Annotation of uae/src/hotkeys.c, revision 1.1

1.1     ! root        1:  /*
        !             2:   * UAE - The Un*x Amiga Emulator
        !             3:   *
        !             4:   * Target-independent support for parsing hotkey sequences
        !             5:   *
        !             6:   * Copyright 2004 Richard Drummond
        !             7:   *
        !             8:   * Based on the hotkey handling previously found
        !             9:   * in x11win.c and sdlgfx.c
        !            10:   */
        !            11: 
        !            12: #include "sysconfig.h"
        !            13: #include "sysdeps.h"
        !            14: #include "options.h"
        !            15: #include "inputdevice.h"
        !            16: #include "hotkeys.h"
        !            17: 
        !            18: 
        !            19: static struct uae_hotkeyseq *hotkey_table;
        !            20: 
        !            21: 
        !            22: void set_default_hotkeys (struct uae_hotkeyseq *keys)
        !            23: {
        !            24:     hotkey_table = keys;
        !            25:     reset_hotkeys ();
        !            26: }
        !            27: 
        !            28: void reset_hotkeys (void) {
        !            29:     struct uae_hotkeyseq *seq = hotkey_table;
        !            30:     int i;
        !            31: 
        !            32:     if (!seq)
        !            33:        return;
        !            34: 
        !            35:     while (seq->event) {
        !            36:        for (i=0; i < HOTKEYSEQ_MAXKEYS; i++)
        !            37:            seq->key_pressed[i] = 0;
        !            38:        seq->complete = 0;
        !            39:        seq++;
        !            40:     }
        !            41: }
        !            42: 
        !            43: int match_hotkey_sequence (int key, int state)
        !            44: {
        !            45:     struct uae_hotkeyseq *seq = hotkey_table;
        !            46:     int event = 0;
        !            47: 
        !            48:     if (!seq)
        !            49:        return 0;
        !            50: 
        !            51:     if (state) {
        !            52:        /* Key down */
        !            53:        while (seq->event != 0) {
        !            54:            int i;
        !            55:            /* Check whether key is the next key in this sequence */
        !            56:            if (key == seq->keyseq[0])
        !            57:                seq->key_pressed[0] = 1;
        !            58:            for (i=1; i < HOTKEYSEQ_MAXKEYS; i++) {
        !            59:                if ((seq->key_pressed[i-1] == 1) && (key == seq->keyseq[i])) {
        !            60:                    seq->key_pressed[i] = 1;
        !            61:                    /* Was it the final key in this sequence ? */
        !            62:                    if ((i+1 == HOTKEYSEQ_MAXKEYS) || (seq->keyseq[i+1] == (uae_u16)-1)) {
        !            63:                        /* Yes. Return the event */
        !            64:                        event = seq->event;
        !            65:                        seq->complete = 1;
        !            66:                        break;
        !            67:                    }
        !            68:                }
        !            69:            }
        !            70:            seq++;
        !            71:        }
        !            72:     } else {
        !            73:        /* key up */
        !            74:        while (seq->event != 0) {
        !            75:            int i, j;
        !            76:            for (i = 0; i < HOTKEYSEQ_MAXKEYS; i++) {
        !            77:                if ((key == seq->keyseq[i]) && (seq->key_pressed[i] == 1)) {
        !            78:                    /* letting up a key - cancels any keys following it
        !            79:                     * in the sequence that are pressed */
        !            80:                    for (j=i; j < HOTKEYSEQ_MAXKEYS; j++)
        !            81:                        seq->key_pressed[j] = 0;
        !            82:                    /* if it was previously complete generate return the event
        !            83:                     * (so that it can be used as a key-up event */
        !            84:                    if (seq->complete) {
        !            85:                        seq->complete = 0;
        !            86:                        event = seq->event;
        !            87:                    }
        !            88:                }
        !            89:            }
        !            90:            seq++;
        !            91:        }
        !            92:     }
        !            93:     return event;
        !            94: }

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