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1.1.1.7 ! root 1: This is version 0.8.7 of UAE, the Un*x Amiga Emulator. 1.1.1.5 root 2: 3: Versions numbered 0.8.x are beta versions, to be used for development only. 4: If you are only a user of UAE, you are better off using the latest 0.7.x 5: version or waiting for 0.9.0. 6: 1.1 root 7: 1.1.1.3 root 8: License 9: ======= 1.1 root 10: 1.1.1.5 root 11: UAE is available under the terms of the GNU General Public License. This means 12: that it is free software: you are welcome to distribute copies of it and/or 13: modify it, under certain conditions. It also means that there is no warranty 14: for UAE. 15: See the file COPYING that is included in the top level directory of this 16: archive for details. 1.1 root 17: 18: 19: Overview 20: ======== 21: 1.1.1.2 root 22: An emulator is a program which enables you to run software for a machine 23: which has non-native hardware and a non-native operating system, on your 24: computer. UAE allows you to run most of the available Amiga software. It is a 25: software emulation, meaning that no extra or special hardware is needed to do 26: this. The hardware of an Amiga is emulated accurately, so that Amiga software 27: is tricked into thinking it is running on the real thing, with your computer's 28: display, keyboard, harddisk and mouse taking the parts of their emulated 29: counterparts. 1.1 root 30: 31: UAE was developed for Unixoid systems. Meanwhile, it has been ported to the 1.1.1.2 root 32: Mac, DOS, the BeBox, NextStep, the XFree86/OS2 environment and the Amigas (it 33: can run itself by now). You should have received several other files along 34: with this document with details on how to install and use the version for your 35: operating system. 1.1 root 36: 37: This section is just what it says: an overview. Please read _all_ of this 1.1.1.2 root 38: file, especially if you have problems. UAE has many, many features and 39: equally many configuration options. If you don't know about them, it's likely 40: that UAE doesn't work for you, or doesn't work as good as it could. 41: 42: Please read also the file "FAQ" which contains some Frequently Asked 1.1.1.3 root 43: Questions (and even the answers!) You should also look for a document 44: describing the specific port of UAE to the operating system you are using, 45: for example "BeOS/README" or "DOS/README". 1.1.1.2 root 46: 47: People have complained that the UAE documentation contains only "weird jargon". 48: Sorry about this. Despite what MessySoft and Tomato tell you, computer 49: programs aren't always easy to use. UAE does require some assistance from you, 50: and therefore you should at least understand a bit about computers. After all, 51: you are an Amiga fan, so you should know what a Workbench is, don't you think? 1.1 root 52: 53: 1.1.1.2 root 54: Features 55: ======== 56: 57: This version of UAE emulates: 1.1 root 58: 1.1.1.5 root 59: - A 68000, 68010 or 68020 CPU, optionally a 68881 FPU 1.1.1.2 root 60: - OCS Graphics Chipset, plus big blits from the ECS Chipset 1.1.1.5 root 61: - Up to 2MB Chip RAM and up to 8MB Fast RAM, or 8MB Chip RAM without Fast RAM 62: - Up to 64MB Zorro III Fast RAM, independent of Chip RAM setting (68020 only) 1.1.1.3 root 63: - Up to 1MB Slow RAM, for extended compatibility with problem software 64: - Up to 8MB of graphics card memory, usable by software that supports 1.1.1.5 root 65: Picasso 96 compatible graphics cards 66: - 4 x 3.5" floppy disk drives (DF0:, DF1:, DF2: and DF3:). It's not possible to 67: read Amiga disks, so these are emulated with disk files. 68: - A hard-disk: either a harddisk image file or part of the native filesystem 1.1.1.2 root 69: - Joystick support (with option of mapping joystick to numeric keypad) 70: - Mouse support 71: - Ability to run in various screen modes (for better display quality or 72: better speed) 1.1.1.5 root 73: - Full stereo sound support, consisting of 4 x 8bit channels 1.1.1.3 root 74: - Beta parallel and serial port support 1.1.1.2 root 75: - some other things which don't work well enough to mention them here... 76: 77: 78: Requirements (IMPORTANT! READ THIS!)/Limitations 79: ================================================ 80: 81: Not emulated: 1.1.1.3 root 82: - Sprite to playfield collisions (sprite to sprite collisions work) 83: - An MMU (part of 68030/040 CPUs except those that Commodore used). This means 1.1.1.2 root 84: you can't use virtual memory systems or real operating systems like Linux 85: or BSD. 86: - The AGA chipset (A4000/A1200). This chipset has enhanced capabilites for 87: up to 256 colors in all resolutions. 1.1.1.5 root 88: - Serial port emulation exists but doesn't work too well (someone tell me when 89: that's no longer true, I don't use it). 1.1.1.2 root 90: 91: Since the PC floppy controller can't read Amiga disks (yes, that's a fact), 92: floppy access has to be emulated differently: Floppies are emulated by means 93: of disk files that contain a raw image of the floppy disk you want to emulate. 