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1.1 root 1: strcpy(displaybuf,"must be on the ground");
2: strcpy(svgah,"health ");
3: strcpy(svgah,"armor ");
4: strcpy(displaybuf,"key ");
5: strcpy(displaybuf,"Hero Time");
6: strcpy(displaybuf,"Plate Armor");
7: strcpy(displaybuf,"Chain Mail");
8: strcpy(displaybuf,"Leather Armor");
9: strcpy(displaybuf,"Treasure Chest");
10: strcpy(displaybuf,"Health Potion");
11: strcpy(displaybuf,"Fire Walk Potion");
12: strcpy(displaybuf,"Strength Potion");
13: strcpy(displaybuf,"Armor Potion");
14: strcpy(displaybuf,"Invisibility Potion");
15: strcpy(displaybuf,"DIAMOND RING");
16: strcpy(displaybuf,"SHADOW AMULET");
17: strcpy(displaybuf,"GLASS SKULL");
18: strcpy(displaybuf,"ANKH");
19: strcpy(displaybuf,"BLUE SCEPTER");
20: strcpy(displaybuf,"YELLOW SCEPTER");
21: strcpy(displaybuf,"ADAMANTINE RING");
22: strcpy(displaybuf,"ONYX RING");
23: strcpy(displaybuf,"PENTAGRAM");
24: strcpy(displaybuf,"CRYSTAL STAFF");
25: strcpy(displaybuf,"AMULET OF THE MIST");
26: strcpy(displaybuf,"HORNED SKULL");
27: strcpy(displaybuf,"Scare Scroll");
28: strcpy(displaybuf,"Night Vision Scroll");
29: strcpy(displaybuf,"Freeze Scroll");
30: strcpy(displaybuf,"Magic Arrow Scroll");
31: strcpy(displaybuf,"Unlock Scroll");
32: strcpy(displaybuf,"Fly Scroll");
33: strcpy(displaybuf,"Fireball Scroll");
34: strcpy(displaybuf,"Nuke Scroll");
35: strcpy(displaybuf,"Quiver of arrows");
36: strcpy(displaybuf,"Magic bow");
37: strcpy(displaybuf,"Dagger");
38: strcpy(displaybuf,"Morning Star");
39: strcpy(displaybuf,"Magic Sword");
40: strcpy(displaybuf,"Level Drained");
41: strcpy(temp,string);
42: strcpy(temp,string);
43: strcpy(boardname,"level");
44: strcpy(savedgamenames[i].name,"empty");
45: strcpy(boardname,"svgm");
46: strcpy(loadgamename,"svgn");
47: strcpy(savedgamenames[i].name,"EMPTY");
48: strcpy(temp,"-");
49: strcpy(tempbuf,temp);
50: strcpy(tempbuf,savedgamenames[i].name);
51: strcpy(temp,"-");
52: strcpy(savedgamenames[select].name,temp);
53: strcpy(tempbuf,"svgm");
54: strcpy(tempbuf,"svgn");
55: strcpy(fname,"svgm");
56: strcpy(fsname,"svgn");
57: File WHFX.C:
58: strcpy(displaybuf,"ITEM NEEDED");
59: File WHPLR.C:
60: strcpy(displaybuf,"Health Potion");
61: strcpy(displaybuf,"Strength Potion");
62: strcpy(displaybuf,"Armor Potion");
63: strcpy(displaybuf,"Fire Walk Potion");
64: strcpy(displaybuf,"Invisible Potion");
65: strcpy(displaybuf,"Dagger is damaged");
66: //strcpy(displaybuf,"Dagger is broken");
67: strcpy(displaybuf,"Dagger is Useless");
68: strcpy(displaybuf,"Morning Star is damaged");
69: //strcpy(displaybuf,"Mace is broken");
70: strcpy(displaybuf,"Morning Star is Useless");
71: strcpy(displaybuf,"Sword is damaged");
72: //strcpy(displaybuf,"Sword is broken");
73: strcpy(displaybuf,"Sword is Useless");
74: strcpy(displaybuf,"find door trigger");
75: strcpy(displaybuf,"need last switch");
76: strcpy(mapbuf,"level");
77: strcpy(temp2,temp);
78: strcpy(scorebuf,tempbuf);
79: strcpy(displaybuf,"thou art 2nd level");
80: strcpy(displaybuf,"thou art 3rd level");
81: strcpy(displaybuf,"thou art 4th level");
82: strcpy(displaybuf,"thou art 5th level");
83: strcpy(displaybuf,"thou art 6th level");
84: strcpy(displaybuf,"thou art 7th level");
85: strcpy(displaybuf,"must attain 2nd level");
86: strcpy(displaybuf,"must attain 2nd level");
87: strcpy(displaybuf,"must attain 3rd level");
88: strcpy(displaybuf,"must attain 3rd level");
89: strcpy(displaybuf,"must attain 4th level");
90: strcpy(displaybuf,"must attain 5th level");
91: File TEKGAME.C:
92: strcpy(&boardfilename,argv[1]);
93: strcpy(&boardfilename,"nukeland.map");
94: strcpy(tempbuf,"Other");
95: strcpy(getmessage,"Game loaded.");
96: strcpy(getmessage,"Game saved.");
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.