Annotation of uae/docs/unix/README, revision 1.1.1.1

1.1       root        1: This file documents the details relevant to the Unix versions of UAE. General
                      2: information can be found in the file "README"
                      3: 
                      4: System requirements
                      5: ===================
                      6: 
                      7: UAE will run on most Unix systems, and by now most of the portability issues
                      8: have been sorted out. However, since I am developing UAE using Linux, you may
                      9: encounter problems from time to time. If this happens, let me know as soon as
                     10: possible so these can be fixed in the next release.
                     11: 
                     12: These are the requirements for getting the Unix version to run:
                     13:   - X11, or SVGAlib if you are using Linux.
                     14:   - 8MB RAM (better 16MB) + some swap
                     15:   - The 386 is the only CPU that UAE will not run on. You need a 486 or
                     16:     higher if you want to use an Intel CPU.
                     17:   - an ANSI C compiler. Do not use a K&R compiler, otherwise you risk getting
                     18:     incorrect code. GCC is _strongly_ recommended. Don't use versions of GCC
                     19:     older than 2.7.2.
                     20:   - Optionally, the gtk library, available from ftp.gimp.org, and a pthreads
                     21:     library.
                     22: 
                     23: For reference, this is my system configuration:
                     24:   OS: Linux 2.0.33
                     25:   CPU: AMD-K6-233
                     26:   RAM: 32MB
                     27:   X11: version 3.3.2
                     28:   Compiler: egcs-1.0.1
                     29:   Libraries: glibc-2.0.6 (includes libpthread), gtk-0.99.3
                     30: If you have the same configuration, and it doesn't run, you're doing something
                     31: wrong ;)
                     32: 
                     33: 
                     34: Compilation
                     35: ===========
                     36: 
                     37: To build UAE, first unpack it to an appropriate directory (e.g. /usr/src/uae
                     38: on a Linux system). The simple way to proceed is to type "configure; make", 
                     39: after that has completed you should have a working X11 version of UAE. Ignore
                     40: warnings if you get them.
                     41: 
                     42: However, you should probably have a look at some of the compile-time options
                     43: found in "config.h" before you do this. There are some things you can change
                     44: there so that the resulting executable will perform better on your machine.
                     45: Each of the options in that file has a description. You can edit config.h to
                     46: suit your needs; and then do "configure; make" afterwards.
                     47: 
                     48: When running configure, there are a few options that you can use to
                     49: influence configure's decision as to what kind of display should be used.
                     50: The following displays are available:
                     51:   - Standard X11, in a window. This is the default.
                     52:   - X11/DGA. This runs full-screen and is somewhat faster than the normal X11
                     53:     code. You need a recent (>= version 3.2) XFree86 X server.
                     54:   - SVGAlib. This is only available on Linux systems. It is the default if X11
                     55:     is not found by configure.
                     56:   - ncurses character output. This is the last resort.
                     57: 
                     58: Type "configure --help" to get a list of options that configure understands.
                     59: The following are likely to be useful:
                     60:   --without-x        : Don't use X11 as target.
                     61:   --with-svgalib     : Build a version that uses SVGAlib (Linux only)
                     62:   --with-ggi         : Build a version that uses GGI (Linux only)
                     63:   --with-asciiart    : Build a version that uses ASCII "graphics"
                     64:   --enable-sound     : If a sound system is found that UAE knows about, sound
                     65:                        emulation will be compiled in.
                     66:   --enable-profiling : Build a much slower version of the emulator (if you 
                     67:                        don't know what it's for, you don't want it)
                     68:   --enable-dga       : If your X server supports the DGA extension, use it
                     69:   --enable-vidmode   : If your X server supports the VidMode extension, use
                     70:                        it. This enables the emulator to switch to low
                     71:                        resolutions such as 320x256 or 400x300 if you have
                     72:                       defined ModeLines for them.
                     73:   --enable-ui        : Build a user interface if possible (enabled by default)
                     74:   --enable-threads   : Build UAE multithreaded on systems that support it.
                     75:                        Note that there is very little thread support in UAE at
                     76:                       the moment.
                     77:   --enable-penguins  : Enable some additional threads which only make sense on
                     78:                        SMP (symmetric multi penguin) machines. If you have a
                     79:                       single-CPU machine, you don't want to use this option.
