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1.1 ! root 1: ! 2: weapon[] displaybuf affected picnum ! 3: ========== ====================== ====================== ============== ! 4: 1 Dagger weapon[1]=1 WEAPON1 ! 5: ammo[1]=40 ! 6: score+=10 ! 7: ! 8: 1 Jeweled Dagger weapon[1]=3 WEAPON1A ! 9: ammo[1]=80 ! 10: score+=30 ! 11: ! 12: 2 Short sword weapon[2]=1 GOBWEAPON ! 13: ammo[2]=20 ! 14: score+=10 ! 15: ! 16: 3 Morning Star weapon[3]=1 WEAPON2 ! 17: ammo[3]=55 ! 18: score+=20 ! 19: ! 20: 4 Long Sword weapon[4]=1 WEAPON3A ! 21: ammo[4]=160 ! 22: score+=60 ! 23: ! 24: 4 Broad Sword weapon[4]=1 WEAPON3 ! 25: ammo[4]=80 ! 26: score+=30 ! 27: ! 28: 5 Battle axe weapon[5]=1 WEAPON4 ! 29: ammo[5]=100 WALLAXE ! 30: score+=30 ! 31: ! 32: 6 Pike axe weapon[7]=2 WEAPON6 ! 33: ammo[7]=10+=10 ! 34: score+=30 ! 35: ! 36: 7 Pike axe weapon[7]=1-2 WALLPIKE ! 37: ammo[7]=1-30++ THROWPIKE+1 ! 38: score+=30 ! 39: ! 40: 8 Magic sword weapon[8]=1 WEAPON8 ! 41: ammo[8]=250 ! 42: score+=30 ! 43: ! 44: 9 Halberd weapon[9]=1 THROWHALBERD ! 45: ammo[9]=30 WEAPON5 ! 46: score+=30 ! 47: ! 48: * enchanted if weapon[x] == 3 ! 49:
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