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1.1.1.2 ! root 1: This is version 0.6.0 of UAE, the Un*x Amiga Emulator. 1.1 root 2: 1.1.1.2 ! root 3: 1. <drivel.h> 1.1 root 4: 1.1.1.2 ! root 5: Copyright 1995, 1996 Bernd Schmidt & contributors (see below). This program is ! 6: freeware. You may do whatever you want with it for personal use. ! 7: Permission is granted to redistribute this program free of charge, provided it ! 8: is distributed in the full archive with unmodified contents. No profit beyond ! 9: the price of the media on which it is distributed is made. Exception to the ! 10: last rule: It may be included on freeware/shareware collections on CD-ROM. 1.1 root 11: There are no warranties of any kind for this program. If you use this program, 1.1.1.2 ! root 12: you do so at your own risk. The authors are not responsible for any damages 1.1 root 13: that might result from using this program. 14: 1.1.1.2 ! root 15: 2. Overview 1.1 root 16: 1.1.1.2 ! root 17: UAE emulates the hardware of an A500 with 2MB chip and a variable amount of ! 18: fast memory. Up to 11.8MB RAM are supported. It works with all Kickstart ROM ! 19: versions, provided they are not compiled for the 68020. It supports some (one, ! 20: to be precise) ECS features apart from nearly all the functionality of an OCS ! 21: chipset. ! 22: ! 23: UAE was developed for Unixoid systems. Meanwhile, it has been ported to the ! 24: Mac, DOS, the BeBox, NextStep and AA Amigas (it can't quite run itself yet). ! 25: The Mac and DOS versions are distributed with binaries and a seperate README ! 26: file that you should read after you have finished this document. The other ! 27: versions must be compiled from the source code. ! 28: ! 29: What UAE does not (yet) emulate is software. To use UAE, you need a Kickstart ! 30: ROM image as well as any other software you want to run, e.g. a Workbench ! 31: disk. Both are copyrighted, and I can't include them. Don't ask me to send ! 32: them to you. ! 33: Since the PC floppy controller can't read Amiga disks (yes, that's a fact), ! 34: floppy access has to be emulated differently: Floppies are emulated by means ! 35: of disk files that contain a raw image of the floppy disk you want to emulate. ! 36: Read the section "tools" below for information how to create ROM images and ! 37: disk files. ! 38: You can also emulate a harddisk. UAE can mount native filesystems as ! 39: harddrives, so once you have booted it up, you can access all your files on ! 40: the harddisk. It is currently impossible to boot from the emulated harddisk. ! 41: I don't have a clue why. ! 42: ! 43: I am developing UAE using Linux. Only if you are running Linux can you be ! 44: reasonably sure that all versions of UAE will work for you. On other Unix ! 45: systems, you may encounter problems from time to time. I can make no ! 46: guarantees about the NextStep and BeBox versions, these are very recent ports ! 47: and will probably need some more time before they compile/run reliably. ! 48: ! 49: These are the requirements for getting the Unix version to run: ! 50: - X11, or SVGAlib if you are using Linux. ! 51: - an ANSI C compiler. GCC is _strongly_ recommended. ! 52: - Optionally, tcl7.4/tk4.0 ! 53: ! 54: Note: some Linux installations (usually Slackware) are broken. If you get ! 55: linker errors ("final link failed: bad value"), you need to upgrade the ! 56: binutils package that you can find on sunsite.unc.edu:/pub/Linux/GCC ! 57: Before installing anything from that directory, read the corresponding ! 58: release.* files. ! 59: You'll get better performance if you are using an ELF system. ! 60: ! 61: On Linux, 8MB are sufficient to run UAE, although startup will be much faster ! 62: if you have some additional memory. The DOS version also works with 8MB, but ! 63: startup is slow there too. I have not tried the other ports, it may well be ! 64: that other OS's are better at wasting memory. At least 16MB are recommended. ! 65: ! 66: This section is just what it says: an overview. Please read _all_ of this ! 67: file, especially if you have problems. Please read also the file "FAQ" which ! 