94: A disk file is an image of the raw data on an Amiga floppy disk, it contains 95: 901120 bytes (880K), which is the standard capacity of an Amiga disk. 96: 97: To actually run the program, you'll need to install the ROM image from your 98: Amiga. You can't run UAE if you don't have this image. It is not included 99: because it is copyrighted software. Don't ask me to send you one. I won't. 100: If you don't have an Amiga and still want to use UAE, you'll have to buy an 101: Amiga or at least the system software (ROM + Workbench) first. 102: The Kickstart image can have a size of either 256K or 512K. It must be named 103: "kick.rom" by default. 104: 105: Read the section "tools" below for information how to create ROM images and 106: disk files. 1.1 root 107: 108: If you don't have a Kickstart file, you may still be able to boot some games 109: and demos. The emulator includes some primitive bootstrap code that will try 110: to read and execute the bootblock of the diskfile you are using, and if that 111: bootblock only uses the one or two Kickstart functions that are supported by 112: the "replacement Kickstart", your program will boot. Don't expect too much, 113: though. 114: 1.1.1.2 root 115: You'll also need some other software to run - why else would you want to 116: emulate an Amiga? There are several ways to make the software accessible to 1.1.1.3 root 117: UAE, either with disk image files or with a harddisk emulation. You should 118: make an image of your Amiga's Workbench disk and install it as "df0.adf" 119: (adf = Amiga Disk File) when you use UAE for the first time. More about how 120: to create these files in the chapter "Transferring software" 121: 122: To use Picasso96 emulation, you need the Picasso96 libraries, which are also 123: not included. They can be obtained (e.g.) from Aminet. 1.1 root 124: 125: 126: Invoking UAE 127: ============ 128: 1.1.1.2 root 129: First, read the system-specific documents for information how to set up UAE. 130: You should have an executable program called "uae". You can simply execute it, 1.1.1.7 ! root 131: but you can also optionally give it one or more of the following parameters: ! 132: ! 133: -h : Print out a help text. ! 134: -f file : Load a configuration file ! 135: -s opt=val : Set the emulator's option "opt" to value "val". ! 136: ! 137: Configuration files consist of several lines of the form "opt=val", just as ! 138: with the "-s" parameter. You can use the following options with the "-s" ! 139: option, or in a config file. ! 140: [Here, "=n" means the option takes a number as value. "=bool" means the option ! 141: takes a value of either "yes" or "no" (or "true", "false", or abbreviations of ! 142: any of these). There are other classes as well.] 1.1 root 143: 144: General options: 1.1.1.7 ! root 145: accuracy=n [default=2] ! 146: Set emulator accuracy to n. The default is n = 2, which means the ! 147: emulator will try to be as accurate as possible. This no longer ! 148: does much in this version, and I'll probably remove it. ! 149: framerate=n [default=1] ! 150: Sets the frame rate to 1/n. Only every nth screen will be drawn. Using a ! 151: higher value can speed up the emulator, at the expense of graphics quality. ! 152: autoconfig=bool [default=yes] ! 153: If this is enabled, all expansion devices provided by the emulation will be ! 154: automounted. You should only disable this if you have a Kickstart ROM ! 155: earlier than 1.3 which can't cope with this. Some badly written games and ! 156: demos might also be incompatible with this. ! 157: kbd_lang=lang [default=us] ! 158: Set the keyboard language. Currently, the following values can be used: "us" ! 159: for U.S. keyboard (default), "se" for swedish, "fr" for french, "it" for ! 160: italian, "es" for spanish, or "de" for german keyboard. ! 161: This setting only affects the X11 version. ! 162: floppy0=file [default=df0.adf] ! 163: Try to use the specified file as diskfile for drive 0 instead of df0.adf. ! 164: The options floppy1, floppy2, and floppy3 also exist. ! 165: kickstart_rom_file=file [default=kick.rom] ! 166: Use the specified file instead of kick.rom as Kickstart image. ! 167: joyport0=mode [default=mouse] ! 168: Specify how to emulate joystick port 0. You can use "mouse", "joy0", or ! 169: "joy1" to use the corresponding input devices of your machine, or you can ! 170: select several different keyboard replacements for a joystick: "kbd1" for ! 171: the numeric pad with '0' as fire button, "kbd2" for the cursor keys with ! 172: right control as fire button and c is T/F/H/B with Alt as fire button. ! 173: joyport1=mode [default=joy0] ! 174: Like joyport0, but for the Amiga's joystick port 1. ! 175: use_gui=bool [default=yes] ! 176: Show a user-interface that enables changing these options at run-time. ! 177: 32bit_blits=bool [default=no] ! 178: If enabled, the blitter emulation will use 32 bit operations where that ! 179: seems profitable (note that this will cause bus errors on most RISC ! 180: machines) ! 181: immediate_blits=bool [default=no] ! 