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1.1.1.11! root 1: This is version 0.8.11 of UAE, the Un*x Amiga Emulator. 1.1.1.5 root 2: 3: Versions numbered 0.8.x are beta versions, to be used for development only. 4: If you are only a user of UAE, you are better off using the latest 0.7.x 5: version or waiting for 0.9.0. 6: 1.1 root 7: 1.1.1.3 root 8: License 9: ======= 1.1 root 10: 1.1.1.5 root 11: UAE is available under the terms of the GNU General Public License. This means 12: that it is free software: you are welcome to distribute copies of it and/or 13: modify it, under certain conditions. It also means that there is no warranty 14: for UAE. 15: See the file COPYING that is included in the top level directory of this 16: archive for details. 1.1 root 17: 1.1.1.9 root 18: The SCSI code distributed with UAE is also available under the terms of the 19: GPL and was written by J. Schilling. 20: 1.1 root 21: 22: Overview 23: ======== 24: 1.1.1.2 root 25: An emulator is a program which enables you to run software for a machine 26: which has non-native hardware and a non-native operating system, on your 27: computer. UAE allows you to run most of the available Amiga software. It is a 28: software emulation, meaning that no extra or special hardware is needed to do 29: this. The hardware of an Amiga is emulated accurately, so that Amiga software 30: is tricked into thinking it is running on the real thing, with your computer's 31: display, keyboard, harddisk and mouse taking the parts of their emulated 32: counterparts. 1.1 root 33: 34: UAE was developed for Unixoid systems. Meanwhile, it has been ported to the 1.1.1.2 root 35: Mac, DOS, the BeBox, NextStep, the XFree86/OS2 environment and the Amigas (it 36: can run itself by now). You should have received several other files along 37: with this document with details on how to install and use the version for your 38: operating system. 1.1 root 39: 40: This section is just what it says: an overview. Please read _all_ of this 1.1.1.2 root 41: file, especially if you have problems. UAE has many, many features and 42: equally many configuration options. If you don't know about them, it's likely 43: that UAE doesn't work for you, or doesn't work as good as it could. 44: 45: Please read also the file "FAQ" which contains some Frequently Asked 1.1.1.3 root 46: Questions (and even the answers!) You should also look for a document 47: describing the specific port of UAE to the operating system you are using, 48: for example "BeOS/README" or "DOS/README". 1.1.1.2 root 49: 50: People have complained that the UAE documentation contains only "weird jargon". 51: Sorry about this. Despite what MessySoft and Tomato tell you, computer 52: programs aren't always easy to use. UAE does require some assistance from you, 53: and therefore you should at least understand a bit about computers. After all, 54: you are an Amiga fan, so you should know what a Workbench is, don't you think? 1.1 root 55: 56: 1.1.1.2 root 57: Features 58: ======== 59: 60: This version of UAE emulates: 1.1 root 61: 1.1.1.5 root 62: - A 68000, 68010 or 68020 CPU, optionally a 68881 FPU 1.1.1.2 root 63: - OCS Graphics Chipset, plus big blits from the ECS Chipset 1.1.1.5 root 64: - Up to 2MB Chip RAM and up to 8MB Fast RAM, or 8MB Chip RAM without Fast RAM 65: - Up to 64MB Zorro III Fast RAM, independent of Chip RAM setting (68020 only) 1.1.1.3 root 66: - Up to 1MB Slow RAM, for extended compatibility with problem software 67: - Up to 8MB of graphics card memory, usable by software that supports 1.1.1.5 root 68: Picasso 96 compatible graphics cards 69: - 4 x 3.5" floppy disk drives (DF0:, DF1:, DF2: and DF3:). It's not possible to 70: read Amiga disks, so these are emulated with disk files. 71: - A hard-disk: either a harddisk image file or part of the native filesystem 1.1.1.2 root 72: - Joystick support (with option of mapping joystick to numeric keypad) 73: - Mouse support 74: - Ability to run in various screen modes (for better display quality or 75: better speed) 1.1.1.5 root 76: - Full stereo sound support, consisting of 4 x 8bit channels 1.1.1.3 root 77: - Beta parallel and serial port support 1.1.1.2 root 78: - some other things which don't work well enough to mention them here... 79: 80: 81: Requirements (IMPORTANT! READ THIS!)/Limitations 82: ================================================ 83: 84: Not emulated: 1.1.1.3 root 85: - Sprite to playfield collisions (sprite to sprite collisions work) 86: - An MMU (part of 68030/040 CPUs except those that Commodore used). This means 1.1.1.2 root 87: you can't use virtual memory systems or real operating systems like Linux 88: or BSD. 89: - The AGA chipset (A4000/A1200). This chipset has enhanced capabilites for 90: up to 256 colors in all resolutions. 1.1.1.11! root 91: - Serial port emulation exists but doesn't work too well. 1.1.1.2 root 92: 93: Since the PC floppy controller can't read Amiga disks (yes, that's a fact), 94: floppy access has to be emulated differently: Floppies are emulated by means 95: of disk files that contain a raw image of the floppy disk you want to emulate. 96: A disk file is an image of the raw data on an Amiga floppy disk, it contains 97: 901120 bytes (880K), which is the standard capacity of an Amiga disk. 98: 99: To actually run the program, you'll need to install the ROM image from your 100: Amiga. You can't run UAE if you don't have this image. It is not included 101: because it is copyrighted software. Don't ask me to send you one. I won't. 102: If you don't have an Amiga and still want to use UAE, you'll have to buy an 103: Amiga or at least the system software (ROM + Workbench) first. 