68: contains some Frequently Asked Questions (and even the answers!) 1.1 root 69: 1.1.1.2 ! root 70: 3. Installation 1.1 root 71: 72: To build UAE, first unpack it to an appropriate directory (e.g. /usr/src/uae 1.1.1.2 ! root 73: on a Linux system). After that, you will have to edit the file config.h to set ! 74: some configuration options. Then, you should give the command "configure". ! 75: This script will determine what type of system you are using. It will then ! 76: create an appropriate Makefile. Type "make" if configure exited successfully ! 77: to build UAE. ! 78: If you are running Linux, you can say "configure --without-x" as an ! 79: alternative. If you do this, UAE will be configured to use the SVGA library. ! 80: If you use SVGAlib, be warned that SVGAlib is not too stable and using it is ! 81: inherently a little dangerous, you might want to have a way to log in from a ! 82: remote terminal if things go horribly wrong. If you are very unfortunate, you ! 83: might lock up your machine otherwise. ! 84: If you have a BeBox, you should not run configure. Instead, compile UAE by ! 85: doing "make -f Makefile.Be". ! 86: ! 87: If you configure UAE for building the X11 version (which is the default if you ! 88: simply say "configure"), the configure script will try to find the program ! 89: "wish4.0" in the path. This program is installed if you have Tk 4.0. If it is ! 90: found, the X11 version will use a graphical user interface that enables you to ! 91: switch diskfiles. ! 92: ! 93: The compilation may take a while, especially for the cpu*.c files. There might ! 94: be some warnings, ignore these. It may also take a lot of memory. You should ! 95: have at least 8MB physical RAM to compile this, plus maybe 10MB swap and 9MB ! 96: filesystem space. ! 97: 1.1 root 98: After compilation, you'll need to install the ROM image. This must have a size 1.1.1.2 ! root 99: of exactly 512K (if you only have a 256K image of a 1.x Kickstart, that should ! 100: work, too) and should be an image of the addresses 0xF80000-0xFFFFFF on ! 101: your Amiga system. The file must be called kick.rom to be recognized. Please ! 102: read the next section on how to transfer files from your Amiga to your PC. ! 103: ! 104: You also need to install a disk image file. This must be called df0.adf (adf = ! 105: Amiga Disk File), and should be a raw image of the data on the floppy disk: ! 106: 11x2x80 sectors == 901120 bytes. ! 107: Please try running UAE without a diskfile first. If everything went O.K., the ! 108: emulator should show the Kickstart logo (don't be too impatient, this will ! 109: take a while on slow machines). ! 110: ! 111: If you don't have a Kickstart file, you may still be able to boot some games ! 112: and demos. The emulator includes some primitive bootstrap code that will try ! 113: to read and execute the bootblock of the diskfile you are using, and if that ! 114: bootblock only uses the one or two Kickstart functions that are supported by ! 115: the "replacement Kickstart", your program will boot. Don't expect too much, ! 116: though. ! 117: ! 118: 4. Invoking UAE ! 119: ! 120: After building the program, you should have an executable called "uae". You ! 121: can simply execute it, but you can also optionally give it one of the following ! 122: parameters: ! 123: ! 124: -h : Give help on the options. ! 125: -f rate : Sets the frame rate ! 126: -D : Don't start the emulator at once, use the built-in debugger. ! 127: -a : Don't mount the harddisk file automatically. (Useful only for ! 128: testing purposes) ! 129: -l lang : Set the keyboard language at run-time. Currently, the following ! 130: values can be used for lang: "us" for U.S. keyboard (default), "se" ! 131: for swedish, "fr" for french, "it" for italian or "de" for german ! 132: keyboard. ! 133: -s : Emulate slow memory at 0xC00000. Some demos/games need this. ! 134: -F n : Emulate n megabytes of fast memory as an expansion board. ! 135: -S : If you set the LINUX_SOUND option in config.h, you can turn off ! 136: sound output with this switch. ! 137: -M VOLUME:path ! 