182: If enabled, all blits will finish immediately, which can be nice for speed, ! 183: but may cause incompatibilities. ! 184: cpu_speed=speed [default=4] ! 185: This can have a value of "real", "max", or an integer between 1 and 20. ! 186: "real" will try to give the CPU emulation exactly as many cycles, relative ! 187: to the other chips, as on a real A500. "max" will try to give you the ! 188: maximum CPU emulation speed achievable on your machine. Numeric values ! 189: specify a fixed relation between CPU and custom chip emulation, where lower ! 190: values prioritize CPU emulation, while higher values prioritize custom chip ! 191: emulation. ! 192: cpu_type=type [default=68000] ! 193: Controls which CPU is emulated. This can be "68000", "68010", "68020" or ! 194: "68020/68881". In some cases, you may need to use "68ec020" or ! 195: "68ec020/68881" to emulate a crippled variant of the 68020 that has only a ! 196: 24 bit address bus. Some software, including some Kickstart versions, does ! 197: not work with a normal 68020 that has a 32 bit address bus. ! 198: Careful: using an "ec" variant has harmful side effects, and should be ! 199: disabled unless absolutely needed (you lose Z3 memory and Picasso ! 200: emulation). ! 201: cpu_compatible=bool [default=no] ! 202: If enabled, a slower but slightly more accurate variant of the CPU emulation ! 203: will be used. This is needed for some types of copy protection, among other ! 204: things. This is only meaningful for a CPU type of "68000". 1.1 root 205: 1.1.1.3 root 206: Emulating external devices (harddisk, CD-ROM, printer, serial port): 1.1.1.7 ! root 207: filesystem=access,volume:path [default=no filesystems mounted] ! 208: Mount the host's file system at "path" as an Amiga filesystem with volume ! 209: name "VOLUME:". "access" can be either "ro" (for readonly), or "rw" (for ! 210: read-write). If you want to mount a CD-ROM, you should use a readonly ! 211: mount. You can mount multiple file systems. ! 212: See below. ! 213: hardfile=access,secs,heads,reserved,bsize,file [default=no hardfiles mounted] ! 214: Mount the hardfile "file" as an emulated harddisk, using a geometry of ! 215: "secs" sectors per track, "heads" surfaces and "nr" reserved blocks. ! 216: Each sector should have "bsize" bytes. This can be abused to mount ! 217: floppy images. You can mount multiple hardfiles. ! 218: See below. 1.1 root 219: 220: Sound options: 1.1.1.7 ! root 221: sound_output=type [default=none] ! 222: The type of sound output can be "none" (no sound at all), "interrupts" ! 223: (emulated for the internal side effects that can be noticed by programs, ! 224: but no sound output), "normal" (emulated, and sound output), "exact" (a ! 225: slightly more accurate emulation that may be necessary in some cases, but ! 226: can also be slower). ! 227: sound_channels=type [default=mono] ! 228: Can be "mono" or "stereo". ! 229: sound_bits=n [default varies across UAE versions on different OS types] ! 230: Common values are 8 (low quality) or 16 (high quality) ! 231: sound_frequency=n [default varies across UAE versions on different OS types] ! 232: Common values are 22050 or 44100. The quality of sound output increases with ! 233: the frequency. ! 234: sound_min_buff=n ! 235: sound_max_buff=n [default varies across UAE versions on different OS types] ! 236: You can specify the minimum and maximum size of the sound buffer. ! 237: Smaller buffers reduce latency. Usually only the minimum size is used. 1.1.1.3 root 238: 1.1 root 239: Memory options: 1.1.1.7 ! root 240: bogomem_size=n [default=0] ! 241: Emulate n*256K slow memory at 0xC00000. Some demos/games need this. ! 242: fastmem_size=n [default=0] ! 243: Emulate n megabytes of fast memory as an expansion board. ! 244: z3mem_size=n [default=0] ! 245: Emulate n megabytes of Zorro III fast memory as an expansion board. ! 246: chipmem_size=n [default=4] ! 247: Emulate n*512K chip memory. Some very broken programs need specific amounts ! 248: of chip mem to work properly. The largest valid value is 16, which means 8MB ! 249: chip memory. ! 250: ! 251: Display options: ! 252: gfx_width=n [default=800] ! 253: Use a window that is n pixels wide for displaying the Amiga screen. ! 254: gfx_height=n [default=300] ! 255: Use a window that is n pixels high for displaying the Amiga screen. ! 256: gfx_lores=bool [default=no] ! 257: Enable this option if you use a very small window width (320 to 400 pixels) ! 258: to shrink the display horizontally. ! 259: gfx_linemode=type [default=none] ! 260: The type can be none (every line is drawn once), "double" (every line is ! 261: drawn twice), and "scanlines" (every line is drawn once, but the image is ! 262: stretched vertically by inserting a black line every other line to simulate ! 263: the display on an old monitor). ! 264: The "double" mode gives best results, but slows down the emulation quite a ! 265: lot. Don't use the "none" mode if you want a decent interlace emulation. ! 266: If you use "double" or "scanlines", your window needs to be twice as high ! 267: as when using the "none" mode. ! 