104: The Kickstart image can have a size of either 256K or 512K. It must be named 105: "kick.rom" by default. 106: 107: Read the section "tools" below for information how to create ROM images and 108: disk files. 1.1 root 109: 110: If you don't have a Kickstart file, you may still be able to boot some games 111: and demos. The emulator includes some primitive bootstrap code that will try 112: to read and execute the bootblock of the diskfile you are using, and if that 113: bootblock only uses the one or two Kickstart functions that are supported by 114: the "replacement Kickstart", your program will boot. Don't expect too much, 115: though. 116: 1.1.1.2 root 117: You'll also need some other software to run - why else would you want to 118: emulate an Amiga? There are several ways to make the software accessible to 1.1.1.3 root 119: UAE, either with disk image files or with a harddisk emulation. You should 120: make an image of your Amiga's Workbench disk and install it as "df0.adf" 121: (adf = Amiga Disk File) when you use UAE for the first time. More about how 122: to create these files in the chapter "Transferring software" 123: 124: To use Picasso96 emulation, you need the Picasso96 libraries, which are also 125: not included. They can be obtained (e.g.) from Aminet. 1.1 root 126: 127: 128: Invoking UAE 129: ============ 130: 1.1.1.2 root 131: First, read the system-specific documents for information how to set up UAE. 132: You should have an executable program called "uae". You can simply execute it, 1.1.1.7 root 133: but you can also optionally give it one or more of the following parameters: 134: 135: -h : Print out a help text. 136: -f file : Load a configuration file 137: -s opt=val : Set the emulator's option "opt" to value "val". 138: 139: Configuration files consist of several lines of the form "opt=val", just as 140: with the "-s" parameter. You can use the following options with the "-s" 141: option, or in a config file. 142: [Here, "=n" means the option takes a number as value. "=bool" means the option 143: takes a value of either "yes" or "no" (or "true", "false", or abbreviations of 144: any of these). There are other classes as well.] 1.1 root 145: 146: General options: 1.1.1.7 root 147: accuracy=n [default=2] 148: Set emulator accuracy to n. The default is n = 2, which means the 149: emulator will try to be as accurate as possible. This no longer 150: does much in this version, and I'll probably remove it. 151: framerate=n [default=1] 152: Sets the frame rate to 1/n. Only every nth screen will be drawn. Using a 153: higher value can speed up the emulator, at the expense of graphics quality. 154: autoconfig=bool [default=yes] 155: If this is enabled, all expansion devices provided by the emulation will be 156: automounted. You should only disable this if you have a Kickstart ROM 157: earlier than 1.3 which can't cope with this. Some badly written games and 158: demos might also be incompatible with this. 159: kbd_lang=lang [default=us] 160: Set the keyboard language. Currently, the following values can be used: "us" 161: for U.S. keyboard (default), "se" for swedish, "fr" for french, "it" for 162: italian, "es" for spanish, or "de" for german keyboard. 163: This setting only affects the X11 version. 164: floppy0=file [default=df0.adf] 165: Try to use the specified file as diskfile for drive 0 instead of df0.adf. 166: The options floppy1, floppy2, and floppy3 also exist. 167: kickstart_rom_file=file [default=kick.rom] 168: Use the specified file instead of kick.rom as Kickstart image. 169: joyport0=mode [default=mouse] 170: Specify how to emulate joystick port 0. You can use "mouse", "joy0", or 171: "joy1" to use the corresponding input devices of your machine, or you can 172: select several different keyboard replacements for a joystick: "kbd1" for 173: the numeric pad with '0' as fire button, "kbd2" for the cursor keys with 174: right control as fire button and c is T/F/H/B with Alt as fire button. 175: joyport1=mode [default=joy0] 176: Like joyport0, but for the Amiga's joystick port 1. 177: use_gui=bool [default=yes] 178: Show a user-interface that enables changing these options at run-time. 179: 32bit_blits=bool [default=no] 180: If enabled, the blitter emulation will use 32 bit operations where that 181: seems profitable (note that this will cause bus errors on most RISC 182: machines) 183: immediate_blits=bool [default=no] 184: If enabled, all blits will finish immediately, which can be nice for speed, 185: but may cause incompatibilities. 186: cpu_speed=speed [default=4] 187: This can have a value of "real", "max", or an integer between 1 and 20. 188: "real" will try to give the CPU emulation exactly as many cycles, relative 189: to the other chips, as on a real A500. "max" will try to give you the 190: maximum CPU emulation speed achievable on your machine. Numeric values 191: specify a fixed relation between CPU and custom chip emulation, where lower 192: values prioritize CPU emulation, while higher values prioritize custom chip 193: emulation. 