                     80: Note that there is a corresponding "--disable-xxx" for each "--enable-xxx"
                     81: option, and a "--without-yyy" for each "--with-yyy".
                     82: 
                     83: Both the SVGAlib and the DGA version run full-screen, i.e. you can't run other
                     84: programs at the same time very well. You also need to be root to run either of
                     85: these two versions.
                     86: Making UAE suid root is _not_ a particularly good idea if you care about the
                     87: security of your system.
                     88: 
                     89: If you are not sure whether you have an SMP machine, you don't have one.
                     90: 
                     91: 
                     92: Run-time options
                     93: ================
                     94: 
                     95: The X11 version (without DGA) of UAE understands these special command-line
                     96: options:
                     97:   -L     : Use "low-bandwidth" mode, which can reduce the amount of data
                     98:            transferred between UAE and the X server. That's particularly an
                     99:           advantage when these are running on two different machines in a
                    100:           network.
                    101:   -T     : Use the MIT-SHM extension. This may not be available on all
                    102:            machines, and it will not work if UAE and the X server are not
                    103:           running on the same machine.
                    104:           In all other configurations, turning on this option will give you
                    105:           a huge speed improvement.
                    106:   -x     : Turn off the X11 mouse cursor for the UAE window. Personally, I
                    107:            find that seeing the X cursor helps, but that's a matter of taste.
                    108: 
                    109: The SVGAlib version understands the following command-line option:
                    110:   -x     : Turn off linear frame buffer support, even if it is available.
                    111:            Unless linear mode doesn't work properly, you don't want to disable
                    112:           it, because UAE is much faster if it can draw into a linear
                    113:           frame buffer.
                    114: 
                    115: 
                    116: Keyboard mappings
                    117: =================
                    118: 
                    119: You can exit the SVGAlib (and the DGA) version by pressing the F12 key.
                    120: PgUp/PgDn emulate the right/left Amiga keys. In the SVGAlib version, F11 will
                    121: bring you back to the user interface screen so you can change disks during the
                    122: emulation.
                    123: 
                    124: The X11 version needs some help to figure out how to map keys: You'll have to
                    125: tell it the keyboard language with the "-l" commandline option. Several
                    126: languages ("us", "se", "de", "fr", "es", "it") are supported. If you have
                    127: a different keyboard, patches to make UAE work with it are appreciated.
                    128: 
                    129: 
                    130: Mouse and joystick emulation
                    131: ============================
                    132: 
                    133: The X11 (non-DGA) version has one problem: There are two mouse pointers, the
                    134: X11 mouse pointer and the mouse pointer in the emulator window. You can work
                    135: that way, but you get confused quickly.
                    136: The solution in previous (0.6.8 and before) versions of UAE was a small piece
                    137: of code that looked at the position of sprite 0 on the screen and tried to
                    138: generate mouse movements in an emulated hardware port. That worked reasonably
                    139: well, but had several problems.
                    140: The new solution is to use a small Amiga program which is called "mousehack".
                    141: You will find this in the "amiga" subdirectory. Put it into the directory that
                    142: you use for harddisk emulation so that you can run it from the emulator. Then
                    143: put the command "run >NIL: mousehack" at the top of your startup-sequence. UAE
                    144: will detect when this program is running and use the improved mouse pointer
                    145: positioning method. (Don't run this program on old versions of UAE)
                    146: If the program is not running, you get the old behaviour - almost. By default,
                    147: the emulator will no longer try to keep Amiga and X mouse pointers at the same
                    148: position, because that led to problems in the past. You can toggle this
                    149: behaviour with F12.
                    150: (If you just added "run mousehack" to your startup-sequence, that would have
                    151: the effect that the initial CLI window would be impossible to close.
                    152: Unfortunately, redirecting output to >NIL: disables all error messages that
                    153: mousehack can give you - so if it does not work, try running it by hand
                    154: without the >NIL: redirection.)
                    155: 
                    156: If you find a program in which the mouse pointer does not move at all if you
                    157: use the X11 version, start that program with mousehack _not_ running
                    158: (Magnetic Scrolls adventures are known to need this, for example).
                    159: 
                    160: The SVGAlib and DGA versions are not affected by any of this (and pressing F12
                    161: exits those versions).