268: gfx_correct_aspect=bool [default=none] ! 269: Try to fit the image into the specified window dimensions by leaving out ! 270: certain lines. Useful if you want to fit a 640x512 Amiga display in a ! 271: 640x480 window. ! 272: gfx_center_vertical=bool [default=no] ! 273: gfx_center_horizontal=bool [default=no] ! 274: If you use a smaller window than 800x300 (400x300 with "gfx_lores" option or ! 275: 800x600 with a gfx_linemode other than "none"), not all parts of the display ! 276: will fit on the screen. By enabling the necessary centering options, you can ! 277: ask the emulator to try and move the screen contents so that the relevant ! 278: parts are displayed. If you are unlucky, this can cause the contents to jump ! 279: around a bit in certain cases. ! 280: gfx_fullscreen_amiga=bool [default=no] ! 281: Enable if you want to use the full screen, not a window on the desktop, for ! 282: the Amiga display. Some ports (DOS, SVGAlib) always use fullscreen mode. ! 283: gfx_fullscreen_picasso=bool [default=no] ! 284: Like gfx_fullscreen_amiga, but for the Picasso graphics card display. ! 285: gfx_color_mode=mode [default=8bit] ! 286: Select a color mode to use. ! 287: Color modes: 8bit (256 colors), 15bit (32768 colors), 16bit (65536 colors), ! 288: 8bit_dithered (256 colors, with dithering to improve quality), ! 289: 4bit_dithered (16 colors, dithered); 32bit (16 million colors) ! 290: gxfcard_size=n [default=0] ! 291: Emulate a Picasso 96 compatible graphics card with n MB graphics memory. ! 292: This requires that you use set the CPU type to "68020" or higher, and that ! 293: you do not use 24 bit addressing. 1.1.1.3 root 294: 295: Debugging options (not interesting for most users): 1.1.1.7 ! root 296: use_debugger=bool [default=no] ! 297: If enabled, don't start the emulator at once, use the built-in debugger. ! 298: log_illegal_mem [default=no] ! 299: If enabled, print illegal memory accesses 1.1 root 300: 1.1.1.2 root 301: 302: Whew. You'll probably have to experiment a little to get a feeling for it. 1.1.1.3 root 303: 1.1.1.2 root 304: 1.1 root 305: You can also put these options into a configuration file in your home 306: directory. Simply create ~/.uaerc and put some of these options in it. On 307: non-Unix systems, the file is called uae.rc and should be located in the 308: current directory. 309: 310: 311: Choosing color and screen modes 312: =============================== 313: 314: As described in the previous paragraph, UAE can run in many different 315: resolutions and color modes. However, few of the color mode options are 316: available if you use the X11 version of UAE, since the X server determines 317: how many colors are available. If you are running a 256 color X server, you 318: can use "-H3" to tell UAE to dither the colors for better results. 319: 320: You will have to experiment which mode gives the best results for you at a 321: satisfying speed. Note that the dithering process consumes time, so even if 322: 256 colors with dithering look better than 256 colors without, remember that 323: UAE will be slower in that mode. 324: 325: The recommended resolution is 800x600. In the lower resolution modes, some 326: overscan pictures the Amiga tries to display may not fit entirely on the 327: screen, others may be off-center and some graphical effects may look weird. 328: For best results, use 800x600 with at least 32768 colors. 1.1.1.3 root 329: For speed, use 400x300 lores with 256 colors. 330: 331: _Don't_ use 24 bit or 32 bit screen modes, unless you absolutely have to. 332: These are way too slow to be usable. 1.1 root 333: 334: 335: Harddisk emulation 336: ================== 337: 1.1.1.3 root 338: Since using diskfiles is awkward, it is necessary to emulate harddisks. There 339: are two ways how you can use large amounts of data with UAE: harddisk files 340: and mounted directories. 341: 342: 1. Harddisk files 343: 344: Harddisk files are large files that contain the image of an Amiga filesystem. 345: They work much the same way as a disk file. You can simply create a large 346: empty file and tell UAE to use it as a hardfile, but you will need to format 347: it from the emulation before you can actually use it. 1.1 root 348: 1.1.1.3 root 349: Under Unix, You can create a (unformatted) harddisk file with 1.1 root 350: dd if=/dev/zero of=hardfile bs=512 count=16384 1.1.1.3 root 351: That will create an 8MB file. Other ports of UAE may come with a utility 352: called "makedisk" or other ways to create such a file. 1.1.1.2 root 353: 1.1.1.3 root 354: To tell the emulator that you want to use a certain file as a hardfile, use 355: the "-W" option, for example 356: uae -W 32:1:2:hardfile 357: The first three numbers are geometry information which tell the AmigaOS how 358: the file is organized. The first number (32) is the number of sectors per 359: track, the second number (1) is the number of heads or surfaces, the third 360: number (2) is the number of reserved blocks. If you use "normal" sizes 361: (powers of two, like 32MB), then you should be OK using the same numbers as 362: