy(fname,"svgm"); ! 56: strcpy(fsname,"svgn"); ! 57: File WHFX.C: ! 58: strcpy(displaybuf,"ITEM NEEDED"); ! 59: File WHPLR.C: ! 60: strcpy(displaybuf,"Health Potion"); ! 61: strcpy(displaybuf,"Strength Potion"); ! 62: strcpy(displaybuf,"Armor Potion"); ! 63: strcpy(displaybuf,"Fire Walk Potion"); ! 64: strcpy(displaybuf,"Invisible Potion"); ! 65: strcpy(displaybuf,"Dagger is damaged"); ! 66: //strcpy(displaybuf,"Dagger is broken"); ! 67: strcpy(displaybuf,"Dagger is Useless"); ! 68: strcpy(displaybuf,"Morning Star is damaged"); ! 69: //strcpy(displaybuf,"Mace is broken"); ! 70: strcpy(displaybuf,"Morning Star is Useless"); ! 71: strcpy(displaybuf,"Sword is damaged"); ! 72: //strcpy(displaybuf,"Sword is broken"); ! 73: strcpy(displaybuf,"Sword is Useless"); ! 74: strcpy(displaybuf,"find door trigger"); ! 75: strcpy(displaybuf,"need last switch"); ! 76: strcpy(mapbuf,"level"); ! 77: strcpy(temp2,temp); ! 78: strcpy(scorebuf,tempbuf); ! 79: strcpy(displaybuf,"thou art 2nd level"); ! 80: strcpy(displaybuf,"thou art 3rd level"); ! 81: strcpy(displaybuf,"thou art 4th level"); ! 82: strcpy(displaybuf,"thou art 5th level"); ! 83: strcpy(displaybuf,"thou art 6th level"); ! 84: strcpy(displaybuf,"thou art 7th level"); ! 85: strcpy(displaybuf,"must attain 2nd level"); ! 86: strcpy(displaybuf,"must attain 2nd level"); ! 87: strcpy(displaybuf,"must attain 3rd level"); ! 88: strcpy(displaybuf,"must attain 3rd level"); ! 89: strcpy(displaybuf,"must attain 4th level"); ! 90: strcpy(displaybuf,"must attain 5th level"); ! 91: File TEKGAME.C: ! 92: strcpy(&boardfilename,argv[1]); ! 93: strcpy(&boardfilename,"nukeland.map"); ! 94: strcpy(tempbuf,"Other"); ! 95: strcpy(getmessage,"Game loaded."); ! 96: strcpy(getmessage,"Game saved.");
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.