194: cpu_type=type [default=68000] 195: Controls which CPU is emulated. This can be "68000", "68010", "68020" or 196: "68020/68881". In some cases, you may need to use "68ec020" or 197: "68ec020/68881" to emulate a crippled variant of the 68020 that has only a 198: 24 bit address bus. Some software, including some Kickstart versions, does 199: not work with a normal 68020 that has a 32 bit address bus. 200: Careful: using an "ec" variant has harmful side effects, and should be 201: disabled unless absolutely needed (you lose Z3 memory and Picasso 202: emulation). 203: cpu_compatible=bool [default=no] 204: If enabled, a slower but slightly more accurate variant of the CPU emulation 205: will be used. This is needed for some types of copy protection, among other 206: things. This is only meaningful for a CPU type of "68000". 1.1 root 207: 1.1.1.3 root 208: Emulating external devices (harddisk, CD-ROM, printer, serial port): 1.1.1.7 root 209: filesystem=access,volume:path [default=no filesystems mounted] 210: Mount the host's file system at "path" as an Amiga filesystem with volume 211: name "VOLUME:". "access" can be either "ro" (for readonly), or "rw" (for 212: read-write). If you want to mount a CD-ROM, you should use a readonly 213: mount. You can mount multiple file systems. 214: See below. 215: hardfile=access,secs,heads,reserved,bsize,file [default=no hardfiles mounted] 216: Mount the hardfile "file" as an emulated harddisk, using a geometry of 217: "secs" sectors per track, "heads" surfaces and "nr" reserved blocks. 218: Each sector should have "bsize" bytes. This can be abused to mount 219: floppy images. You can mount multiple hardfiles. 220: See below. 1.1 root 221: 222: Sound options: 1.1.1.7 root 223: sound_output=type [default=none] 224: The type of sound output can be "none" (no sound at all), "interrupts" 225: (emulated for the internal side effects that can be noticed by programs, 226: but no sound output), "normal" (emulated, and sound output), "exact" (a 227: slightly more accurate emulation that may be necessary in some cases, but 228: can also be slower). 229: sound_channels=type [default=mono] 230: Can be "mono" or "stereo". 231: sound_bits=n [default varies across UAE versions on different OS types] 232: Common values are 8 (low quality) or 16 (high quality) 233: sound_frequency=n [default varies across UAE versions on different OS types] 234: Common values are 22050 or 44100. The quality of sound output increases with 235: the frequency. 236: sound_min_buff=n 237: sound_max_buff=n [default varies across UAE versions on different OS types] 238: You can specify the minimum and maximum size of the sound buffer. 239: Smaller buffers reduce latency. Usually only the minimum size is used. 1.1.1.10 root 240: sound_interpol=type [default none] 241: Normally, sound samples are output exactly as they are computed, without 242: any post-processing. This can generate errors in the sound output when the 243: output frequency isn't an even multiple of the input frequency. These 244: errors are usuable perceived as a high-frequency noise. 245: There are currently two types of interpolation available, both under 246: experimentation. You can use either "rh" or "crux" as value for this 247: option. Note that no interpolation is supported for 8 bit output; you need 248: to use 16 bit output to hear a difference. If you have any comments about 249: the effects of either method on audio quality, I'd be very interested to 250: hear them. 1.1.1.3 root 251: 1.1 root 252: Memory options: 1.1.1.7 root 253: bogomem_size=n [default=0] 254: Emulate n*256K slow memory at 0xC00000. Some demos/games need this. 255: fastmem_size=n [default=0] 256: Emulate n megabytes of fast memory as an expansion board. 257: z3mem_size=n [default=0] 258: Emulate n megabytes of Zorro III fast memory as an expansion board. 259: chipmem_size=n [default=4] 260: Emulate n*512K chip memory. Some very broken programs need specific amounts 261: of chip mem to work properly. The largest valid value is 16, which means 8MB 262: chip memory. 263: 264: Display options: 265: gfx_width=n [default=800] 266: Use a window that is n pixels wide for displaying the Amiga screen. 267: gfx_height=n [default=300] 268: Use a window that is n pixels high for displaying the Amiga screen. 269: gfx_lores=bool [default=no] 270: Enable this option if you use a very small window width (320 to 400 pixels) 271: to shrink the display horizontally. 272: gfx_linemode=type [default=none] 273: The type can be none (every line is drawn once), "double" (every line is 274: drawn twice), and "scanlines" (every line is drawn once, but the image is 275: stretched vertically by inserting a black line every other line to simulate 276: the display on an old monitor). 277: The "double" mode gives best results, but slows down the emulation quite a 278: lot. Don't use the "none" mode if you want a decent interlace emulation. 279: If you use "double" or "scanlines", your window needs to be twice as high 280: as when using the "none" mode. 281: gfx_correct_aspect=bool [default=none] 282: Try to fit the image into the specified window dimensions by leaving out 283: certain lines. Useful if you want to fit a 640x512 Amiga display in a 284: 640x480 window. 285: gfx_center_vertical=bool [default=no] 286: gfx_center_horizontal=bool [default=no] 287: If you use a smaller window than 800x300 (400x300 with "gfx_lores" option or 288: 800x600 with a gfx_linemode other than "none"), not all parts of the display 289: will fit on the screen. By enabling the necessary centering options, you can 290: ask the emulator to try and move the screen contents so that the relevant 291: parts are displayed. If you are unlucky, this can cause the contents to jump 292: around a bit in certain cases. 