138: -m VOLUME:path ! 139: mount the unix file system at path as an Amiga filesystem with ! 140: volume name "VOLUME:". For example, "-M sound:/usr/amiga/modules" ! 141: If you use -M instead of -m, the volume will be read only. ! 142: See below. ! 143: -0 file : Try to use file as diskfile for drive 0 instead of df0.adf. ! 144: -1 file, -2 file and -3 also exist for the other drives. ! 145: -r file : Use file instead of kick.rom as Kickstart image. ! 146: -J : Use the numeric pad for joystick emulation (with 5 as fire button). ! 147: This will turn off real joystick support. It's no good for action ! 148: games, but may be useful for other games. ! 149: -d mode : Select a graphical resolution for UAE to run in. ! 150: -H : Select a color mode to use. ! 151: -p cmd : Enable printing. See below. ! 152: -x : General-purpose option. For the X version, it makes the X cursor ! 153: visible (recommended). For the SVGAlib version, it turns off ! 154: linear framebuffer support (sometimes, with -d 4, SVGAlib is ! 155: faster without linear framebuffer). ! 156: ! 157: Resolutions: 0 (320x200); 1 (320x240); 2 (320x400); 3 (800x600, default); ! 158: 4 (800x600 with correct aspect). ! 159: Color modes: 0 (256 colors, default); 1 (32768 colors); 2 (65536 colors) ! 160: UAE may choose to ignore and/or refuse some combinations of these two ! 161: parameters. The low-resolution modes are mostly meant for SVGAlib and the DOS ! 162: version. Some of these modes may also fail to work on your system. ! 163: ! 164: The low-resolution (320x???) modes should help some of the proud owners of new ! 165: P6 systems with a broken chipset and an exciting PCI performance of 4MB/s :-) ! 166: But if SVGAlib supports linear mode for your graphics card, 800x600 might in ! 167: fact be faster than 320x200 (it's like this on my system). Experiment a ! 168: little. ! 169: ! 170: You can also put these options into a configuration file in your home ! 171: directory. Simply create ~/.uaerc and put some of these options in it. On ! 172: non-Unix systems, the file is called uae.rc and should be located in the ! 173: current directory. ! 174: ! 175: If you use SVGAlib, the only way to leave the program is pressing F12. ! 176: ! 177: 5. Harddisk emulation ! 178: ! 179: Using diskfiles is awkward. There are two ways how you can use larger amounts ! 180: of data with UAE. ! 181: ! 182: a) Harddisk files. ! 183: You can create a harddisk file with ! 184: ! 185: dd if=/dev/zero of=hardfile bs=512 count=16384 ! 186: ! 187: Currently, the size is fixed (8MB). Note that this method does not work with ! 188: Kickstart versions <=1.3 for some reason. 1.1 root 189: 1.1.1.2 ! root 190: The harddisk file is accessed by a resident ROM module that is built into the ! 191: emulator. It's called "uae.device", the DOS name for the harddisk is "uae0:". ! 192: You have to format it before use (from AmigaDOS). ! 193: ! 194: I don't think I will support this in the future. If I get no emails from users ! 195: protesting "I put all my files on it" (I got some already, so it's going to ! 196: stay a while), I'll remove the code again, because you can ! 197: ! 198: b) Access native filesystems from the emulator. ! 199: ! 200: This has some major advantages: ! 201: - It also works with Kickstart 1.3. ! 202: - It is more convenient. ! 203: - It is much faster. In fact, it can be dramatically faster even than a real ! 204: Amiga when reading directories. ! 205: ! 206: However, it currently does not work on some ports. ! 207: ! 208: If you specify the -M or -m command line arguments, you can use files on your ! 209: Unix filesystem from the emulator. If you start UAE with ! 210: ! 211: uae -m sound:/usr/amiga/modules ! 212: ! 213: you can access all the files in /usr/amiga/modules by reading from the ! 214: AmigaDOS volume "SOUND:". ! 215: If you want to execute files, they need to have the x permission bit set. ! 216: That can be done in Unix by "chmod +x file" or in AmigaDOS with ! 217: "protect file rwed". ! 218: In theory, you can specify this option multiple times. In practice, this ! 