|
|
1.1 root 1: //#line "whfx.c" 83
2: extern void panningfx(void );
3: //#line "whfx.c" 165
4: extern void revolvefx(void );
5: //#line "whfx.c" 223
6: extern void bobbingsector(void );
7: //#line "whfx.c" 244
8: extern void teleporter(void );
9: //#line "whfx.c" 328
10: extern void warp(long *x,long *y,long *z,short *daang,short *dasector);
11: //#line "whfx.c" 364
12: extern void warpsprite(short spritenum);
13: //#line "whfx.c" 386
14: extern void ironbars(void );
15: //#line "whfx.c" 455
16: extern void sectorsounds(void );
17: //#line "whfx.c" 503
18: extern void scary(void );
19: //#line "whfx.c" 527
20: extern void dofx(void );
21: //#line "whfx.c" 546
22: extern void weaponpowerup(void );
23: //#line "whfx.c" 611
24: extern void thunder(void );
25: //#line "whfx.c" 735
26: extern void thesplash(void );
27: //#line "whfx.c" 765
28: extern void makeasplash(int picnum,struct player *plr);
29: //#line "whfx.c" 807
30: extern void makemonstersplash(int picnum,int i);
31: //#line "whfx.c" 865
32: extern void bats(short k);
33: //#line "whfx.c" 895
34: extern void warpfxsprite(int s);
35: //#line "whfx.c" 947
36: extern void makesparks(short i,int type);
37: //#line "whfx.c" 982
38: extern void shards(short i,short type);
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.