293: gfx_fullscreen_amiga=bool [default=no] 294: Enable if you want to use the full screen, not a window on the desktop, for 295: the Amiga display. Some ports (DOS, SVGAlib) always use fullscreen mode. 296: gfx_fullscreen_picasso=bool [default=no] 297: Like gfx_fullscreen_amiga, but for the Picasso graphics card display. 298: gfx_color_mode=mode [default=8bit] 299: Select a color mode to use. 300: Color modes: 8bit (256 colors), 15bit (32768 colors), 16bit (65536 colors), 301: 8bit_dithered (256 colors, with dithering to improve quality), 302: 4bit_dithered (16 colors, dithered); 32bit (16 million colors) 1.1.1.10 root 303: gfxcard_size=n [default=0] 1.1.1.7 root 304: Emulate a Picasso 96 compatible graphics card with n MB graphics memory. 305: This requires that you use set the CPU type to "68020" or higher, and that 306: you do not use 24 bit addressing. 1.1.1.3 root 307: 308: Debugging options (not interesting for most users): 1.1.1.7 root 309: use_debugger=bool [default=no] 310: If enabled, don't start the emulator at once, use the built-in debugger. 311: log_illegal_mem [default=no] 312: If enabled, print illegal memory accesses 1.1 root 313: 1.1.1.2 root 314: 315: Whew. You'll probably have to experiment a little to get a feeling for it. 1.1.1.3 root 316: 1.1.1.2 root 317: 1.1 root 318: You can also put these options into a configuration file in your home 319: directory. Simply create ~/.uaerc and put some of these options in it. On 320: non-Unix systems, the file is called uae.rc and should be located in the 321: current directory. 322: 323: 324: Choosing color and screen modes 325: =============================== 326: 327: As described in the previous paragraph, UAE can run in many different 328: resolutions and color modes. However, few of the color mode options are 329: available if you use the X11 version of UAE, since the X server determines 330: how many colors are available. If you are running a 256 color X server, you 331: can use "-H3" to tell UAE to dither the colors for better results. 332: 333: You will have to experiment which mode gives the best results for you at a 334: satisfying speed. Note that the dithering process consumes time, so even if 335: 256 colors with dithering look better than 256 colors without, remember that 336: UAE will be slower in that mode. 337: 338: The recommended resolution is 800x600. In the lower resolution modes, some 339: overscan pictures the Amiga tries to display may not fit entirely on the 340: screen, others may be off-center and some graphical effects may look weird. 341: For best results, use 800x600 with at least 32768 colors. 1.1.1.3 root 342: For speed, use 400x300 lores with 256 colors. 343: 344: _Don't_ use 24 bit or 32 bit screen modes, unless you absolutely have to. 345: These are way too slow to be usable. 1.1 root 346: 347: 348: Harddisk emulation 349: ================== 350: 1.1.1.3 root 351: Since using diskfiles is awkward, it is necessary to emulate harddisks. There 352: are two ways how you can use large amounts of data with UAE: harddisk files 353: and mounted directories. 354: 355: 1. Harddisk files 356: 357: Harddisk files are large files that contain the image of an Amiga filesystem. 358: They work much the same way as a disk file. You can simply create a large 359: empty file and tell UAE to use it as a hardfile, but you will need to format 360: it from the emulation before you can actually use it. 1.1 root 361: 1.1.1.3 root 362: Under Unix, You can create a (unformatted) harddisk file with 1.1 root 363: dd if=/dev/zero of=hardfile bs=512 count=16384 1.1.1.3 root 364: That will create an 8MB file. Other ports of UAE may come with a utility 365: called "makedisk" or other ways to create such a file. 1.1.1.2 root 366: 1.1.1.3 root 367: To tell the emulator that you want to use a certain file as a hardfile, use 368: the "-W" option, for example 369: uae -W 32:1:2:hardfile 370: The first three numbers are geometry information which tell the AmigaOS how 371: the file is organized. The first number (32) is the number of sectors per 372: track, the second number (1) is the number of heads or surfaces, the third 373: number (2) is the number of reserved blocks. If you use "normal" sizes 374: (powers of two, like 32MB), then you should be OK using the same numbers as 375: in the above example. Using different numbers can make sense if you transfer 376: the image of a real Amiga harddisk which uses a different geometry. The last 377: field of the argument to the "-W" option is the name of the harddisk file. 378: 379: If you are using Kickstart 1.3 or earlier, hardfiles can't currently be 380: mounted at boot time, and therefore you can't boot from it either. You will 381: have to boot either from a floppy disk image or from a filesystem (see below), 382: and mount the hardfile.device later. To do this, add the following to 383: "DEVS:mountlist": 1.1 root 384: 1.1.1.3 root 385: UAE0: Device = uaehf.device 1.1 root 386: Unit = 0 387: Flags = 0 388: Surfaces = 1 389: BlocksPerTrack = 32 390: Reserved = 1 391: Interleave = 0 392: LowCyl = 0 ; HighCyl = 511 393: Buffers = 5 394: DosType = 0x444F5300 395: BufMemType = 1 396: # 397: 1.1.1.3 root 398: (You may need to adjust the values if you specified a different geometry, 399: and/or your hardfile has a different size than 8MB, and/or the hardfile is not 400: mounted as UAE0: because you mounted other harddisks before it.) 401: 1.1 root 402: Then, type "mount UAE0:" (or put that command in your startup-sequence), and 403: you should be able to access it. Don't forget to format it with the AmigaDOS 404: format command: 405: 406: format drive uae0: name Mister_Willwink 407: 1.1.1.3 root 408: b) Accessing native filesystems from the emulator 1.1 root 409: 410: This has some major advantages: 411: - It has no problems with Kickstart 1.3 412: - It is more convenient. 