219: doesn't work with Kickstart 1.3, but will probably work with newer Kickstarts. ! 220: ! 221: 6. Tools / Transferring files ! 222: ! 223: In the "amiga" subdirectory you'll find two small tools that you can use to ! 224: transfer software from the Amiga to the PC. These are called transrom and ! 225: transdisk. transrom will dump the contents of your Kickstart ROM, and ! 226: transdisk will dump an image of the floppy in drive DF0:. Both programs write ! 227: to the standard output, so you want to redirect that. Do ! 228: ! 229: transrom >ram:kick.rom ! 230: ! 231: to create a file called "kick.rom" in the RAM disk, and ! 232: ! 233: transdisk >ram:df0.adf ! 234: ! 235: to create a file called "df0.adf" in the RAM disk. These files are pretty ! 236: big, 524288 bytes for the ROM image and 901120 bytes for a disk image. If you ! 237: are short on RAM (less than 1.5MB) you may want to transfer those files ! 238: directly to a serial link between the Amiga and your Un*x system (works ! 239: without a problem for me). ! 240: transdisk understands the following arguments: ! 241: ! 242: -d device unit: Use this device instead of DF0: ! 243: -s n: Begin transfer at track n (default: 0) ! 244: -e n: End transfer at track n (default: 79) ! 245: ! 246: So, to transfer the disk in drive DF1:, you'd give the command: ! 247: ! 248: transdisk >ram:df1.adf -d trackdisk 1 ! 249: ! 250: If you are low on disk space, you can split up the transfer into multiple ! 251: parts with the "-s" and "-e" parameters. To transfer the disk in four parts, ! 252: you'd use the following commands: ! 253: ! 254: transdisk >ram:df0_1.adf -s 0 -e 19 ! 255: transdisk >ram:df0_2.adf -s 20 -e 39 ! 256: transdisk >ram:df0_3.adf -s 40 -e 59 ! 257: transdisk >ram:df0_4.adf -s 60 -e 79 ! 258: ! 259: Of course, you should save each of the four files from the RAM disk to ! 260: another place before transferring the next one with transdisk to make space ! 261: in your RAM disk. If you have all the files on your PC, you can do the ! 262: following under Unix: ! 263: cat df0_1.adf df0_2.adf df0_3.adf df0_4.adf >df0.adf ! 264: or, under DOS: ! 265: COPY /B df0_1.adf df0_2.adf df0_3.adf df0_4.adf df0.adf ! 266: I don't know how to do that with other operating systems (Mac...). ! 267: ! 268: The current transdisk can only read the standard AmigaDOS format. You will ! 269: not be able to transfer copy protected disks. Although the current emulator ! 270: version can handle a second type of disk file, and I have successfully ! 271: transferred and run a copy protected game (Turrican I) on the emulator, this ! 272: support is preliminary, and the disk file format for non-standard disk formats ! 273: will probably change in future versions. If you also have Turrican and want ! 274: the program I used to transfer the disk, mail me. ! 275: ! 276: If you have connected your Amiga to your Linux box with a serial cable, you ! 277: can do ! 278: ! 279: transdisk >SER: <options> ! 280: ! 281: on the Amiga to copy the data directly to the serial port. Before that, do ! 282: ! 283: cat /dev/ttyS1 >df0.adf ! 284: ! 285: on your Linux box to receive the data (it may be ttyS0 on your system, or ! 286: another number, depending on which serial port you are using). When the Amiga ! 287: is done transferring, hit ^C on the PC to interrupt the cat program. To make ! 288: this work, you need to use the same settings for the serial port on both ! 289: sides. This is done with the Preferences program on the Amiga (this is split ! 290: into several programs from Kickstart 2.0 upwards, you'll find a program called ! 291: "serial" in the Prefs directory of your Workbench disk). On the Linux side, ! 292: use the stty program. "man stty" will give you the manpage describing how to ! 293: use it. ! 294: To be on the safe side, set the speed to a low value (2400 baud). Turn off ! 295: Xon/Xoff, but enable RTS/CTS. ! 296: I use the following command myself: ! 297: ! 298: stty 19200 parenb -cstopb cread clocal crtscts -istrip -inlcr -icrnl -opost ! 299: -onlcr -parodd -isig -icanon -iexten raw cs8 </dev/ttyS1 ! 300: ! 301: which is probably overkill, but you never know :) ! 