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Witchaven
strcpy(displaybuf,"must be on the ground");
strcpy(svgah,"health ");
strcpy(svgah,"armor ");
strcpy(displaybuf,"key ");
strcpy(displaybuf,"Hero Time");
strcpy(displaybuf,"Plate Armor");
strcpy(displaybuf,"Chain Mail");
strcpy(displaybuf,"Leather Armor");
strcpy(displaybuf,"Treasure Chest");
strcpy(displaybuf,"Health Potion");
strcpy(displaybuf,"Fire Walk Potion");
strcpy(displaybuf,"Strength Potion");
strcpy(displaybuf,"Armor Potion");
strcpy(displaybuf,"Invisibility Potion");
strcpy(displaybuf,"DIAMOND RING");
strcpy(displaybuf,"SHADOW AMULET");
strcpy(displaybuf,"GLASS SKULL");
strcpy(displaybuf,"ANKH");
strcpy(displaybuf,"BLUE SCEPTER");
strcpy(displaybuf,"YELLOW SCEPTER");
strcpy(displaybuf,"ADAMANTINE RING");
strcpy(displaybuf,"ONYX RING");
strcpy(displaybuf,"PENTAGRAM");
strcpy(displaybuf,"CRYSTAL STAFF");
strcpy(displaybuf,"AMULET OF THE MIST");
strcpy(displaybuf,"HORNED SKULL");
strcpy(displaybuf,"Scare Scroll");
strcpy(displaybuf,"Night Vision Scroll");
strcpy(displaybuf,"Freeze Scroll");
strcpy(displaybuf,"Magic Arrow Scroll");
strcpy(displaybuf,"Unlock Scroll");
strcpy(displaybuf,"Fly Scroll");
strcpy(displaybuf,"Fireball Scroll");
strcpy(displaybuf,"Nuke Scroll");
strcpy(displaybuf,"Quiver of arrows");
strcpy(displaybuf,"Magic bow");
strcpy(displaybuf,"Dagger");
strcpy(displaybuf,"Morning Star");
strcpy(displaybuf,"Magic Sword");
strcpy(displaybuf,"Level Drained");
strcpy(temp,string);
strcpy(temp,string);
strcpy(boardname,"level");
strcpy(savedgamenames[i].name,"empty");
strcpy(boardname,"svgm");
strcpy(loadgamename,"svgn");
strcpy(savedgamenames[i].name,"EMPTY");
strcpy(temp,"-");
strcpy(tempbuf,temp);
strcpy(tempbuf,savedgamenames[i].name);
strcpy(temp,"-");
strcpy(savedgamenames[select].name,temp);
strcpy(tempbuf,"svgm");
strcpy(tempbuf,"svgn");
strcpy(fname,"svgm");
strcpy(fsname,"svgn");
File WHFX.C:
strcpy(displaybuf,"ITEM NEEDED");
File WHPLR.C:
strcpy(displaybuf,"Health Potion");
strcpy(displaybuf,"Strength Potion");
strcpy(displaybuf,"Armor Potion");
strcpy(displaybuf,"Fire Walk Potion");
strcpy(displaybuf,"Invisible Potion");
strcpy(displaybuf,"Dagger is damaged");
//strcpy(displaybuf,"Dagger is broken");
strcpy(displaybuf,"Dagger is Useless");
strcpy(displaybuf,"Morning Star is damaged");
//strcpy(displaybuf,"Mace is broken");
strcpy(displaybuf,"Morning Star is Useless");
strcpy(displaybuf,"Sword is damaged");
//strcpy(displaybuf,"Sword is broken");
strcpy(displaybuf,"Sword is Useless");
strcpy(displaybuf,"find door trigger");
strcpy(displaybuf,"need last switch");
strcpy(mapbuf,"level");
strcpy(temp2,temp);
strcpy(scorebuf,tempbuf);
strcpy(displaybuf,"thou art 2nd level");
strcpy(displaybuf,"thou art 3rd level");
strcpy(displaybuf,"thou art 4th level");
strcpy(displaybuf,"thou art 5th level");
strcpy(displaybuf,"thou art 6th level");
strcpy(displaybuf,"thou art 7th level");
strcpy(displaybuf,"must attain 2nd level");
strcpy(displaybuf,"must attain 2nd level");
strcpy(displaybuf,"must attain 3rd level");
strcpy(displaybuf,"must attain 3rd level");
strcpy(displaybuf,"must attain 4th level");
strcpy(displaybuf,"must attain 5th level");
File TEKGAME.C:
strcpy(&boardfilename,argv[1]);
strcpy(&boardfilename,"nukeland.map");
strcpy(tempbuf,"Other");
strcpy(getmessage,"Game loaded.");
strcpy(getmessage,"Game saved.");
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.