1.1.1.3 root 413: - It is much faster. 1.1 root 414: 1.1.1.2 root 415: If you specify the -M or -m command line arguments, you your native filesystem 416: from the emulator. If you start UAE with 1.1 root 417: 418: uae -m sound:/usr/amiga/modules 1.1.1.2 root 419: 1.1 root 420: you can access all the files in /usr/amiga/modules by reading from the 421: AmigaDOS volume "SOUND:". 422: (DOS users: try "uae -m dh0:C:\" to mount your drive C:\ as DH0:) 423: 1.1.1.3 root 424: You can mount up to 20 devices, either hardfiles or filesystems, by giving 425: either of these options multiple times. The volumes will be named UAE0:, 426: UAE1:, etc. UAE will boot from UAE0: if no diskfile is found for floppy 427: drive 0. 428: You can also use native filesystems to mount Amiga CD-ROMs, and you can 429: abuse the hardfile emulation to mount floppy disks: "uae -W 11:2:2:wb13.adf" 430: will mount the diskfile "wb13.adf". 1.1 root 431: 432: 433: Tools / Transferring files 434: ========================== 435: 1.1.1.2 root 436: As you should know by now, you need to transfer files between your Amiga and 437: the machine you run UAE on. There are several ways how to do this. 438: 439: - Using a null modem cable, and a terminal package running on each machine, 440: you can transfer the file(s) via Zmodem upload/download. 68000 equipped 441: Amigas can normally attain around 3000cps through the null modem cable, 442: using the standard Commodore serial.device. However, by using the device 443: replacement BaudBandit.device, anything up to 5500cps can be attained. 444: BaudBandit can be obtained from Aminet. A second alternative is to use 445: the BASIC program adfi.bas (included with UAE) to transfer a file from the 446: Amiga to the PC via the null modem cable. 447: 448: - If you're using CrossDOS on your Amiga, you can compress the disk or 449: kickstart image using LhA or similar PC compatible archiver and copy it to 450: a 720KB floppy disk. You can now take the disk over to the PC, copy the 451: compressed file to the UAE directory and uncompress it. 452: If you don't have CrossDOS on the Amiga, there is a similar freeware tool 453: called Msh, which can be found on Aminet or on Fish disk 382 or 327. 454: 455: In either case, you ought to read the documentation for the programs that 456: you use for the transfer. These programs can't be explained here. 1.1 root 457: 1.1.1.2 root 458: In the "amiga" subdirectory you'll find two small Amiga programs that will 459: help you to generate the necessary image files. These are called transrom 1.1 root 460: and transdisk. Copy them to your Amiga and make them executable (by typing 1.1.1.2 root 461: "protect transrom rwed" and "protect transdisk rwed" in the Amiga shell 1.1 root 462: window). 463: transrom will dump the contents of your Kickstart ROM, and transdisk will 464: dump an image of a floppy in one of the drives. Both programs write to the 1.1.1.2 root 465: standard output (read: the screen), so you'll want to redirect that. Do 1.1 root 466: 467: transrom >ram:kick.rom 468: 469: to create a file called "kick.rom" in the RAM disk, and 470: 471: transdisk >ram:df0.adf 472: 473: to create a file called "df0.adf" in the RAM disk. These files are pretty 1.1.1.2 root 474: big, 262144 or 524288 bytes for the ROM image and 901120 bytes for a disk 475: image. 1.1.1.3 root 476: 477: NEVER run either of these programs from the Workbench. Always open a Shell 478: or CLI window to do this. 479: 1.1 root 480: transdisk understands the following arguments: 481: 482: -d device unit: Use this device instead of DF0: 1.1.1.2 root 483: -s n: Begin transfer at track n (default: 0) 484: -e n: End transfer at track n (default: 79) 485: -w file: don't read from the floppy, instead write the contents 486: of "file" to the floppy 487: -h: Treat the disk as high-density disk. HD images aren't 488: supported by UAE yet, though. Note that the resulting 489: file will be twice as big. 1.1 root 490: 491: So, to transfer the disk in drive DF1:, you'd give the command: 492: 493: transdisk >ram:df1.adf -d trackdisk 1 494: 495: If you don't have much RAM and can't fit all of a disk image in the RAM disk, 496: you can split up the transfer into multiple parts with the "-s" and "-e" 497: parameters. To transfer the disk in four parts, you'd use the following 498: commands: 499: 500: transdisk >ram:df0_1.adf -s 0 -e 19 501: transdisk >ram:df0_2.adf -s 20 -e 39 502: transdisk >ram:df0_3.adf -s 40 -e 59 503: transdisk >ram:df0_4.adf -s 60 -e 79 504: 505: Of course, you should save each of the four files to another place before 506: transferring the next one with transdisk to make space in your RAM disk. 507: If you have all the files on your PC, you can do the following under Unix: 508: cat df0_1.adf df0_2.adf df0_3.adf df0_4.adf >df0.adf 509: or, under DOS: 1.1.1.2 root 510: COPY /B df0_1.adf+df0_2.adf+df0_3.adf+df0_4.adf df0.adf 1.1 root 511: I've been told there are the following tools for the Mac to join binaries: 512: "ChunkJoiner 2.1.2" found under Info-Mac's <disk> directory or 513: "JoinFiles 1.0.1" under Info-Mac's <text>. 