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1.1 root 1:
2: weapon[] displaybuf affected picnum
3: ========== ====================== ====================== ==============
4: 1 Dagger weapon[1]=1 WEAPON1
5: ammo[1]=40
6: score+=10
7:
8: 1 Jeweled Dagger weapon[1]=3 WEAPON1A
9: ammo[1]=80
10: score+=30
11:
12: 2 Short sword weapon[2]=1 GOBWEAPON
13: ammo[2]=20
14: score+=10
15:
16: 3 Morning Star weapon[3]=1 WEAPON2
17: ammo[3]=55
18: score+=20
19:
20: 4 Long Sword weapon[4]=1 WEAPON3A
21: ammo[4]=160
22: score+=60
23:
24: 4 Broad Sword weapon[4]=1 WEAPON3
25: ammo[4]=80
26: score+=30
27:
28: 5 Battle axe weapon[5]=1 WEAPON4
29: ammo[5]=100 WALLAXE
30: score+=30
31:
32: 6 Pike axe weapon[7]=2 WEAPON6
33: ammo[7]=10+=10
34: score+=30
35:
36: 7 Pike axe weapon[7]=1-2 WALLPIKE
37: ammo[7]=1-30++ THROWPIKE+1
38: score+=30
39:
40: 8 Magic sword weapon[8]=1 WEAPON8
41: ammo[8]=250
42: score+=30
43:
44: 9 Halberd weapon[9]=1 THROWHALBERD
45: ammo[9]=30 WEAPON5
46: score+=30
47:
48: * enchanted if weapon[x] == 3
49:
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