in the above example. Using different numbers can make sense if you transfer 363: the image of a real Amiga harddisk which uses a different geometry. The last 364: field of the argument to the "-W" option is the name of the harddisk file. 365: 366: If you are using Kickstart 1.3 or earlier, hardfiles can't currently be 367: mounted at boot time, and therefore you can't boot from it either. You will 368: have to boot either from a floppy disk image or from a filesystem (see below), 369: and mount the hardfile.device later. To do this, add the following to 370: "DEVS:mountlist": 1.1 root 371: 1.1.1.3 root 372: UAE0: Device = uaehf.device 1.1 root 373: Unit = 0 374: Flags = 0 375: Surfaces = 1 376: BlocksPerTrack = 32 377: Reserved = 1 378: Interleave = 0 379: LowCyl = 0 ; HighCyl = 511 380: Buffers = 5 381: DosType = 0x444F5300 382: BufMemType = 1 383: # 384: 1.1.1.3 root 385: (You may need to adjust the values if you specified a different geometry, 386: and/or your hardfile has a different size than 8MB, and/or the hardfile is not 387: mounted as UAE0: because you mounted other harddisks before it.) 388: 1.1 root 389: Then, type "mount UAE0:" (or put that command in your startup-sequence), and 390: you should be able to access it. Don't forget to format it with the AmigaDOS 391: format command: 392: 393: format drive uae0: name Mister_Willwink 394: 1.1.1.3 root 395: b) Accessing native filesystems from the emulator 1.1 root 396: 397: This has some major advantages: 398: - It has no problems with Kickstart 1.3 399: - It is more convenient. 1.1.1.3 root 400: - It is much faster. 1.1 root 401: 1.1.1.2 root 402: If you specify the -M or -m command line arguments, you your native filesystem 403: from the emulator. If you start UAE with 1.1 root 404: 405: uae -m sound:/usr/amiga/modules 1.1.1.2 root 406: 1.1 root 407: you can access all the files in /usr/amiga/modules by reading from the 408: AmigaDOS volume "SOUND:". 409: (DOS users: try "uae -m dh0:C:\" to mount your drive C:\ as DH0:) 410: 1.1.1.3 root 411: You can mount up to 20 devices, either hardfiles or filesystems, by giving 412: either of these options multiple times. The volumes will be named UAE0:, 413: UAE1:, etc. UAE will boot from UAE0: if no diskfile is found for floppy 414: drive 0. 415: You can also use native filesystems to mount Amiga CD-ROMs, and you can 416: abuse the hardfile emulation to mount floppy disks: "uae -W 11:2:2:wb13.adf" 417: will mount the diskfile "wb13.adf". 1.1 root 418: 419: 420: Tools / Transferring files 421: ========================== 422: 1.1.1.2 root 423: As you should know by now, you need to transfer files between your Amiga and 424: the machine you run UAE on. There are several ways how to do this. 425: 426: - Using a null modem cable, and a terminal package running on each machine, 427: you can transfer the file(s) via Zmodem upload/download. 68000 equipped 428: Amigas can normally attain around 3000cps through the null modem cable, 429: using the standard Commodore serial.device. However, by using the device 430: replacement BaudBandit.device, anything up to 5500cps can be attained. 431: BaudBandit can be obtained from Aminet. A second alternative is to use 432: the BASIC program adfi.bas (included with UAE) to transfer a file from the 433: Amiga to the PC via the null modem cable. 434: 435: - If you're using CrossDOS on your Amiga, you can compress the disk or 436: kickstart image using LhA or similar PC compatible archiver and copy it to 437: a 720KB floppy disk. You can now take the disk over to the PC, copy the 438: compressed file to the UAE directory and uncompress it. 439: If you don't have CrossDOS on the Amiga, there is a similar freeware tool 440: called Msh, which can be found on Aminet or on Fish disk 382 or 327. 441: 442: In either case, you ought to read the documentation for the programs that 443: you use for the transfer. These programs can't be explained here. 1.1 root 444: 1.1.1.2 root 445: In the "amiga" subdirectory you'll find two small Amiga programs that will 446: help you to generate the necessary image files. These are called transrom 1.1 root 447: and transdisk. Copy them to your Amiga and make them executable (by typing 1.1.1.2 root 448: "protect transrom rwed" and "protect transdisk rwed" in the Amiga shell 1.1 root 449: window). 450: transrom will dump the contents of your Kickstart ROM, and transdisk will 451: dump an image of a floppy in one of the drives. Both programs write to the 1.1.1.2 root 452: standard output (read: the screen), so you'll want to redirect that. Do 1.1 root 453: 454: transrom >ram:kick.rom 455: 456: to create a file called "kick.rom" in the RAM disk, and 457: 458: transdisk >ram:df0.adf 459: 460: to create a file called "df0.adf" in the RAM disk. These files are pretty 1.1.1.2 root 461: big, 262144 or 524288 bytes for the ROM image and 901120 bytes for a disk 462: image. 