514: 515: The current transdisk can only read the standard AmigaDOS format. This means 516: that most games that rely on some form of copy-protection cannot be 1.1.1.2 root 517: transferred (more about disk formats in the file "FAQ") 1.1 root 518: 1.1.1.2 root 519: **************************************************************************** 1.1 root 520: If you transfer commercial software, you must not distribute the resulting 521: image files, since that would be a violation of copyright law. The Kickstart 522: ROM has to be considered commercial software. You may only use the Kickstart 523: from your own Amiga, and you may not distribute Kickstart ROM files. 524: Please read the license that came with your software for details. 1.1.1.2 root 525: **************************************************************************** 526: 527: 528: Retrieving files from a disk image 529: ================================== 1.1 root 530: 531: If you have a disk image file, and you want to retrieve the files from it, you 532: can use the "readdisk" tool. It is automatically built by "make". If you have 533: a disk image of a disk called "Workbench1.3D" as df0.adf, and you do 534: readdisk df0.adf 535: the whole directory structure of the disk image will be stored in a newly 536: created subdirectory called "Workbench1.3D". You can optionally give a second 537: parameter to specify a directory where to create the output other than the 538: current directory. 539: readdisk only understands about the OFS right now. FFS disks will cheerfully 540: be regarded as being unreadable. Use the unixfs.device from within the 1.1.1.2 root 541: emulator if you want to transfer files from FFS disks. 1.1 root 542: 543: 1.1.1.3 root 544: Picasso 96 graphics card emulation 545: ================================== 546: 547: To use this feature, you must select 68020 emulation with a 32 bit address 548: space. You also need a Kickstart 3.x ROM. 549: 550: To specify how much graphic memory you want to emulate, use the "-U" option, 551: e.g. "-U 4" for 4 megabytes. Then, you need the Picasso 96 software which 552: is not distributed with UAE (There will be a link to the Picasso 96 home page 553: on the UAE Web page soon). Version 1.31 or higher is recommended. 554: Install the Picasso software, and make sure you enable the "uaegfx" driver. 555: After that is complete, reboot, and you should be able to select the new 556: modes from the ScreenModes program. 557: 558: 1.1.1.9 root 559: UAE SCSI device 560: =============== 561: 562: To enable SCSI support, use --enable-scsi-device when running configure. 563: The emulator provides a uaescsi.device. This device only supports 564: direct SCSI, which is sufficient to run applications like MakeCD. The 565: device does not support reading or writing with the normal Exec commands, 566: so you cannot mount filesystems on it right now. 567: 568: The unit numbers of the uaescsi.device follow the Amiga SCSI 569: conventions: unit number "xyz" maps to the lun y of target z on bus 570: x. Wide SCSI busses can have targets with numbers larger than 9. In 571: this case the uaescsi.device pretends that there is another SCSI 572: bus. To avoid confusion, all available SCSI targets are listed 573: together with their unit number when starting UAE. Devices cannot be 574: added while the emulator is running. Reseting it is not sufficient 575: either for technical reasons. 576: 577: The implementation of the uaescsi.device uses cdrecord's libscg as 578: interface to the native SCSI system. Many implementations of this 579: interface exist, although only the Linux implementation has been 580: incorporated into UAE at the moment. Using threads is strongly 581: recommended, because some SCSI commands can run for extended periods 582: of time and would block the whole emulation during this time without 583: threads. Use --enable-threads when starting configure. 584: 585: Depending on the hosts capabilities the uaescsi.device may be limited 586: compared to other Amiga SCSI devices. The Linux kernel by default only 587: allows 32KB of data per SCSI command and does not always perform SCSI 588: requests in parallel. 589: 590: Setting the chunk size in MakeCD to 30KB is already too much and 591: causes an IO error -4 (IOERR_BADLENGTH), because the setting is only 592: used as a guideline. You can work around this by setting the Tooltypes 593: BUFFER_CHUNK_XXX to 29. On a Pentium II 350MHz with Adaptec UW SCSI 594: controller on board on-the-fly copying was possible from a Philips 595: CDD2600 (SCSI) to a Yamaha CRW4416E (IDE) at 4x. 596: 597: 1.1 root 598: The UAE_CONTROL program 599: ======================= 600: 601: In the "amiga" subdirectory, you will find two programs, uae_control and 602: uaectrl that provide the same functionality as the X11 GUI. uaectrl is 603: shell-based and works with any Kickstart, while uae_control needs the 604: gadtools.library and a recent version of reqtools.library, so it only works 605: with Kick 2.0 and upwards. Copy these two programs to the directory that you 606: use for harddisk emulation. They should be self-explanatory. 607: 608: 1.1.1.9 root 609: The timehack 610: ============ 611: 612: Another tool in the "amiga" subdirectory, timehack, synchronizes the 613: emulated Amiga's system time with the host's time every second. This 614: is useful when the emulation is not done in real-time or is suspended 615: completely. 