302: This maps to 19200 baud, 8 bits, even parity, one stop bit, which you have to ! 303: set in the Amiga preferences. ! 304: I have no idea how to use a serial cable with DOS. I tried the obvious way ! 305: "COPY SER: file" one day, and it did not seem to work. I'm sorry, but I can't ! 306: help here. ! 307: ! 308: If you don't have a serial cable, you need to use a tool like CrossDOS, ! 309: which is bundled with newer versions of the Amiga OS, or messydisk, which is ! 310: PD and can be found on an old Fish disk. These will allow you to write MS-DOG ! 311: formatted disks on the Amiga. ! 312: ! 313: If you transfer commercial software, you must not distribute the resulting ! 314: image files, since that would be a violation of copyright law. The Kickstart ! 315: ROM has to be considered commercial software. You may only use the Kickstart ! 316: from your own Amiga, and you may not distribute Kickstart ROM files. ! 317: Please read the license that came with your software for details. ! 318: ! 319: If you have a disk image file, and you want to retrieve the files from it, you ! 320: can use the "readdisk" tool. It is automatically built by "make". If you have ! 321: a disk image of a disk called "Workbench1.3D" as df0.adf, and you do ! 322: readdisk df0.adf ! 323: the whole directory structure of the disk image will be stored in a newly ! 324: created subdirectory called "Workbench1.3D". You can optionally give a second ! 325: parameter to specify a directory where to create the output other than the ! 326: current directory. ! 327: readdisk only understands about the OFS right now. FFS disks will cheerfully ! 328: be regarded as being unreadable. Use the unixfs.device from within the ! 329: emulator if you want to transfer files from FFS disks. ! 330: ! 331: 7. Printing ! 332: ! 333: With the "-p cmd" option, you can specify a command that will be run when the ! 334: emulator detects that the Amiga accesses the parallel port. Usually, you will ! 335: want to say "-p lpr" to pass the output over to lpd. It's unclear how this ! 336: will work on non-Unix systems, DOS users can try "-p LPT1:" or something like ! 337: this. ! 338: For best results, select the PostScript driver in the Amiga Preferences. This ! 339: is only available in newer Kickstarts. Printing is not going to work with ! 340: another printer driver. ! 341: None of this is guaranteed to work yet, and I have not tried any of this yet. ! 342: ! 343: 8. Quick overview of the debugger commands ! 344: ! 345: If you use the X Windows version, you can press ^C at any time to enter the ! 346: built-in MC68000 debugger. ! 347: Each debugger command consists of a single letter and occasionally some ! 348: parameters. ! 349: ! 350: g: Start execution at the current address. ! 351: c: Dump state of the CIA and custom chips. ! 352: r: Dump state of the CPU ! 353: m <address> <lines>: Memory dump starting at <address> ! 354: d <address> <lines>: Disassembly starting at <address> ! 355: t: Step one instruction ! 356: z: Step through one instruction - useful for JSR, DBRA etc. ! 357: f <address>: Step forward until PC == <address> ! 358: q: Quit the emulator. You don't want to use this command. ! 359: ! 360: (^C has no effect if UAE is compiled for SVGAlib - use F12 to exit) ! 361: ! 362: 9. Input devices ! 363: ! 364: Mouse, keyboard and joystick can be used in a straightforward way. A couple of ! 365: keyboard languages are supported with the "-l" commandline option. If you have ! 366: a different keyboard, patches to make UAE work with it are appreciated. ! 367: The X version of the emulator will try to keep the Amiga mouse pointer at the ! 368: same location as the X mouse pointer. You can turn off this mode if it does ! 369: not work with your program by pressing F12. This is needed (for example) for ! 370: Lemmings and the Magnetic Scrolls adventures, which don't use sprite 0 as a ! 371: mouse pointer. Other versions (SVGAlib, DOS, possibly others) do not have this ! 372: problem. ! 373: If you use Linux and have the joystick driver kernel module, "configure" ! 