                    162: 
                    163: If you use Linux and have the joystick driver kernel module, "configure"
                    164: should automatically enable support for it. UAE calibrates the joystick
                    165: automatically. Turn it a few times on startup to get the calibration done. 
                    166: 
                    167: 
                    168: Harddisk emulation
                    169: ==================
                    170: 
                    171: Please read the appropriate sections in the file "README" on how to use the
                    172: filesystem emulation. There are a few Unix-specific things about it, though.
                    173: 
                    174: If you want to execute files located on a native filesystem, they need to have
                    175: the x permission bit set. That can be done in Unix by "chmod +x file" or in
                    176: AmigaDOS with "protect file rwed".
                    177: You should set aside a whole directory tree for AmigaOS files, and not use it
                    178: from Unix in any way if you can avoid it. Changing permissions/owners,
                    179: creating symbolic links and doing other stuff that AmigaOS does not know about
                    180: is a good way to confuse the emulator and the emulated software. E.g. it's
                    181: possible to have a symlink pointing at a mounted CD-ROM. The emulator would
                    182: see that as a directory inside which it gets "read only filesystem" errors,
                    183: and wouldn't know what to do about it. Avoid this sort of thing. It's best to
                    184: start with an empty harddisk emulation directory and install software there
                    185: only from within the emulation.
                    186: The following setup can also lead to problems:
                    187:   -m dh0:/foo -m dh1:/foo/bar
                    188: Please take care that the filesystems you mount don't overlap each other
                    189: (another great reason not to use symbolic links within them).
                    190: 
                    191: 
                    192: Printing
                    193: ========
                    194: 
                    195: If you give UAE the "-p lpr" option, output for the parallel port will be
                    196: piped to lpr, which will in turn print it. You should use the Postscript
                    197: printer driver on the Amiga side (since UAE relies on the ^D character at
                    198: the end of the Postscript output).
                    199: Note that I never tried this myself, so you're on your own.
                    200: 
                    201: 
                    202: Transferring things over the serial port
                    203: ========================================
                    204: 
                    205: There's an easy way to use a null-modem cable without terminal software if
                    206: you use Linux (and probably other Unices). You can do
                    207: 
                    208:   transdisk >SER: <options>
                    209: 
                    210: on the Amiga to copy the data directly to the serial port. Before that, do
                    211: 
                    212:   cat /dev/ttyS1 >df0.adf
                    213:   
                    214: on your Linux box to receive the data (it may be ttyS0 on your system, or
                    215: another number, depending on which serial port you are using). When the Amiga
                    216: is done transferring, hit ^C on the PC to interrupt the cat program. To make
                    217: this work, you need to use the same settings for the serial port on both
                    218: sides. This is done with the Preferences program on the Amiga (this is split
                    219: into several programs from Kickstart 2.0 upwards, you'll find a program called
                    220: "serial" in the Prefs directory of your Workbench disk). On the Linux side,
                    221: use the stty program. "man stty" will give you the manpage describing how to
                    222: use it.
                    223: To be on the safe side, set the speed to a low value (2400 baud). Turn off
                    224: Xon/Xoff, but enable RTS/CTS.
                    225: I use the following command myself:
                    226: 
                    227:   stty 19200 parenb -cstopb cread clocal crtscts -istrip -inlcr -icrnl -opost
                    228:     -onlcr -parodd -isig -icanon -iexten raw cs8 </dev/ttyS1
                    229: 
                    230: which is probably overkill, but you never know :)
                    231: This maps to 19200 baud, 8 bits, even parity, one stop bit, which you have to
                    232: set in the Amiga preferences.
                    233: 
                    234: 
                    235: Using the Linux AFFS filesystem
                    236: ===============================
                    237: 
                    238: If you use Linux with a kernel version >= 2.0.7 and version 2.5k of the mount
                    239: program, you can do
                    240:    mount df0.adf /mnt -t affs -o loop
                    241: to mount disk image df0.adf at the mount point /mnt. This is much more
                    242: convenient than using the "readdisk" program.
                    243: 
                    244: You'll need to enable support for the Amiga filesystem and the loop device
                    245: when configuring and compiling the kernel (say yes to the "Ask about
                    246: experimental drivers" question at the start).

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