616: 617: 1.1 root 618: Quick overview of the debugger commands 619: ======================================= 620: 1.1.1.2 root 621: Some (window-system based) ports of UAE have a built-in debugger. You can 622: press ^C at any time to enter this debugger. 1.1 root 623: Each debugger command consists of a single letter and occasionally some 624: parameters. 625: 626: g: Start execution at the current address. 627: c: Dump state of the CIA and custom chips. 628: r: Dump state of the CPU 629: m <address> <lines>: Memory dump starting at <address> 630: d <address> <lines>: Disassembly starting at <address> 631: t: Step one instruction 632: z: Step through one instruction - useful for JSR, DBRA etc. 633: f <address>: Step forward until PC == <address> 634: q: Quit the emulator. You don't want to use this command. 1.1.1.3 root 635: M: hunt for sound modules 636: S <filename> <address> <len>: 637: save a sound module 1.1.1.5 root 638: C <value>: Search for values like energy or lifes in games 639: W <address> <value>: Write into Amiga memory 1.1 root 640: 641: 642: Sound 643: ===== 644: 1.1.1.2 root 645: If your version of UAE supports sound, you can pass parameters like frequency 646: or number of bits to use on the commandline; if you don't specify any, sane 647: defaults will be used. If graphics output is enabled while sound is output, 648: the emulator will be much too slow on most systems. The sound will not be 649: continuous. Therefore, a hack to turn off screen updates is provided: Press 650: ScrollLock to disable graphics, press it again to enable them. 1.1 root 651: 652: The quality of the emulation depends on the setting of the "-S" commandline 653: option. With "-S 3", all of the sound hardware is emulated; and some programs 654: (e.g. AIBB) won't run with other settings. "-S 2" should sound just as good as 655: "-S 3" and will be much faster for some programs. "-S 1" tries to emulate most 656: of the sound hardware, but doesn't actually output sound. "-S 0" completely 657: turns off sound. 658: 659: 1.1.1.2 root 660: Pointers 661: ======== 1.1 root 662: 1.1.1.2 root 663: There are a few sites in the Internet that contain helpful information about 664: UAE. 665: 666: The new "official" UAE page is located at 667: 1.1.1.11! root 668: http://www.freiburg.linux.de/~uae 1.1.1.2 root 669: 670: thanks to Stefan Reinauer who is now maintaining it. 671: 672: There, you will find links to other UAE pages. One which is especially useful 673: is the "UAE Discussion Board" set up by Gustavo Goedert, the address is 674: 1.1.1.11! root 675: http://amiga.nvg.org/uaeboard 1.1.1.2 root 676: 1.1.1.3 root 677: There is supposedly a newsgroup named "alt.emulators.amiga", but I don't get 678: it here. 679: The newsgroup "comp.sys.amiga.emulations" appears to be a proper place to 680: discuss Amiga emulation, but, strictly speaking, it is _not_ the right place. 681: More appropriate places are "comp.emulators.misc", and, of course, Gustavo's 682: discussion board. 683: 684: Petter Schau has written another Amiga emulator named "Fellow". It's mostly 685: written in x86 assembly and only runs under DOS. It's quite compatible and 686: generally faster than UAE. The Fellow homepage is at 687: 1.1.1.11! root 688: http://www.geocities.com/SiliconValley/Peaks/5244/ 1.1 root 689: 690: 691: Thanks & Acknowledgements 692: ========================= 693: 694: Thanks to all who have written me so far with bugreports and success/failure 695: reports when trying to run the emulator on various hardware with different 696: Kickstart versions. A list of everyone who has contributed to the source code 697: can be found in the CREDITS file (this was getting too big to keep it here). 698: 699: Special thanks to: 700: - Jay Miner, Dale Luck, R.J. Mical and all the others who built the Amiga. 701: - Felix Bardos, whose HRM I "borrowed". 702: - Hetz Ben Hamo mailed Peter Kittel from Commodore asking for permission to 703: give Kick 1.3 away. Unfortunately, the response was negative :-( 1.1.1.5 root 704: - Stefan Reinauer, for hosting the UAE Web page after the RWTH decided it's 705: too dangerous to let students have their own Web pages. 706: - Bruno Coste, Ed Hanway, Alessandro Soldo and Marko Nippula provided useful 707: documentation about the Amiga 1.1 root 708: - Fabio Ciucci gets the "Best bug reports" award for his help with the 709: blitter line emulation and other problem areas. 1.1.1.3 root 710: - Michael C. Battilana and Cloanto Software, for all their support. 1.1.1.5 root 711: - Julian Eggebrecht of Factor 5, for providing several F5 games and a lot 712: of valuable input. 713: Factor 5 has made Katakis, one of their classic Amiga games, freely 714: available for download. There are still some good people left in the 715: world... 716: - Jens Sch�nfeld, inventor of the Catweasel controller, donated one 717: controller card. 1.1.1.11! root 718: - J�rgen Beck, maintainer of the Amiga emulation web site "Back to the ! 719: Roots" (http://back2roots.emuunlim.com) and everyone else who spends ! 720: time writing to software companies asking for permission to distribute ! 721: old Amiga games. ! 722: - all the software companies who allow distribution of their Amiga games on ! 723: sites like "Back to the Roots". 