1.1.1.3 root 463: 464: NEVER run either of these programs from the Workbench. Always open a Shell 465: or CLI window to do this. 466: 1.1 root 467: transdisk understands the following arguments: 468: 469: -d device unit: Use this device instead of DF0: 1.1.1.2 root 470: -s n: Begin transfer at track n (default: 0) 471: -e n: End transfer at track n (default: 79) 472: -w file: don't read from the floppy, instead write the contents 473: of "file" to the floppy 474: -h: Treat the disk as high-density disk. HD images aren't 475: supported by UAE yet, though. Note that the resulting 476: file will be twice as big. 1.1 root 477: 478: So, to transfer the disk in drive DF1:, you'd give the command: 479: 480: transdisk >ram:df1.adf -d trackdisk 1 481: 482: If you don't have much RAM and can't fit all of a disk image in the RAM disk, 483: you can split up the transfer into multiple parts with the "-s" and "-e" 484: parameters. To transfer the disk in four parts, you'd use the following 485: commands: 486: 487: transdisk >ram:df0_1.adf -s 0 -e 19 488: transdisk >ram:df0_2.adf -s 20 -e 39 489: transdisk >ram:df0_3.adf -s 40 -e 59 490: transdisk >ram:df0_4.adf -s 60 -e 79 491: 492: Of course, you should save each of the four files to another place before 493: transferring the next one with transdisk to make space in your RAM disk. 494: If you have all the files on your PC, you can do the following under Unix: 495: cat df0_1.adf df0_2.adf df0_3.adf df0_4.adf >df0.adf 496: or, under DOS: 1.1.1.2 root 497: COPY /B df0_1.adf+df0_2.adf+df0_3.adf+df0_4.adf df0.adf 1.1 root 498: I've been told there are the following tools for the Mac to join binaries: 499: "ChunkJoiner 2.1.2" found under Info-Mac's <disk> directory or 500: "JoinFiles 1.0.1" under Info-Mac's <text>. 501: 502: The current transdisk can only read the standard AmigaDOS format. This means 503: that most games that rely on some form of copy-protection cannot be 1.1.1.2 root 504: transferred (more about disk formats in the file "FAQ") 1.1 root 505: 1.1.1.2 root 506: **************************************************************************** 1.1 root 507: If you transfer commercial software, you must not distribute the resulting 508: image files, since that would be a violation of copyright law. The Kickstart 509: ROM has to be considered commercial software. You may only use the Kickstart 510: from your own Amiga, and you may not distribute Kickstart ROM files. 511: Please read the license that came with your software for details. 1.1.1.2 root 512: **************************************************************************** 513: 514: 515: Retrieving files from a disk image 516: ================================== 1.1 root 517: 518: If you have a disk image file, and you want to retrieve the files from it, you 519: can use the "readdisk" tool. It is automatically built by "make". If you have 520: a disk image of a disk called "Workbench1.3D" as df0.adf, and you do 521: readdisk df0.adf 522: the whole directory structure of the disk image will be stored in a newly 523: created subdirectory called "Workbench1.3D". You can optionally give a second 524: parameter to specify a directory where to create the output other than the 525: current directory. 526: readdisk only understands about the OFS right now. FFS disks will cheerfully 527: be regarded as being unreadable. Use the unixfs.device from within the 1.1.1.2 root 528: emulator if you want to transfer files from FFS disks. 1.1 root 529: 530: 1.1.1.3 root 531: Picasso 96 graphics card emulation 532: ================================== 533: 534: To use this feature, you must select 68020 emulation with a 32 bit address 535: space. You also need a Kickstart 3.x ROM. 536: 537: To specify how much graphic memory you want to emulate, use the "-U" option, 538: e.g. "-U 4" for 4 megabytes. Then, you need the Picasso 96 software which 539: is not distributed with UAE (There will be a link to the Picasso 96 home page 540: on the UAE Web page soon). Version 1.31 or higher is recommended. 541: Install the Picasso software, and make sure you enable the "uaegfx" driver. 542: After that is complete, reboot, and you should be able to select the new 543: modes from the ScreenModes program. 544: 545: 1.1 root 546: The UAE_CONTROL program 547: ======================= 548: 549: In the "amiga" subdirectory, you will find two programs, uae_control and 550: uaectrl that provide the same functionality as the X11 GUI. uaectrl is 551: shell-based and works with any Kickstart, while uae_control needs the 552: gadtools.library and a recent version of reqtools.library, so it only works 553: with Kick 2.0 and upwards. Copy these two programs to the directory that you 554: use for harddisk emulation. They should be self-explanatory. 555: 556: 557: Quick overview of the debugger commands 558: ======================================= 559: 1.1.1.2 root 560: Some (window-system based) ports of UAE have a built-in debugger. You can 561: press ^C at any time to enter this debugger. 1.1 root 562: Each debugger command consists of a single letter and occasionally some 563: parameters. 564: 565: g: Start execution at the current address. 566: c: Dump state of the CIA and custom chips. 