--- uae/src/ChangeLog 2018/04/24 16:49:55 1.1.1.11 +++ uae/src/ChangeLog 2018/04/24 16:51:17 1.1.1.12 @@ -1,3 +1,17 @@ +9A0209 Fix some problems where the blitter nasty flag wouldn't ever get reset. + cia.c: Set all parallel port related bits to 1 when reading. +9A0208 gencpu.c: Fix saved PC for division by zero exception (found by Sam + Jordan). +9A0131 update_copper: Mask until_hpos properly. + Delay values are masked to 3 bit in hires mode (Sam Jordan). +9A0102 Only delay horizontal copper wait if vertical position matches exactly. + Tweak vblank end position for sprites. + Calculate playfield borders more accurately for case where we have + sprites. +9A0101 Reintroduce ev_copper; use it sparingly for longer waits within a + single line (but _not_ to time reads). + Fix a dumb bug in yesterday's changes that screwed up scrolling. +991231 drawing.c: Cruftectomy. genp2c.c: Gone. X86.S: mostly gone. 991229 Always use NTSC vblank_lastline for sprite purposes. Make sprite logic recognize vertical stop even if vertical start has not been reached (found by Sam Jordan).