1.1 root 724: 725: 1.1.1.2 root 726: Authors/Maintainers 727: =================== 1.1 root 728: 1.1.1.3 root 729: My address is (please read the section "Before you send email" below): 1.1 root 730: 731: [email protected] 732: 733: or, via snailmail 734: 735: Bernd Schmidt 736: Schlossweiherstrasse 14 737: 52072 Aachen 738: Germany 739: 740: Email is more likely to be answered, and will definitely be answered much 741: faster. Please avoid phonecalls if you can. 1.1.1.3 root 742: I won't distribute software, neither PD or commercial. Don't send me floppy 743: disks without at least asking first, you will not get them back. 1.1.1.2 root 744: 745: The following people have ported UAE to different platforms; you should 746: direct system-specific questions to them: 747: 748: DOS port: 1.1.1.3 root 749: Gustavo Goedert <[email protected]> 750: Available: http://www.netrunner.com.br/dosuae 751: Sourecode: available on the above Web page, most of it included in the 752: main source (with some delay) 1.1.1.2 root 753: 754: Mac port: 1.1.1.3 root 755: Originally: Ernesto Corvi <[email protected]> 756: Currently: Arnaud Blanchard <[email protected]> 757: Available: http://www.pratique.fr/~jblancha/ 758: Sourcecode: extra package available. Bits and pieces in the main source, 759: but nothing you could get to compile. 1.1.1.2 root 760: 761: BeBox port: 762: Christian Bauer <[email protected]> 763: Available: The main UAE web page (use the Unix sources) 1.1.1.3 root 764: Sourcecode: Included in the main source. Should compile OK. 765: Notes: Christian says he doesn't have much time to spend on UAE, so if 766: anyone is willing to help maintain this port, please speak up. 1.1.1.2 root 767: 768: NextStep port: 769: Ian Stephenson <[email protected]> 770: Available: The main UAE web page (use the Unix sources) 1.1.1.3 root 771: Sourcecode: Included in the main source. Should compile OK. 772: Notes: Ian says he doesn't have much time to spend on UAE, so if 773: anyone is willing to help maintain this port, please speak up. 1.1.1.2 root 774: 775: Amiga port: 776: Originally: Olaf 'Olsen' Barthel <[email protected]> 777: Currently: Samuel Devulder <[email protected]> 778: Available: Not quite sure yet. Paul Liss' Web page has binaries. 1.1.1.3 root 779: Sourcecode: Included in the main source. Should compile OK. 1.1.1.2 root 780: 1.1.1.3 root 781: pOS port: 782: Samuel Devulder <[email protected]> 783: Available: Not quite sure yet. 784: Sourcecode: Included in the main source. Should compile OK. 1.1.1.7 root 785: 1.1.1.2 root 786: XFree86/OS2 port: 787: Krister Bergman <[email protected]> 1.1.1.3 root 788: Available: http://www.kuai.se/~bellman/html/xfreeapps.html 789: Sourcecode: nothing special, apparently the Unix stuff compiles cleanly (?) 1.1.1.2 root 790: 1.1.1.3 root 791: Win32 port: 1.1.1.7 root 792: Originally: Mathias Ortmann <[email protected]> 793: Currently: Brian King <[email protected]> 794: Available: http://www.codepoet.com/uae 795: Sourcecode: bits merged into the main source, the rest available from the 796: URL above. Still trying to merge more of it... 1.1.1.3 root 797: 798: Acorn RISC PC port: 799: Peter Teichmann <[email protected]> 800: Available: http://www.wh1.tu-dresden.de/~sol/acorn.shtml 801: http://www.wh1.tu-dresden.de/~sol/acorne.shtml 802: Sourcecode: Some of it is included in the main source, but since Acorn's OS 803: apparently doesn't have decent file handling, you can't even 804: use the same source layout. Also needs lots of additional files. 805: 1.1.1.2 root 806: Since I generally don't have the possibility to test or improve these ports, 807: it is a good idea to contact their respective authors if you have questions. 808: 809: 1.1.1.3 root 810: Before you send email... 811: ======================== 1.1.1.2 root 812: 813: Before you contact me with a problem that you have, make sure you have read 814: _all_ of the above. Please read also the file "FAQ", which contains a lot of 1.1.1.3 root 815: helpful information, and the README file for your specific system. 1.1.1.2 root 816: 1.1 root 817: I can't answer _every_ question. If you have trouble understanding this 818: README, either because you don't speak English very well or because you have 1.1.1.2 root 819: no clue at all about computers, please try to find some friend of yours who 820: does understand this file and who can translate/explain it for you. I simply 821: can't explain (for example) how to use terminal programs or CrossDOS because 822: I don't use either, and it would be much too time-consuming anyway. This file 823: and the file FAQ contains about every piece of information I can give you. I 824: try to help people who have questions, but sometimes it takes too much time. 825: 826: Please don't ask for Kickstart ROM files or other copyrighted software. Don't 827: _send_ me stuff like this either. If you want to send me something else which 828: is big (>= 50K), ask me before or put it somewhere in Webspace. 1.1.1.3 root 829: If I get 3MB of screen shots or a core dump ("it doesn't work, it generates 830: this file"), I'm very likely to get extremely angry, I might complain to your 831: sysadmin, and you might lose your account. Think twice. 832: 833: I'm also going to be extremely annoyed if you send email in HTML format. 834: Fight this disease! 1.1 root 835: 836: Oh, and another thing: If I promise to do things (like implement new 837: features), and forget about them, pester me. That happens occasionally, it's 838: a known bug in my brain. I'll have it replaced.
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