Annotation of src/whfx.def, revision 1.1.1.1

1.1       root        1: //#line "whfx.c" 83
                      2: extern void panningfx(void );
                      3: //#line "whfx.c" 165
                      4: extern void revolvefx(void );
                      5: //#line "whfx.c" 223
                      6: extern void bobbingsector(void );
                      7: //#line "whfx.c" 244
                      8: extern void teleporter(void );
                      9: //#line "whfx.c" 328
                     10: extern void warp(long *x,long *y,long *z,short *daang,short *dasector);
                     11: //#line "whfx.c" 364
                     12: extern void warpsprite(short spritenum);
                     13: //#line "whfx.c" 386
                     14: extern void ironbars(void );
                     15: //#line "whfx.c" 455
                     16: extern void sectorsounds(void );
                     17: //#line "whfx.c" 503
                     18: extern void scary(void );
                     19: //#line "whfx.c" 527
                     20: extern void dofx(void );
                     21: //#line "whfx.c" 546
                     22: extern void weaponpowerup(void );
                     23: //#line "whfx.c" 611
                     24: extern void thunder(void );
                     25: //#line "whfx.c" 735
                     26: extern void thesplash(void );
                     27: //#line "whfx.c" 765
                     28: extern void makeasplash(int picnum,struct player *plr);
                     29: //#line "whfx.c" 807
                     30: extern void makemonstersplash(int picnum,int i);
                     31: //#line "whfx.c" 865
                     32: extern void bats(short k);
                     33: //#line "whfx.c" 895
                     34: extern void warpfxsprite(int s);
                     35: //#line "whfx.c" 947
                     36: extern void makesparks(short i,int type);
                     37: //#line "whfx.c" 982
                     38: extern void shards(short i,short type);

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