374: should automatically enable support for it. UAE calibrates the joystick ! 375: automatically. Turn it a few times on startup to get the calibration done. ! 376: ! 377: 10. Sound ! 378: ! 379: If you define LINUX_SOUND in config.h, the emulator will use /dev/dsp to ! 380: output sound. It will try to set the output to 16bit/44100 Hz, but will fall ! 381: back to 8bit/22050Hz if the sound card does not support this (I hope so, at ! 382: least. Can anyone try this?). If graphics output is enabled while sound is ! 383: output, the emulator will be much too slow on all current systems. The ! 384: sound will not be continuous. Therefore, a hack to turn off screen updates is ! 385: provided: Press ScrollLock to disable graphics, press it again to enable them ! 386: (note: for X, you'll have to press it twice each time). ! 387: The LINUX_SOUND_SLOW_MACHINE option will steal cycles from the CPU emulator. ! 388: The relative CPU speed will be reduced somewhat if this option is set. This may ! 389: lead to incompatibilities. The system should not be heavily loaded (no blitter ! 390: or disk activity) while sound is being played, or even this will be too slow. ! 391: Only a subset of the Amiga sound hardware is emulated. Attached channels are ! 392: not implemented, neither is CPU-driven output. ! 393: ! 394: Currently, this implementation is good enough to play *Tracker modules and ! 395: some game title melodies. It is fast enough (on a P90, without the ! 396: LINUX_SOUND_SLOW_MACHINE option) to play modules using a Workbench player ! 397: program if no other (Amiga) processes are active. ! 398: ! 399: On other Unix systems, the AF sound system may be available. You can configure ! 400: UAE to use this, too, by changing some paths in the Makefile (I can't answer ! 401: any questions about this, I never saw/used it). ! 402: ! 403: 11. Speed ! 404: ! 405: The Most Frequently Asked Question is: "Just how fast is it?", and this is ! 406: also the most difficult one to answer. The easy way to answer is "It depends", ! 407: but I'll try to do better. All timings I give here were measured on my ! 408: machine, a P90 (using SVGAlib, with all the x86 assembly options turned on). ! 409: The MC68000 emulation is more than twice as fast as a real A500. I measured ! 410: this by letting PowerPacker try to compress itself (it already was compressed). ! 411: It took UAE about 6 minutes, my A500 took about 15. If you set the frame rate ! 412: to a high value (i.e. leaving out many frames), the graphics speed does not ! 413: matter and you get about twice the speed of an A500. If you enable the smart ! 414: update method in config.h, and if it works for your program (it works for ! 415: almost all programs using the Workbench) you also get about the same speed at ! 416: full frame rate. ! 417: For games and demos, the CPU speed does not matter, but the average frame time ! 418: is important. UAE can calculate this automatically. The SVGAlib version gives ! 419: the number when you exit the emulator, to obtain the value with the X version ! 420: you need to interrupt it and type "c" in the debugger. A real A500 has a ! 421: constant frame time of 20ms (50 Hz). ! 422: If you have a game/demo that has lots of blitter activity, many copper/sprite ! 423: effects, dual playfields and scrolling, no one can help you. Fortunately, this ! 424: case is extremely rare. Normal games that have a number of blitter objects, ! 425: scrolling and maybe some sprites run at 1/3-1/4 the speed of an A500 in the ! 426: worst case, some run at 1/2 the speed. Lowering the frame rate helps ! 427: enormously here, and at 1/5 frame rate, about everything runs somewhere ! 428: between 50% and 100% the speed of an A500. ! 429: This still isn't the full story (I bet you start to see why the question is ! 430: hard to answer). A real A500 without fast memory gets slowed down to about ! 431: half its speed in Hires 16 color mode. More bitplanes also slow UAE down, but ! 432: not quite as much, so it can be several times faster than an A500 in that ! 433: mode. ! 434: ! 435: 12. Bugs / Unimplemented features. ! 436: ! 