567: r: Dump state of the CPU 568: m <address> <lines>: Memory dump starting at <address> 569: d <address> <lines>: Disassembly starting at <address> 570: t: Step one instruction 571: z: Step through one instruction - useful for JSR, DBRA etc. 572: f <address>: Step forward until PC == <address> 573: q: Quit the emulator. You don't want to use this command. 1.1.1.3 root 574: M: hunt for sound modules 575: S <filename> <address> <len>: 576: save a sound module 1.1.1.5 root 577: C <value>: Search for values like energy or lifes in games 578: W <address> <value>: Write into Amiga memory 1.1 root 579: 580: 581: Sound 582: ===== 583: 1.1.1.2 root 584: If your version of UAE supports sound, you can pass parameters like frequency 585: or number of bits to use on the commandline; if you don't specify any, sane 586: defaults will be used. If graphics output is enabled while sound is output, 587: the emulator will be much too slow on most systems. The sound will not be 588: continuous. Therefore, a hack to turn off screen updates is provided: Press 589: ScrollLock to disable graphics, press it again to enable them. 1.1 root 590: 591: The quality of the emulation depends on the setting of the "-S" commandline 592: option. With "-S 3", all of the sound hardware is emulated; and some programs 593: (e.g. AIBB) won't run with other settings. "-S 2" should sound just as good as 594: "-S 3" and will be much faster for some programs. "-S 1" tries to emulate most 595: of the sound hardware, but doesn't actually output sound. "-S 0" completely 596: turns off sound. 597: 598: 1.1.1.2 root 599: Pointers 600: ======== 1.1 root 601: 1.1.1.2 root 602: There are a few sites in the Internet that contain helpful information about 603: UAE. 604: 605: The new "official" UAE page is located at 606: 1.1.1.3 root 607: http://www.freiburg.linux.de/~uae 1.1.1.2 root 608: 609: thanks to Stefan Reinauer who is now maintaining it. 610: 611: There, you will find links to other UAE pages. One which is especially useful 612: is the "UAE Discussion Board" set up by Gustavo Goedert, the address is 613: 1.1.1.3 root 614: http://www.netrunner.com.br/dosuae/uaeboard/index.html 1.1 root 615: 1.1.1.2 root 616: Not quite as good as a newsgroup due to braindamaged reader software 617: (Ratscope), but still a blessing. 618: 1.1.1.3 root 619: There is supposedly a newsgroup named "alt.emulators.amiga", but I don't get 620: it here. 621: The newsgroup "comp.sys.amiga.emulations" appears to be a proper place to 622: discuss Amiga emulation, but, strictly speaking, it is _not_ the right place. 623: More appropriate places are "comp.emulators.misc", and, of course, Gustavo's 624: discussion board. 625: 626: Petter Schau has written another Amiga emulator named "Fellow". It's mostly 627: written in x86 assembly and only runs under DOS. It's quite compatible and 628: generally faster than UAE. The Fellow homepage is at 629: 630: http://www.geocities.com/SiliconValley/Peaks/5244/ 1.1 root 631: 632: 633: Thanks & Acknowledgements 634: ========================= 635: 636: Thanks to all who have written me so far with bugreports and success/failure 637: reports when trying to run the emulator on various hardware with different 638: Kickstart versions. A list of everyone who has contributed to the source code 639: can be found in the CREDITS file (this was getting too big to keep it here). 640: 641: Special thanks to: 642: - Jay Miner, Dale Luck, R.J. Mical and all the others who built the Amiga. 643: - Felix Bardos, whose HRM I "borrowed". 644: - Hetz Ben Hamo mailed Peter Kittel from Commodore asking for permission to 645: give Kick 1.3 away. Unfortunately, the response was negative :-( 1.1.1.5 root 646: - Stefan Reinauer, for hosting the UAE Web page after the RWTH decided it's 647: too dangerous to let students have their own Web pages. 648: - Bruno Coste, Ed Hanway, Alessandro Soldo and Marko Nippula provided useful 649: documentation about the Amiga 1.1 root 650: - Fabio Ciucci gets the "Best bug reports" award for his help with the 651: blitter line emulation and other problem areas. 1.1.1.3 root 652: - Michael C. Battilana and Cloanto Software, for all their support. 1.1.1.5 root 653: - Julian Eggebrecht of Factor 5, for providing several F5 games and a lot 654: of valuable input. 655: Factor 5 has made Katakis, one of their classic Amiga games, freely 656: available for download. There are still some good people left in the 657: world... 