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1.1 root 1: Note! This file only contains user-visible changes. There may be others. For a
2: more detailed description of changes between releases, read src/ChangeLog, and
3: for the full picture, make a diff between releases.
4:
1.1.1.3 ! root 5: User-visible changes in 0.7.6:
! 6: - Bug fixes
! 7: - Might work with BSD make
! 8:
1.1.1.2 root 9: User-visible changes in 0.7.5:
10: - Fixed compilation bugs on Linux ELF systems (sorry!)
11: - Better gtk detection (hopefully)
12:
13: (version 0.7.4 left out for, er, technical reasons)
14:
15: User-visible changes in 0.7.3:
16: - Fixed bugs that made the low bandwidth feature and dithered color output
17: unusable in the X11 version.
18: - Fixed compilation bugs on BSD systems (Krister Walfridsson)
19:
20: User-visible changes in 0.7.2:
21: - Picasso bug fixed that caused corruption of window scrollbars.
22: - BeOS update (Christian Bauer)
23:
24: User-visible changes in 0.7.1:
25: - Fixed a display bug that caused dual playfield displays in high resolution
26: to look wrong.
27: - The gtk UI no longer crashes when the "-G" option is used.
28:
29: User-visible changes in 0.7.0:
30: - Picasso96 graphics card emulation by Brian King.
31: - All CPU emulations (68000, 68010, 68020, 68020 + FPU, 68000 compatible)
32: are now compiled into one binary and selectable at run-time.
33: - Many changes in hardfile support. Now you can mount several hardfiles in
34: arbitrary order. You can specify the geometry for every hardfile.
35: The hardfile device has been renamed to "uaehf.device". Please adjust your
36: MountList entry.
37: - Stereo sound support
38: - UAE has been ported to pOS by Samuel Devulder
39: - New sound back-end that just writes sound to a file.
40: - Improved serial support
41: - The XFree86 VidMode extension is supported; if you use it, the X11 version
42: will switch to the video mode that is "closest" to what you specified on
43: the commandline.
44: - Many minor and major bugfixes
45:
46: User-visible changes in 0.6.9:
47: - The sprite code finally seems to work now (well, mostly :( )
48: - Sprite-to-sprite collisions implemented
49: - EHB and dual playfield modes are faster on x86 systems.
50: - Disk changes should be detected again.
51: - Believe it or not, I think the reset and quit buttons in the UI actually
52: work this time.
53: - POSIX_PENGUINS for Linux systems with glibc-2.0. There's now real hope
54: that it speeds things up on SMP machines (it still slows down single
55: processor machines if it's enabled, though).
56: - The filesystem code should be somewhat more robust. It can also be set up
57: to run multi-threaded. That makes sense even on single processor machines.
58: - The old follow-mouse hack for the X version is disabled. There is now a
59: new Amiga program named "mousehack". Please put it in the directory you
60: use for harddisk emulation and put the command "run >NIL: mousehack" in
61: your startup-sequence.
62: - 4 or 8 MB chip memory are supported.
63: - Two joysticks are supported on Linux systems, as well as several
64: alternative keyboard "fake" joysticks (using two simultaneously is
65: possible). Also, two joystick buttons are now supported.
66: - The SVGAlib/DOS version user interface is a bit improved. It can now be
67: used during the emulation by pressing F11, e.g. for changing disks.
68: - For the non-DGA X11 version, the LOW_BANDWITH and DONT_WANT_SHM compile
69: options have been turned into the -L and -T run-time options.
70: - Linux/GGI port by Christian Schmitt/Stefan Reinauer (untested)
71:
1.1 root 72: User-visible changes in 0.6.8:
73: - This should contain all the necessary files...
74: - Bugfixes
75:
76: User-visible changes in 0.6.7:
77: - Some bugs in the new playfield code removed; some speed improvements
78: - New alternate user-interface for X (note the debugger doesn't completely
79: work yet). The Tk GUI is also improved. Note that I don't use either, so
80: there are no stability guarantees.
81: - The options "-d" and "-C" are replaced with "-O", which allows much better
82: control over the graphics display. The old options will continue to work
83: for a few more releases and will be removed after that.
84: - Yet Another Blitter Bug fixed (Sanity Arte demo)
85: - Blitter control by copper now works (would have worked before if I hadn't
86: forgotten the COPCON register)
87: - On Linux systems (running at least kernel version 1.3.something) UAE can
88: now be set up to run in two threads. That's only potentially useful on SMP
89: machines, it's a performance loss on other machines. It currently is most
90: probably a big performance loss even on SMP machines: The implementation
91: is very primitive. This is just to get started.
92:
93: User-visible changes in 0.6.6:
94: - Playfield hardware emulation almost completely rewritten. It _should_ be
95: somewhat more stable and bugfree, but there's no doubt that there are some
96: new fun and exciting bugs in this version.
97: Features: Interlace drawing merges two frames and should look better, plus
98: it now works with even frame skip values.
99: The copper is more accurate.
100: Sprite DMA works better (see Interference by Sanity)
101: Some other bugs removed.
102: - The spanish keyboard now has a "W".
103: - Nice pictures in the Tk GUI.
104: - The USER_PROGRAMS_BEHAVE compile-time option now "works" even if you don't
105: use the compiler.
106:
107: User-visible changes in 0.6.5:
108: - Bugfixes in the filesystem code and in the compiler
109: - There was some speed loss in 0.6.4, which should be fixed for the i386
110: versions. Actually, UAE won't run on a 386 anymore (uses the bswapl
111: instruction). It would be pointless anyway...
112: - The text user interface in the SVGAlib and DOS versions supports harddisks
113: better
114: - The XFree86 DGA extension is supported.
115: - Italian documentation by Paolo Besser.
116: - Spanish keyboard support for X; French keyboard updated
117: - I _hope_ that the X version UAE now always resets keyboard autorepeat.
118: - Option "-A" to control the accuracy of the emulation. Use "-A 0" to
119: restore the old behaviour, which is likely to be somewhat faster.
120: - Solaris sound should actually compile this time.
121: - The built-in debugger has a "M" command to search for sound modules.
122:
123: For versions earlier than 0.6.5, you'll have to read the ChangeLog to find out
124: what's new.
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