437: The sprite emulation is incomplete and buggy. Sprite collisions and sprite ! 438: priorities in dual playfield mode are not implemented yet. The serial port ! 439: is unimplemented. Apart from that, UAE can do everything a real A500 can do ! 440: (and more), but there may still be one or two buglets that make some programs ! 441: fail (there seems to be a problem with the blitter in some demos). ! 442: ! 443: 13. Thanks & Acknowledgements ! 444: ! 445: Thanks to all who have written me so far with bugreports and success/failure ! 446: reports when trying to run the emulator on various hardware with different ! 447: Kickstart versions. A list of everyone who has contributed to the source code ! 448: can be found in the CREDITS file (this was getting too big to keep it here). ! 449: ! 450: Special thanks to: ! 451: - Jay Miner, Dale Luck, R.J. Mical and all the others who built the Amiga. ! 452: - Felix Bardos, whose HRM I "borrowed". ! 453: - Hetz Ben Hamo mailed Peter Kittel from Commodore asking for permission to ! 454: give Kick 1.3 away. Unfortunately, the response was negative :-( ! 455: - Bruno Coste, Ed Hanway, Alessandro Soldo and Marko Nippula provided ! 456: documentation ! 457: ! 458: 14. Ports ! 459: ! 460: Apart from the "main" Unix version, several ports of UAE are ready/being ! 461: developed. ! 462: ! 463: Gustavo Goedert <[email protected]> has ported UAE to DOS using the ! 464: DJGPP port of GCC. The binary is available on several ftp sites as well as on ! 465: my Web site. ! 466: ! 467: Ernesto Corvi <[email protected]> has ported UAE to the Apple ! 468: Macintosh. He tells me it is available on Info-Mac, and that every Mac user ! 469: should know where that is. A link to the archive containing both PPC and 68k ! 470: binaries is on my Web page. ! 471: ! 472: Christian Bauer <[email protected]> has ported UAE to the ! 473: BeBox. ! 474: ! 475: Ian Stephenson <[email protected]> has ported UAE to NextStep. ! 476: ! 477: Olaf 'Olsen' Barthel <[email protected]> has ported UAE to the Amiga. This ! 478: port requires the AA chipset as well as Kickstart 3.0 or higher. CyberGraphX ! 479: is supported. Please read the file "amiga.c" for information. To compile it, ! 480: you need SAS/C and the 3.0 includes (they probably come with the compiler). ! 481: ! 482: Since I generally don't have the possibility to test or improve these ports, ! 483: it is a good idea to contact their respective authors if you have questions. ! 484: ! 485: 15. Pointers ! 486: ! 487: There are a few sites in the Internet that contain helpful information about ! 488: UAE. ! 489: ! 490: I have set up a WEB page for UAE. You will find interim versions, Linux ! 491: binaries, diskfiles with Amiga software and other interesting stuff there. ! 492: The address is ! 493: ! 494: http://www-users.informatik.rwth-aachen.de/~crux/uae.html ! 495: ! 496: There, you will find links to other UAE pages. I'll add these links to this ! 497: document in the next version, but I don't have them here right now. ! 498: ! 499: I post announcements of new versions of UAE to the newsgroup ! 500: comp.emulators.misc. From time to time, I also upload new versions to the ftp ! 501: server sunsite.unc.edu. You will find them either in pub/Linux/Incoming or in ! 502: pub/Linux/system/Emulators. There are many sunsite mirrors throughout the ! 503: world, you should be able to find one near you. ! 504: ! 505: 16. The author's address ! 506: ! 507: Before you contact me with a problem that you have, make sure you have read ! 508: _all_ of the above. Please read also the file "FAQ", which conains a lot of ! 509: helpful information. In the future, I will probably no longer respond to ! 510: questions that are already answered by any of these files. 1.1 root 511: 512: [email protected] 513: 514: or, via snailmail 515: 516: Bernd Schmidt 517: Schlossweiherstrasse 14 518: 52072 Aachen 519: Germany 1.1.1.2 ! root 520: ! 521: Email is more likely to be answered, and will definitely be answered much ! 522: faster. ! 523: Please don't ask for Kickstart ROM files.
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