658: - Jens Sch�nfeld, inventor of the Catweasel controller, donated one 659: controller card. 1.1 root 660: 661: 1.1.1.2 root 662: Authors/Maintainers 663: =================== 1.1 root 664: 1.1.1.3 root 665: My address is (please read the section "Before you send email" below): 1.1 root 666: 667: [email protected] 668: 669: or, via snailmail 670: 671: Bernd Schmidt 672: Schlossweiherstrasse 14 673: 52072 Aachen 674: Germany 675: 676: Email is more likely to be answered, and will definitely be answered much 677: faster. Please avoid phonecalls if you can. 1.1.1.3 root 678: I won't distribute software, neither PD or commercial. Don't send me floppy 679: disks without at least asking first, you will not get them back. 1.1.1.2 root 680: 681: The following people have ported UAE to different platforms; you should 682: direct system-specific questions to them: 683: 684: DOS port: 1.1.1.3 root 685: Gustavo Goedert <[email protected]> 686: Available: http://www.netrunner.com.br/dosuae 687: Sourecode: available on the above Web page, most of it included in the 688: main source (with some delay) 1.1.1.2 root 689: 690: Mac port: 1.1.1.3 root 691: Originally: Ernesto Corvi <[email protected]> 692: Currently: Arnaud Blanchard <[email protected]> 693: Available: http://www.pratique.fr/~jblancha/ 694: Sourcecode: extra package available. Bits and pieces in the main source, 695: but nothing you could get to compile. 1.1.1.2 root 696: 697: BeBox port: 698: Christian Bauer <[email protected]> 699: Available: The main UAE web page (use the Unix sources) 1.1.1.3 root 700: Sourcecode: Included in the main source. Should compile OK. 701: Notes: Christian says he doesn't have much time to spend on UAE, so if 702: anyone is willing to help maintain this port, please speak up. 1.1.1.2 root 703: 704: NextStep port: 705: Ian Stephenson <[email protected]> 706: Available: The main UAE web page (use the Unix sources) 1.1.1.3 root 707: Sourcecode: Included in the main source. Should compile OK. 708: Notes: Ian says he doesn't have much time to spend on UAE, so if 709: anyone is willing to help maintain this port, please speak up. 1.1.1.2 root 710: 711: Amiga port: 712: Originally: Olaf 'Olsen' Barthel <[email protected]> 713: Currently: Samuel Devulder <[email protected]> 714: Available: Not quite sure yet. Paul Liss' Web page has binaries. 1.1.1.3 root 715: Sourcecode: Included in the main source. Should compile OK. 1.1.1.2 root 716: 1.1.1.3 root 717: pOS port: 718: Samuel Devulder <[email protected]> 719: Available: Not quite sure yet. 720: Sourcecode: Included in the main source. Should compile OK. 1.1.1.7 ! root 721: 1.1.1.2 root 722: XFree86/OS2 port: 723: Krister Bergman <[email protected]> 1.1.1.3 root 724: Available: http://www.kuai.se/~bellman/html/xfreeapps.html 725: Sourcecode: nothing special, apparently the Unix stuff compiles cleanly (?) 1.1.1.2 root 726: 1.1.1.3 root 727: Win32 port: 1.1.1.7 ! root 728: Originally: Mathias Ortmann <[email protected]> ! 729: Currently: Brian King <[email protected]> ! 730: Available: http://www.codepoet.com/uae ! 731: Sourcecode: bits merged into the main source, the rest available from the ! 732: URL above. Still trying to merge more of it... 1.1.1.3 root 733: 734: Acorn RISC PC port: 735: Peter Teichmann <[email protected]> 736: Available: http://www.wh1.tu-dresden.de/~sol/acorn.shtml 737: http://www.wh1.tu-dresden.de/~sol/acorne.shtml 738: Sourcecode: Some of it is included in the main source, but since Acorn's OS 739: apparently doesn't have decent file handling, you can't even 740: use the same source layout. Also needs lots of additional files. 741: 1.1.1.2 root 742: Since I generally don't have the possibility to test or improve these ports, 743: it is a good idea to contact their respective authors if you have questions. 744: 745: 1.1.1.3 root 746: Before you send email... 747: ======================== 1.1.1.2 root 748: 749: Before you contact me with a problem that you have, make sure you have read 750: _all_ of the above. Please read also the file "FAQ", which contains a lot of 1.1.1.3 root 751: helpful information, and the README file for your specific system. 1.1.1.2 root 752: 1.1 root 753: I can't answer _every_ question. If you have trouble understanding this 754: README, either because you don't speak English very well or because you have 1.1.1.2 root 755: no clue at all about computers, please try to find some friend of yours who 756: does understand this file and who can translate/explain it for you. I simply 757: can't explain (for example) how to use terminal programs or CrossDOS because 758: I don't use either, and it would be much too time-consuming anyway. This file 759: and the file FAQ contains about every piece of information I can give you. I 760: try to help people who have questions, but sometimes it takes too much time. 761: 762: Please don't ask for Kickstart ROM files or other copyrighted software. Don't 763: _send_ me stuff like this either. If you want to send me something else which 764: is big (>= 50K), ask me before or put it somewhere in Webspace. 1.1.1.3 root 765: If I get 3MB of screen shots or a core dump ("it doesn't work, it generates 766: this file"), I'm very likely to get extremely angry, I might complain to your 767: sysadmin, and you might lose your account. Think twice. 768: 769: I'm also going to be extremely annoyed if you send email in HTML format. 770: Fight this disease! 1.1 root 771: 772: Oh, and another thing: If I promise to do things (like implement new 773: features), and forget about them, pester me. That happens occasionally, it's 774: a known bug in my brain. I'll have it replaced.
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